
Global Games Expo: Cultural Games Exploration
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we create an engaging global games expo that explores and demonstrates the cultural, historical, and social impacts of traditional games worldwide?Essential Questions
Supporting questions that break down major concepts.- What are the key cultural, historical, and social impacts of traditional games in different societies around the world?
- How do traditional games reflect the values, beliefs, and history of the cultures they originate from?
- In what ways can understanding and participating in traditional games foster cross-cultural appreciation and connection?
- What are the common physical and mental skills required in traditional games across various cultures, and how do they compare to modern sports?
- How have traditional games influenced or been influenced by modern sports within their respective cultures?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will learn to identify and discuss the cultural, historical, and social roles of traditional games in different societies.
- Students will develop research skills by investigating the origins and impacts of traditional games across the globe.
- Students will enhance their collaborative and communication skills through participation in group discussions and presentations about their findings.
- Students will gain an appreciation for cultural diversity and the role of traditional games in promoting cross-cultural connections.
- Students will explore the physical and mental skills associated with traditional games and compare them to modern sports.
Physical Education Standards
Common Core Standards
Next Generation Science Standards
Entry Events
Events that will be used to introduce the project to studentsMysterious Puzzle Arrival
Students arrive in the classroom to find mysterious packages from various cultures, containing components of traditional games. Their challenge is to assemble these games and decode their history and cultural significance. This sets the stage for embarking on an investigative journey into global games.Game Archaeologists
Students become 'game archaeologists,' discovering an old chest filled with relics of historical games. As they analyze these artifacts, they piece together stories of different cultures, setting the stage for creating interactive exhibits drawing direct parallels to todayโs games.Around the World in 80 Games
Introduce the Expo with a virtual 'flight' tour simulator, where students 'land' in different countries and watch short clips of local games. This immersive experience piques their interest and lays the foundation for their research into the cultural context of each game.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Cultural Game Detectives
Students become detectives uncovering the cultural significance of traditional games through research and analysis. They will dig deep into the origins, cultural influences, and historical contexts of a chosen game.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA complete research folder with detailed insights into the cultural and historical roles of a selected traditional game.Alignment
How this activity aligns with the learning objectives & standardsAligns with S2.L2.1a by discussing the historical and cultural roles of games. Also aligns with CCSS.ELA-LITERACY.W.9-10.7 for conducting research.Interactive Exhibit Designers
Students use their research to create an interactive exhibit for the Global Games Expo, showcasing the cultural and historical significance of their chosen game.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn interactive, educational exhibit ready for display during the Global Games Expo.Alignment
How this activity aligns with the learning objectives & standardsAligns with S2.L2.1a by showcasing cultural significance. Supports CCSS.ELA-LITERACY.SL.9-10.1 by requiring effective communication for the presentation.Global Games Symposium
Students collaborate to share insights and reflections on how traditional games reflect cultural values and social dynamics.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA symposium presentation that synthesizes research on cultural games into a larger discussion about cross-cultural understanding.Alignment
How this activity aligns with the learning objectives & standardsCovers S2.L2.1a by discussing cultural contexts and CCSS.ELA-LITERACY.SL.9-10.1 through collaborative presentations.Traditional Games and Modern Connections
Students explore and identify the influences between traditional games and modern sports to understand the evolution and continuity of sports within cultures.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn infographic and a reflective essay that connect traditional games to modern sports.Alignment
How this activity aligns with the learning objectives & standardsSupports S2.L2.1a by highlighting historical continuity and influences of games. Aligns with CCSS.ELA-LITERACY.W.9-10.7 for conducting research.Game and Environment Exploration
Students dive into the materials and environmental considerations of traditional games, evaluating their impact and sustainability.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA project report proposing sustainable alternatives for a traditional game without losing cultural significance.Alignment
How this activity aligns with the learning objectives & standardsAligns with NGSS.HS-LS2-7 by addressing environmental impacts and sustainability along with cultural aspects.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioGlobal Games Expo Rubric
Cultural and Historical Understanding
Measures the depth of student understanding and articulation of the cultural and historical significance of the chosen game.Depth of Research
Evaluates the thoroughness and depth of research conducted on the historical and cultural context of the chosen game.
Exemplary
4 PointsConducts comprehensive research using a wide array of sources, offering deep insights into the cultural and historical significance of the game.
Proficient
3 PointsConducts thorough research using multiple sources, clearly discussing the cultural and historical significance of the game.
Developing
2 PointsConducts basic research with limited sources, offering a general overview of the cultural and historical aspects of the game.
Beginning
1 PointsConducts minimal research with few sources, showing limited understanding of the cultural and historical significance of the game.
Cultural Interpretation
Assesses the ability to interpret and present the cultural values and beliefs reflected in the game.
Exemplary
4 PointsOffers insightful interpretation and presentation of the cultural values and beliefs reflected in the game, with strong cultural sensitivity.
Proficient
3 PointsAccurately interprets and presents the cultural values and beliefs reflected in the game, demonstrating cultural understanding.
Developing
2 PointsProvides some interpretation of cultural values and beliefs, with basic cultural understanding.
Beginning
1 PointsShows limited interpretation of cultural values and beliefs, with minimal cultural sensitivity.
Collaboration and Communication
Evaluates the effectiveness of collaboration and clarity of communication in exhibit presentations and group discussions.Collaborative Engagement
Measures participation and contribution levels in group activities and discussions.
Exemplary
4 PointsActively leads and engages group activities, fostering inclusive and productive discussions.
Proficient
3 PointsConsistently participates and contributes to group activities, supporting effective collaboration.
Developing
2 PointsParticipates in group activities with occasional contributions, needing prompts for deeper engagement.
Beginning
1 PointsRarely participates in group activities and discussions, requiring significant support to contribute.
Presentation Clarity
Evaluates the clarity, coherence, and persuasiveness of presentations or exhibits.
Exemplary
4 PointsDelivers presentations with outstanding clarity and coherence, persuasively conveying key messages.
Proficient
3 PointsPresents information clearly and coherently, effectively conveying key messages.
Developing
2 PointsPresents information with some clarity but lacks coherence in conveying messages.
Beginning
1 PointsPresents information unclearly, with poor coherence and minimal message conveyance.
Innovative Exhibit Design
Assesses the creativity and engagement factors in exhibit design and final presentations.Creativity and Innovation
Evaluates the creativity in exhibit design and the level of engagement it provides to the audience.
Exemplary
4 PointsExhibits outstanding creativity and innovation, offering highly engaging experiences to the audience.
Proficient
3 PointsShows creativity and interest, effectively engaging the audience with the exhibit design.
Developing
2 PointsDemonstrates basic creativity, with some engagement factors present in the exhibit design.
Beginning
1 PointsShows limited creativity, with minimal engagement in the exhibit design.
Interactive Elements
Assesses the integration and effectiveness of interactive components within the exhibit.
Exemplary
4 PointsIntegrates highly effective and engaging interactive elements that enhance learning.
Proficient
3 PointsIncludes effective interactive elements, providing added engagement and learning.
Developing
2 PointsUses some interactive elements, with limited impact on engagement.
Beginning
1 PointsIncludes minimal interactive elements, with insufficient impact on engagement.