
Healthy vs. Unhealthy Relationships: The Board Game
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design a board game that teaches teens to identify, navigate, and build healthy relationships while avoiding the pitfalls of unhealthy ones?Essential Questions
Supporting questions that break down major concepts.- What are the characteristics of healthy relationships?
- How can you recognize the signs of unhealthy relationships?
- What are the different types of abuse in relationships?
- What are some strategies for resolving conflict in a healthy way?
- Where can you go for help if you are in an unhealthy relationship?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will be able to identify characteristics of healthy and unhealthy relationships.
- Students will be able to apply conflict resolution strategies.
- Students will be able to create a board game as a method to teach their peers.
- Students will be able to recognize the signs of abuse and identify resources for help.
Entry Events
Events that will be used to introduce the project to studentsInfluencer SOS: Decode the Relationship Drama
A popular social media influencer posts a cryptic message about a 'toxic friendship' and asks followers for advice. Students analyze the comments and create a flowchart of healthy/unhealthy responses to inform the influencer's next video. This sparks discussion about relationship dynamics and sets the stage for designing a game that addresses these issues.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Relationship Spectrum Analysis
Students brainstorm and define the key characteristics of healthy and unhealthy relationships. They will create lists and visual aids to represent these characteristics.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed chart comparing and contrasting healthy and unhealthy relationship characteristics, including specific examples.Alignment
How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to identify characteristics of healthy and unhealthy relationships.Conflict Resolution Toolkit
Students will research and role-play different conflict resolution strategies. They will document these strategies and their potential outcomes in various relationship scenarios.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA portfolio of conflict resolution strategies with real-life examples and potential outcomes, presented as a guide for navigating relationship conflicts.Alignment
How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to apply conflict resolution strategies.Game Design Blueprint
Students will design the basic structure and rules of their board game, focusing on how the game mechanics will teach about healthy and unhealthy relationships.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed game design document including game objective, rules, components, and a storyboard of the gameplay.Alignment
How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to create a board game as a method to teach their peers.Safety Net Integration
Students will research different types of abuse and available resources for support. They will integrate this information into their board game to educate players about seeking help.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA resource guide integrated into the board game, including information on different types of abuse, warning signs, and local/national resources for help.Alignment
How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to recognize the signs of abuse and identify resources for help.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioHealthy Relationships Board Game Rubric
Relationship Spectrum Analysis
This category assesses the student's ability to identify, compare, and contrast characteristics of healthy and unhealthy relationships.Understanding of Relationship Characteristics
Accuracy and depth of understanding of healthy and unhealthy relationship characteristics
Exemplary
4 PointsDemonstrates a sophisticated and nuanced understanding of healthy and unhealthy relationship characteristics, providing insightful examples and going beyond basic definitions.
Proficient
3 PointsDemonstrates a thorough understanding of healthy and unhealthy relationship characteristics, providing clear and relevant examples.
Developing
2 PointsShows an emerging understanding of healthy and unhealthy relationship characteristics, but may have some inaccuracies or lack depth in examples.
Beginning
1 PointsShows a beginning understanding of healthy and unhealthy relationship characteristics, with significant inaccuracies or a lack of supporting examples.
Presentation and Organization
Clarity and organization of the chart or visual aid
Exemplary
4 PointsPresents a clear, concise, and visually appealing chart or visual aid that effectively organizes and compares healthy and unhealthy relationship characteristics.
Proficient
3 PointsPresents a well-organized chart or visual aid that clearly compares healthy and unhealthy relationship characteristics.
Developing
2 PointsPresents a chart or visual aid that is somewhat organized but may lack clarity or have minor inconsistencies.
Beginning
1 PointsPresents a disorganized or unclear chart or visual aid that does not effectively compare healthy and unhealthy relationship characteristics.
Conflict Resolution Toolkit
This category assesses the student's ability to research, apply, and reflect on conflict resolution strategies in relationship scenarios.Conflict Resolution Strategies
Effectiveness of researched conflict resolution strategies
Exemplary
4 PointsResearched conflict resolution strategies are highly effective, demonstrating innovative approaches to resolving conflicts with sophisticated understanding.
Proficient
3 PointsResearched conflict resolution strategies are effective and well-suited for resolving conflicts, demonstrating a clear understanding of their application.
Developing
2 PointsResearched conflict resolution strategies show some effectiveness, but might not be fully appropriate for the scenarios, indicating a basic understanding.
Beginning
1 PointsResearched conflict resolution strategies are ineffective or inappropriate for the scenarios, demonstrating limited understanding.
Scenario Realism and Reflection
Quality and realism of role-play scenarios and reflections
Exemplary
4 PointsRole-play scenarios are highly realistic and demonstrate exceptional critical thinking; reflections are insightful, showing advanced integration of skills.
Proficient
3 PointsRole-play scenarios are realistic and show effective critical thinking; reflections are clear and provide clear evidence of skill integration.
Developing
2 PointsRole-play scenarios are somewhat realistic and demonstrate basic critical thinking; reflections are present but provide limited evidence.
Beginning
1 PointsRole-play scenarios are unrealistic and demonstrate minimal critical thinking; reflections are insufficient and require support.
Game Design Blueprint
This category assesses the student's ability to design a board game with clear objectives, rules, and a comprehensive design document.Game Objective and Rules
Clarity and feasibility of the game's objective and rules
Exemplary
4 PointsGame objective and rules are exceptionally clear, innovative, and highly feasible, promoting sophisticated understanding and engagement.
Proficient
3 PointsGame objective and rules are clear, concise, and feasible, demonstrating a thorough understanding of game design principles.
Developing
2 PointsGame objective and rules are somewhat clear but may lack feasibility or have minor inconsistencies, showing an emerging understanding.
Beginning
1 PointsGame objective and rules are unclear, infeasible, and lack detail, demonstrating a beginning understanding of game design.
Game Design Document Detail
Completeness and detail of the game design document (board, cards, components, storyboard)
Exemplary
4 PointsGame design document is exceptionally detailed and complete, showcasing innovative design elements and providing comprehensive evidence of the game's potential.
Proficient
3 PointsGame design document is detailed and complete, including all necessary components and a clear storyboard of the gameplay.
Developing
2 PointsGame design document is partially complete, lacking some details or clarity in the storyboard.
Beginning
1 PointsGame design document is incomplete and lacks essential details, requiring significant revisions.
Safety Net Integration
This category assesses the student's ability to research and integrate resources for abuse and support into the board game.Abuse Research and Warning Signs
Accuracy and comprehensiveness of research on different types of abuse and warning signs
Exemplary
4 PointsDemonstrates exceptional research on different types of abuse and warning signs, showing sophisticated understanding and providing comprehensive details.
Proficient
3 PointsDemonstrates thorough research on different types of abuse and warning signs, providing clear and accurate information.
Developing
2 PointsShows emerging research on different types of abuse and warning signs, but may lack depth or accuracy in some areas.
Beginning
1 PointsDemonstrates limited research on different types of abuse and warning signs, with significant inaccuracies or omissions.
Resource Integration
Integration of local and national resources into the board game
Exemplary
4 PointsResources are seamlessly and creatively integrated into the board game, enhancing the educational value and providing comprehensive support.
Proficient
3 PointsResources are effectively integrated into the board game, providing clear information on local and national support options.
Developing
2 PointsResources are integrated into the board game but may lack clarity or relevance to the game's context.
Beginning
1 PointsResources are poorly integrated or missing from the board game, failing to provide adequate support information.