Healthy vs. Unhealthy Relationships: The Board Game
Created byKimberlee Klocke
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Healthy vs. Unhealthy Relationships: The Board Game

Grade 9Health2 days
In this project, students design a board game to teach teens about healthy and unhealthy relationships. They explore relationship characteristics, conflict resolution, and abuse awareness, integrating resources for help into their game. The project culminates in a playable board game that educates peers on building healthy relationships and avoiding unhealthy ones.
Healthy RelationshipsUnhealthy RelationshipsConflict ResolutionAbuse AwarenessGame DesignTeen Education
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design a board game that teaches teens to identify, navigate, and build healthy relationships while avoiding the pitfalls of unhealthy ones?

Essential Questions

Supporting questions that break down major concepts.
  • What are the characteristics of healthy relationships?
  • How can you recognize the signs of unhealthy relationships?
  • What are the different types of abuse in relationships?
  • What are some strategies for resolving conflict in a healthy way?
  • Where can you go for help if you are in an unhealthy relationship?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to identify characteristics of healthy and unhealthy relationships.
  • Students will be able to apply conflict resolution strategies.
  • Students will be able to create a board game as a method to teach their peers.
  • Students will be able to recognize the signs of abuse and identify resources for help.

Entry Events

Events that will be used to introduce the project to students

Influencer SOS: Decode the Relationship Drama

A popular social media influencer posts a cryptic message about a 'toxic friendship' and asks followers for advice. Students analyze the comments and create a flowchart of healthy/unhealthy responses to inform the influencer's next video. This sparks discussion about relationship dynamics and sets the stage for designing a game that addresses these issues.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Relationship Spectrum Analysis

Students brainstorm and define the key characteristics of healthy and unhealthy relationships. They will create lists and visual aids to represent these characteristics.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Brainstorm characteristics of healthy relationships (e.g., trust, respect, communication).
2. Brainstorm characteristics of unhealthy relationships (e.g., control, jealousy, disrespect).
3. Create a T-chart or Venn diagram to visually organize and compare the characteristics.
4. Include specific examples of behaviors for each characteristic.

Final Product

What students will submit as the final product of the activityA detailed chart comparing and contrasting healthy and unhealthy relationship characteristics, including specific examples.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to identify characteristics of healthy and unhealthy relationships.
Activity 2

Conflict Resolution Toolkit

Students will research and role-play different conflict resolution strategies. They will document these strategies and their potential outcomes in various relationship scenarios.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research common conflict resolution strategies (e.g., active listening, compromise, assertive communication).
2. Develop short role-play scenarios depicting common relationship conflicts.
3. Role-play each scenario using different conflict resolution strategies.
4. Document the strategies used and the potential outcomes of each scenario in a written reflection.

Final Product

What students will submit as the final product of the activityA portfolio of conflict resolution strategies with real-life examples and potential outcomes, presented as a guide for navigating relationship conflicts.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to apply conflict resolution strategies.
Activity 3

Game Design Blueprint

Students will design the basic structure and rules of their board game, focusing on how the game mechanics will teach about healthy and unhealthy relationships.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Determine the game's objective (e.g., navigate relationship challenges, build healthy relationships).
2. Design the game board, cards, and other components.
3. Write clear and concise rules for the game.
4. Create a storyboard or flowchart illustrating the gameplay.

Final Product

What students will submit as the final product of the activityA detailed game design document including game objective, rules, components, and a storyboard of the gameplay.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to create a board game as a method to teach their peers.
Activity 4

Safety Net Integration

Students will research different types of abuse and available resources for support. They will integrate this information into their board game to educate players about seeking help.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research different types of abuse (e.g., physical, emotional, verbal, financial).
2. Identify warning signs of abuse in relationships.
3. Compile a list of local and national resources for help, including contact information.
4. Integrate the resource guide into the board game as a component (e.g., a card, a section of the board).

Final Product

What students will submit as the final product of the activityA resource guide integrated into the board game, including information on different types of abuse, warning signs, and local/national resources for help.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to recognize the signs of abuse and identify resources for help.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Healthy Relationships Board Game Rubric

Category 1

Relationship Spectrum Analysis

This category assesses the student's ability to identify, compare, and contrast characteristics of healthy and unhealthy relationships.
Criterion 1

Understanding of Relationship Characteristics

Accuracy and depth of understanding of healthy and unhealthy relationship characteristics

Exemplary
4 Points

Demonstrates a sophisticated and nuanced understanding of healthy and unhealthy relationship characteristics, providing insightful examples and going beyond basic definitions.

Proficient
3 Points

Demonstrates a thorough understanding of healthy and unhealthy relationship characteristics, providing clear and relevant examples.

Developing
2 Points

Shows an emerging understanding of healthy and unhealthy relationship characteristics, but may have some inaccuracies or lack depth in examples.

Beginning
1 Points

Shows a beginning understanding of healthy and unhealthy relationship characteristics, with significant inaccuracies or a lack of supporting examples.

Criterion 2

Presentation and Organization

Clarity and organization of the chart or visual aid

Exemplary
4 Points

Presents a clear, concise, and visually appealing chart or visual aid that effectively organizes and compares healthy and unhealthy relationship characteristics.

Proficient
3 Points

Presents a well-organized chart or visual aid that clearly compares healthy and unhealthy relationship characteristics.

Developing
2 Points

Presents a chart or visual aid that is somewhat organized but may lack clarity or have minor inconsistencies.

Beginning
1 Points

Presents a disorganized or unclear chart or visual aid that does not effectively compare healthy and unhealthy relationship characteristics.

Category 2

Conflict Resolution Toolkit

This category assesses the student's ability to research, apply, and reflect on conflict resolution strategies in relationship scenarios.
Criterion 1

Conflict Resolution Strategies

Effectiveness of researched conflict resolution strategies

Exemplary
4 Points

Researched conflict resolution strategies are highly effective, demonstrating innovative approaches to resolving conflicts with sophisticated understanding.

Proficient
3 Points

Researched conflict resolution strategies are effective and well-suited for resolving conflicts, demonstrating a clear understanding of their application.

Developing
2 Points

Researched conflict resolution strategies show some effectiveness, but might not be fully appropriate for the scenarios, indicating a basic understanding.

Beginning
1 Points

Researched conflict resolution strategies are ineffective or inappropriate for the scenarios, demonstrating limited understanding.

Criterion 2

Scenario Realism and Reflection

Quality and realism of role-play scenarios and reflections

Exemplary
4 Points

Role-play scenarios are highly realistic and demonstrate exceptional critical thinking; reflections are insightful, showing advanced integration of skills.

Proficient
3 Points

Role-play scenarios are realistic and show effective critical thinking; reflections are clear and provide clear evidence of skill integration.

Developing
2 Points

Role-play scenarios are somewhat realistic and demonstrate basic critical thinking; reflections are present but provide limited evidence.

Beginning
1 Points

Role-play scenarios are unrealistic and demonstrate minimal critical thinking; reflections are insufficient and require support.

Category 3

Game Design Blueprint

This category assesses the student's ability to design a board game with clear objectives, rules, and a comprehensive design document.
Criterion 1

Game Objective and Rules

Clarity and feasibility of the game's objective and rules

Exemplary
4 Points

Game objective and rules are exceptionally clear, innovative, and highly feasible, promoting sophisticated understanding and engagement.

Proficient
3 Points

Game objective and rules are clear, concise, and feasible, demonstrating a thorough understanding of game design principles.

Developing
2 Points

Game objective and rules are somewhat clear but may lack feasibility or have minor inconsistencies, showing an emerging understanding.

Beginning
1 Points

Game objective and rules are unclear, infeasible, and lack detail, demonstrating a beginning understanding of game design.

Criterion 2

Game Design Document Detail

Completeness and detail of the game design document (board, cards, components, storyboard)

Exemplary
4 Points

Game design document is exceptionally detailed and complete, showcasing innovative design elements and providing comprehensive evidence of the game's potential.

Proficient
3 Points

Game design document is detailed and complete, including all necessary components and a clear storyboard of the gameplay.

Developing
2 Points

Game design document is partially complete, lacking some details or clarity in the storyboard.

Beginning
1 Points

Game design document is incomplete and lacks essential details, requiring significant revisions.

Category 4

Safety Net Integration

This category assesses the student's ability to research and integrate resources for abuse and support into the board game.
Criterion 1

Abuse Research and Warning Signs

Accuracy and comprehensiveness of research on different types of abuse and warning signs

Exemplary
4 Points

Demonstrates exceptional research on different types of abuse and warning signs, showing sophisticated understanding and providing comprehensive details.

Proficient
3 Points

Demonstrates thorough research on different types of abuse and warning signs, providing clear and accurate information.

Developing
2 Points

Shows emerging research on different types of abuse and warning signs, but may lack depth or accuracy in some areas.

Beginning
1 Points

Demonstrates limited research on different types of abuse and warning signs, with significant inaccuracies or omissions.

Criterion 2

Resource Integration

Integration of local and national resources into the board game

Exemplary
4 Points

Resources are seamlessly and creatively integrated into the board game, enhancing the educational value and providing comprehensive support.

Proficient
3 Points

Resources are effectively integrated into the board game, providing clear information on local and national support options.

Developing
2 Points

Resources are integrated into the board game but may lack clarity or relevance to the game's context.

Beginning
1 Points

Resources are poorly integrated or missing from the board game, failing to provide adequate support information.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What was the most challenging aspect of designing a board game about healthy relationships, and how did you overcome it?

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Question 2

How effectively do you believe your board game teaches teens to identify, navigate, and build healthy relationships? What specific elements of the game contribute to this effectiveness?

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Question 3

To what extent did your understanding of healthy and unhealthy relationships evolve as a result of this project? Provide specific examples.

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Question 4

If you were to redesign the board game, what specific changes would you make to improve its educational value or engagement?

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Question 5

On a scale of 1 to 5, how confident are you in your ability to recognize the signs of abuse and identify resources for help?

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