
Grammar Quest: Build a Grammar Rule Game
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design an interactive online game that effectively teaches players the key grammar concepts of question tags, simple past, present perfect, and possessive pronouns?Essential Questions
Supporting questions that break down major concepts.- What are the key rules of grammar necessary to create an accurate and engaging game?
- How can we apply grammar concepts such as question tags, simple past, and present perfect in interactive formats?
- What are the differences and similarities between simple past and present perfect, and how can these be incorporated into a game?
- How do possessive pronouns function within sentences, and how can this concept be translated into a gaming context?
- How might we design a game that helps players learn grammar in an engaging and effective way?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Understand and apply the rules for using simple past tense in writing and speaking.
- Understand and use present perfect tense correctly in various contexts and differentiate it from simple past tense.
- Recognize and construct question tags appropriately in conversation and writing.
- Demonstrate understanding and correct use of possessive pronouns in sentences.
- Design an online grammar game that effectively teaches grammar concepts through interactive play.
- Analyze and compare different grammatical structures and their uses in English.
Common Core Standards
Entry Events
Events that will be used to introduce the project to studentsIntergalactic Grammar Exchange
Introduce the project with a video message from fictional aliens seeking to understand Earthโs language. Students are tasked to create a grammar guide using question tags and possessive pronouns, making them ambassadors of Earthโs language in a creative interstellar context that challenges their language application skills.Grammar Detective Escape Room
Turn the classroom into an escape room where students have to solve puzzles related to grammar rules like simple past, present perfect, and possessive pronouns. To successfully 'escape', students must collaborate and apply their grammar skills, connecting directly to their personal experiences with escape games.Mysterious Language Artifact Discovery
Students walk into the classroom to find a mysterious language artifact that hints at a message. They are challenged to decode the message using their understanding of grammar concepts including question tags and possessive pronouns, sparking curiosity about how grammar can unravel secrets.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Grammar Rule Investigation
In this activity, students will delve into understanding and mastering the grammar rules related to simple past tense and present perfect tense. The purpose is to equip students with a foundational understanding of these tenses, which they will later apply in game creation.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA portfolio of correctly constructed sentences demonstrating the use of simple past and present perfect tenses.Alignment
How this activity aligns with the learning objectives & standardsAligns with L.6.1 as students demonstrate command of grammar rules in writing.Interactive Question Tag Construction
Students will learn how to construct and use question tags effectively. This activity will help them understand how these grammatical structures can enhance communication and be implemented creatively in their game.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA series of dialogues and role-plays showcasing correct use of question tags.Alignment
How this activity aligns with the learning objectives & standardsAligns with L.6.1 by demonstrating command of grammar in conversational contexts.Possessive Pronoun Strategy Game
Students will explore possessive pronouns by engaging in creating a strategy game that uses these pronouns effectively. This exercise will strengthen their understanding of possessive pronouns and how these can inform sentence constructions.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA prototype of a strategy game highlighting the use of possessive pronouns.Alignment
How this activity aligns with the learning objectives & standardsAligns with L.6.1 and L.6.2 by demonstrating grammar usage and mechanics in a creative project.Digital Grammar Storyboard
This activity focuses on incorporating multimedia elements to enhance understanding of grammar concepts through digital storyboarding. Students will plan the game structure and integrate grammar rules into its narrative, preparing them for the final project.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA comprehensive digital storyboard ready for game development, integrating grammar rules as part of its mechanics.Alignment
How this activity aligns with the learning objectives & standardsAligns with SL.6.5 by integrating multimedia elements to demonstrate understanding of grammar in digital formats.Grammar Game Developer's Workshop
In the final workshop, students will utilize all the previously learned grammar concepts to develop their online grammar game. This will be an interactive session where they bring together all project elements.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA fully developed interactive online grammar game that teaches key grammar concepts.Alignment
How this activity aligns with the learning objectives & standardsAligns with L.6.1, L.6.2, and SL.6.5 as it involves applying grammar rules, and creating interactive and multimedia content.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioGrammar Online Game Design Rubric
Grammar Understanding and Application
Evaluates the student's grasp of grammar rules and their ability to apply these rules accurately within their project.Use of Simple Past and Present Perfect Tenses
Assesses the correct and creative use of simple past and present perfect tenses in their game dialogues and mechanics.
Exemplary
4 PointsConsistently uses simple past and present perfect tenses accurately and creatively, demonstrating a sophisticated understanding of their differences.
Proficient
3 PointsUses simple past and present perfect tenses accurately in most cases, showing a thorough understanding of their application.
Developing
2 PointsUses simple past and present perfect tenses with partial accuracy; demonstrates basic understanding but inconsistent application.
Beginning
1 PointsStruggles to use or differentiate between simple past and present perfect tenses, showing limited understanding.
Construction of Question Tags
Evaluates how effectively students construct and utilize question tags in conversational game settings.
Exemplary
4 PointsCreates question tags that enhance dialogue and interaction within the game, demonstrating exceptional skill.
Proficient
3 PointsConstructs question tags accurately within the game, facilitating logical dialog and interaction.
Developing
2 PointsCreates question tags with occasional errors; some affect the flow of dialogue within the game.
Beginning
1 PointsShows difficulty in correctly forming question tags, disrupting game dialogue.
Use of Possessive Pronouns
Assesses the student's ability to incorporate possessive pronouns into the game for grammatical clarity and correctness.
Exemplary
4 PointsSeamlessly integrates possessive pronouns into game text and mechanics, enhancing narrative clarity.
Proficient
3 PointsCorrectly uses possessive pronouns in most game contexts, supporting narrative structure.
Developing
2 PointsUses possessive pronouns with some errors, affecting clarity but demonstrates basic understanding.
Beginning
1 PointsShows limited understanding and application of possessive pronouns, leading to confusion in text and gameplay.
Creativity and Integration
Assesses the integration of grammar concepts into a creative game format, focusing on narrative and mechanics.Creative Use of Grammar
Evaluates originality and creativity in applying grammar concepts within the game design.
Exemplary
4 PointsInnovatively applies grammar rules, showcasing exceptional creativity in game design.
Proficient
3 PointsEffectively incorporates grammar rules in a well-structured game, showing creativity.
Developing
2 PointsApplies grammar rules in a basic manner with limited creative integration.
Beginning
1 PointsStruggles to creatively apply grammar rules within the game, showing minimal integration.
Integration with Narrative and Gameplay
Assesses how well grammar rules are integrated into the game's narrative and mechanics to create an engaging learning experience.
Exemplary
4 PointsGrammar elements are expertly integrated, enhancing both narrative and gameplay in an engaging manner.
Proficient
3 PointsGrammar rules are effectively combined with the game's narrative and mechanics, creating a cohesive experience.
Developing
2 PointsSome evidence of grammar integration into gameplay, but inconsistently applied overall.
Beginning
1 PointsLimited integration of grammar rules into the game's narrative and mechanics, leading to a disjointed experience.
Collaboration and Feedback Utilization
Assesses the ability to participate in collaborative processes and utilize feedback to improve their project.Collaboration in Game Development
Assesses contribution and collaboration with peers during project development stages.
Exemplary
4 PointsActs as a leader in collaboration, facilitating group dynamics and consistently contributing valuable ideas.
Proficient
3 PointsContributes effectively to group work and shows the ability to collaborate productively.
Developing
2 PointsParticipates in group work with some contributions, but is inconsistent.
Beginning
1 PointsShows minimal effort to participate or collaborate within the group.
Utilization of Feedback
Evaluates the ability to integrate feedback constructively to refine their project output.
Exemplary
4 PointsActively seeks and applies feedback to significantly enhance the quality of the project.
Proficient
3 PointsResponds positively to feedback and makes necessary improvements to the project.
Developing
2 PointsDisplays partial incorporation of feedback, resulting in minor improvements.
Beginning
1 PointsRarely utilizes feedback, resulting in minimal project refinement.
Multimedia and Presentation
Evaluates the use of multimedia components to support and enhance the game's educational objectives.Incorporation of Multimedia Elements
Assesses the usage of multimedia components like graphics and sounds to clarify grammar rules and enhance user engagement.
Exemplary
4 PointsMultimedia components are creatively and effectively used to enhance understanding and engagement.
Proficient
3 PointsSeveral multimedia components are effectively integrated, supporting the educational aims of the game.
Developing
2 PointsSome multimedia is included but lacks cohesion or full contribution to educational aims.
Beginning
1 PointsMinimal use of multimedia, with limited effectiveness in supporting educational goals.