Big Hero 6: Invent to Improve Daily Life
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Big Hero 6: Invent to Improve Daily Life

Grade 7Computer Science6 days
In this project, 7th-grade students design and prototype inventions to solve daily problems using coding and readily available materials. Students identify a problem, brainstorm solutions, build and test a prototype, and refine their design based on feedback. The project integrates computer science with hands-on design, encouraging students to improve their problem-solving skills and manage their time effectively while documenting their invention process in a project journal and culminating in a final presentation to showcase their invention to the class..
InventionPrototypeCodingProblem-SolvingDesignInnovationTechnology
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design and prototype an invention using coding and readily available materials to solve a common daily problem and improve people's lives?

Essential Questions

Supporting questions that break down major concepts.
  • How can technology improve daily life?
  • What problems do people face that can be solved with an invention?
  • How can a prototype help in the invention process?
  • What materials are best for building a prototype?
  • How can coding be integrated to automate the invention?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to design a prototype of an invention using readily available materials.
  • Students will be able to test and refine their invention based on feedback.
  • Students will be able to improve their problem-solving skills.
  • Students will be able to manage their time effectively to complete the project within the given timeframe.
  • Students will be able to document their invention process, including the problem, design, build, and coding aspects.

Entry Events

Events that will be used to introduce the project to students

60-Second Invention Pitch

Students participate in a rapid-fire 'invention pitch' competition. Each student (or small group) has 60 seconds to present a problem they face daily and a potential invention to solve it. The class votes on the most compelling ideas, fostering quick thinking and communication skills.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Invention Idea Spark

Students will brainstorm multiple invention ideas to solve a common daily problem. They will then choose one idea to develop further.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Identify a common daily problem you or someone you know faces.
2. Brainstorm at least three different invention ideas that could solve this problem.
3. Write a brief description of how each invention would work and who it would help.
4. Choose the most feasible and impactful invention idea to develop further. Explain why you chose this idea.

Final Product

What students will submit as the final product of the activityA written description of their chosen invention idea with a written description of its function and how it solves the identified problem.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to design a prototype of an invention using readily available materials.
Activity 2

Blueprint Bonanza

Students will create a detailed design plan for their chosen invention, including materials needed, dimensions, and how it will be constructed. They will begin a project journal to document their progress.

Steps

Here is some basic scaffolding to help students complete the activity.
1. List all the materials you will need to build your prototype.
2. Draw a detailed diagram of your invention, including specific measurements and dimensions.
3. Write a step-by-step guide on how you plan to construct your prototype.
4. Start a project journal (digital or physical) and document the problem you are trying to solve, your initial invention idea, and your design plan.

Final Product

What students will submit as the final product of the activityA comprehensive design plan with a materials list, dimensions, and construction steps, along with the first entry in their project journal detailing the problem, their initial idea, and the design plan.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to design a prototype of an invention using readily available materials. Learning Goal: Students will be able to document their invention process, including the problem, design, build, and coding aspects.
Activity 3

Prototype Power-Up

Students will build a basic prototype of their invention using the materials outlined in their design plan. They will test the prototype and gather feedback from peers.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Gather the materials listed in your design plan.
2. Follow your construction steps to build a basic prototype of your invention.
3. Test your prototype to see if it functions as intended.
4. Ask two classmates to test your prototype and provide feedback on its functionality, usability, and potential improvements.
5. Record your testing process and the feedback you received in your project journal.

Final Product

What students will submit as the final product of the activityA functional prototype of their invention, along with a record of testing and feedback received in their project journal.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to test and refine their invention based on feedback. Learning Goal: Students will be able to document their invention process, including the problem, design, build, and coding aspects.
Activity 4

Refinement Rumble

Students will refine their prototype based on the feedback received, making improvements to its design and functionality. If applicable, students will integrate coding elements to automate or enhance their invention.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Review the feedback you received from your classmates.
2. Identify areas where your prototype can be improved.
3. Make changes to your prototype based on the feedback and your own observations.
4. If applicable, integrate coding elements to automate or enhance your invention's functionality.
5. Document the changes you made and the reasoning behind them in your project journal. Include any code you wrote.

Final Product

What students will submit as the final product of the activityA refined prototype with documented improvements based on feedback, including any integrated code, along with updated entries in their project journal detailing the refinement process.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to test and refine their invention based on feedback. Learning Goal: Students will be able to improve their problem-solving skills. Learning Goal: Students will be able to document their invention process, including the problem, design, build, and coding aspects.
Activity 5

Invention Showcase Spectacular

Students will create a presentation showcasing their invention, including the problem it solves, the design process, the prototype, and any coding involved. They will present their invention to the class.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Create a presentation (slides, video, or live demo) that showcases your invention.
2. Include the following in your presentation: the problem your invention solves, your design process, your prototype (show it in action!), any coding you integrated, and the feedback you received and how you addressed it.
3. Practice your presentation to ensure it is clear, concise, and engaging.
4. Present your invention to the class.
5. Write a final entry in your project journal summarizing the entire invention process, including what you learned, what challenges you faced, and what you would do differently next time.

Final Product

What students will submit as the final product of the activityA presentation (slides, video, or live demo) showcasing their invention, along with a final project journal documenting the entire invention process.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to manage their time effectively to complete the project within the given timeframe. Learning Goal: Students will be able to document their invention process, including the problem, design, build, and coding aspects.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Invention Project Rubric

Category 1

Invention Idea

Assesses the student's ability to identify a problem and propose a feasible invention idea with a clear description.
Criterion 1

Problem Identification and Invention Idea

The clarity and feasibility of the identified problem and proposed invention.

Beginning
1 Points

The problem is vaguely defined, and the invention idea is impractical and lacks a clear purpose.

Developing
2 Points

The problem is identified, but the invention idea is not fully developed or clearly linked to solving the problem.

Proficient
3 Points

The problem is clearly defined, and the invention idea is practical and addresses the problem effectively.

Exemplary
4 Points

The problem is clearly and insightfully defined, and the invention idea is innovative, practical, and demonstrates a deep understanding of the problem's context.

Criterion 2

Description Clarity and Detail

The depth and clarity of the written description, including the function of the invention and how it solves the identified problem.

Beginning
1 Points

The description is incomplete, unclear, and lacks detail about the invention's function and how it solves the problem.

Developing
2 Points

The description is basic, with some details about the invention's function and its connection to the problem, but lacks depth.

Proficient
3 Points

The description is clear and provides sufficient detail about the invention's function and how it effectively solves the identified problem.

Exemplary
4 Points

The description is exceptionally clear, thorough, and insightful, providing a comprehensive understanding of the invention's function, its problem-solving capabilities, and its potential impact.

Category 2

Blueprint Design

Evaluates the student's ability to create a detailed design plan with accurate materials, dimensions, and clear construction steps, documented in a project journal.
Criterion 1

Design Detail and Accuracy

Completeness and accuracy of the materials list, including specific dimensions and measurements in the design diagram.

Beginning
1 Points

The materials list is incomplete or inaccurate, and the design diagram lacks specific dimensions and measurements.

Developing
2 Points

The materials list is mostly complete, but some dimensions and measurements are missing from the design diagram.

Proficient
3 Points

The materials list is complete and accurate, and the design diagram includes specific dimensions and measurements.

Exemplary
4 Points

The materials list is exceptionally detailed and accurate, and the design diagram includes precise dimensions, measurements, and annotations that demonstrate a thorough understanding of the invention's construction.

Criterion 2

Planning and Documentation

Clarity and organization of the step-by-step construction guide and initial project journal entry.

Beginning
1 Points

The construction guide is unclear and disorganized, and the project journal entry is missing or incomplete.

Developing
2 Points

The construction guide is somewhat clear, but lacks organization, and the project journal entry is basic and lacks detail.

Proficient
3 Points

The construction guide is clear, organized, and provides a step-by-step plan for constructing the prototype, and the project journal entry details the problem, initial idea, and design plan.

Exemplary
4 Points

The construction guide is exceptionally clear, well-organized, and provides a comprehensive and detailed plan for constructing the prototype, and the project journal entry is insightful, reflective, and provides a deep understanding of the problem, initial idea, and design plan.

Category 3

Prototype Development and Testing

Focuses on the student's ability to build a functional prototype, test it effectively, gather feedback from peers, and document the process in their project journal.
Criterion 1

Prototype Functionality and Testing

Functionality of the prototype and the student's ability to test and gather feedback.

Beginning
1 Points

The prototype is non-functional, and the student did not attempt to test it or gather feedback.

Developing
2 Points

The prototype is partially functional, but the testing process is incomplete, and limited feedback was gathered.

Proficient
3 Points

The prototype is functional and the student conducted thorough testing and gathered relevant feedback from peers.

Exemplary
4 Points

The prototype is highly functional, demonstrating innovative design and effective problem-solving, and the student conducted comprehensive testing, gathered insightful feedback, and critically analyzed the results to inform further improvements.

Criterion 2

Documentation of Testing and Feedback

Completeness and clarity of the documentation of the testing process and feedback received in the project journal.

Beginning
1 Points

The testing process and feedback are poorly documented or missing from the project journal.

Developing
2 Points

The testing process and feedback are partially documented, but lack clarity and detail in the project journal.

Proficient
3 Points

The testing process and feedback are clearly and completely documented in the project journal.

Exemplary
4 Points

The testing process and feedback are exceptionally well-documented in the project journal, including detailed observations, insightful reflections, and a clear analysis of the feedback's impact on the invention's development.

Category 4

Prototype Refinement and Coding

Assesses the student's ability to refine their prototype based on feedback, integrate coding elements (if applicable), and document the changes in their project journal.
Criterion 1

Prototype Refinement

Extent and quality of improvements made to the prototype based on feedback and observations.

Beginning
1 Points

No improvements were made to the prototype, or the changes are minimal and do not address the feedback received.

Developing
2 Points

Some improvements were made, but they do not fully address the feedback or significantly enhance the prototype's functionality.

Proficient
3 Points

Significant improvements were made to the prototype based on the feedback and observations, enhancing its functionality and usability.

Exemplary
4 Points

The prototype was significantly enhanced through thoughtful and innovative improvements based on a deep understanding of the feedback and observations, resulting in a highly functional and user-friendly invention.

Criterion 2

Coding Integration and Documentation

Integration of coding elements (if applicable) and the clarity of documentation in the project journal.

Beginning
1 Points

No coding elements were integrated (if applicable), or the documentation is missing or incomplete.

Developing
2 Points

Coding elements were partially integrated (if applicable), but the documentation lacks clarity and detail.

Proficient
3 Points

Coding elements were successfully integrated (if applicable) to enhance the invention's functionality, and the documentation is clear and complete.

Exemplary
4 Points

Coding elements were seamlessly integrated (if applicable) to create innovative and advanced functionality, and the documentation is exceptionally clear, detailed, and reflective of the coding process and its impact on the invention.

Category 5

Invention Presentation and Reflection

Evaluates the student's ability to create and deliver a compelling presentation showcasing their invention, along with a reflective final project journal entry.
Criterion 1

Presentation Quality and Engagement

Clarity, organization, and engagement of the presentation, including the demonstration of the prototype.

Beginning
1 Points

The presentation is unclear, disorganized, and lacks engagement, with a poor demonstration of the prototype.

Developing
2 Points

The presentation is somewhat clear, but lacks organization and engagement, and the prototype demonstration is basic.

Proficient
3 Points

The presentation is clear, organized, and engaging, with a successful demonstration of the prototype.

Exemplary
4 Points

The presentation is exceptionally clear, engaging, and professionally delivered, with a compelling demonstration of the prototype that showcases its functionality and potential impact.

Criterion 2

Project Journal Reflection

Completeness and reflection in the final project journal entry, summarizing the invention process, lessons learned, challenges faced, and future improvements.

Beginning
1 Points

The final project journal entry is missing or incomplete, lacking reflection on the invention process.

Developing
2 Points

The final project journal entry is basic and lacks depth, with limited reflection on the invention process, lessons learned, and challenges faced.

Proficient
3 Points

The final project journal entry summarizes the invention process, including lessons learned, challenges faced, and potential future improvements.

Exemplary
4 Points

The final project journal entry provides a comprehensive and insightful reflection on the entire invention process, including a deep analysis of lessons learned, challenges faced, future improvements, and the overall impact of the project on the student's learning and development.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What was the most surprising or unexpected outcome of your invention project?

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Required
Question 2

If you had more time and resources, what is one specific improvement you would make to your invention?

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Required
Question 3

What is the most important problem-solving skill you developed during this project?

Multiple choice
Required
Options
Identifying problems
Brainstorming solutions
Testing and analyzing
Adapting to feedback
Question 4

How effective was your time management throughout the project?

Scale
Required
Question 5

In what ways did coding enhance your invention, and what challenges did you encounter while integrating it?

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Optional