
Create Your Own Game of Chance
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we apply our understanding of probability to design a fun and fair game of chance?Essential Questions
Supporting questions that break down major concepts.- What is probability and how is it used in games of chance?
- How can understanding probability help in creating fair games?
- What are the key components needed to design a game of chance?
- How does probability impact the outcome of a game?
- What strategies can be used to ensure that a game is both fun and fair?
- How can data be collected and analyzed to improve game design?
- In what ways do theoretical and experimental probabilities differ?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will understand and apply the principles of probability in the context of games.
- Students will design and evaluate their own game of chance using mathematical concepts of probability.
- Students will be able to collect, summarize, and interpret data related to their games to determine fairness and enjoyment.
- Students will analyze the role of theoretical versus experimental probability in predicting game outcomes.
- Students will develop strategies to ensure that the games they create are both engaging and fair, utilizing statistical data.
Common Core Standards
Entry Events
Events that will be used to introduce the project to studentsCasino Day Mystery
Transform the classroom into a casino for a day, where students participate in various games of chance. Each station poses a unique challenge related to probability, enticing students to dive deeper into the math behind the games.Chance Carnival
Host a classroom carnival where traditional games of chance are played. Students are tasked with investigating the fairness of each game, enabling them to ask critical questions and propose improvements that involve calculating probabilities.Real-Life Probability Scenarios
Present students with real-life scenarios—such as weather predictions, board games and sports analytics—where probability plays a crucial role. Students explore these scenarios and develop their game using insights gained.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Probability Primer Puzzle
Students will solve puzzles and engage in small experiments to grasp the basic concepts of probability and its applications in everyday life, including gaming.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA reflective journal entry summarizing the student's initial understanding of probability and how they see it applied in their everyday lives.Alignment
How this activity aligns with the learning objectives & standardsCCSS.MATH.CONTENT.6.SP.A.3 - Introduces the basic notion of probability and its relevance by discussing how a center or variation may summarize multiple data points.Theoretical vs. Experimental Elucidation
Students will explore the difference between theoretical and experimental probabilities by conducting hands-on investigations and comparing their results.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA report detailing the students' findings, reflections on theoretical vs. experimental probability, and an explanation of any discrepancies observed.Alignment
How this activity aligns with the learning objectives & standardsCCSS.MATH.CONTENT.6.SP.B.4 - Uses data collection and representation, including plots, to explore quantitative data related to probability.Data Detective Workshop
Students delve into data analysis as they gather in-depth results from their games, summarizing findings and improving game fairness.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn analyzed dataset of game outcomes with summarizing visual graphs and proposed amendments based on data interpretations.Alignment
How this activity aligns with the learning objectives & standardsAligns with CCSS.MATH.CONTENT.6.SP.B.5 - Emphasizes summarizing and interpreting numerical data sets in direct relation to the student games' probabilistic outcomes.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioProbability Game Creation and Analysis Rubric
Understanding and Application of Probability
Assesses the students' comprehension and practical application of probability concepts in their game design.Understanding of Probability Concepts
Evaluates the depth of students' understanding of probability concepts such as theoretical and experimental probability.
Exemplary
4 PointsDemonstrates a sophisticated understanding of theoretical and experimental probability, with clear explanations and nuanced insights into their differences and applications in games.
Proficient
3 PointsShows thorough understanding of theoretical and experimental probability, and explains their differences and applications accurately.
Developing
2 PointsExhibits basic understanding of theoretical and experimental probability, with some inaccuracies in explanations and applications.
Beginning
1 PointsShows minimal understanding of probability concepts, with significant misconceptions and incorrect applications.
Application of Probability in Game Design
Assesses how well students apply probability principles to create a fair and engaging game.
Exemplary
4 PointsApplies probability concepts innovatively to create a highly fair and engaging game, showing leadership in design thinking.
Proficient
3 PointsEffectively applies probability concepts to create a fair and engaging game.
Developing
2 PointsApplies probability concepts inconsistently, resulting in a game that shows varying degrees of fairness and engagement.
Beginning
1 PointsStruggles to apply probability concepts, resulting in a game that lacks fairness and engagement.
Data Collection and Analysis
Evaluates the students' ability to collect, visualize, and interpret data related to their games' probabilistic outcomes.Data Collection
Measures the thoroughness and accuracy with which students collect data during their game activities.
Exemplary
4 PointsCollects data meticulously with comprehensive records that are highly accurate and relevant to the game's probabilistic analysis.
Proficient
3 PointsCollects data accurately with some attention to detail and relevance to the game's analysis.
Developing
2 PointsCollects data with some inaccuracies and gaps, showing limited relevance to the game's analysis.
Beginning
1 PointsCollects data with significant inaccuracies and gaps, showing little relevance to the game's analysis.
Data Visualization and Interpretation
Evaluates the quality of students' visual data representations and their interpretations regarding game fairness and engagement.
Exemplary
4 PointsProduces exceptional visual data representations that are clear and insightful. Provides comprehensive interpretations that suggest innovative improvements.
Proficient
3 PointsProduces quality visual data representations with clear interpretations, offering plausible improvements.
Developing
2 PointsProduces basic visual data representations with limited interpretations and few improvements suggested.
Beginning
1 PointsProduces poor visual data representations with minimal interpretations and lacks suggestions for improvement.
Reflective Reasoning and Improvement Strategies
Assesses the quality of students' reflections on their learning process and the strategies they propose for improving their games.Reflective Reasoning
Evaluates students' ability to reflect on their learning experiences and insights gained from the project.
Exemplary
4 PointsExhibits sophisticated reflective reasoning with deep insights into learning experiences and their impact on game design.
Proficient
3 PointsDemonstrates thorough reflective reasoning with clear insights into learning experiences.
Developing
2 PointsOffers basic reflections with limited insights into learning experiences.
Beginning
1 PointsProvides minimal reflections with little insight into learning experiences.
Improvement Strategies
Assesses the creativity and feasibility of the strategies proposed by students to enhance game design.
Exemplary
4 PointsProposes innovative and highly feasible strategies for improving the game's design, showing advanced problem-solving skills.
Proficient
3 PointsProposes feasible strategies for improving the game's design with clear problem-solving.
Developing
2 PointsProposes limited strategies for game improvement, with basic problem-solving.
Beginning
1 PointsProposes minimal or unfeasible strategies for game improvement with little problem-solving.