E-Waste Warriors: Inventing Sustainable Tech Solutions
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E-Waste Warriors: Inventing Sustainable Tech Solutions

Grade 7Technology2 days
In "E-Waste Warriors: Inventing Sustainable Tech Solutions," 7th-grade students become innovators to tackle e-waste in their school and community. They investigate the environmental impacts of e-waste, design sustainable technology solutions, and evaluate the broader societal effects of technology. Students develop prototypes, test their effectiveness, and present their solutions, fostering collaboration and problem-solving skills.
E-WasteSustainable TechnologyEnvironmental ImpactInnovationProblem-SolvingCollaborationTech Solutions
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we, as student innovators, design a sustainable technology solution to minimize e-waste and its environmental impact in our school and community, while considering the broader societal effects of technology?

Essential Questions

Supporting questions that break down major concepts.
  • How can we create technology that minimizes e-waste?
  • What are the environmental impacts of e-waste?
  • How does technology affect our society?
  • What role can individuals play in reducing e-waste?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to define e-waste and its environmental impacts.
  • Students will be able to design a sustainable technology solution to minimize e-waste.
  • Students will be able to evaluate the societal effects of technology.
  • Students will be able to apply innovative problem-solving skills.
  • Students will be able to collaborate effectively in teams.
  • Students will be able to present their solutions to an audience.

Entry Events

Events that will be used to introduce the project to students

E-Waste Time Capsule

**E-Waste Time Capsule:** Students examine a "time capsule" filled with obsolete tech (old phones, broken gadgets). They must predict the environmental impact of these items if not properly recycled and brainstorm solutions for responsible disposal, sparking curiosity about e-waste challenges.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

E-Waste Investigators: Unveiling the Problem

Students will conduct a research project to understand what e-waste is, its sources, and the harmful environmental and health effects associated with improper disposal. They will create a detailed report summarizing their findings.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Define e-waste and identify common electronic items that contribute to it.
2. Research the environmental impacts of e-waste, including pollution of soil, water, and air.
3. Investigate the health risks associated with e-waste exposure, particularly in developing countries.
4. Compile findings into a well-organized report with proper citations.

Final Product

What students will submit as the final product of the activityA comprehensive research report defining e-waste, detailing its environmental impacts, and citing sources.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to define e-waste and its environmental impacts. Standard: How technology impacts you and society.
Activity 2

Innovation Station: Designing Sustainable Solutions

Students will brainstorm and develop innovative solutions to reduce e-waste within their school or community. They will create a detailed proposal outlining their solution, its feasibility, and potential impact.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Brainstorm potential solutions to reduce e-waste in the school or community.
2. Select the most promising solution based on feasibility and potential impact.
3. Develop a detailed proposal outlining the solution, its implementation, and potential benefits.
4. Create a presentation to pitch the solution to the class.

Final Product

What students will submit as the final product of the activityA detailed proposal for a sustainable technology solution to minimize e-waste, including a description of the solution, implementation plan, and potential impact.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to design a sustainable technology solution to minimize e-waste. Standard: How technology impacts you and society.
Activity 3

Tech Reflection: Societal Impact and Positive Change

Students will explore the broader societal implications of technology, including its role in consumption, waste generation, and sustainable practices. They will write a reflective essay on how technology can be used for positive change.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research the role of technology in consumption and waste generation.
2. Analyze the impact of technology on sustainable practices.
3. Reflect on how technology can be used to address societal challenges.
4. Write a reflective essay summarizing insights and proposing solutions.

Final Product

What students will submit as the final product of the activityA reflective essay exploring the societal effects of technology and proposing ways it can be used for positive change.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to evaluate the societal effects of technology. Standard: How technology impacts you and society.
Activity 4

Prototype Power-Up: Refining and Testing Solutions

Students will refine their proposed solutions based on feedback and feasibility studies. They will create a prototype of their solution and test its effectiveness in a real-world setting.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Gather feedback on the proposed solution from peers and teachers.
2. Refine the solution based on feedback and feasibility studies.
3. Create a prototype of the solution using available resources.
4. Test the prototype in a real-world setting and gather data on its effectiveness.
5. Write a report detailing the testing process and results.

Final Product

What students will submit as the final product of the activityA functional prototype of the sustainable technology solution, along with a report detailing the testing process and results.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to apply innovative problem-solving skills. Standard: How technology impacts you and society.
Activity 5

Solution Showcase: Presenting for Impact

Students will work in teams to prepare and deliver a presentation showcasing their sustainable tech solutions. They will present their research, design process, prototype, and potential impact to a panel of judges or community members.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Assign roles and responsibilities within the team.
2. Prepare a presentation outlining the research, design process, prototype, and potential impact of the solution.
3. Create visuals to support the presentation.
4. Practice the presentation and gather feedback from peers.
5. Deliver the presentation to a panel of judges or community members.

Final Product

What students will submit as the final product of the activityA well-prepared and delivered presentation showcasing the team's sustainable technology solution, including visuals, data, and a compelling narrative.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to collaborate effectively in teams. Learning Goal: Students will be able to present their solutions to an audience. Standard: How technology impacts you and society.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

E-Waste Warriors Rubric

Category 1

E-Waste Investigation

Assesses the student's ability to research and understand the problem of e-waste.
Criterion 1

Research Quality

Accuracy and depth of research on e-waste, its sources, and its environmental and health effects.

Exemplary
4 Points

Demonstrates sophisticated understanding of e-waste, its sources, and its environmental and health effects, going beyond basic information.

Proficient
3 Points

Demonstrates thorough understanding of e-waste, its sources, and its environmental and health effects.

Developing
2 Points

Shows emerging understanding of e-waste, its sources, and its environmental and health effects, but lacks depth.

Beginning
1 Points

Shows initial understanding of e-waste, its sources, and its environmental and health effects, but struggles with basic concepts.

Criterion 2

Organization and Clarity

Organization and clarity of the report, including proper citations.

Exemplary
4 Points

Report is exceptionally well-organized, clear, and concise, with flawless citations.

Proficient
3 Points

Report is well-organized, clear, and concise, with proper citations.

Developing
2 Points

Report is somewhat organized and clear, but may have minor citation errors.

Beginning
1 Points

Report is disorganized, unclear, and lacks proper citations.

Category 2

Sustainable Solution Design

Evaluates the student's ability to design a sustainable solution to reduce e-waste.
Criterion 1

Solution Creativity and Feasibility

Creativity and feasibility of the proposed solution to reduce e-waste.

Exemplary
4 Points

Solution is highly creative, innovative, and demonstrates exceptional feasibility with a clear understanding of potential impact.

Proficient
3 Points

Solution is creative, innovative, and demonstrates good feasibility with a clear understanding of potential impact.

Developing
2 Points

Solution is somewhat creative and feasible, but lacks detail and a clear understanding of potential impact.

Beginning
1 Points

Solution lacks creativity, feasibility, and a clear understanding of potential impact.

Criterion 2

Proposal Clarity and Detail

Clarity and detail of the proposal, including implementation plan and potential benefits.

Exemplary
4 Points

Proposal is exceptionally clear, detailed, and comprehensive, with a well-defined implementation plan and potential benefits.

Proficient
3 Points

Proposal is clear, detailed, and comprehensive, with a well-defined implementation plan and potential benefits.

Developing
2 Points

Proposal is somewhat clear and detailed, but lacks a well-defined implementation plan and potential benefits.

Beginning
1 Points

Proposal is unclear, lacks detail, and does not include a well-defined implementation plan or potential benefits.

Category 3

Societal Impact Reflection

Assesses the student's ability to reflect on the societal impact of technology and propose solutions for positive change.
Criterion 1

Reflection Depth

Depth of reflection on the societal implications of technology, including consumption, waste generation, and sustainable practices.

Exemplary
4 Points

Demonstrates sophisticated and insightful reflection on the societal implications of technology, showing a deep understanding of the issues.

Proficient
3 Points

Demonstrates thorough reflection on the societal implications of technology, showing a good understanding of the issues.

Developing
2 Points

Shows emerging reflection on the societal implications of technology, but lacks depth and insight.

Beginning
1 Points

Shows initial reflection on the societal implications of technology, but struggles with basic concepts.

Criterion 2

Essay Clarity and Persuasiveness

Clarity and persuasiveness of the essay in proposing solutions for positive change.

Exemplary
4 Points

Essay is exceptionally clear, persuasive, and well-reasoned in proposing solutions for positive change.

Proficient
3 Points

Essay is clear, persuasive, and well-reasoned in proposing solutions for positive change.

Developing
2 Points

Essay is somewhat clear and persuasive, but lacks strong reasoning and well-developed solutions.

Beginning
1 Points

Essay is unclear, unpersuasive, and lacks well-reasoned solutions.

Category 4

Solution Refinement and Testing

Evaluates the student's ability to refine and test their solution, demonstrating problem-solving skills.
Criterion 1

Prototype Quality and Functionality

Quality and functionality of the prototype, demonstrating problem-solving skills.

Exemplary
4 Points

Prototype is highly functional, innovative, and demonstrates exceptional problem-solving skills in addressing the e-waste challenge.

Proficient
3 Points

Prototype is functional, well-designed, and demonstrates good problem-solving skills in addressing the e-waste challenge.

Developing
2 Points

Prototype is partially functional and demonstrates basic problem-solving skills, but has some limitations.

Beginning
1 Points

Prototype is non-functional and demonstrates minimal problem-solving skills.

Criterion 2

Testing Report Thoroughness

Thoroughness and clarity of the report detailing the testing process and results.

Exemplary
4 Points

Report is exceptionally thorough, clear, and provides insightful analysis of the testing process and results.

Proficient
3 Points

Report is thorough, clear, and provides a good analysis of the testing process and results.

Developing
2 Points

Report is somewhat thorough and clear, but lacks detailed analysis of the testing process and results.

Beginning
1 Points

Report is incomplete, unclear, and lacks analysis of the testing process and results.

Category 5

Presentation and Collaboration

Assesses the student's ability to work collaboratively and present their solution effectively.
Criterion 1

Presentation Effectiveness

Effectiveness of the presentation in conveying the research, design process, prototype, and potential impact of the solution.

Exemplary
4 Points

Presentation is exceptionally effective, engaging, and clearly conveys the research, design process, prototype, and potential impact of the solution.

Proficient
3 Points

Presentation is effective and clearly conveys the research, design process, prototype, and potential impact of the solution.

Developing
2 Points

Presentation is somewhat effective, but lacks clarity in conveying the research, design process, prototype, or potential impact of the solution.

Beginning
1 Points

Presentation is ineffective and fails to clearly convey the research, design process, prototype, or potential impact of the solution.

Criterion 2

Collaboration and Teamwork

Demonstration of collaboration and teamwork skills throughout the project.

Exemplary
4 Points

Demonstrates exceptional collaboration and teamwork skills, with clear evidence of shared responsibility and effective communication.

Proficient
3 Points

Demonstrates good collaboration and teamwork skills, with evidence of shared responsibility and effective communication.

Developing
2 Points

Shows some collaboration and teamwork skills, but may have issues with shared responsibility or communication.

Beginning
1 Points

Demonstrates poor collaboration and teamwork skills, with little evidence of shared responsibility or communication.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

How did your understanding of e-waste and its impact on the environment evolve throughout this project?

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Required
Question 2

To what extent do you believe your sustainable tech solution could realistically address e-waste issues in your school or community?

Scale
Required
Question 3

Which aspect of the E-Waste Warriors project did you find most challenging, and how did you overcome that challenge?

Multiple choice
Required
Options
Researching e-waste
Designing a solution
Building the prototype
Presenting our solution
Working as a team
Question 4

What is one key takeaway from this project that will influence your future actions or decisions related to technology and sustainability?

Text
Required