Design Our Classroom Library: A Place for Books!
Created byAliyah Vander Goot
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Design Our Classroom Library: A Place for Books!

Grade 1EnglishArtTechnology10 days
5.0 (1 rating)
First-grade students embark on a project to design their own classroom library, focusing on creating a fun, organized, and accessible space. They explore library layout, book return systems, and ambiance, integrating technology to track books. The project emphasizes collaborative design and the use of recycled materials, encouraging students to apply art and design principles while understanding the importance of organization and responsibility in managing shared resources..
Classroom Library DesignBook Return SystemLibrary LayoutLibrary AmbianceTechnology IntegrationCollaborative DesignRecycled Materials
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design a fun and organized classroom library and book return system that uses technology to help everyone find, enjoy, and return books easily?

Essential Questions

Supporting questions that break down major concepts.
  • How can we organize books in a way that makes it easy for everyone to find what they are looking for?
  • What makes a library space inviting and fun to use?
  • How can technology help us keep track of books and who has them?
  • How can we create a system for returning books so they don't get lost or damaged?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will design a classroom library layout that promotes organization and accessibility.
  • Students will create a book return system that is easy to use and maintain.
  • Students will integrate technology into the library design to track books and manage borrowing.
  • Students will apply art and design principles to create an inviting and functional library space.
  • Students will understand the importance of organization and responsibility in managing shared resources (books).

Entry Events

Events that will be used to introduce the project to students

Classroom Chaos Rescue

**Classroom Chaos!** The classroom is a mess with books everywhere! The teacher dramatically declares they need the students' help to create a classroom library. This immediately establishes a need for their design skills and taps into their experience with classroom organization (or lack thereof!).

Dream Library Design Challenge

**Dream Library Challenge.** Show pictures of amazing libraries around the world (or even fantastical libraries from movies/books). Challenge students to design their own 'dream classroom library,' no limits! This sparks creativity and encourages them to think big about what a library could be.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Library Ambiance Design

Students focus on the aesthetic aspects of the library, such as color schemes, decorations, and furniture choices. They will create a mood board to visualize the desired atmosphere and design elements.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Discuss what makes a space feel inviting and fun to be in.
2. Research different color schemes, furniture options, and decorations that could be used in the library.
3. Create a mood board by collecting images, color samples, and other materials that represent the desired look and feel of the library.
4. Present the mood board to the class and explain the design choices.

Final Product

What students will submit as the final product of the activityA 'Library Mood Board' that includes color samples, images of furniture, and examples of decorations that create an inviting atmosphere.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will apply art and design principles to create an inviting and functional library space.
Activity 2

Book Return System Challenge

Students design a system for returning books to the library, considering factors like ease of use, organization, and preventing damage to books. They will create a prototype of the return system using recycled materials.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Discuss the challenges of returning books and how to make the process easier.
2. Brainstorm different designs for a book return system that is easy to use and protects books from damage.
3. Create a prototype of the book return system using recycled materials.
4. Test the prototype and make adjustments based on feedback.

Final Product

What students will submit as the final product of the activityA prototype of the book return system, made from recycled materials, along with a set of instructions for how to use it.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will create a book return system that is easy to use and maintain.
Activity 3

Library Layout Brainstorm

Students brainstorm different layouts for the classroom library, considering factors like space, accessibility, and organization. They will use simple drawings and models to represent their ideas.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Discuss the purpose of a library and what makes it easy to use.
2. Brainstorm different ways to arrange bookshelves, reading areas, and technology in the classroom.
3. Create simple sketches of at least three different library layout ideas.
4. Share and discuss the pros and cons of each layout with the class.

Final Product

What students will submit as the final product of the activityA set of initial library layout sketches, showing different arrangements of bookshelves, reading areas, and technology integration.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will design a classroom library layout that promotes organization and accessibility.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Classroom Library Design Rubric

Category 1

Library Ambiance Design

Focuses on the aesthetic quality and design choices of the library ambiance mood board.
Criterion 1

Aesthetic Appeal

Demonstrates creativity and thoughtfulness in the selection of colors, images, and materials.

Exemplary
4 Points

Mood board demonstrates exceptional creativity, originality, and a sophisticated understanding of design principles. Choices are highly intentional and well-justified, creating a truly unique and inspiring atmosphere.

Proficient
3 Points

Mood board effectively conveys a cohesive and inviting atmosphere with thoughtful choices of colors, images, and materials.

Developing
2 Points

Mood board shows some effort in selecting colors, images, and materials, but lacks cohesiveness or clear intention.

Beginning
1 Points

Mood board is incomplete or lacks clear evidence of design choices. Selection of colors, images, and materials is random or irrelevant.

Criterion 2

Explanation of Design Choices

Clearly explains the design choices and their connection to creating an inviting library space.

Exemplary
4 Points

Presentation is exceptionally clear, engaging, and insightful. Student articulates design choices with confidence and provides compelling reasons for their selections, demonstrating a deep understanding of their impact on the library environment.

Proficient
3 Points

Presentation is clear and explains the design choices effectively. Student connects choices to the goal of creating an inviting library space.

Developing
2 Points

Presentation is somewhat unclear and struggles to explain the connection between design choices and the desired atmosphere.

Beginning
1 Points

Presentation is unclear, incomplete, or does not address the design choices or their purpose.

Category 2

Book Return System Design

Focuses on the functionality, usability, and construction of the book return system prototype.
Criterion 1

Functionality and Usability

Book return prototype is functional, easy to use, and protects books from damage.

Exemplary
4 Points

Prototype is exceptionally well-designed, highly functional, and demonstrates a sophisticated understanding of ergonomics and book protection. The design is innovative and exceeds expectations for ease of use and durability.

Proficient
3 Points

Prototype is functional, easy to use, and effectively protects books from damage.

Developing
2 Points

Prototype has some functionality but may be difficult to use or may not adequately protect books from damage.

Beginning
1 Points

Prototype is non-functional, difficult to use, or does not protect books from damage.

Criterion 2

Clarity of Instructions

Instructions are clear, concise, and easy to follow.

Exemplary
4 Points

Instructions are exceptionally clear, concise, and meticulously detailed, leaving no room for ambiguity. They are presented in a visually appealing and easy-to-understand format, demonstrating a strong command of communication skills.

Proficient
3 Points

Instructions are clear, concise, and easy to follow.

Developing
2 Points

Instructions are somewhat unclear or difficult to follow.

Beginning
1 Points

Instructions are missing, incomplete, or incomprehensible.

Criterion 3

Use of Recycled Materials

Demonstrates effective use of recycled materials.

Exemplary
4 Points

Prototype demonstrates highly creative and resourceful use of recycled materials, transforming them into a functional and aesthetically pleasing book return system. The choice of materials is thoughtful and maximizes sustainability.

Proficient
3 Points

Prototype makes good use of recycled materials.

Developing
2 Points

Prototype uses some recycled materials, but the selection or application is limited.

Beginning
1 Points

Prototype uses few or no recycled materials.

Category 3

Library Layout Brainstorm

Focuses on the variety, clarity, and analysis of the library layout sketches.
Criterion 1

Understanding of Space and Organization

Layout sketches demonstrate a clear understanding of space, accessibility, and organization.

Exemplary
4 Points

Sketches demonstrate an exceptional understanding of spatial relationships, accessibility principles, and organizational strategies. Layouts are innovative, well-considered, and optimized for a functional and engaging library environment.

Proficient
3 Points

Layout sketches demonstrate a clear understanding of space, accessibility, and organization.

Developing
2 Points

Layout sketches show some understanding of space, accessibility, or organization, but may be lacking in one or more areas.

Beginning
1 Points

Layout sketches are unclear or demonstrate little understanding of space, accessibility, or organization.

Criterion 2

Number of Layout Ideas

Includes at least three distinct layout ideas.

Exemplary
4 Points

Provides four or more distinct and well-developed layout ideas, demonstrating a comprehensive exploration of design possibilities.

Proficient
3 Points

Includes at least three distinct layout ideas.

Developing
2 Points

Includes only two distinct layout ideas.

Beginning
1 Points

Includes only one or no layout ideas.

Criterion 3

Analysis of Layout Ideas

Identifies and discusses the pros and cons of each layout effectively.

Exemplary
4 Points

Provides a highly insightful and comprehensive analysis of the pros and cons of each layout, demonstrating a deep understanding of the trade-offs and considerations involved in library design. Analysis is well-reasoned and supported by clear evidence.

Proficient
3 Points

Identifies and discusses the pros and cons of each layout effectively.

Developing
2 Points

Identifies some pros and cons of each layout, but the discussion is superficial or incomplete.

Beginning
1 Points

Fails to identify or discuss the pros and cons of each layout.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What part of designing the classroom library (layout, book return, or ambiance) did you enjoy the most? Why?

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Question 2

How did you and your classmates help each other during the library design process? Give a specific example.

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Question 3

What is one thing you learned about libraries or design that you didn't know before this project?

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Question 4

If you could add one special feature to our classroom library, what would it be and why?

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