
Figurative Language Adventure: Create Your Own Quest!
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design an interactive board game that uses similes, metaphors, and personification to help players effectively understand and appreciate figurative language in creating vivid imagery and enhancing text comprehension?Essential Questions
Supporting questions that break down major concepts.- What is figurative language and why is it important?
- How do similes and metaphors help create vivid imagery?
- Why might an author choose to use personification in their writing?
- How can identifying figurative language enhance our understanding of poetry and other texts?
- In what ways are similes, metaphors, and personification different from each other and from literal language?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will create a board game that effectively illustrates and explains the use of similes, metaphors, and personification.
- Students will identify and analyze examples of figurative language in various texts to understand their effect on imagery.
- Students will demonstrate the ability to distinguish between similes, metaphors, personification, and literal language through gameplay.
- Students will articulate how figurative language enhances the reader's imagination and comprehension of texts.
- Students will evaluate the effectiveness of figurative language in texts they read or listen to, supporting their evaluations with textual evidence.
Texas Essential Knowledge and Skills (TEKS)
Common Core State Standards (CCSS)
Next Generation Science Standards (NGSS)
Entry Events
Events that will be used to introduce the project to studentsTreasure Map Discovery
Students find an ancient treasure map hidden in their classroom, filled with figurative language clues that lead to the treasure. Each clue requires them to identify and explain a simile, metaphor, or personification, sparking their curiosity about how these figures of speech can create vivid imagery.Virtual Figure of Speech Quest
Invite students into a virtual game quest where their avatars must complete challenges involving similes, metaphors, and personification to advance levels. This digital adventure is both relatable and exciting, providing a modern twist on classic learning techniques.Figurative Language Escape Room
Transform the classroom into a mystery escape room where students must decode figurative language to unlock each stage and 'escape'. This experience will motivate them to master similes, metaphors, and personification, making them keen investigators of language.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Figurative Language Detectives
Students embark on a journey to uncover examples of similes, metaphors, and personification in their favorite texts. This foundational activity helps build the knowledge required for designing the board game by allowing students to identify and analyze figurative language in context, further supporting their understanding of how such language paints vivid imagery.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityCompleted chart with examples and explanations of imagery from similes, metaphors, and personification.Alignment
How this activity aligns with the learning objectives & standardsAligns with TEKS 4.9b as students explain figurative language that creates imagery.Simile and Metaphor Matching Marathon
Students will refine their understanding of similes and metaphors by matching various examples to their meanings. This game-like activity enhances their ability to distinguish between these two forms of figurative language and prepares them for the creative processes involved in board game design.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA completed matching game set with similes and metaphors and their corresponding meanings or illustrations.Alignment
How this activity aligns with the learning objectives & standardsSupports CCSS.ELA-LITERACY.L.4.5 by demonstrating understanding of similes and metaphors.Personification Parade
Exploring how lifeless objects can take on life-like qualities through language, students will personify everyday items and write short paragraphs about their imagined lives. This creative approach allows them to apply personification, preparing material to incorporate into their board game project.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityThree imaginative paragraphs using personification to give life to inanimate objects.Alignment
How this activity aligns with the learning objectives & standardsDirectly relates to TEKS 4.9b and CCSS.ELA-LITERACY.L.4.5 through the exploration and application of personification.Board Game Storyboard Creation
Students transition from understanding to creation by storyboarding their board game design, organizing a storyline rich with similes, metaphors, and personification to guide gameplay. This planning stage emphasizes narrative development and figurative language integration, foundational for final game development.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed storyboard that outlines the game narrative and use of figurative language.Alignment
How this activity aligns with the learning objectives & standardsAligns with TEKS 4.9b as students explain and integrate figurative language in a creative narrative context.Board Game Development Workshop
This capstone activity involves students harnessing their newfound skills and knowledge to design, create, and test their board games. By this stage, students should demonstrate a comprehensive grasp of figurative language and its role in enhancing narrative and imagery.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA fully developed board game incorporating similes, metaphors, and personification to support understanding of figurative language.Alignment
How this activity aligns with the learning objectives & standardsMeets TEKS 4.9b by applying figurative language knowledge to create images through gameplay, and CCSS.ELA-LITERACY.RL.4.4 by demonstrating the impact on comprehension.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioFigurative Language Adventure Quest
Understanding and Application of Figurative Language
Evaluates the student's ability to correctly identify, explain, and apply similes, metaphors, and personification.Identification of Figurative Language
Measure the student's ability to correctly identify similes, metaphors, and personification in texts or in their writing.
Exemplary
4 PointsConsistently identifies a diverse range of similes, metaphors, and personification accurately in both texts and self-created content.
Proficient
3 PointsAccurately identifies common similes, metaphors, and personification in various contexts, with minor errors.
Developing
2 PointsIdentifies some similes, metaphors, and personification, with occasional inaccuracies or omissions.
Beginning
1 PointsStruggles to identify different forms of figurative language with frequent errors.
Explanation of Imagery
Measures the ability to articulate the imagery or emotions evoked by figurative language.
Exemplary
4 PointsProvides detailed and insightful explanations of the imagery or emotions conveyed by figurative language examples.
Proficient
3 PointsGives clear explanations of the imagery or emotions evoked, with occasional depth and detail.
Developing
2 PointsProvides basic explanations of the imagery or emotions, but lacks depth.
Beginning
1 PointsStruggles to explain the imagery or emotions evoked, lacks clarity.
Integration into Creative Work
Evaluates how well students incorporate figurative language into their board game creatively and effectively.
Exemplary
4 PointsIntegrates figurative language seamlessly into the board game, enhancing the thematic and educational experience.
Proficient
3 PointsEffectively integrates figurative language into the game, contributing to its educational value.
Developing
2 PointsAttempts to integrate figurative language, but with limited creativity or effect.
Beginning
1 PointsStruggles to integrate figurative language effectively into the board game.
Creativity and Originality
Assesses the level of creativity and innovation shown in the board game design, including narrative and thematic development.Innovative Use of Figurative Language
Assesses the inventiveness and originality in using figurative language within the board game.
Exemplary
4 PointsDisplays exceptional creativity and originality in the use of figurative language, making the game engaging and educational.
Proficient
3 PointsShows creative use of figurative language, contributing positively to game engagement.
Developing
2 PointsUses figurative language in a conventional manner, with limited originality.
Beginning
1 PointsStruggles with using figurative language creatively, with minimal originality.
Project Presentation and Collaboration
Evaluates the student's ability to present their project effectively and work collaboratively with peers.Presentation Quality
Measures the effectiveness and clarity of the student's presentation of their board game idea and design.
Exemplary
4 PointsPresents ideas clearly and engagingly, using visuals effectively to enhance understanding and interest.
Proficient
3 PointsCommunicates ideas clearly, with effective use of visuals.
Developing
2 PointsPresents ideas with some clarity and occasional use of visuals.
Beginning
1 PointsStruggles to present ideas clearly, with limited use of visuals.
Collaboration and Feedback
Evaluates the ability to collaborate with peers and integrate feedback into the project development.
Exemplary
4 PointsActively collaborates and leads team efforts, integrating feedback effectively to improve the project.
Proficient
3 PointsWorks well with peers, integrating given feedback respectfully and effectively.
Developing
2 PointsParticipates in group work, but inconsistently integrates feedback.
Beginning
1 PointsStruggles with team engagement and integrating feedback.