Eco-Tech Habitat: Design for Endangered Species
Created byLouise Darby
1 views0 downloads

Eco-Tech Habitat: Design for Endangered Species

Grade 4TechnologyScience6 days
In this project, 4th-grade students design an eco-tech habitat for endangered species, integrating technology to monitor their needs. Students use sensor data and feedback to refine their designs and incorporate automated systems. The project emphasizes understanding species needs, technology integration, and critical reflection on the design process.
Endangered SpeciesHabitat DesignTechnology IntegrationAutomationSensor MonitoringEnvironmental Factors
Want to create your own PBL Recipe?Use our AI-powered tools to design engaging project-based learning experiences for your students.
📝

Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we use technology to design a habitat that helps endangered species survive?

Essential Questions

Supporting questions that break down major concepts.
  • How does technology help us learn about what endangered species need?
  • What makes a good habitat for endangered species?
  • How can we use technology to take care of a habitat?
  • What things in the environment help or hurt endangered species?
  • What are the good and bad things about using technology to help endangered species?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to design a habitat for an endangered species.
  • Students will be able to use technology to monitor the needs of the species.
  • Students will be able to present data and information gathered using technology to examine problems.
  • Students will be able to understand and test solutions that utilizes automation.
  • Students will be able to identify structural features and adaptations that help living things survive in their environment.

Edtech

TT1
Primary
explore and develop new ideas with the use of technologyReason: This standard directly supports the project's focus on using technology to design a habitat.
TT2
Primary
seek feedback using technology to improve my learningReason: Students can use technology to get feedback on their designs.
TT3
Primary
understand how digital tools operate, troubleshoot issues, and transfer my knowledge to other types of technologies.Reason: This standard is essential for students to effectively use and troubleshoot the technology used in the habitat.
TT4
Primary
design solutions using digital tools or identify digital tools that can assist in problem solving and decision makingReason: This standard aligns with the project's objective of designing habitats using digital tools.
TT5
Primary
collect and present data and information gathered using technology to examine problemsReason: This standard supports the project's data collection and presentation aspects.
TT6
Primary
use digital tools to analyse and extract key information in order to understand the problem at handReason: This standard is directly applicable to analyzing data related to the endangered species and their habitat.
TT7
Primary
understand and test solutions that utilises automationReason: This standard relates to the use of automation in monitoring and maintaining the habitat.

Science

S1
Primary
Living things have systems that help them to function.Reason: Understanding the systems of living things is crucial for designing a habitat that supports their needs.
S2
Primary
Living things have structural features and adaptations that help them to survive in their environment.Reason: This standard directly relates to the habitat design and how it caters to the species' adaptations.
S3
Primary
Living things go through changes as a part of their lifecycle.Reason: Understanding the lifecycle of the endangered species is important for designing a habitat that meets their needs throughout their lives.

Entry Events

Events that will be used to introduce the project to students

Mysterious Animal Illness

A local news station reports a mysterious animal illness outbreak. Students examine initial reports, prompting them to design a tech-driven habitat for endangered species, using monitoring systems to maintain their health.
📚

Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Habitat Design Brainstorm & Sketch

Students brainstorm and sketch initial habitat designs, focusing on how technology can be integrated to meet the needs of the endangered species. They research the species' specific needs (food, water, shelter, climate) and consider how technology can address these.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research an endangered species and its specific habitat needs.
2. Brainstorm initial habitat designs, focusing on technology integration.
3. Sketch the habitat design with annotations.

Final Product

What students will submit as the final product of the activityA set of initial habitat sketches with annotations explaining the technology integrations and how they meet the species' needs.

Alignment

How this activity aligns with the learning objectives & standardsTT1: Focuses on exploring and developing new ideas using technology in habitat design. TT4: Directly involves designing solutions using digital tools. S2: Requires understanding structural features and adaptations of living things.
Activity 2

Habitat Prototype with Sensor Integration & Peer Review

Students create a digital or physical prototype of a section of their habitat. They will incorporate sensors (simulated or real) to monitor temperature, humidity, light levels, or other relevant environmental factors. They will present their prototype and data collected to peers for feedback, using online tools for virtual presentations if needed.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Choose a section of the habitat to prototype.
2. Incorporate sensors (simulated or real) to monitor environmental factors.
3. Collect data from the sensors.
4. Present the prototype and data to peers for feedback.

Final Product

What students will submit as the final product of the activityA functional habitat prototype with integrated sensors and a presentation of collected data and peer feedback.

Alignment

How this activity aligns with the learning objectives & standardsTT2: Involves seeking feedback on the prototype using technology. TT3: Requires understanding and troubleshooting digital tools used in the prototype. TT5: Requires collecting and presenting data gathered using technology to examine problems.
Activity 3

Habitat Refinement & Automation Design

Students refine their habitat design based on the feedback received and the data collected from their prototype. They will focus on automating certain aspects of the habitat (e.g., automated feeding, temperature control, waste removal) using technology. Students will create a presentation detailing how their final design meets the needs of the endangered species, incorporates automation, and addresses the feedback received.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Refine the habitat design based on feedback and data.
2. Incorporate automated systems into the design.
3. Create a presentation detailing the design and its features.
4. Write a reflection on the design process.

Final Product

What students will submit as the final product of the activityA refined habitat design with automated systems, a presentation detailing the design and its features, and a reflection on the design process.

Alignment

How this activity aligns with the learning objectives & standardsTT6: Focuses on using digital tools to analyze and extract key information to understand the problem at hand. TT7: Involves understanding and testing solutions that utilize automation. S1: Requires understanding the systems of living things. S3: Requires understanding the lifecycle of the endangered species.
🏆

Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Eco-Tech Habitat Design Rubric

Category 1

Habitat Design Brainstorm & Sketch

Assesses the student's initial habitat design brainstorming and sketching, focusing on their understanding of species needs, technology integration, and design clarity.
Criterion 1

Species Needs Understanding

Understanding of the endangered species' needs and how the habitat design addresses them.

Exemplary
4 Points

Demonstrates a sophisticated understanding of the endangered species' needs, including specific details about their diet, shelter, and social behavior. The habitat design reflects a deep consideration of these needs.

Proficient
3 Points

Demonstrates a thorough understanding of the endangered species' needs, including details about their diet, shelter, and social behavior. The habitat design appropriately addresses these needs.

Developing
2 Points

Shows an emerging understanding of the endangered species' needs, with some details about their diet, shelter, and social behavior. The habitat design partially addresses these needs.

Beginning
1 Points

Shows an initial understanding of the endangered species' needs, with limited details about their diet, shelter, and social behavior. The habitat design minimally addresses these needs.

Criterion 2

Technology Integration

Effective integration of technology to monitor and address the needs of the endangered species within the habitat.

Exemplary
4 Points

Innovatively integrates technology to monitor and address multiple needs of the endangered species, demonstrating advanced problem-solving skills and a deep understanding of technological applications.

Proficient
3 Points

Successfully integrates technology to monitor and address key needs of the endangered species, demonstrating effective problem-solving skills and a clear understanding of technological applications.

Developing
2 Points

Partially integrates technology to monitor and address some needs of the endangered species, demonstrating basic problem-solving skills and a developing understanding of technological applications.

Beginning
1 Points

Minimally integrates technology to monitor and address the needs of the endangered species, demonstrating limited problem-solving skills and a beginning understanding of technological applications.

Criterion 3

Design Clarity and Detail

Clarity and completeness of the initial habitat sketches and annotations, showing well-thought-out design concepts.

Exemplary
4 Points

The sketches are exceptionally clear, detailed, and comprehensive, showcasing innovative design concepts and meticulous attention to detail in the annotations.

Proficient
3 Points

The sketches are clear, detailed, and comprehensive, showcasing well-thought-out design concepts and thorough annotations.

Developing
2 Points

The sketches are somewhat clear and detailed, showcasing basic design concepts and adequate annotations.

Beginning
1 Points

The sketches are unclear and lack detail, showcasing limited design concepts and insufficient annotations.

Category 2

Habitat Prototype with Sensor Integration & Peer Review

Evaluates the student's habitat prototype, focusing on functionality, data collection, presentation, and the incorporation of peer feedback.
Criterion 1

Prototype Functionality

Functionality of the habitat prototype, demonstrating how sensors monitor environmental factors effectively.

Exemplary
4 Points

The prototype functions flawlessly, demonstrating an innovative use of sensors to monitor environmental factors with exceptional accuracy and reliability. Shows leadership in troubleshooting and optimizing sensor performance.

Proficient
3 Points

The prototype functions effectively, demonstrating a proficient use of sensors to monitor environmental factors with good accuracy and reliability.

Developing
2 Points

The prototype functions with some inconsistencies, demonstrating a basic use of sensors to monitor environmental factors with limited accuracy and reliability.

Beginning
1 Points

The prototype functions poorly or not at all, demonstrating a limited use of sensors to monitor environmental factors with minimal accuracy and reliability.

Criterion 2

Data Collection & Presentation

Quality of data collected from the sensors and presented to peers, showcasing accurate and relevant information.

Exemplary
4 Points

The data collected is exceptionally accurate, relevant, and insightful, providing a comprehensive understanding of the environmental factors. The presentation is highly engaging and effectively communicates key findings, leading to productive peer feedback.

Proficient
3 Points

The data collected is accurate, relevant, and informative, providing a clear understanding of the environmental factors. The presentation is well-organized and effectively communicates key findings.

Developing
2 Points

The data collected is somewhat accurate and relevant, providing a basic understanding of the environmental factors. The presentation is adequately organized but may lack clarity.

Beginning
1 Points

The data collected is inaccurate or irrelevant, providing a limited understanding of the environmental factors. The presentation is disorganized and lacks clarity.

Criterion 3

Feedback Incorporation

Effectiveness of incorporating peer feedback to improve the habitat prototype.

Exemplary
4 Points

Demonstrates an exceptional ability to incorporate peer feedback, leading to significant improvements in the habitat prototype and addressing all concerns comprehensively. Actively seeks and integrates diverse perspectives to enhance the design.

Proficient
3 Points

Demonstrates a strong ability to incorporate peer feedback, leading to noticeable improvements in the habitat prototype and addressing most concerns effectively.

Developing
2 Points

Demonstrates a moderate ability to incorporate peer feedback, leading to some improvements in the habitat prototype and addressing some concerns adequately.

Beginning
1 Points

Demonstrates a limited ability to incorporate peer feedback, leading to minimal improvements in the habitat prototype and addressing few concerns superficially.

Category 3

Habitat Refinement & Automation Design

Assesses the student's refined habitat design, focusing on how it addresses feedback, incorporates automated systems, and demonstrates critical reflection on the design process.
Criterion 1

Addressing Feedback & Data

Extent to which the refined habitat design addresses feedback and data from the prototype phase.

Exemplary
4 Points

The refined habitat design masterfully addresses all feedback and data from the prototype phase, showcasing innovative solutions and a comprehensive understanding of the project's objectives. The design demonstrates a clear progression from the initial prototype, with significant enhancements and improvements that elevate its functionality and effectiveness.

Proficient
3 Points

The refined habitat design thoroughly addresses feedback and data from the prototype phase, showcasing effective solutions and a clear understanding of the project's objectives. The design demonstrates a logical progression from the initial prototype, with noticeable enhancements and improvements.

Developing
2 Points

The refined habitat design partially addresses feedback and data from the prototype phase, showcasing basic solutions and an adequate understanding of the project's objectives. The design demonstrates some progression from the initial prototype, with minor enhancements and improvements.

Beginning
1 Points

The refined habitat design minimally addresses feedback and data from the prototype phase, showcasing limited solutions and a superficial understanding of the project's objectives. The design demonstrates little to no progression from the initial prototype, with minimal enhancements and improvements.

Criterion 2

Automation Effectiveness

Effectiveness of automated systems incorporated into the design, particularly in meeting the needs of the endangered species.

Exemplary
4 Points

The automated systems are exceptionally effective and seamlessly integrated into the design, proactively meeting the diverse needs of the endangered species with innovative solutions. The design demonstrates a deep understanding of automation principles and their practical applications.

Proficient
3 Points

The automated systems are effective and well-integrated into the design, reliably meeting the key needs of the endangered species with practical solutions. The design demonstrates a clear understanding of automation principles and their applications.

Developing
2 Points

The automated systems are partially effective and somewhat integrated into the design, adequately meeting some needs of the endangered species with basic solutions. The design demonstrates a basic understanding of automation principles and their applications.

Beginning
1 Points

The automated systems are ineffective and poorly integrated into the design, minimally meeting the needs of the endangered species with limited solutions. The design demonstrates a superficial understanding of automation principles and their applications.

Criterion 3

Design Process Reflection

Depth of reflection on the design process, demonstrating critical thinking and lessons learned.

Exemplary
4 Points

The reflection is exceptionally insightful, demonstrating profound critical thinking and a deep understanding of the design process. The student articulates key lessons learned with clarity and provides actionable recommendations for future projects, showcasing significant personal and intellectual growth.

Proficient
3 Points

The reflection is thorough and thoughtful, demonstrating strong critical thinking and a clear understanding of the design process. The student articulates key lessons learned with clarity and provides relevant recommendations for future projects.

Developing
2 Points

The reflection is adequate and somewhat thoughtful, demonstrating basic critical thinking and an adequate understanding of the design process. The student articulates some lessons learned and provides some recommendations for future projects.

Beginning
1 Points

The reflection is superficial and lacks depth, demonstrating limited critical thinking and a superficial understanding of the design process. The student struggles to articulate lessons learned and provides minimal recommendations for future projects.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

How did the technology you chose help monitor the needs of the endangered species?

Text
Required
Question 2

What was the most challenging part of designing the habitat?

Text
Required
Question 3

How did feedback from peers help improve your habitat design?

Text
Required
Question 4

To what extent do you agree that you can use technology to help endangered species?

Scale
Required