
Climate Champions: Designing Board Games for the Planet
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we, as environmental game designers, create an engaging board game for younger students that illustrates how our daily choices impact global temperatures and inspires them to take action?Essential Questions
Supporting questions that break down major concepts.- What is the relationship between human activities and the Earth's warming?
- How do our daily choices (transportation, energy, waste) directly affect global temperatures?
- What are the most effective ways to simplify complex scientific concepts for younger learners?
- What game mechanics (rules, rewards, consequences) can best represent the real-world impact of environmental choices?
- How can we design a game that is both fun to play and educational?
- What specific actions can a primary student take to help slow down climate change?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will explain the causal relationship between specific human activities (such as energy use and transportation) and the increase in global temperatures.
- Students will identify and categorize daily choices into those that increase carbon footprints and those that mitigate environmental impact.
- Students will synthesize complex scientific information about climate change into simplified, age-appropriate language for younger learners.
- Students will apply game design principles to create a logical system that models real-world environmental consequences and rewards.
- Students will collaborate to design, prototype, and test an interactive educational tool (board game) that inspires behavior change in others.
Next Generation Science Standards (NGSS)
Common Core State Standards (ELA)
Entry Events
Events that will be used to introduce the project to studentsThe Chronos Capsule Call-to-Action
Students arrive to find a weathered box labeled 'DO NOT OPEN UNTIL 2075' that has 'accidentally' been delivered early. Inside, they find artifacts from a much warmer future—faded photos of local landmarks underwater and a desperate letter from a future student asking the Class of 2024 to redesign the 'rules of the world' before it's too late.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.The Carbon Footprint Detective Agency
Before students can design a game, they must become experts on the subject. In this activity, students will act as 'detectives' to investigate how specific daily actions—like leaving lights on, choosing certain modes of transportation, or wasting food—contribute to global temperature rises. They will research 'Green Choices' versus 'Carbon Choices' to create a foundation for their game's mechanics.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA 'Choice & Consequence Matrix' that categorizes at least 10 daily behaviors, their impact on the environment (positive or negative), and the scientific reason why.Alignment
How this activity aligns with the learning objectives & standardsThis activity aligns with NGSS 5-ESS3-1 (Obtaining and combining information about how individuals and communities protect Earth's resources) and ESS3.C (Understanding human impacts on Earth systems).The Climate Translator's Toolkit
Game designers need to know their audience. Since the board games are for younger students, the complex science of climate change must be translated into simple, engaging language. Students will take their research from the previous activity and create 'Action Cards' that will be used in their game, ensuring the vocabulary is appropriate for a primary-grade reader.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA deck of 15 'Action Cards' featuring a title, a simple illustration, and a 1-2 sentence explanation of a climate-related choice written for a 2nd-grade reading level.Alignment
How this activity aligns with the learning objectives & standardsThis activity aligns with CCSS.ELA-LITERACY.W.5.2 (Writing informative/explanatory texts to convey ideas clearly) and the learning goal of synthesizing complex information for younger learners.The Mechanics of Change Blueprint
Now, students bridge science and play. They will design the 'logic' of their game. If a player lands on a 'Gas Guzzler' square, what happens to their 'Global Temperature' tracker? Students will create the layout of their board and define the rules that simulate real-world environmental consequences.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA 'Game Blueprint' including a sketched board layout and a 'Mechanics Map' showing how player choices lead to specific game outcomes (e.g., moving forward, losing a turn, or cooling the 'planet' tracker).Alignment
How this activity aligns with the learning objectives & standardsThis activity aligns with NGSS 5-ESS3-1 by modeling how individual choices (the player's moves) result in environmental protection or degradation.The Architect of Rules
A game is only as good as its instructions. In this activity, students will write a formal rulebook for their Climate Quest game. This requires them to organize their thoughts logically, use transition words, and provide clear definitions for any scientific terms used in the game.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA 4-page 'Official Game Manual' that includes: Introduction/Story, Materials List, Step-by-Step Instructions, and a 'Science Glossary' for the players.Alignment
How this activity aligns with the learning objectives & standardsThis activity aligns with CCSS.ELA-LITERACY.W.5.2 (Writing clear instructions and examining a topic).The Climate Quest Grand Opening
The final stage of the quest! Students will produce their finished board games and host a 'Game Launch' event. They will present their games to an audience of younger students, explain the rules, and facilitate a play session. After the event, they will reflect on whether their 'players' learned the intended climate lessons.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityThe finished 'Climate Quest Board Game' (Box, Board, Pieces, Manual) and a 'Designer's Reflection' video or essay based on player feedback.Alignment
How this activity aligns with the learning objectives & standardsThis activity aligns with CCSS.ELA-LITERACY.SL.5.4 (Presenting a topic logically and speaking clearly) and the project's goal of inspiring behavior change.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioClimate Quest: Global Impact Board Game Rubric
Scientific Foundations
Evaluation of the student's grasp of NGSS 5-ESS3-1 and ESS3.C regarding how individual and community choices affect Earth's systems.Scientific Analysis of Human Impact
Measures the student's ability to research, categorize, and explain the relationship between human activities and global temperature changes.
Exemplary
4 PointsThe student identifies more than 10 behaviors with sophisticated scientific explanations that clearly articulate the greenhouse effect and complex causal links between human actions and global warming.
Proficient
3 PointsThe student identifies 10 behaviors with clear, accurate explanations of how each choice affects the environment and global temperature.
Developing
2 PointsThe student identifies fewer than 10 behaviors or provides explanations that are occasionally vague or contain minor scientific inaccuracies.
Beginning
1 PointsThe student identifies very few behaviors and struggles to explain the scientific connection between daily choices and global temperature.
Communication & Audience Adaptation
Focuses on the synthesis of scientific information into accessible educational content for younger learners.Informative Writing for Younger Audiences
Assessment of the student's ability to translate complex climate facts into simple, engaging, and age-appropriate language for a 2nd-grade audience.
Exemplary
4 PointsAction cards are exceptionally engaging, use highly creative illustrations, and simplify complex science into 'do/don't' instructions perfectly tailored for a primary reader.
Proficient
3 PointsAction cards clearly translate 15 key facts into simple language and instructions that a 2nd-grade student can easily understand and follow.
Developing
2 PointsAction cards are mostly clear, but some language may be too complex for a 2nd-grader or the 'do/don't' instructions are occasionally inconsistent.
Beginning
1 PointsAction cards contain language that is too difficult for the target audience or fail to provide clear, actionable instructions based on science.
Systems Thinking & Game Design
Assessment of the student's ability to apply systems thinking to design a game that reflects environmental realities.Modeling Environmental Systems
Evaluates how well the game's rules and layout simulate real-world environmental consequences (the 'logic' of the game).
Exemplary
4 PointsThe game mechanics innovatively model complex environmental feedback loops; the 'Win Condition' and trackers show a sophisticated understanding of sustainability.
Proficient
3 PointsThe game layout and mechanics logically represent environmental consequences, where player choices clearly result in specific, appropriate game outcomes.
Developing
2 PointsThe game logic is present but inconsistent; some player choices do not lead to logical or clearly defined environmental consequences.
Beginning
1 PointsThe game lacks a clear relationship between player actions and environmental outcomes, or the rules are too confusing to simulate the intended science.
Literacy & Technical Communication
Assessment of Common Core ELA standards for writing informative and explanatory texts.Instructional Clarity & Technical Writing
Evaluates the organization, clarity, and technical accuracy of the written game manual and glossary.
Exemplary
4 PointsThe manual is professionally organized with a compelling narrative, precise step-by-step instructions, and an extensive glossary of terms defined for younger players.
Proficient
3 PointsThe manual includes all required sections (Story, Materials, Steps, Glossary) with clear, logical instructions and accurate scientific definitions.
Developing
2 PointsThe manual is missing one section or contains instructions that are difficult to follow in some places; glossary definitions may be slightly unclear.
Beginning
1 PointsThe manual is disorganized, incomplete, or contains instructions that make the game unplayable without significant verbal help.
Impact & Growth Mindset
Evaluation of oral communication skills and the student's ability to reflect on their own growth and environmental impact.Presentation & Metacognitive Reflection
Measures the effectiveness of the game presentation and the depth of the student's personal reflection on their learning and habits.
Exemplary
4 PointsThe presentation is highly persuasive and professional; reflection shows a profound shift in personal mindset and specific plans for long-term habit changes.
Proficient
3 PointsThe student presents the game clearly and logically to younger students; reflection identifies specific ways the project changed their daily habits.
Developing
2 PointsThe presentation is basic but covers the main points; reflection shows some awareness of habit changes but lacks specific details or depth.
Beginning
1 PointsThe presentation is disorganized or unclear; reflection is superficial and does not demonstrate a connection between the project and personal growth.