
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we collaboratively design a futuristic flying machine that integrates historical knowledge, aerodynamic principles, mathematical applications, safety considerations, material science, modern technology, societal impacts, artistic inspiration, language skills, and physics, to create a prototype that could revolutionize future flight?Essential Questions
Supporting questions that break down major concepts.- What historical developments in flight technology continue to influence modern designs?
- How do the principles of aerodynamics impact the design and functionality of flying machines?
- In what ways can math be used to enhance the design of a flying machine?
- How can we ensure safety and efficiency in flying machine designs?
- What roles do different materials play in the construction and functionality of aeronautical designs?
- How can modern technology and computer science be integrated into the design and prototyping of flying machines?
- How do flying machines affect society economically, environmentally, and culturally?
- What inspiratory examples from art and design can be used to create futuristic flying machines?
- What foreign language skills might be needed in discussing and collaborating on international aviation projects?
- How can the concepts of force and motion in physics be applied to flying machine innovation?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will understand the principles of aerodynamics and how they influence flying machine design.
- Students will apply mathematical concepts to enhance the design and functionality of flying machines.
- Students will explore the historical developments of flight and how past technologies influence future innovations.
- Students will use artistic skills and creative thinking to design and prototype futuristic flying machines.
- Students will understand the impact of flying machines on society and the importance of integrating technology in modern designs.
Common Core Mathematics Standards
Common Core English Language Arts
Next Generation Science Standards
National Core Arts Standards - Visual Arts
CSTA K-12 Computer Science Standards
Entry Events
Events that will be used to introduce the project to studentsAerodynamics Fair
Organize an interactive Aerodynamics Fair with hands-on activities that let students experiment with different flying principles and materials. This event sparks curiosity as they witness and test flight behaviors, igniting questions about how they can create similar or improved designs.Secret Message from the Future
Students receive a mysterious video message from a future world where they need help designing new modes of transportation. This immersive message sets the stage for students to research, ideate, and prototype their own futuristic flying machines, driven by the question, 'What will flying look like in 100 years?'Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Creative Concept Art: Future Flyers
Students will produce concept art of their futuristic flying machine designs, brainstorming various artistic approaches and utilizing different materials and styles.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityConcept art representing futuristic flying machine designs.Alignment
How this activity aligns with the learning objectives & standardsAligns with National Core Arts Standards VA:Cr1.1.4a (Brainstorm multiple approaches to a creative problem).Aerodynamic Explorers
Students will explore basic aerodynamic principles by creating simple paper airplane designs. This introductory activity introduces them to the forces at play in flight and sets the foundation for understanding more complex flying machine designs.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA collection of paper airplanes demonstrating various aerodynamic principles.Alignment
How this activity aligns with the learning objectives & standardsAligns with NGSS 3-5-ETS1-3 (Plan and carry out fair tests) and introduces basic principles relevant to the flying machine project.Historical Flight Chronicles
Students will conduct research on historical advancements in flight technology, utilizing library and internet resources. They will compile a report with facts and insights on how these advancements impact modern designs.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed report on historical flight advancements and their impact on modern technology.Alignment
How this activity aligns with the learning objectives & standardsAligns with Common Core ELA Standard RI.4.1 (Refer to details and examples when explaining a text).Digital Design Dance
Using software tools, students will simulate their flying machine prototypes, learning to integrate computer science into their design process through collaborative teamwork.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activity3D digital prototype of a flying machine created through teamwork and software tools.Alignment
How this activity aligns with the learning objectives & standardsAligns with CSTA K-12 Computer Science Standard CSTA.K-12.CT.3A-AP-14 (Design and develop computational artifacts working in team roles using collaborative tools).Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioFuturistic Flying Machine Project Rubric
Aerodynamics and Physics Understanding
Assess students' application of aerodynamic principles and physics in flying machine design.Application of Aerodynamic Principles
Evaluates how well students apply concepts like lift, drag, thrust, and weight in their designs.
Exemplary
4 PointsDemonstrates a thorough understanding of aerodynamic principles with innovative applications to enhance design efficiency.
Proficient
3 PointsShows a solid understanding of aerodynamic principles and applies them effectively in designs.
Developing
2 PointsExhibits partial understanding and inconsistent application of aerodynamic principles.
Beginning
1 PointsDisplays limited understanding and struggles to apply aerodynamic principles.
Understanding of Force and Motion
Assesses students' grasp of force and motion concepts within the context of flying machines.
Exemplary
4 PointsIllustrates advanced comprehension and skillful application of force and motion concepts, leading to innovative designs.
Proficient
3 PointsShows clear understanding and appropriate application of force and motion concepts.
Developing
2 PointsDemonstrates basic understanding with inconsistent application of force and motion concepts.
Beginning
1 PointsShows minimal comprehension and struggles with force and motion concepts.
Artistic Design and Creativity
Evaluate the creativity and quality in students' concept art and design of flying machines.Artistic Creativity
Measures students' capacity to brainstorm and execute unique and imaginative flying machine designs.
Exemplary
4 PointsProduces artworks with exceptional creativity and innovation, integrating multiple artistic approaches skillfully.
Proficient
3 PointsDevelops creative and original artwork, demonstrating solid application of various artistic approaches.
Developing
2 PointsShows developing creativity with limited artistic approaches and innovation.
Beginning
1 PointsExhibits initial creativity with minimal diversity in artistic approaches.
Quality of Concept Art
Assesses the technical quality and execution of the concept art.
Exemplary
4 PointsShowcases art of exceptional technical quality; innovative and skillfully executed.
Proficient
3 PointsProduces high-quality art, demonstrating solid technical skills.
Developing
2 PointsDelivers art of moderate quality, showing developing technical skills.
Beginning
1 PointsPresents art of basic quality, with limited technical skill application.
Historical and Research Competence
Evaluate students' ability to conduct research and understand historical influences on flight technology.Research Skills and Analysis
Assesses students' abilities to effectively gather, analyze, and use historical flight data in their designs.
Exemplary
4 PointsConducts comprehensive research with critical analysis, integrating detailed historical insights into design.
Proficient
3 PointsPerforms thorough research with effective analysis and application of historical information.
Developing
2 PointsDemonstrates basic research skills with limited analysis and application of historical data.
Beginning
1 PointsShows minimal research skill and limited integration of historical insights.
Understanding of Historical Influence
Measures how well students understand and discuss the impact of historical developments on modern flight technology.
Exemplary
4 PointsProvides detailed, insightful connections between historical developments and modern design, demonstrating deep understanding.
Proficient
3 PointsIllustrates clear connections between historical and modern flight technologies.
Developing
2 PointsShows basic understanding with some connections between historical and modern insights.
Beginning
1 PointsExhibits minimal understanding and connection between historical and modern context.
Teamwork and Collaboration
Evaluates students' ability to work in teams, using collaborative tools effectively in their design process.Collaboration Skills
Assesses students' abilities to contribute to team efforts and collaborate effectively in their project roles.
Exemplary
4 PointsLeads collaborative efforts, contributing ideas and solutions effectively, while fostering a positive team environment.
Proficient
3 PointsParticipates actively and effectively in team collaboration, contributing valuable ideas.
Developing
2 PointsShows some participation in team activities but with inconsistent contributions and engagement.
Beginning
1 PointsLimited participation and contribution to team efforts, needing consistent support.
Use of Collaborative Tools
Evaluates proficiency in using technology and collaborative tools for design and project management.
Exemplary
4 PointsDemonstrates exceptional skill in using collaborative tools, significantly enhancing the design process.
Proficient
3 PointsUses collaborative tools effectively, supporting the project workflow and team communication.
Developing
2 PointsShows basic use of collaborative tools with moderate impact on project management.
Beginning
1 PointsLimited ability to utilize collaborative tools, minimally affecting project process.