
Design a Simple Engineering Solution
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we use engineering principles to design a simple, cost-effective solution to a problem affecting our everyday lives?Essential Questions
Supporting questions that break down major concepts.- What is engineering and how does it impact our daily lives?
- How do engineers solve problems and invent new solutions?
- What are the steps involved in designing a solution to a simple problem?
- How can limitations in materials, time, or cost affect the design process?
- Why is it important to define criteria for success when solving a problem?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will understand the basic principles of engineering and how it impacts daily life.
- Students will learn to define a simple design problem including criteria for success and constraints.
- Students will develop a simple, cost-effective solution to a problem using engineering principles.
- Students will understand how limitations in materials, time, or cost affect the design process.
- Students will learn the steps involved in designing and testing solutions.
Next Generation Science Standards
Entry Events
Events that will be used to introduce the project to studentsThe Great Playground Challenge
Students are tasked with designing a new playground for their school. The entry event involves bringing in a playground expert to discuss the needs and wants of a playground. Students are encouraged to explore different materials, consider safety constraints, and budget effectively while incorporating their favorite playground elements.Eco-Friendly School Project
Kick-off with an engaging presentation from an environmental scientist about the importance of sustainable school practices. Students will then identify engineering problems in their school environment and propose eco-friendly solutions, such as energy-saving gadgets or waste reduction systems, with constraints on materials and cost.Design a Dream Vehicle
The entry event involves a virtual tour of an automotive design studio, inspiring students to create their own dream vehicle. They are provided with constraints on materials and cost, and challenge them to incorporate innovative technology and sustainability features in their designs.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Challenge Accepted: Playground Design
Students engage in designing a new playground, following the entry event with an expert. They'll define a design problem based on the given criteria and constraints specific to the playground needs.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA comprehensive design problem statement that includes the criteria for success and constraints.Alignment
How this activity aligns with the learning objectives & standardsAligns with NGSS 3-5-ETS1-1, focusing on defining a simple design problem with specified criteria and constraints.Eco-Solutions: Idea Generation
Building upon the understanding from the playground challenge, students identify and brainstorm eco-friendly solutions to real environmental issues faced by their school, utilizing engineering principles.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA list of potential eco-friendly solutions evaluated against set criteria.Alignment
How this activity aligns with the learning objectives & standardsConnects with NGSS 3-5-ETS1-2 by encouraging generation and comparison of multiple solutions to meet specific constraints and criteria.Test and Tinker: Prototype Lab
Students take their selected eco-friendly solution from the previous activity and create prototypes. They will test these and make improvements, focusing on understanding failure points and redesign needs.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn improved prototype that has been tested and redesigned, considering failure points and improvements.Alignment
How this activity aligns with the learning objectives & standardsSupports NGSS 3-5-ETS1-3 through planning and conducting fair tests on prototypes and making improvements.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioEngineering Design Challenge Rubric
Design Problem Definition
Assesses students' ability to define a design problem with clear criteria for success and constraints, aligned with NGSS 3-5-ETS1-1.Problem Statement Clarity
Evaluates the clarity and comprehensiveness of the problem statement developed by students.
Exemplary
4 PointsThe problem statement is clear, comprehensive, and includes all necessary criteria for success and constraints. It demonstrates a sophisticated understanding of the design challenge.
Proficient
3 PointsThe problem statement is clear and includes most major criteria for success and constraints. It shows a thorough understanding of the design challenge.
Developing
2 PointsThe problem statement is somewhat clear but misses some critical criteria or constraints. There is an emerging understanding of the design challenge.
Beginning
1 PointsThe problem statement is unclear and lacks major criteria or constraints, showing minimal understanding of the design challenge.
Criteria and Constraints Identification
Measures how well students identify appropriate criteria and constraints for their design problem.
Exemplary
4 PointsAll relevant criteria and constraints are thoroughly identified and explained, demonstrating a deep understanding of what is necessary for success.
Proficient
3 PointsMost relevant criteria and constraints are identified and explained, showing a good understanding.
Developing
2 PointsSome relevant criteria and constraints are identified, but explanations are incomplete.
Beginning
1 PointsFew criteria and constraints are identified, with minimal explanation.
Solution Generation and Evaluation
Assesses students' ability to generate and evaluate multiple solutions to a problem based on NGSS 3-5-ETS1-2.Idea Generation
Evaluates the creativity and breadth of ideas generated for potential solutions.
Exemplary
4 PointsA wide array of creative and diverse solutions are generated and demonstrate innovative thinking.
Proficient
3 PointsSeveral viable solutions are generated, showing effective idea development.
Developing
2 PointsA few solutions are generated but lack diversity and creativity.
Beginning
1 PointsLimited solutions are generated, showing minimal creativity.
Solution Evaluation
Measures the use of criteria in evaluating the solutions.
Exemplary
4 PointsSolutions are thoroughly evaluated against well-defined criteria, showing comprehensive analysis and justification for choices.
Proficient
3 PointsSolutions are evaluated against the majority of defined criteria, with adequate analysis and justification.
Developing
2 PointsSolutions are partially evaluated against some criteria, with limited analysis and justification.
Beginning
1 PointsSolutions are inadequately evaluated, with minimal use of criteria and justification.
Prototyping and Testing
Assesses students' skills in prototyping, testing, and refining solutions as outlined in NGSS 3-5-ETS1-3.Prototype Development
Evaluates students' ability to construct a prototype that demonstrates key elements of their chosen solution.
Exemplary
4 PointsThe prototype is skillfully constructed, clearly demonstrating all key solution elements with added innovation.
Proficient
3 PointsThe prototype is well-constructed and demonstrates key solution elements effectively.
Developing
2 PointsThe prototype is somewhat constructed, demonstrating only some solution elements.
Beginning
1 PointsThe prototype is poorly constructed or incomplete, showing minimal solution elements.
Testing and Iteration
Assesses the thoroughness and effectiveness of testing and iterative improvements made to the prototype.
Exemplary
4 PointsTesting is thorough, and iterative improvements are well-documented and significantly enhance the prototype's performance.
Proficient
3 PointsTesting is adequate, and improvements are made that enhance the prototype's performance.
Developing
2 PointsTesting is somewhat incomplete, with minor improvements documented.
Beginning
1 PointsTesting is inadequate, with minimal or no improvements documented.