
Conversation Simulation Game: Mastering Communication Skills
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design a fun and engaging conversation simulation game that teaches 5th graders the key elements of effective communication, including grammar, social cues, clear expression, and respectful interaction, while also considering different personalities and ensuring a smooth conversational flow?Essential Questions
Supporting questions that break down major concepts.- What makes a conversation flow smoothly?
- How do different people react in conversations?
- How can we design a game that teaches good conversation skills?
- What are the important parts of a conversation?
- How do we show respect and understanding when talking to someone?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will learn effective conversation skills.
- Students will understand the four dimensions of communicative competence: grammar, sociolinguistics, discourse, and strategy.
- Students will design a conversation simulation game.
- Students will learn how to design a game that teaches good conversation skills.
- Students will be able to show respect and understanding when talking to someone.
- Students will learn how to ensure a smooth conversational flow.
Teacher-Provided Standards
Entry Events
Events that will be used to introduce the project to studentsThe Mystery Conversation Package
The class receives a mysterious package containing snippets of awkward and funny conversations. Students must analyze these conversations to identify communication breakdowns and propose improvements. This activity encourages critical thinking about effective communication and provides a lighthearted entry point into the project.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Prototype Power-Up: Building the Game
Students create a prototype of their conversation simulation game using a platform of their choice. They will implement at least three different conversation scenarios. They will test the game with their peers, gathering feedback on its fun factor, educational value, and overall effectiveness in teaching conversation skills.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA playable prototype of the conversation simulation game, including multiple scenarios and a feedback report from peer testing.Alignment
How this activity aligns with the learning objectives & standardsAddresses CS1 (conversation skills) and CC1 (all dimensions).Decoding Conversations: The 4 Dimensions
Students will explore the four dimensions of communicative competence: grammatical (correctness of language), sociolinguistic (appropriateness of language in social contexts), discursive (coherence and flow of conversation), and strategic (strategies for managing and repairing communication). They will analyze example conversations, identifying strengths and weaknesses in each dimension.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed analysis of conversation samples, highlighting examples of each dimension of communicative competence and areas for improvement.Alignment
How this activity aligns with the learning objectives & standardsAligns with CS1 (conversation skills) and CC1 (four dimensions of communicative competence).Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioConversation Simulation Game Rubric
Communicative Competence Dimensions
This category assesses the student's understanding and application of the four dimensions of communicative competence in the design of conversation simulation game.Grammatical Accuracy
This criterion assesses the student's understanding and application of grammar rules in the designed conversation scenarios.
Exemplary
4 PointsDemonstrates sophisticated understanding of grammar rules and applies them flawlessly in all conversation scenarios. Grammar enhances clarity and effectiveness.
Proficient
3 PointsDemonstrates thorough understanding of grammar rules and applies them correctly in most conversation scenarios. Minor errors do not impede understanding.
Developing
2 PointsShows emerging understanding of grammar rules and applies them inconsistently. Frequent errors may occasionally impede understanding.
Beginning
1 PointsShows initial understanding of grammar rules but struggles to apply them. Numerous errors significantly impede understanding.
Sociolinguistic Appropriateness
This criterion evaluates the student's ability to use language appropriately in different social contexts, considering factors such as formality, politeness, and cultural sensitivity.
Exemplary
4 PointsDemonstrates sophisticated understanding of sociolinguistic nuances and applies them effectively in all conversation scenarios. Language is consistently appropriate and sensitive to context.
Proficient
3 PointsDemonstrates thorough understanding of sociolinguistic appropriateness and applies it correctly in most conversation scenarios. Minor lapses do not detract from overall effectiveness.
Developing
2 PointsShows emerging understanding of sociolinguistic appropriateness and applies it inconsistently. Some instances of inappropriate language use may occur.
Beginning
1 PointsShows initial understanding of sociolinguistic appropriateness but struggles to apply it. Frequent instances of inappropriate language use may occur.
Discursive Coherence
This criterion assesses the coherence and flow of the designed conversation scenarios, including the logical sequencing of ideas, the use of cohesive devices, and the overall clarity of communication.
Exemplary
4 PointsDemonstrates sophisticated ability to create coherent and engaging conversation scenarios with seamless transitions, logical flow, and exceptional clarity.
Proficient
3 PointsDemonstrates thorough ability to create coherent conversation scenarios with mostly smooth transitions, logical flow, and clear communication.
Developing
2 PointsShows emerging ability to create coherent conversation scenarios, but transitions may be awkward, the flow may be disjointed, and communication may lack clarity.
Beginning
1 PointsShows initial ability to create coherent conversation scenarios, but struggles with transitions, flow, and clarity. Scenarios may be difficult to follow.
Strategic Communication
This criterion evaluates the student's ability to use communication strategies effectively to manage and repair conversations, such as asking for clarification, rephrasing, and using nonverbal cues.
Exemplary
4 PointsDemonstrates sophisticated ability to use a wide range of communication strategies effectively to manage and repair conversations. Strategies are used seamlessly and enhance communication.
Proficient
3 PointsDemonstrates thorough ability to use communication strategies appropriately to manage and repair conversations. Strategies are generally effective.
Developing
2 PointsShows emerging ability to use communication strategies to manage and repair conversations, but strategies may be used inconsistently or ineffectively.
Beginning
1 PointsShows initial ability to use communication strategies to manage and repair conversations, but struggles to apply them effectively. Strategies may be absent or inappropriate.
Game Prototype Evaluation
This category evaluates the overall quality and effectiveness of the conversation simulation game prototype.Engagement and Fun Factor
This criterion assesses how well the game design incorporates elements of fun and engagement to capture the interest of 5th-grade students.
Exemplary
4 PointsThe game design is exceptionally fun and engaging, incorporating innovative elements that deeply captivate 5th-grade students and motivate them to learn.
Proficient
3 PointsThe game design is fun and engaging, effectively capturing the interest of 5th-grade students and motivating them to learn.
Developing
2 PointsThe game design shows some elements of fun and engagement, but may not fully capture the interest of all 5th-grade students.
Beginning
1 PointsThe game design lacks elements of fun and engagement, failing to capture the interest of 5th-grade students.
Educational Value
This criterion evaluates how effectively the game teaches conversation skills and provides opportunities for students to practice and improve their communication abilities.
Exemplary
4 PointsThe game effectively and innovatively teaches conversation skills, providing ample opportunities for students to practice, receive feedback, and improve their communication abilities.
Proficient
3 PointsThe game effectively teaches conversation skills and provides opportunities for students to practice and improve their communication abilities.
Developing
2 PointsThe game attempts to teach conversation skills, but the approach may be limited or ineffective, and opportunities for practice may be lacking.
Beginning
1 PointsThe game does not effectively teach conversation skills and provides few or no opportunities for students to practice or improve their communication abilities.
Prototype Quality and Documentation
This criterion assesses the clarity, completeness, and organization of the game prototype and feedback report.
Exemplary
4 PointsThe game prototype and feedback report are exceptionally clear, complete, and well-organized, demonstrating meticulous attention to detail and a high level of professionalism.
Proficient
3 PointsThe game prototype and feedback report are clear, complete, and well-organized.
Developing
2 PointsThe game prototype and/or feedback report may lack clarity, completeness, or organization.
Beginning
1 PointsThe game prototype and feedback report are unclear, incomplete, and poorly organized.