
Inquiry Framework
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will be able to design and create interactive elements using Figma.
Entry Events
Events that will be used to introduce the project to studentsGamify Your Lesson
Imagine a world where learning is as engaging as your favorite video game. Your challenge: transform a typical lesson into an interactive Figma experience, making education fun and irresistible.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Figma Fundamentals
Students will familiarize themselves with the Figma interface and basic tools.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA completed Figma tutorial and a basic wireframe of their chosen lesson topic.Alignment
How this activity aligns with the learning objectives & standardsAddresses learning goal: Students will be able to design and create interactive elements using Figma.Interactive Elements
Students will learn to create interactive elements like buttons and animations.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA Figma prototype with interactive buttons and basic animations.Alignment
How this activity aligns with the learning objectives & standardsAddresses learning goal: Students will be able to design and create interactive elements using Figma.Drag-and-Drop Masterpiece
Students will apply their skills to design a complete drag-and-drop activity in Figma.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA fully functional drag-and-drop activity in Figma, ready to be shared and played.Alignment
How this activity aligns with the learning objectives & standardsAddresses learning goal: Students will be able to design and create interactive elements using Figma.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioInteractive Figma Project Assessment Rubric
Technical Skills
This category evaluates the student's ability to navigate and use the Figma interface and tools effectively.Figma Interface Navigation
Assesses the student's proficiency in navigating the Figma interface, using various tools like frames, shapes, text, and other design features.
Exemplary
4 PointsDemonstrates advanced navigation skills, using tools with ease and creativity to enhance the design.
Proficient
3 PointsEffectively navigates the Figma interface and uses essential tools to create functional designs.
Developing
2 PointsNavigates the Figma interface with basic proficiency and shows partial tool usage.
Beginning
1 PointsStruggles with navigating Figma and applying basic tools accurately.
Interactive Element Creation
Evaluates the student's capability to design and implement interactive elements such as buttons and animations in Figma.
Exemplary
4 PointsDesigns sophisticated interactive elements, seamlessly integrating animations and interactive components.
Proficient
3 PointsCreates functional interactive elements with effective use of animations and buttons.
Developing
2 PointsDevelops basic interactive elements with limited animations, requiring further refinement.
Beginning
1 PointsStruggles with creating basic interactive elements, with minimal or problematic functionality.
Creativity and Design
This category assesses the creativity and aesthetic quality of the design, including innovative use of Figma tools.Originality and Innovation
Measures the creativity of the design and originality in the use of Figma features to enhance engagement.
Exemplary
4 PointsPresents highly original and innovative designs, employing unique approaches to engage users.
Proficient
3 PointsDevelops original designs with some innovative features that enhance user engagement.
Developing
2 PointsShows limited originality with basic design elements and little innovation.
Beginning
1 PointsProduces unoriginal designs with minimal engagement-enhancing features.
Functionality and Usability
This category evaluates how well the final product functions as intended, including user experience and usability principles.User Experience Design
Examines the usability and user experience quality of the final interactive Figma product.
Exemplary
4 PointsDelivers a highly intuitive and user-friendly experience, with seamless interaction and clear feedback mechanisms.
Proficient
3 PointsProvides a functional and understandable user experience with effective interactions.
Developing
2 PointsOffers a basic user experience with some usability challenges and unclear interactions.
Beginning
1 PointsLacks a coherent user experience, with significant usability issues.