
Inclusion Architects: Designing Playgrounds for Every Friend
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we, as responsible citizens, design a playground game or space where every friend—no matter how they move or play—feels welcome and included?Essential Questions
Supporting questions that break down major concepts.- What does it mean to be a responsible citizen in our school community?
- How can we identify if someone is being left out of play?
- Why is it important to make sure every friend feels included and welcome?
- How do our different abilities change the way we play?
- What can we design or change to make a playground space fair for everyone?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Define and demonstrate the characteristics of a 'responsible citizen' by identifying ways to help and include others in the school community.
- Identify physical and social barriers that may prevent children with different abilities from participating in playground activities.
- Collaborate with peers to design a playground game or physical space that incorporates specific features for accessibility and inclusion.
- Communicate the reasoning behind design choices, explaining how they make play 'fair' and 'welcoming' for all students.
C3 Framework for Social Studies State Standards
Next Generation Science Standards (Engineering Design)
Common Core State Standards for English Language Arts
State Social Studies Standards (Geography/Spatial Thinking)
Entry Events
Events that will be used to introduce the project to studentsThe 'Invisible Wall' Recess Experience
Students arrive to find a special 'Recess Challenge' where they are given 'Super-Rules' (e.g., you can only use your feet, or you must keep your eyes closed). After trying to play, they discover a 'Mystery Box' with a letter from a child who feels left out every day, sparking a mission to make sure no one ever has to follow 'unfair' rules again.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.The Barrier Detectives
In this introductory activity, students become 'detectives' to identify barriers on the playground. They will explore the concept of a 'responsible citizen' by looking for things that might make it hard for a friend with a different ability (e.g., someone in a wheelchair, someone who is blind, or someone who gets overwhelmed by noise) to join the fun.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA 'Barrier & Bridge' T-chart where students draw a picture of a problem they found and a 'bridge' (an initial idea) to fix it.Alignment
How this activity aligns with the learning objectives & standardsThis activity aligns with C3.D2.Civ.2.K-2 by identifying the role of a citizen as someone who helps others, and NGSS.K-2-ETS1-1 by making observations about a situation (exclusion) that needs to be changed.Kindness Conversations & Design Needs
Working in 'Design Teams,' students will practice collaborative communication. They will interview each other or use 'Persona Cards' (descriptions of children with different needs) to understand what makes a game fun and accessible for everyone. This ensures their design is based on real human needs.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA 'Recipe for Inclusion' poster that lists 3-4 'Must-Have' ingredients for their game or space (e.g., 'No running required,' 'Bright colors for low vision,' 'Quiet zones').Alignment
How this activity aligns with the learning objectives & standardsThis activity aligns with CCSS.ELA-LITERACY.SL.1.1 as students must engage in collaborative conversations, listen to their partners, and build on each other's ideas to reach a consensus.Blueprints for Belonging
Students will now put their ideas onto paper by creating a spatial blueprint of their inclusive game or space. They will use geometric shapes to represent different parts of the playground and consider where everything is located to ensure there is enough room for everyone to move safely.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA colorful, labeled 'Inclusion Blueprint' that uses different shapes to show the layout of the new game or space.Alignment
How this activity aligns with the learning objectives & standardsThis activity aligns with SS.1.G.1.2 by having students describe the relative location of objects and use shapes to create a larger space, and NGSS.K-2-ETS1-1 by developing a tool/object to solve a problem.The Architect’s Town Hall Presentation
In this final activity, students prepare to share their designs with the school community (or the principal!). They must explain not just WHAT they built, but WHY it makes them responsible citizens. This brings the project full circle from the entry event, proving they have solved the 'Invisible Wall' problem.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn 'Architect’s Pitch'—a short speech or video presentation where the team demonstrates their game or explains their model to an audience.Alignment
How this activity aligns with the learning objectives & standardsThis activity aligns with C3.D2.Civ.2.K-2 by explaining how the students, as 'architects,' are playing an important role in their community, and CCSS.ELA-LITERACY.SL.1.1 through the presentation of their ideas.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioThe Inclusion Architects: Playground Design Rubric
Civic Responsibility & Problem Solving (C3 & NGSS)
This category focuses on the student's ability to act as a 'Barrier Detective' and 'Inclusion Architect' by identifying problems and proposing thoughtful, empathetic solutions.Problem Identification (The Detective)
Assessment of the student's ability to identify physical and social barriers on the playground and explain why they hinder inclusion.
Exemplary
4 PointsThe student identifies multiple complex barriers (both physical and social) and provides a sophisticated explanation of how they affect others. Demonstrates deep empathy by identifying subtle challenges.
Proficient
3 PointsThe student identifies one physical and one social barrier clearly. Provides a logical explanation for why these barriers make play difficult for some students.
Developing
2 PointsThe student identifies at least one barrier but may struggle to distinguish between physical and social types. Explanation of the problem is basic or emerging.
Beginning
1 PointsThe student identifies a barrier only with significant prompting. Struggle to explain why the identified item is a problem for others.
Inclusive Solution Design
Assessment of the 'Barrier & Bridge' T-chart and the 'Recipe for Inclusion,' focusing on the creativity and effectiveness of the proposed solutions.
Exemplary
4 PointsProposed 'bridges' (solutions) are highly innovative and specifically tailored to the identified needs. The 'Recipe for Inclusion' includes unique, thoughtful ingredients for accessibility.
Proficient
3 PointsProposed solutions directly address the identified barriers. The 'Recipe for Inclusion' contains 3-4 clear, practical requirements for an inclusive game.
Developing
2 PointsSolutions are generic or only partially address the identified barriers. The 'Recipe for Inclusion' may have fewer than three ideas or lack specific detail.
Beginning
1 PointsSolutions are missing or do not relate to the identified problems. The student struggles to brainstorm ways to make a space more inclusive.
Spatial Thinking & Engineering (Geography/NGSS)
This category evaluates the student's ability to translate ideas into a physical plan using geography and engineering design principles.Spatial Mapping & Shape Utilization
Assessment of the 'Inclusion Blueprint,' focusing on the use of geometric shapes to represent play areas and the use of spatial vocabulary.
Exemplary
4 PointsBlueprint is exceptionally organized, using a wide variety of shapes and precise labels. Uses complex position words (e.g., 'adjacent to,' 'equidistant') to describe the layout.
Proficient
3 PointsBlueprint uses clear shapes (circles, squares, etc.) to represent specific areas. Correctly uses position words (next to, between, under) to describe the location of items.
Developing
2 PointsBlueprint uses some shapes to represent ideas, but the layout may be slightly confusing. Uses basic position words but may lack accuracy in placement.
Beginning
1 PointsDrawing is disorganized and does not effectively use shapes to represent a plan. Does not use position words or labels to explain the layout.
Communication & Citizenship (C3 & CCSS)
This category measures how well students work together and how effectively they communicate their mission to build a more inclusive community.Collaborative Communication (CCSS)
Assessment of the student's ability to work within their design team, role-play with persona cards, and contribute to the 'Town Hall' presentation.
Exemplary
4 PointsStudent shows leadership in their assigned role. Actively listens, builds on partners' ideas, and demonstrates high levels of empathy during persona role-play. Pitch is compelling and clear.
Proficient
3 PointsStudent fulfills their assigned role effectively. Participates in collaborative conversations and contributes clear ideas to the final presentation. Role-play shows an understanding of others' needs.
Developing
2 PointsStudent participates in the group but may need reminders to stay on task or listen to others. Contribution to the final pitch is present but limited in detail.
Beginning
1 PointsStudent struggles to work with a team or stay in their assigned role. Requires significant support to engage in conversation or contribute to the final presentation.
The Responsible Citizen Statement
Assessment of the student's 'Citizenship Statement' and their ability to explain why their design makes them a responsible member of the school.
Exemplary
4 PointsThe 'Citizenship Statement' is profound, connecting the design to a broader sense of community care. Student can articulately defend every design choice as a way to promote fairness.
Proficient
3 PointsThe 'Citizenship Statement' clearly explains how the design helps others. Student can explain how their game is 'fair' and 'welcoming' using evidence from their blueprint.
Developing
2 PointsThe student attempts a 'Citizenship Statement' but it may be vague (e.g., 'We are nice'). Can provide a basic explanation of why inclusion is important.
Beginning
1 PointsThe student cannot explain why they made their design choices or what it means to be a responsible citizen. Statement is incomplete.