
Equation Escape Room
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design an escape room using systems of linear equations that challenges players to solve real-life problems and enhances their problem-solving skills through both algebraic and graphical strategies, possibly with the aid of digital tools?Essential Questions
Supporting questions that break down major concepts.- How can solving systems of linear equations help in real-life problem-solving scenarios?
- What strategies can be used to solve systems of equations both algebraically and graphically?
- How can digital tools enhance the understanding and solving of mathematical problems?
- In what ways can creating an engaging and challenging puzzle enhance our problem-solving skills in mathematics?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will design and construct an escape room that incorporates solving systems of linear equations both algebraically and graphically.
- Students will be able to explain the process of solving systems of linear equations and how these methods apply to real-life scenarios.
- Students will develop and apply strategies for solving mathematical puzzles using digital tools to enhance their understanding.
- Students will improve their collaborative problem-solving skills by working in teams to design and test escape room challenges.
Common Core Standards
Entry Events
Events that will be used to introduce the project to studentsMath Mission Impossible
A simulated 'urgent message' appears on the classroom board, calling students to action as secret agents. To stop a virtual threat, students must crack codes using linear equations. Their mission: save a fictional city from mathematical chaos, turning abstract math into a story-driven adventure.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Mission Prep: Code Breaking Basics
In this introductory activity, students will familiarize themselves with the basics of linear equations. They'll explore graphing techniques and practice identifying points of intersection, building a foundation for solving systems of equations. This is crucial as it sets the stage for more complex puzzle-solving in the escape room challenge.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA set of plotted graphs demonstrating students' understanding of linear equations and intersection points.Alignment
How this activity aligns with the learning objectives & standardsAligns with 8.F.A.3 by interpreting y = mx + b and reinforcing foundational concepts in linear functions.Algebraic Agent: Solving Systems
This activity focuses on solving systems of linear equations algebraically. Students will practice inspection and substitution methods to find solutions. These skills will be directly applied in crafting the escape room's puzzles, where algebraic solutions unlock different elements.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA solution sheet showcasing different algebraic solution methods for systems of equations.Alignment
How this activity aligns with the learning objectives & standardsSupports 8.EE.8b by emphasizing algebraic solution processes for systems of equations.Graphical Gumshoes: Plotting Solutions
In this activity, students will delve into solving systems of equations graphically, learning to estimate solutions where lines intersect. These graphical solutions will form a key component of the escape room's visual puzzles, offering players a hands-on problem-solving experience.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA portfolio of graphically solved systems of equations, including both hand-drawn and digital graphs.Alignment
How this activity aligns with the learning objectives & standardsComplements 8.EE.8a and 8.EE.8b by teaching students to graph systems and interpret intersection points.Digital Detectives: Tech-Driven Solutions
This activity explores the use of digital tools in solving systems of equations. Students will apply technology to enhance their understanding and speed up solving processes, mirroring real-life applications of math in technology-driven fields.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA comparative analysis report on the effectiveness of manual vs. digital solutions for systems of equations.Alignment
How this activity aligns with the learning objectives & standardsAligns with the standard CCSS.Math.Practice.MP1 by using digital tools to engage with and solve mathematical problems.Escape Room Architects: Puzzle Creation
In this culminating activity, students will leverage their understanding of systems of equations to design escape room puzzles. Working in teams, they'll create engaging, challenging scenarios that require mathematical solutions, incorporating both their algebraic and graphical skills.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA fully conceptualized escape room experience, including detailed puzzle descriptions and solution guides.Alignment
How this activity aligns with the learning objectives & standardsWeaves together standards 8.EE.8b, 8.EE.8a, and CCSS.Math.Practice.MP1 by integrating comprehensive problem-solving using systems of equations in real-life scenarios.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioEquation Escape Room Rubric
Mathematical Understanding
Evaluates students' grasp of solving systems of linear equations both algebraically and graphically, as they apply these concepts to create escape room puzzles.Algebraic Solution Proficiency
Assesses the ability to accurately solve systems of equations using algebraic methods.
Exemplary
4 PointsDemonstrates exceptional accuracy and clarity in solving complex systems of equations using algebraic methods, with detailed explanations for each step.
Proficient
3 PointsAccurately solves systems of equations using algebraic methods, with clear and logical explanations.
Developing
2 PointsSolves systems of equations with some errors or omissions in logic and explanation.
Beginning
1 PointsStruggles to solve systems of equations and provides minimal or incorrect explanations.
Graphical Solution Proficiency
Assesses the understanding and application of graphing systems of equations to find intersection points.
Exemplary
4 PointsAccurately graphs complex systems and provides insightful analysis of intersection points with both manual and digital methods.
Proficient
3 PointsCorrectly graphs systems and identifies intersection points with both manual and digital methods.
Developing
2 PointsGraphs systems with partial accuracy and struggles to consistently identify intersection points.
Beginning
1 PointsHas significant difficulty graphing systems and identifying intersection points.
Problem-Solving and Creativity
Evaluates the students' ability to create engaging and creative escape room puzzles that integrate mathematical concepts.Puzzle Design Innovation
Assesses the creativity and engagement level of the escape room puzzles created.
Exemplary
4 PointsCreates highly innovative and challenging puzzles that effectively integrate multiple math concepts in engaging ways.
Proficient
3 PointsDevelops engaging puzzles that effectively incorporate key math concepts.
Developing
2 PointsCreates puzzles that have some engaging elements but lack complexity or integration of multiple math concepts.
Beginning
1 PointsDesigns simple puzzles that lack innovation and do not effectively use math concepts.
Application of Digital Tools
Assesses the effective use of digital tools in solving mathematical problems and creating puzzles.
Exemplary
4 PointsMasterfully uses digital tools to enhance problem-solving efficiency and puzzle creation, demonstrating advanced integration.
Proficient
3 PointsEffectively uses digital tools to solve problems and aid in puzzle creation.
Developing
2 PointsUses digital tools with some effectiveness but lacks consistency in enhancing problem-solving or puzzle creation.
Beginning
1 PointsStruggles to use digital tools effectively, showing limited enhancement to problem-solving or puzzle creation.
Collaboration and Presentation
Evaluates teamwork and the ability to present the escape room concept clearly and cohesively.Teamwork and Collaboration
Assesses the quality of collaboration and contribution within a team setting.
Exemplary
4 PointsExhibits leadership and fosters a collaborative environment, contributing significantly to team success.
Proficient
3 PointsContributes effectively to the team and collaborates successfully with peers.
Developing
2 PointsParticipates in the team with some collaboration but does not consistently contribute to goals.
Beginning
1 PointsShows limited participation and struggles to collaborate within team settings.
Presentation Skills
Assesses the ability to effectively present the escape room concept and mathematical solutions.
Exemplary
4 PointsDelivers a highly organized, engaging, and informative presentation with clear articulation of mathematical concepts.
Proficient
3 PointsPresents content clearly and logically, providing a coherent overview of the escape room and math integration.
Developing
2 PointsPresents content with some clarity, but lacks cohesive structure or full articulation of mathematical elements.
Beginning
1 PointsStruggles to present the content clearly, with minimal articulation of concepts.