Career Choices Role-Playing Game Design
Created byJessica Hartman
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Career Choices Role-Playing Game Design

Grade 12Other10 days
The "Career Choices Role-Playing Game Design" project engages 12th-grade students in creating a role-playing game (RPG) that simulates real-world career decisions. Through a series of interactive workshops and activities, students explore various career paths, develop character profiles, and design realistic scenarios, focusing on personal strengths and strategic planning. The project aims to aid learners in understanding career planning dynamics by incorporating educational game mechanics that emphasize decision-making strategies and the long-term impact of career choices.
Role-Playing GameCareer PlanningDecision-MakingSimulationEducational GamesStrategic Planning12th Grade
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design a role-playing game that simulates real-life career decisions, helping players understand strategies for effective career planning and the impact of their choices on future opportunities and personal fulfillment?

Essential Questions

Supporting questions that break down major concepts.
  • How do the decisions made in a career path affect future opportunities and personal fulfillment?
  • What strategies can be employed for effective career planning?
  • How can understanding different career paths aid in making informed decisions about one's future?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will understand and apply routine strategies for career planning through role-play and simulation.
  • Students will analyze the impact of career decisions on future opportunities and personal fulfillment.
  • Students will design a role-playing game that incorporates strategies for effective career planning.
  • Students will explore various career paths and assess how understanding these can aid in making informed personal and professional decisions.

Foundation Skills Career Standards

FSKLRG010
Primary
Use routine strategies for career planningReason: The project aims to simulate real-life career decisions, requiring the application of routine strategies for career planning, directly aligning with this standard.

Entry Events

Events that will be used to introduce the project to students

Career DNA Discovery Workshop

Kick off the project with a DNA-themed workshop where students explore their unique 'career DNA' through interactive stations. Here, they will engage in activities that reveal their strengths, interests, and values, laying the foundation for personalizing their game characters and career paths.

Celebrity Career Day Challenge

Launch the project with a challenge where students guess the careers of celebrities before they became famous. This fun and engaging activity connects real-world relevance and encourages students to contemplate unexpected career trajectories as they design their own game scenarios.

Escape Room: Career Crisis

Create an escape room scenario where teams solve puzzles related to career planning mishaps and triumphs. By navigating through challenges, students gain insights into the decision-making process in a high-stakes, collaborative environment, inspiring them to integrate these dynamics into their game design.

Career Fair Exploration Race

Organize a career fair-inspired game where students race to gather information and contacts from various career booths. This dynamic event highlights the diversity of career options and the importance of networking, providing students a real-world context to incorporate into their role-playing game's storyline.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Career Character Creation

Students create and personalize their game characters based on their unique strengths, interests, and values discovered during the 'Career DNA Discovery Workshop.' This step helps anchor their game personas in realistic career aspirations, forming the foundation for their role-playing game design.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Review personal strengths, interests, and values identified in the Career DNA Discovery Workshop.
2. Draft a character profile summarizing key attributes, potential career paths, and unique skills.
3. Design an avatar for the game character using digital design tools or drawings.

Final Product

What students will submit as the final product of the activityA detailed character profile and avatar representing the student's personalized game character.

Alignment

How this activity aligns with the learning objectives & standardsThis activity aligns with the standard FSKLRG010 by integrating personal strengths and interests in career planning strategies.
Activity 2

Career Decision Matrix

Develop a decision-making matrix where students map out potential career paths for their game characters, considering short-term and long-term impacts. This matrix helps simulate the complexities of career decision-making and strategic planning.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research different career paths, focusing on requirements, potential growth, and personal alignment.
2. Create a matrix listing potential paths, skills needed, and decision criteria.
3. Discuss the pros and cons of each path, assessing impact on game character's fulfillment and opportunities.

Final Product

What students will submit as the final product of the activityA comprehensive career decision matrix for the game character, outlining potential pathways and outcomes.

Alignment

How this activity aligns with the learning objectives & standardsThis activity helps meet the FSKLRG010 standard by encouraging strategic planning and evaluation of career options.
Activity 3

Scenario Design Workshop

Students design real-life scenarios that their game characters will navigate. These scenarios should reflect realistic career challenges and opportunities, enabling students to explore the consequences of different strategies and decisions.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Identify key career challenges (e.g., job offer dilemmas, skill upgrades) relevant to the game character.
2. Develop detailed scenarios with multiple outcomes based on decision-making models.
3. Incorporate feedback from peers to refine and enhance scenarios for realism.

Final Product

What students will submit as the final product of the activityA series of engaging career scenarios that will be integrated into the role-playing game.

Alignment

How this activity aligns with the learning objectives & standardsAligns with FSKLRG010 by simulating career decision effects and illustrating strategic career planning scenarios.
Activity 4

Game Mechanics Planning

Detail the mechanics of the role-playing game, including rules, objectives, and the decision-making processes players will undertake. This planning phase ensures that the game effectively simulates real-life career decision-making.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Define key mechanics and objectives that align with career decision-making processes.
2. Develop rules that guide players through decision scenarios and evaluate their career strategies.
3. Test game mechanics with peers and collect feedback for improvements.

Final Product

What students will submit as the final product of the activityA detailed plan of game mechanics and gameplay rules, ready for integration into the final game design.

Alignment

How this activity aligns with the learning objectives & standardsSupports FSKLRG010 by structuring a game environment that requires strategic career planning and decision-making.
Activity 5

Beta Testing and Iteration

Have students playtest each other's games, providing feedback on gameplay and educational value. This stage encourages critical analysis and refinement to ensure the game teaches effective career strategies.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Form groups and exchange games to playtest with classmates.
2. Evaluate the educational impact and realism of career decision scenarios.
3. Compile feedback and implement changes to improve game design and educational outcomes.

Final Product

What students will submit as the final product of the activityA refined role-playing game design that effectively simulates career decisions and planning strategies.

Alignment

How this activity aligns with the learning objectives & standardsEnhances alignment with FSKLRG010 by refining game experiences to better simulate career planning and decision-making.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Career Path Role-Playing Game Rubric

Category 1

Career Strategy Understanding

Assessment of the student's grasp of career planning strategies, including the impact of career decisions on future opportunities and personal fulfillment.
Criterion 1

Application of Career Strategies

Evaluates how well the student applies career planning strategies in their game design.

Exemplary
4 Points

Demonstrates a sophisticated application of a wide range of career planning strategies, clearly integrated into game design in a way that enhances both realism and educational value.

Proficient
3 Points

Shows a thorough application of career planning strategies, well-incorporated into game design to support realism and learning effectiveness.

Developing
2 Points

Shows an emerging application of career planning strategies, with partial integration into game design, affecting overall realism and learning value.

Beginning
1 Points

Demonstrates minimal application of career planning strategies, with limited integration into game design, reducing realism and educational value.

Criterion 2

Critical Analysis of Career Paths

Assessment of the ability to analyze and evaluate different career paths and their impacts.

Exemplary
4 Points

Provides comprehensive and insightful analysis of diverse career paths, thoroughly assessing impacts on both opportunities and personal fulfillment.

Proficient
3 Points

Provides a detailed and accurate analysis of several career paths, effectively assessing impacts on opportunities and personal fulfillment.

Developing
2 Points

Provides a basic analysis of career paths, with limited assessment of their impacts on opportunities and personal fulfillment.

Beginning
1 Points

Provides minimal analysis of career paths, with inadequate assessment of impacts on opportunities and personal fulfillment.

Category 2

Creative and Aesthetic Design

Evaluation of the creativity and visual appeal in game design, including character and scenario development.
Criterion 1

Character and Avatar Design

Measures creativity and personalization in designing the game character and avatar.

Exemplary
4 Points

Creates highly original and personalized character designs that effectively reflect the student's unique strengths, interests, and values.

Proficient
3 Points

Creates original and personalized character designs that reflect the student's strengths, interests, and values.

Developing
2 Points

Creates somewhat original character designs with some personalization but lacks full reflection of the student's strengths, interests, and values.

Beginning
1 Points

Creates minimal character designs with little to no personalization, lacking reflection of strengths, interests, and values.

Criterion 2

Scenario Realism and Creativity

Assessment of the realism and creativity involved in scenario design for the game.

Exemplary
4 Points

Develops highly realistic and creative scenarios, reflecting complex career challenges and innovative solutions.

Proficient
3 Points

Develops realistic and creative scenarios that reflect typical career challenges and well-thought-out solutions.

Developing
2 Points

Develops scenarios with some realism and creativity, but lacking depth in reflecting career challenges and solutions.

Beginning
1 Points

Develops minimally realistic or creative scenarios with limited reflection of career challenges and solutions.

Category 3

Game Mechanics and User Engagement

Evaluation of the game's mechanics, rules clarity, decision-making processes, and overall engagement.
Criterion 1

Game Mechanics Clarity and Functionality

Measures how clear and functional the game mechanics and rules are, ensuring they support career strategy learning.

Exemplary
4 Points

Designs highly clear, understandable, and functional game mechanics that effectively support career strategy learning and enhance user engagement.

Proficient
3 Points

Designs clear and functional game mechanics that adequately support career strategy learning.

Developing
2 Points

Designs partially clear and functional game mechanics, with some support to career strategy learning.

Beginning
1 Points

Designs unclear or dysfunctional game mechanics, providing limited support to career strategy learning.

Criterion 2

User Engagement and Feedback Integration

Assessment of the game's ability to engage players and effectively integrate feedback for improvements.

Exemplary
4 Points

Creates an exceptionally engaging game that effectively integrates peer feedback for continuous improvement.

Proficient
3 Points

Creates an engaging game that integrates peer feedback effectively for improvement.

Developing
2 Points

Creates a somewhat engaging game with limited integration of peer feedback for improvements.

Beginning
1 Points

Creates a minimally engaging game with little to no integration of peer feedback for improvements.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

Reflect on your overall experience in designing the role-playing game. What were the most challenging and rewarding aspects of the process?

Text
Required
Question 2

How well do you feel your game simulates real-life career decision-making?

Scale
Required
Question 3

Which strategies did you find most effective in creating a game that educates players about career planning?

Multiple choice
Required
Options
Integrating real-life scenarios
Encouraging player choice and consequences
Focus on skill-building
Highlighting diverse career paths
Question 4

In what ways has participating in this project altered your understanding of career planning and decision-making?

Text
Required
Question 5

Rate your level of satisfaction with the final role-playing game you designed. Do you feel it meets the goals of the project?

Scale
Required