
Design a Future-Ready Science Classroom
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we, as student architects, design a modern science classroom that integrates up-to-date technology and a maker space, to enhance learning, engagement, and safety?Essential Questions
Supporting questions that break down major concepts.- What features are necessary in a modern science classroom?
- How does technology integration enhance learning in a classroom environment?
- What are the benefits of having a maker space in a science classroom?
- How can computer science principles be applied in designing a classroom environment?
- What materials and technologies are available for 3D printing a classroom model?
- How does the layout of a classroom affect student engagement and learning?
- What safety considerations should be taken into account when designing a classroom?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will be able to design and create a 3D model of a modern science classroom with integrated technology and maker spaces.
- Students will evaluate different design solutions and select the best features that meet the criteria of enhancing learning, engagement, and safety.
- Students will understand the role of technology integration in classroom environments and how it can enhance learning and engagement.
- Students will apply computer science principles by using software to design and modify classroom layouts.
- Students will learn about the materials and technologies involved in 3D printing and apply this knowledge in producing a physical model.
Next Generation Science Standards
Common Core Standards for Mathematics
Common Core Standards for English Language Arts
Entry Events
Events that will be used to introduce the project to studentsStudent-Led Design Competition
Kick-off with a dynamic presentation highlighting revolutionary classroom designs and invite students to form teams for a design competition. Each team presents their vision, encouraging peer feedback and innovation in creating interactive, tech-savvy learning spaces.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Vision Blueprint Workshop
In this foundational activity, students will conceptualize their vision for a futuristic science classroom. They will focus on key components such as technology integration, a maker space, and safety features, using inspiration from the Student-Led Design Competition kickoff.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA set of labeled classroom sketches and a brainstorming map outlining essential questions and initial ideas.Alignment
How this activity aligns with the learning objectives & standardsMS-ETS1-2 (Consider criteria like engagement and safety for design solutions).Digital Plan Drafting
Students will take their conceptual sketches to the digital stage. Using design software, they will create a digital draft of their classroom layout. This activity introduces them to geometric and spatial reasoning essential for modeling.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed digital draft of the modern science classroom layout.Alignment
How this activity aligns with the learning objectives & standardsCCSS.MATH.CONTENT.8.G.A.1 (Apply geometric and spatial reasoning) and MS-ETS1-2 (Technology integration in classroom design).Collaborative Design Challenge
Teams will analyze various classroom design drafts and use feedback to iterate and enhance their plans. This process is about evaluating and refining their solutions, considering all feedback.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn improved digital design incorporating best features and community input.Alignment
How this activity aligns with the learning objectives & standardsMS-ETS1-3 (Analyzing and identifying successful features) and CCSS.ELA-LITERACY.W.8.1 (Write arguments and justify choices).Prototype Development Studio
In this stage, students will create a 3D model from their revised digital designs, applying their knowledge of materials and 3D printing technologies. This step will solidify their understanding of prototype development.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA tangible 3D printed model of the science classroom design.Alignment
How this activity aligns with the learning objectives & standardsMS-ETS1-4 (Develop a model for testing) and CCSS.MATH.CONTENT.8.G.A.1 (Geometric and spatial application).Reflection and Presentation Panel
The final activity focuses on presenting the 3D printed models and reflecting on the design process. Students will learn to articulate their design choices and reflect on how well their designs address learning goals and standards.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA comprehensive presentation and reflection on the classroom design project, including the 3D model.Alignment
How this activity aligns with the learning objectives & standardsCCSS.ELA-LITERACY.W.8.1 (Support claims with clear reasons) and MS-ETS1-4 (Reflection on model and its effectiveness).Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioDesigning a Modern Science Classroom Rubric
Design Process and Innovation
Evaluates the student's ability to engage in the design process, including innovative thinking and application of engineering principles.Creative Vision and Innovation
Assessing the originality and creativity of the classroom design, as well as the innovative application of technology and maker space elements.
Exemplary
4 PointsConcepts innovative and exceeds typical expectations; effectively integrates advanced technology and maker spaces into design.
Proficient
3 PointsDesign showcases creativity and includes substantial technology and maker space elements; meets project criteria.
Developing
2 PointsDesign is functional but lacks creativity and innovative elements; basic integration of technology and maker spaces.
Beginning
1 PointsMinimal attempt at creativity; limited or no use of technology and maker spaces in design.
Application of Design Principles
Evaluates the application of engineering design principles, such as safety, engagement, and systematic planning, into the project.
Exemplary
4 PointsDesign principles are applied comprehensively, considering all aspects such as safety and engagement, demonstrating an extensive understanding.
Proficient
3 PointsEffectively applies design principles; addresses major aspects of safety and engagement; clear understanding evident.
Developing
2 PointsBasic application of design principles; some aspects of safety and engagement considered.
Beginning
1 PointsLimited application of design principles; lacks consideration for safety and engagement.
Technical Skills and Application
Assesses the student's ability to utilize technology and technical skills in designing and creating a model.Digital Drafting and Software Utilization
Evaluates proficiency in using design software to create accurate digital renditions of classroom layouts.
Exemplary
4 PointsExhibits advanced skill in using software to create highly detailed and accurate digital blueprints that reflect all design plans.
Proficient
3 PointsShows consistent proficiency in using software; digital drafts are detailed and mostly accurate.
Developing
2 PointsBasic skills in software usage; digital drafts are somewhat detailed but lack accuracy.
Beginning
1 PointsDemonstrates limited ability to use software; digital drafts are minimal and inaccurate.
3D Modeling and Printing
Assesses the creation and printing of a 3D model, focusing on accuracy and use of 3D printing technology.
Exemplary
4 PointsProduces an exceptionally accurate and well-crafted 3D model, demonstrating advanced skills in using 3D printing technology.
Proficient
3 PointsCreates a precise and largely accurate 3D model; demonstrates strong skills in 3D printing technology.
Developing
2 PointsModel is functional with basic accuracy; moderate skills demonstrated in 3D printing.
Beginning
1 PointsModel is inaccurate and poorly constructed; shows limited skills in 3D printing.
Collaboration and Communication
Evaluates the student's ability to work effectively in teams and communicate their ideas and design process.Collaboration and Peer Feedback
Assesses involvement in collaborative design challenges and incorporation of peer feedback into design improvements.
Exemplary
4 PointsActively leads team, integrates diverse perspectives, and significantly improves design based on comprehensive peer feedback.
Proficient
3 PointsEngages well with team, effectively incorporates peer feedback into design.
Developing
2 PointsParticipates in team activities; limited integration of peer feedback in design.
Beginning
1 PointsMinimal participation in team settings; little to no integration of peer feedback.
Communication and Presentation
Evaluates clarity, structure, and persuasiveness of the student's presentation and reflections on their design process.
Exemplary
4 PointsPresents ideas clearly and persuasively with strong rationale; reflections show deep understanding of learning process.
Proficient
3 PointsCommunicates ideas well; provides clear rationale; reflections adequately cover design process.
Developing
2 PointsBasic communication of ideas; limited rationale; reflections lack depth.
Beginning
1 PointsIneffective communication of ideas; insufficient rationale; minimal reflections.