Dystopian Board Game Design: Survive the Game
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Dystopian Board Game Design: Survive the Game

Grade 12English1 days
In this project, students design a board game that simulates the challenges and consequences of living in a dystopian society. They will research dystopian literature, films, and real-world examples to identify common themes and societal structures, which they will then integrate into their game's setting, mechanics, and rules. The game design should reflect real-world issues and anxieties, exploring themes of resistance and oppression while challenging players to make difficult choices with significant consequences. Students will develop and playtest their game mechanics, documenting their design process and reflecting on their understanding of dystopian societies.
Dystopian SocietiesBoard Game DesignGame MechanicsOppressionResistanceThematic IntegrationWorld-Building
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design a board game that effectively simulates the challenges, choices, and consequences of living in a dystopian society, reflecting real-world issues and exploring themes of resistance and oppression?

Essential Questions

Supporting questions that break down major concepts.
  • How do dystopian societies reflect real-world issues and anxieties?
  • What are the key elements and characteristics of dystopian literature and societies?
  • How do authors use literary devices to create a sense of unease and oppression in dystopian settings?
  • In what ways can individuals resist oppressive forces in a dystopian society?
  • How do choices and consequences shape the outcomes in a dystopian world?
  • How can game mechanics effectively simulate the challenges and moral dilemmas of living in a dystopia?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Understand the characteristics of dystopian societies and literature.
  • Apply knowledge of dystopian elements to design a board game.
  • Analyze the impact of choices and consequences in a dystopian setting.
  • Develop game mechanics that simulate the challenges of a dystopian world.
  • Reflect on real-world issues and anxieties represented in dystopian themes.

Common Core Standards

CCSS.ELA-Literacy.RL.11-12.3
Primary
Analyze the impact of the author's choices regarding how to develop and relate elements of a story or drama (e.g., where a story is set, how the action is ordered, how characters are introduced and developed).Reason: This standard focuses on analyzing the author's choices in developing elements of a story, which aligns with analyzing the design choices in creating a dystopian board game.
CCSS.ELA-Literacy.W.11-12.2
Secondary
Write informative/explanatory texts to examine and convey complex ideas, concepts, and information clearly and accurately through the effective selection, organization, and analysis of content.Reason: This standard relates to writing informative texts, which aligns with explaining the rules, mechanics, and dystopian elements within the board game design.
CCSS.ELA-Literacy.SL.11-12.4
Supporting
Present information, findings, and supporting evidence clearly, concisely, and logically. The content, organization, and style are appropriate to the purpose, audience, and range of formal and informal tasks.Reason: This standard focuses on presenting information clearly, which aligns with presenting the board game design and its mechanics to an audience.

Entry Events

Events that will be used to introduce the project to students

Dystopian Dilemma Simulation

Students participate in a live-action simulation where they are citizens in a newly formed dystopian society. They face difficult choices with real consequences that impact their survival and standing in the community, forcing them to consider the trade-offs inherent in dystopian systems.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Mechanics & Mayhem: Designing Dystopian Game Mechanics

Students will translate the themes and challenges of their dystopian world into concrete game mechanics. They will design rules, actions, and systems that simulate the oppressive forces, moral dilemmas, and survival strategies present in their chosen dystopia. This involves creating engaging and balanced mechanics that reflect the core elements of their world.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Based on your dystopian blueprint and choice matrix, identify three to five key game mechanics that will drive the gameplay (e.g., resource management, social influence, resistance movements).
2. Develop specific rules and actions for each mechanic, ensuring they align with the themes and challenges of the dystopian world.
3. Playtest your game mechanics with a small group of peers and gather feedback on their effectiveness and balance. Revise as needed.

Final Product

What students will submit as the final product of the activityA detailed description of the game mechanics, including rules, actions, and systems. This document will explain how the game mechanics simulate the challenges and moral dilemmas of living in the designed dystopia. This will also include documentation of playtesting and revisions.

Alignment

How this activity aligns with the learning objectives & standardsAligns with CCSS.ELA-Literacy.W.11-12.2 by explaining complex game concepts and mechanics clearly and accurately.
Activity 2

Dystopian World-Building Blueprint

Students will begin by deeply exploring the core elements of dystopian societies. They will research and analyze existing dystopian literature, films, and real-world examples to identify common themes, characteristics, and societal structures. This activity lays the foundation for designing a compelling and believable dystopian world for their board game.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research and take notes on at least three examples of dystopian societies from literature, film, or real-world case studies.
2. Identify and list five key characteristics or themes common to these dystopian societies (e.g., oppressive government, environmental decay, social inequality).
3. Brainstorm and write a short description of the specific dystopian setting for your board game, including its geographical location, societal structure, and dominant form of control.

Final Product

What students will submit as the final product of the activityA detailed blueprint outlining the key elements of the dystopian world, including its setting, societal structure, dominant themes, and methods of control. This blueprint will serve as the foundation for the board game design.

Alignment

How this activity aligns with the learning objectives & standardsAligns with CCSS.ELA-Literacy.RL.11-12.3 by analyzing the development of setting and elements of a story.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Dystopian Board Game Design Rubric

Category 1

Dystopian World-Building

This category assesses the depth and coherence of the dystopian world created for the board game, focusing on the integration of research, the identification of key dystopian themes, and the creation of a believable and engaging setting.
Criterion 1

Research and Analysis

The extent to which the student demonstrates a thorough understanding of dystopian societies through research and analysis of existing examples.

Exemplary
4 Points

Demonstrates extensive research and insightful analysis of multiple dystopian examples, identifying nuanced themes and societal structures.

Proficient
3 Points

Demonstrates thorough research and clear analysis of dystopian examples, identifying key themes and societal structures.

Developing
2 Points

Shows emerging research and analysis of dystopian examples, identifying some themes and societal structures.

Beginning
1 Points

Shows limited research and analysis of dystopian examples, struggling to identify relevant themes and societal structures.

Criterion 2

Setting and Structure

The clarity and coherence of the dystopian setting and societal structure created for the board game.

Exemplary
4 Points

Creates a highly detailed and original dystopian setting with a well-defined societal structure and unique elements that enhance the game's narrative and themes.

Proficient
3 Points

Creates a clear and coherent dystopian setting with a defined societal structure that supports the game's narrative and themes.

Developing
2 Points

Creates a basic dystopian setting with a partially defined societal structure, but may lack detail or coherence.

Beginning
1 Points

Creates a vague dystopian setting with a poorly defined societal structure, lacking detail and coherence.

Criterion 3

Thematic Integration

The extent to which the dystopian themes are integrated into the setting and structure of the board game.

Exemplary
4 Points

Masterfully integrates deep and complex dystopian themes into every aspect of the setting and societal structure, creating a cohesive and thought-provoking world.

Proficient
3 Points

Effectively integrates key dystopian themes into the setting and societal structure, enhancing the game's overall message.

Developing
2 Points

Shows some integration of dystopian themes into the setting and societal structure, but may be superficial or inconsistent.

Beginning
1 Points

Shows limited integration of dystopian themes into the setting and societal structure, with minimal impact on the game's overall message.

Category 2

Game Mechanics Design

This category assesses the creativity, functionality, and thematic relevance of the game mechanics designed for the board game.
Criterion 1

Mechanic Creativity

The originality and innovativeness of the game mechanics in simulating the challenges and dilemmas of a dystopian world.

Exemplary
4 Points

Develops highly original and innovative game mechanics that effectively simulate the challenges and dilemmas of a dystopian world in a compelling and engaging way.

Proficient
3 Points

Develops creative game mechanics that effectively simulate the challenges and dilemmas of a dystopian world.

Developing
2 Points

Shows some creativity in game mechanics, but they may not fully simulate the challenges and dilemmas of a dystopian world.

Beginning
1 Points

Shows limited creativity in game mechanics, struggling to simulate the challenges and dilemmas of a dystopian world.

Criterion 2

Functionality and Balance

The clarity, coherence, and balance of the game mechanics and rules.

Exemplary
4 Points

Creates highly functional and well-balanced game mechanics with clear rules that are easy to understand and implement, ensuring a smooth and engaging gameplay experience.

Proficient
3 Points

Creates functional and balanced game mechanics with clear rules that are easy to understand and implement.

Developing
2 Points

Game mechanics are somewhat functional and balanced, but the rules may be unclear or difficult to implement.

Beginning
1 Points

Game mechanics are poorly functional and unbalanced, with unclear rules that are difficult to understand and implement.

Criterion 3

Thematic Relevance

The extent to which the game mechanics reflect and reinforce the dystopian themes and societal structures of the game world.

Exemplary
4 Points

Masterfully designs game mechanics that perfectly reflect and reinforce the dystopian themes and societal structures, creating a deeply immersive and meaningful gameplay experience.

Proficient
3 Points

Effectively designs game mechanics that reflect and reinforce the dystopian themes and societal structures of the game world.

Developing
2 Points

Game mechanics somewhat reflect the dystopian themes and societal structures, but may lack depth or consistency.

Beginning
1 Points

Game mechanics poorly reflect the dystopian themes and societal structures, with minimal connection to the game world.

Category 3

Presentation and Documentation

This category assesses the clarity, organization, and completeness of the documentation of the board game design, including the rules, mechanics, and dystopian elements.
Criterion 1

Clarity and Organization

The clarity and logical organization of the documentation, making it easy to understand the game's rules and mechanics.

Exemplary
4 Points

Presents the documentation with exceptional clarity and logical organization, using visuals and examples to enhance understanding and accessibility.

Proficient
3 Points

Presents the documentation with clear and logical organization, making it easy to understand the game's rules and mechanics.

Developing
2 Points

Documentation is somewhat clear and organized, but may be difficult to understand the game's rules and mechanics.

Beginning
1 Points

Documentation is unclear and poorly organized, making it difficult to understand the game's rules and mechanics.

Criterion 2

Completeness

The extent to which the documentation includes all necessary information about the game's rules, mechanics, and dystopian elements.

Exemplary
4 Points

Provides complete and comprehensive documentation, including detailed explanations of all game rules, mechanics, and dystopian elements, leaving no room for ambiguity or confusion.

Proficient
3 Points

Provides complete documentation, including explanations of all game rules, mechanics, and dystopian elements.

Developing
2 Points

Documentation is mostly complete, but may be missing some information about the game's rules, mechanics, or dystopian elements.

Beginning
1 Points

Documentation is incomplete, missing significant information about the game's rules, mechanics, and dystopian elements.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

How did your understanding of dystopian societies evolve throughout the board game design process?

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Question 2

To what extent did your game mechanics successfully simulate the challenges and moral dilemmas of living in your chosen dystopia?

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Question 3

Which real-world issues and anxieties did you aim to reflect in your dystopian board game, and why?

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Question 4

What was the most significant challenge you faced during the board game design process, and how did you overcome it?

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Question 5

If you had the opportunity to further develop your board game, what specific improvements or additions would you make?

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