Design Assistive Tech for School Navigation
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Design Assistive Tech for School Navigation

Grade 6Science5 days
In this project, students design and build assistive technology to address mobility challenges within their school for students with mobility impairments. They conduct a 'Mobility Audit', brainstorm solutions, and create a low-fidelity prototype. Students test and refine their designs based on user feedback and performance data, and present their final assistive technology device to an audience. The project emphasizes iterative design, problem-solving, and the application of scientific principles to improve school accessibility.
Assistive TechnologyMobility ImpairmentsEngineering DesignPrototype DevelopmentIterative DesignSchool AccessibilityUser-Centered Design
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design and build a device that utilizes scientific principles to overcome mobility challenges within our school, ensuring it meets the needs of students with mobility impairments and enhances their school experience?

Essential Questions

Supporting questions that break down major concepts.
  • How can assistive technology improve the lives of people with mobility impairments?
  • What are the major obstacles to navigate the school environment for students with mobility impairments?
  • How do we design and create a device that addresses a specific mobility challenge in our school?
  • What scientific principles can we apply to build our assistive device?
  • How can we test and refine our designs to ensure effectiveness and user satisfaction?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to identify mobility challenges faced by individuals within their school environment.
  • Students will be able to design and prototype an assistive technology device to address a specific mobility challenge.
  • Students will be able to apply scientific principles (e.g., mechanics, electricity) to the design and functionality of their assistive device.
  • Students will be able to test and refine their designs based on user feedback and performance data.
  • Students will be able to communicate their design ideas, testing process, and results effectively to an audience.

NGSS

MS-ETS1-4
Primary
Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.Reason: Directly relates to the iterative design, testing, and refinement of the assistive technology device.

Entry Events

Events that will be used to introduce the project to students

Mystery Mobility Challenge

Mystery Mobility Challenge: Students arrive to find a series of obstacles set up in the classroom, mimicking challenges faced by individuals with mobility impairments. They must navigate the course using provided (but limited) tools and materials, sparking empathy and identifying potential design needs for assistive tech solutions.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Mobility Challenge Mapping

Students will conduct a 'Mobility Audit' of the school environment to identify specific challenges faced by students with mobility impairments. This involves observing, interviewing, and documenting obstacles such as stairs, heavy doors, crowded hallways, and inaccessible areas.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Conduct a preliminary observation of the school environment, noting potential mobility challenges.
2. Interview students or staff members with mobility impairments to gather firsthand accounts of their experiences.
3. Document specific obstacles (e.g., stairs, narrow doorways) with photos and detailed descriptions.
4. Compile findings into a comprehensive report, highlighting the most significant challenges and their potential impact.

Final Product

What students will submit as the final product of the activityA detailed report outlining the major mobility challenges within the school, including photos, descriptions, and potential impact on users.

Alignment

How this activity aligns with the learning objectives & standardsAddresses MS-ETS1-4 by initiating the iterative design process through problem identification and initial design concepts.
Activity 2

Assistive Tech Brainstorm & Blueprint

Based on the 'Mobility Challenge Mapping' report, students will brainstorm potential assistive technology solutions. They will then evaluate these ideas based on feasibility, cost, and potential impact, selecting one concept to develop further.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Brainstorm a wide range of potential assistive technology solutions for the identified mobility challenges.
2. Evaluate each idea based on feasibility, cost, and potential impact.
3. Select the most promising concept for further development.
4. Create a detailed design proposal, including sketches, a description of its functionality, and a justification for its selection.

Final Product

What students will submit as the final product of the activityA detailed design proposal for the chosen assistive technology device, including sketches, a description of its functionality, and a justification for its selection.

Alignment

How this activity aligns with the learning objectives & standardsCovers MS-ETS1-4 by focusing on generating initial design ideas and selecting the most promising concept for further development.
Activity 3

Prototype Construction & Performance Testing

Students will build a low-fidelity prototype of their assistive technology device using readily available materials (e.g., cardboard, craft sticks, simple circuits). They will then test the prototype in a controlled environment, collecting data on its performance and identifying areas for improvement.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Gather necessary materials for building a low-fidelity prototype.
2. Construct the prototype based on the design proposal.
3. Test the prototype in a controlled environment, simulating real-world use.
4. Collect data on the prototype's performance, noting any limitations or areas for improvement.
5. Compile findings into a test report, including recommendations for design modifications.

Final Product

What students will submit as the final product of the activityA functional low-fidelity prototype of the assistive technology device, along with a test report detailing its performance, limitations, and potential improvements.

Alignment

How this activity aligns with the learning objectives & standardsAddresses MS-ETS1-4 by creating a testable prototype and collecting data on its performance.
Activity 4

Iterative Design & Refinement

Based on the test report, students will modify their prototype to address identified weaknesses and improve its performance. This involves iterative design changes and retesting to optimize the device's functionality and usability.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Analyze the initial test report to identify areas for improvement.
2. Implement design modifications to address the identified weaknesses.
3. Retest the modified prototype in a controlled environment.
4. Collect data on the performance of the improved prototype.
5. Compare the results with the initial test report to assess the impact of the modifications.
6. Document the modifications and retesting process in a revised test report.

Final Product

What students will submit as the final product of the activityAn improved prototype of the assistive technology device, along with a revised test report demonstrating the impact of the design modifications.

Alignment

How this activity aligns with the learning objectives & standardsCovers MS-ETS1-4 by systematically modifying and retesting the prototype based on data collected during initial testing.
Activity 5

Design Showcase & Impact Presentation

Students will create a presentation showcasing their final assistive technology device, its design process, and its potential impact on users. This includes demonstrating the device's functionality, explaining the scientific principles behind its design, and discussing the iterative testing and refinement process.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Prepare a presentation outline, covering the device's design, functionality, testing process, and impact.
2. Create visual aids (e.g., slides, videos) to enhance the presentation.
3. Practice the presentation to ensure a clear and engaging delivery.
4. Present the final assistive technology device to an audience, answering questions and soliciting feedback.

Final Product

What students will submit as the final product of the activityA comprehensive presentation (e.g., slide show, video) showcasing the final assistive technology device, its design process, and its potential impact.

Alignment

How this activity aligns with the learning objectives & standardsAddresses MS-ETS1-4 by emphasizing communication of the final design and its effectiveness.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Assistive Tech Portfolio Rubric

Category 1

Mobility Audit

Assesses the student's ability to identify, document, and analyze mobility challenges within the school environment.
Criterion 1

Problem Identification

Clarity and depth of identified mobility challenges within the school environment.

Exemplary
4 Points

Demonstrates insightful understanding of significant mobility challenges, providing detailed descriptions and impactful evidence.

Proficient
3 Points

Demonstrates thorough understanding of mobility challenges, providing clear descriptions and relevant evidence.

Developing
2 Points

Shows emerging understanding of mobility challenges, providing basic descriptions and limited evidence.

Beginning
1 Points

Shows initial understanding of mobility challenges, providing minimal descriptions and insufficient evidence.

Criterion 2

Documentation Quality

Thoroughness and quality of the documentation (photos, descriptions) of identified obstacles.

Exemplary
4 Points

Provides exceptional documentation with high-quality photos, detailed descriptions, and clear articulation of the obstacles' impact.

Proficient
3 Points

Provides thorough documentation with clear photos, detailed descriptions, and relevant articulation of the obstacles' impact.

Developing
2 Points

Provides basic documentation with adequate photos, general descriptions, and some articulation of the obstacles' impact.

Beginning
1 Points

Provides minimal documentation with poor photos, vague descriptions, and little articulation of the obstacles' impact.

Criterion 3

Recommendations

Comprehensiveness and potential impact of the recommendations.

Exemplary
4 Points

Offers innovative and highly impactful recommendations for addressing the identified mobility challenges, demonstrating sophisticated problem-solving skills.

Proficient
3 Points

Offers practical and well-considered recommendations for addressing the identified mobility challenges, demonstrating effective problem-solving skills.

Developing
2 Points

Offers basic recommendations for addressing some of the identified mobility challenges, demonstrating emerging problem-solving skills.

Beginning
1 Points

Offers minimal or impractical recommendations for addressing the identified mobility challenges, demonstrating limited problem-solving skills.

Category 2

Assistive Tech Blueprint

Evaluates the student's ability to brainstorm, evaluate, and propose an assistive technology solution.
Criterion 1

Solution Brainstorming

Variety and creativity of brainstormed assistive technology solutions.

Exemplary
4 Points

Generates a wide range of highly creative and innovative assistive technology solutions, demonstrating exceptional imagination and inventiveness.

Proficient
3 Points

Generates a variety of creative and practical assistive technology solutions, demonstrating strong imagination and inventiveness.

Developing
2 Points

Generates some assistive technology solutions, demonstrating basic imagination and inventiveness.

Beginning
1 Points

Generates few or uninspired assistive technology solutions, demonstrating limited imagination and inventiveness.

Criterion 2

Solution Selection

Feasibility, cost-effectiveness, and potential impact of the chosen solution.

Exemplary
4 Points

Selects a highly feasible, cost-effective, and impactful assistive technology solution, providing a compelling justification for its selection.

Proficient
3 Points

Selects a feasible, cost-effective, and impactful assistive technology solution, providing a clear justification for its selection.

Developing
2 Points

Selects a somewhat feasible, cost-effective, and impactful assistive technology solution, providing some justification for its selection.

Beginning
1 Points

Selects a solution with questionable feasibility, cost-effectiveness, and impact, providing weak justification for its selection.

Criterion 3

Design Proposal

Clarity and detail of the design proposal (sketches, functionality, justification).

Exemplary
4 Points

Presents a meticulously detailed and exceptionally clear design proposal with high-quality sketches, comprehensive functionality description, and compelling justification.

Proficient
3 Points

Presents a detailed and clear design proposal with clear sketches, thorough functionality description, and strong justification.

Developing
2 Points

Presents a basic design proposal with adequate sketches, general functionality description, and some justification.

Beginning
1 Points

Presents a poorly developed design proposal with weak sketches, vague functionality description, and little justification.

Category 3

Prototype Testing

Assesses the student's ability to construct a prototype, test its performance, and provide recommendations for improvement.
Criterion 1

Prototype Quality

Functionality and craftsmanship of the low-fidelity prototype.

Exemplary
4 Points

Constructs a highly functional and exceptionally well-crafted low-fidelity prototype that effectively simulates the intended functionality.

Proficient
3 Points

Constructs a functional and well-crafted low-fidelity prototype that simulates the intended functionality.

Developing
2 Points

Constructs a partially functional low-fidelity prototype that attempts to simulate the intended functionality.

Beginning
1 Points

Constructs a poorly functional and poorly crafted low-fidelity prototype that inadequately simulates the intended functionality.

Criterion 2

Performance Data

Thoroughness and accuracy of the performance testing data.

Exemplary
4 Points

Collects comprehensive and exceptionally accurate performance testing data, providing insightful observations and clear evidence of the prototype's strengths and weaknesses.

Proficient
3 Points

Collects thorough and accurate performance testing data, providing clear observations and evidence of the prototype's strengths and weaknesses.

Developing
2 Points

Collects basic performance testing data with some accuracy, providing general observations and limited evidence of the prototype's strengths and weaknesses.

Beginning
1 Points

Collects minimal and inaccurate performance testing data, providing vague observations and insufficient evidence of the prototype's strengths and weaknesses.

Criterion 3

Design Recommendations

Clarity and feasibility of the recommendations for design modifications.

Exemplary
4 Points

Offers insightful and highly feasible recommendations for design modifications, demonstrating sophisticated understanding of design principles and user needs.

Proficient
3 Points

Offers clear and feasible recommendations for design modifications, demonstrating strong understanding of design principles and user needs.

Developing
2 Points

Offers basic recommendations for design modifications, demonstrating emerging understanding of design principles and user needs.

Beginning
1 Points

Offers vague or impractical recommendations for design modifications, demonstrating limited understanding of design principles and user needs.

Category 4

Design Refinement

Evaluates the student's ability to iteratively refine their design based on testing data.
Criterion 1

Modification Impact

Impact and effectiveness of the design modifications.

Exemplary
4 Points

Implements highly impactful and effective design modifications that significantly improve the prototype's performance and usability, demonstrating exceptional problem-solving skills.

Proficient
3 Points

Implements impactful and effective design modifications that improve the prototype's performance and usability, demonstrating strong problem-solving skills.

Developing
2 Points

Implements some design modifications that show limited improvement in the prototype's performance and usability, demonstrating basic problem-solving skills.

Beginning
1 Points

Implements ineffective or poorly considered design modifications that fail to improve the prototype's performance and usability, demonstrating limited problem-solving skills.

Criterion 2

Retesting Quality

Accuracy and thoroughness of the retesting process and data collection.

Exemplary
4 Points

Conducts a meticulous and exceptionally accurate retesting process, collecting comprehensive data that provides clear evidence of the modifications' impact on performance.

Proficient
3 Points

Conducts a thorough and accurate retesting process, collecting clear data that provides evidence of the modifications' impact on performance.

Developing
2 Points

Conducts a basic retesting process with some accuracy, collecting limited data that provides some evidence of the modifications' impact on performance.

Beginning
1 Points

Conducts a poorly executed and inaccurate retesting process, collecting minimal data that provides little evidence of the modifications' impact on performance.

Criterion 3

Report Quality

Clarity and depth of the revised test report and conclusions.

Exemplary
4 Points

Presents a meticulously detailed and exceptionally clear revised test report with insightful conclusions that demonstrate a sophisticated understanding of the iterative design process.

Proficient
3 Points

Presents a detailed and clear revised test report with strong conclusions that demonstrate a thorough understanding of the iterative design process.

Developing
2 Points

Presents a basic revised test report with general conclusions that demonstrate an emerging understanding of the iterative design process.

Beginning
1 Points

Presents a poorly developed revised test report with weak conclusions that demonstrate a limited understanding of the iterative design process.

Category 5

Design Showcase

Assesses the student's ability to effectively communicate their design and its impact to an audience.
Criterion 1

Content Clarity

Clarity and organization of the presentation content.

Exemplary
4 Points

Presents exceptionally clear and well-organized content that captivates the audience and effectively communicates the device's design, functionality, testing process, and impact.

Proficient
3 Points

Presents clear and well-organized content that effectively communicates the device's design, functionality, testing process, and impact.

Developing
2 Points

Presents somewhat clear and organized content that generally communicates the device's design, functionality, testing process, and impact.

Beginning
1 Points

Presents poorly organized and unclear content that fails to effectively communicate the device's design, functionality, testing process, and impact.

Criterion 2

Visual Aids

Quality and effectiveness of the visual aids (slides, videos).

Exemplary
4 Points

Utilizes exceptionally high-quality and effective visual aids that enhance the presentation and significantly improve audience understanding and engagement.

Proficient
3 Points

Utilizes high-quality and effective visual aids that enhance the presentation and improve audience understanding and engagement.

Developing
2 Points

Utilizes adequate visual aids that provide some support to the presentation and partially improve audience understanding and engagement.

Beginning
1 Points

Utilizes poor quality or ineffective visual aids that detract from the presentation and fail to improve audience understanding and engagement.

Criterion 3

Audience Engagement

Engagement and accuracy in answering questions and soliciting feedback.

Exemplary
4 Points

Engages the audience with enthusiasm and provides exceptionally accurate and insightful answers to questions, demonstrating a deep understanding of the project and a genuine interest in feedback.

Proficient
3 Points

Engages the audience and provides accurate and thoughtful answers to questions, demonstrating a strong understanding of the project and a receptiveness to feedback.

Developing
2 Points

Partially engages the audience and provides basic answers to questions, demonstrating some understanding of the project and a limited receptiveness to feedback.

Beginning
1 Points

Fails to engage the audience and provides inaccurate or incomplete answers to questions, demonstrating a limited understanding of the project and a resistance to feedback.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What was the most surprising or unexpected challenge you encountered during the design and construction of your assistive technology device, and how did you overcome it?

Text
Required
Question 2

If you had the opportunity to continue working on this project, what is one aspect of your assistive technology device that you would further refine or improve, and why?

Text
Required
Question 3

To what extent do you agree with the statement: 'Our assistive technology device effectively addresses the mobility challenge it was designed to solve'?

Scale
Required
Question 4

What is the most important thing you learned about the design process or assistive technology from this project?

Text
Required
Question 5

How well did your team work together throughout the project?

Multiple choice
Required
Options
Very well, we collaborated effectively.
Well, we had some disagreements but resolved them.
Okay, we had some challenges with collaboration.
Poorly, we struggled to work together.