
Gatsby Themed Escape Room Challenge
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design an engaging escape room activity that effectively explores and teaches the key themes and literary devices used in The Great Gatsby, while considering the influence of social class and the role of foreshadowing?Essential Questions
Supporting questions that break down major concepts.- What are the key themes present in The Great Gatsby?
- How do literary devices enhance the understanding of a text?
- In what ways does social class influence the characters in The Great Gatsby?
- What role does foreshadowing play in literature?
- How can designing an escape room help us understand complex themes and characters?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Analyze key themes such as social class in The Great Gatsby and how they influence character development.
- Understand and identify literary devices like foreshadowing used in The Great Gatsby and analyze their impact.
- Collaboratively design an engaging escape room activity that explores literary themes and devices.
- Develop skills in citing textual evidence to support theme analysis and interpretations.
- Enhance oral and written communication skills through discussion and presentation of ideas.
Common Core State Standards for English Language Arts
Entry Events
Events that will be used to introduce the project to studentsThematic Escape Room Marketing Launch
Students participate in a simulated marketing launch event for their designed escape room based on The Great Gatsby themes. They learn the essentials of pitching and market appeal while creatively synthesizing social class dynamics, symbols, and metaphors from the book.Time Traveler's Journal Discovery
Students find a fictional journal that appears to have belonged to a party-goer from Gatsby's era, filled with clues tied to key themes from the book. This discovery drives the need to explore the depth of these themes as they correlate with crafting puzzle elements, foreshadowing the tragic end.Virtual Reality Visit to Gatsby's Mansion
Through a VR headset experience, students virtually 'enter' Gatsby's mansion and witness pivotal scenes from the book, sparking interest in re-creating these moments physically in their escape room while exploring literary devices and societal themes present in the novel.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Literary Device Detective
Through investigation and research, students explore literary devices used in 'The Great Gatsby,' and plan how these can be used as foreshadowing elements in their escape room design.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA portfolio containing literary device analyses and proposals for escape room puzzles based on these devices.Alignment
How this activity aligns with the learning objectives & standardsMeets CCSS.ELA-Literacy.RL.9-10.1 (Cite textual evidence) and CCSS.ELA-Literacy.RL.9-10.2 (Analyze theme development).Character Connection Chronicles
Students analyze complex characters in 'The Great Gatsby,' focusing on their relationships and how social class influences their actions, and develop character-driven challenges for the escape room.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityCharacter analysis reports and a proposed set of character-driven escape room challenges.Alignment
How this activity aligns with the learning objectives & standardsAligns with CCSS.ELA-Literacy.RL.9-10.3 (Analyze complex characters) and CCSS.ELA-Literacy.RL.9-10.1 (Cite textual evidence).Escape Room Blueprint Bonanza
With their research and analyses completed, students collaboratively design and refine their escape room blueprints, integrating themes, literary devices, and character analysis into an engaging experience.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed escape room blueprint incorporating literary themes, devices, and character challenges.Alignment
How this activity aligns with the learning objectives & standardsCovers CCSS.ELA-Literacy.W.9-10.7 (Conduct research projects) and CCSS.ELA-Literacy.SL.9-10.1 (Participate in collaborative discussions).Escape Room Experience Extravaganza
Students set up the designed escape room for others to experience, guiding participants through the themes and literary devices explored in 'The Great Gatsby.'Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn interactive escape room experience showcasing students' understanding of 'The Great Gatsby's themes and literary devices.Alignment
How this activity aligns with the learning objectives & standardsSupports CCSS.ELA-Literacy.W.9-10.7 (Demonstrating understanding through projects) and CCSS.ELA-Literacy.SL.9-10.1 (Engage in discussions and presentations).Theme Identification Showdown
Students work collaboratively to identify and analyze key themes in 'The Great Gatsby.' They will create a detailed theme report that influences the design of their escape room puzzles.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA group presentation and written theme report with cited textual evidence that outlines how themes will be integrated into the escape room.Alignment
How this activity aligns with the learning objectives & standardsAligns with CCSS.ELA-Literacy.RL.9-10.1 (Cite strong and thorough textual evidence) and CCSS.ELA-Literacy.RL.9-10.2 (Determine a theme or central idea of a text).Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioThematic Escape Room: The Great Gatsby
Literary Analysis
Assessment of understanding and articulation of key literary devices and themes in 'The Great Gatsby.'Theme Identification
Ability to identify and articulate key themes in 'The Great Gatsby' with supporting textual evidence.
Exemplary
4 PointsThoroughly identifies and explains multiple key themes, using extensive textual evidence that shows deep understanding and insight.
Proficient
3 PointsClearly identifies and explains several key themes, supported by well-chosen textual evidence.
Developing
2 PointsIdentifies some themes with limited explanation and uses minimal evidence.
Beginning
1 PointsStruggles to identify themes and rarely uses textual evidence to support explanations.
Literary Device Analysis
Ability to analyze the impact of literary devices in conveying themes and messages.
Exemplary
4 PointsThoroughly analyzes multiple literary devices, demonstrating a sophisticated understanding of their effect on the text.
Proficient
3 PointsAnalyzes several literary devices accurately with competent understanding of their impact.
Developing
2 PointsProvides a basic analysis of few literary devices, with limited understanding of their impact.
Beginning
1 PointsStruggles to analyze literary devices and understand their significance.
Creative Design
Evaluation of originality and creativity in escape room design, integrating literary elements.Puzzle Creativity
Originality and creativity in designing puzzles that reflect literary themes and devices.
Exemplary
4 PointsDesigns exceptionally creative and unique puzzles that intricately integrate literary themes and devices.
Proficient
3 PointsDesigns creative and relevant puzzles that integrate literary themes and devices.
Developing
2 PointsDesigns simple puzzles with limited creativity, showing partial integration of themes and devices.
Beginning
1 PointsDesigns basic puzzles lacking creativity and integration of literary elements.
Theme Integration in Design
Effectiveness of theme integration within escape room design elements.
Exemplary
4 PointsIngeniously incorporates themes throughout design, creating a cohesive and immersive experience.
Proficient
3 PointsSuccessfully incorporates themes in the design, creating a coherent experience.
Developing
2 PointsIncorporates some themes into design with partial coherence.
Beginning
1 PointsStruggles to incorporate themes effectively into the design.
Collaboration and Communication
Assessment of group collaboration, idea-sharing, and communication throughout the project.Collaborative Effort
Effective participation and collaboration within the group during the escape room project.
Exemplary
4 PointsDemonstrates leadership in group activities, facilitates idea-sharing, and integrates diverse ideas seamlessly.
Proficient
3 PointsActively participates and contributes to group activities, supporting idea-sharing.
Developing
2 PointsParticipates but shows inconsistency in contribution and idea-sharing.
Beginning
1 PointsLimited participation and minimal contribution to group efforts.
Presentation Skills
Clarity and effectiveness in presenting ideas and the final escape room design.
Exemplary
4 PointsPresents ideas with exceptional clarity, confidence, and persuasive elements, engaging the audience fully.
Proficient
3 PointsPresents ideas clearly and confidently with some engaging elements.
Developing
2 PointsPresents ideas with basic clarity, lacking engagement strategies.
Beginning
1 PointsStruggles to present ideas clearly and engagingly.