
Interactive Digital Storybook Design for Grade 7
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we apply the engineering design process to create innovative digital storybooks that effectively utilize technology to enhance storytelling, engage diverse audiences, and incorporate multimedia elements to overcome technical and creative challenges?Essential Questions
Supporting questions that break down major concepts.- What is the engineering design process, and how can it be applied to creating digital storybooks?
- How can technology be used to enhance traditional storytelling into an interactive digital format?
- What are the key features of an engaging digital storybook?
- In what ways can digital storybooks be made accessible to a diverse audience?
- How do different multimedia elements (audio, video, animation) contribute to the effectiveness of a digital storybook?
- What are the technical and creative challenges in designing interactive digital storybooks, and how can they be overcome?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Understand and apply the engineering design process to the creation of interactive digital storybooks.
- Utilize technology to enhance traditional storytelling by integrating multimedia elements such as audio, video, and animations.
- Design digital storybooks that are engaging and accessible to a diverse audience, overcoming creative and technical challenges.
- Evaluate and refine digital storybook designs through iterative testing and incorporation of feedback.
- Collaborate effectively using technology to create and publish an interactive digital storybook.
Next Generation Science Standards
Common Core Standards
ISTE Standards for Students
Entry Events
Events that will be used to introduce the project to studentsBuild Your Own Adventure Launch
Introduce the project with a 'choose your own adventure' style digital storybook that branches into different paths based on student choices, challenging conventional narrative structures and encouraging critical thinking. This resonates with students' interests in video games and provides pathways for exploring narrative innovation.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Adventure Plot Planner
In this activity, students will brainstorm and outline the plot of their digital storybook by using the 'choose your own adventure' style introduced during the entry event. They will focus on defining different narrative paths and creating engaging plot points that can branch based on reader choices.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed plot outline with branching paths and key plot points.Alignment
How this activity aligns with the learning objectives & standardsAligns with MS-ETS1-1 as students will define design criteria for their storybook narratives, ensuring clarity and engagement.Multimedia Element Exploration
Students will explore various multimedia elements that can enhance digital storytelling, such as audio, video, and animations. They will evaluate their impact on storytelling and consider how they can be integrated into their storybook designs to create an engaging experience.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA multimedia storyboard that includes proposed audio, video, and animation elements for the storybook.Alignment
How this activity aligns with the learning objectives & standardsSupports CCSS.ELA-LITERACY.W.7.6 by using technology to produce and integrate multimedia in digital narratives.Digital Storybook Prototype
Students will create an initial digital prototype of their storybook, incorporating the narrative and multimedia elements outlined in previous activities. This prototype will allow them to test and refine their designs.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn initial digital storybook prototype that can be tested and reviewed for improvements.Alignment
How this activity aligns with the learning objectives & standardsAligns with MS-ETS1-4 by allowing students to develop and iterate on a prototype based on initial designs.Audience Feedback Workshop
Students will present their digital storybook prototypes to classmates and possibly other audience members to gather feedback. They will use this feedback to make informed improvements to their storybooks.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA feedback report with suggested improvements based on audience input.Alignment
How this activity aligns with the learning objectives & standardsSupports MS-ETS1-2 by evaluating design solutions and using systematic feedback for improvements.Refined Storybook Publication
After incorporating feedback, students will refine and finalize their digital storybooks for publication. They will ensure accessibility and multimedia integration are optimized for engagement and diversity of audience.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA polished and published digital storybook available for various audiences.Alignment
How this activity aligns with the learning objectives & standardsAligns with NGSS MS-ETS1-3 and ISTE-ST.6-7 by optimizing design through iterative testing and using technology to communicate and publish the final product.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioDigital Storybook Innovation Rubric
Narrative Innovation
Evaluates the creativity and sophistication of the digital storybook's narrative and structuring of branching paths.Creativity and Originality
Measures how original and imaginative the narrative is, considering the innovation in branching paths and plot developments.
Exemplary
4 PointsThe narrative demonstrates high originality and creativity, with innovative and surprising branching paths and plot twists that significantly enhance user engagement.
Proficient
3 PointsThe narrative is creative and original, offering engaging branching paths and interesting plot developments that enhance the overall story.
Developing
2 PointsThe narrative shows some originality, with basic branching paths and plot developments that occasionally engage users.
Beginning
1 PointsThe narrative lacks creativity, with predictable and linear paths that fail to engage users.
Plot Coherence
Assesses the logical consistency and coherence of the narrative across different paths and outcomes.
Exemplary
4 PointsNarrative paths are exceptionally coherent, with seamless transitions and logical progression that create a comprehensive storytelling experience.
Proficient
3 PointsNarrative paths are mostly coherent, with logical transitions and progressions that create a consistent storytelling experience.
Developing
2 PointsNarrative paths have some logical inconsistencies, with transitions that occasionally disrupt the storytelling flow.
Beginning
1 PointsNarrative paths lack coherence, with illogical transitions that significantly disrupt the storytelling flow.
Integration of Multimedia
Measures how effectively multimedia elements are integrated into the digital storybook to enhance storytelling and engagement.Multimedia Use
Evaluates the selection and application of multimedia elements such as audio, video, and animations in enhancing the story.
Exemplary
4 PointsMultimedia elements are expertly selected and seamlessly integrated, significantly enhancing the storytelling experience and audience engagement.
Proficient
3 PointsMultimedia elements are well-selected and effectively integrated, generally enhancing the storytelling experience.
Developing
2 PointsSome multimedia elements are used, but their integration and impact on the storytelling experience are inconsistent.
Beginning
1 PointsMultimedia elements are poorly selected or minimally used, with little impact on the storytelling experience.
Technical Quality of Multimedia
Rates the technical execution and quality of multimedia elements within the storybook.
Exemplary
4 PointsMultimedia elements are executed with high technical quality, demonstrating advanced skills and enhancing the overall user experience.
Proficient
3 PointsMultimedia elements are technically sound and enhance the user experience.
Developing
2 PointsSome multimedia elements show technical issues, impacting the overall quality and user engagement.
Beginning
1 PointsMultimedia elements have significant technical flaws, detracting from the user experience.
Iterative Design Process
Evaluates the application of the engineering design process to iteratively develop and refine the digital storybook.Iterative Development
Assesses the extent to which students apply iterative techniques and respond to feedback during storybook development.
Exemplary
4 PointsShows exceptional use of iteration, with multiple rounds of significant improvements based on feedback leading to a highly polished final product.
Proficient
3 PointsDemonstrates effective use of iteration, with improvements based on feedback leading to a polished product.
Developing
2 PointsSome iteration is evident, but improvements are limited and responses to feedback are inconsistent.
Beginning
1 PointsLimited or no evidence of an iterative process or improvements based on feedback.
Problem Solving and Innovation
Measures the ability to identify and solve design problems, demonstrating innovation in overcoming challenges.
Exemplary
4 PointsExhibits advanced problem-solving skills with highly innovative solutions that effectively address all design challenges.
Proficient
3 PointsDemonstrates competent problem-solving skills with innovative solutions that address most design challenges.
Developing
2 PointsShows emerging problem-solving skills with basic solutions that address some design challenges.
Beginning
1 PointsLimited problem-solving skills, struggling to address design challenges effectively.
Audience Engagement and Accessibility
Assesses how well the storybook engages its audience and considers accessibility for diverse users.Engagement and Interactivity
Evaluates how engaging and interactive the storybook is for its intended audience.
Exemplary
4 PointsThe storybook is highly engaging and interactive, captivating the audience with innovative features that encourage exploration and interaction.
Proficient
3 PointsThe storybook is engaging, with interactive features that captivate the audience and encourage exploration.
Developing
2 PointsThe storybook includes some interactive elements, but engagement is sporadic and limited.
Beginning
1 PointsThe storybook lacks engaging features, offering minimal interaction and audience involvement.
Accessibility Features
Assesses the implementation of features that enhance accessibility for diverse users.
Exemplary
4 PointsAccessibility features are fully integrated, providing an inclusive experience for all users, regardless of ability.
Proficient
3 PointsAccessibility features are implemented, generally providing an inclusive experience for users.
Developing
2 PointsSome accessibility features are present, but they only partially support an inclusive experience.
Beginning
1 PointsAccessibility features are minimal or absent, limiting the storybook's inclusivity.