
Gamified Eye Training: Improving Coordination and Reducing Fatigue
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design and implement a gamified hand-eye coordination training program, integrated with conventional therapy, to improve oculomotor function, reduce eye muscle fatigue, and enhance visual reaction time in college students?Essential Questions
Supporting questions that break down major concepts.- How can technology be used to improve hand-eye coordination and oculomotor function in college students?
- What are the benefits of combining gamified training with conventional therapy for eye muscle fatigue?
- How does eye muscle fatigue impact visual reaction time and overall performance in college students?
- What are the most effective strategies for implementing mobile-based hand-eye coordination training programs?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Improve hand-eye coordination through gamified training.
- Reduce eye muscle fatigue using oculomotor exercises and conventional therapy.
- Enhance visual reaction time via integrated training methods.
- Utilize technology to facilitate and track progress in training programs.
Teacher Specified
Entry Events
Events that will be used to introduce the project to students'Biometric Feedback Hackathon'
A 24-hour hackathon where students develop wearable prototypes that provide real-time biometric feedback on eye muscle fatigue during physical activity. They compete to create the most effective training program that integrates gamified exercises and conventional therapy techniques.'E-Sports Performance Lab'
Introduce the project as an 'E-Sports Performance Lab' where students analyze professional gamers' hand-eye coordination and visual reaction times. Students use data analytics to identify performance bottlenecks and propose training regimens that blend gamified apps, oculomotor exercises, and conventional therapies to optimize gamers' performance.'Vision Glitch' Reality Show
Students participate in a simulated 'reality show' where they experience sudden vision glitches and impairments, mimicking eye muscle fatigue. Teams must complete physical and cognitive challenges while managing these impairments, sparking curiosity about the underlying causes and potential training interventions.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Baseline Assessment Blueprint
Students will design a comprehensive assessment plan to measure baseline hand-eye coordination and eye-motor function. This involves selecting appropriate tests, defining measurement protocols, and creating data collection sheets.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed assessment plan including selected tests, protocols, and data collection sheets for baseline measurement.Alignment
How this activity aligns with the learning objectives & standardsAligns with Learning Goal: Utilize technology to facilitate and track progress in training programs. Addresses Standard: To assess baseline hand–eye coordination and eye-motor function among college students.Gamified Training App Design
Students will design a mobile-based gamified training app to improve hand-eye coordination. The design should include game mechanics, visual feedback, and progress tracking features.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed design document and UI mockups for a gamified hand-eye coordination training app.Alignment
How this activity aligns with the learning objectives & standardsAligns with Learning Goal: Improve hand-eye coordination through gamified training. Addresses Standard: To implement mobile-based hand–eye coordination training programs.Oculomotor Exercise Protocol
Students will create a structured oculomotor exercise protocol to reduce eye muscle fatigue. This includes selecting appropriate exercises, determining exercise parameters (duration, frequency, intensity), and creating instructional materials.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed oculomotor exercise protocol with instructional materials and compliance monitoring strategies.Alignment
How this activity aligns with the learning objectives & standardsAligns with Learning Goal: Reduce eye muscle fatigue using oculomotor exercises and conventional therapy. Addresses Standard: To provide structured occulomotor exercises in combination with conventional therapy.Integrated Training Program Evaluation
Students will design a pre- and post-intervention evaluation plan to assess the effectiveness of the integrated training program. This involves selecting outcome measures, establishing data analysis methods, and outlining a reporting strategy.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA comprehensive evaluation plan including selected outcome measures, data analysis methods, and a reporting template.Alignment
How this activity aligns with the learning objectives & standardsAligns with Learning Goals: Enhance visual reaction time via integrated training methods. Addresses Standard: To compare pre- and post-intervention improvements in hand and eye coordination and eye muscle fatigueRubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioBaseline Assessment Blueprint Rubric
Test Selection
Evaluation of the appropriateness and relevance of the selected tests for assessing hand-eye coordination and eye-motor function in the target population.Relevance to Objectives
How well the selected tests align with the objectives of assessing hand-eye coordination and eye-motor function.
Exemplary
4 PointsAll selected tests are highly relevant, comprehensive, and directly address the objectives of assessing hand-eye coordination and eye-motor function.
Proficient
3 PointsMost selected tests are relevant and address the main objectives of the assessment.
Developing
2 PointsSome selected tests are relevant, but there are gaps in addressing all objectives.
Beginning
1 PointsFew or none of the selected tests are relevant to the objectives of assessing hand-eye coordination and eye-motor function.
Appropriateness for Population
How suitable the tests are for the college student demographic, considering factors like accessibility, ease of administration, and cultural sensitivity.
Exemplary
4 PointsTests are highly appropriate for the college student demographic, considering accessibility, ease of administration, and cultural sensitivity comprehensively.
Proficient
3 PointsTests are generally appropriate, with minor considerations needed for accessibility or administration.
Developing
2 PointsTests are somewhat appropriate, but significant modifications may be needed for the target demographic.
Beginning
1 PointsTests are inappropriate for the college student demographic and require substantial modifications.
Protocol Development
Assessment of the clarity, detail, and feasibility of the developed protocols for each selected test.Clarity and Detail
How clearly and comprehensively the protocols outline procedures, equipment needed, and scoring methods.
Exemplary
4 PointsProtocols are exceptionally clear, detailed, and leave no room for ambiguity in procedures, equipment, and scoring.
Proficient
3 PointsProtocols are clear and detailed, with minor areas needing further clarification.
Developing
2 PointsProtocols are somewhat clear, but lack detail in several areas, leading to potential ambiguity.
Beginning
1 PointsProtocols are unclear, lack detail, and are difficult to follow.
Feasibility and Practicality
How feasible and practical the protocols are to implement within the given constraints and resources.
Exemplary
4 PointsProtocols are highly feasible and practical, demonstrating efficient use of resources and time.
Proficient
3 PointsProtocols are feasible and practical with minor adjustments.
Developing
2 PointsProtocols are somewhat feasible, but require significant adjustments to be practical.
Beginning
1 PointsProtocols are not feasible or practical within the given constraints.
Data Collection Sheets
Evaluation of the design and organization of data collection sheets for recording participant performance.Organization and Clarity
How well-organized and easy-to-understand the data collection sheets are.
Exemplary
4 PointsData collection sheets are exceptionally well-organized, clear, and facilitate easy and accurate data recording.
Proficient
3 PointsData collection sheets are well-organized and clear, with minor improvements possible.
Developing
2 PointsData collection sheets are somewhat organized, but lack clarity in certain areas.
Beginning
1 PointsData collection sheets are disorganized, unclear, and difficult to use.
Completeness and Accuracy
How comprehensively and accurately the data collection sheets capture all relevant performance data.
Exemplary
4 PointsData collection sheets comprehensively capture all relevant performance data with exceptional accuracy and attention to detail.
Proficient
3 PointsData collection sheets capture most relevant performance data with good accuracy.
Developing
2 PointsData collection sheets capture some relevant data, but significant gaps exist.
Beginning
1 PointsData collection sheets fail to capture essential performance data and are inaccurate.