Invention Convention: Design a Solution to a Daily Problem
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Invention Convention: Design a Solution to a Daily Problem

Grade 7Computer Science6 days
In this 7th-grade computer science project, students engage in an Invention Convention where they identify everyday problems and apply computational thinking to design innovative solutions. They follow the engineering design process to develop functional prototypes, create project plans, and communicate their ideas through presentations. Students test and refine their prototypes based on user feedback, reflecting on their design process to improve future projects, fostering problem-solving skills and creativity.
Engineering Design ProcessProblem SolvingPrototypingInventionComputational ThinkingUser FeedbackProject Management
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we use computational thinking to create innovative solutions to everyday problems by developing functional prototypes?

Essential Questions

Supporting questions that break down major concepts.
  • How can computational thinking concepts (e.g., decomposition, pattern recognition, abstraction, algorithms) inform the design process?
  • In what ways can we apply design principles to create user-friendly and effective inventions?
  • What are the ethical considerations involved in creating and distributing new technologies?
  • How can we optimize our designs for resource efficiency and environmental sustainability?
  • How can we test and refine our prototypes using data and feedback to improve their functionality and user experience?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Apply the engineering design process to develop a functional prototype.
  • Create and manage a detailed project plan, including timelines and resource allocation.
  • Communicate design ideas and project outcomes effectively through presentations and demonstrations.
  • Identify a real-world problem and design a solution using appropriate materials and tools.
  • Use tools safely and effectively to create a functional prototype.
  • Reflect on the design process and identify areas for improvement in future projects.
  • Test and refine the prototype based on user feedback and performance data.
  • Iterate on the design of an invention based on testing and feedback

Entry Events

Events that will be used to introduce the project to students

The Problem Wall Collaboration

Students create a 'problem wall' in the classroom, where they post sticky notes detailing everyday challenges they or others face. The class then collaborates to group the problems and identify common themes, providing a foundation for choosing invention topics.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Invention Idea Spark

Students will learn the basics of the engineering design process and brainstorm potential solutions to the problems identified in the 'Problem Wall Collaboration' activity.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Review the engineering design process (ask, imagine, plan, create, test, improve).
2. Refer to the 'Problem Wall' and select a problem that resonates with them.
3. Brainstorm at least three potential invention ideas that could solve the chosen problem.
4. For each idea, write a brief description of how it would work and what materials might be needed.

Final Product

What students will submit as the final product of the activityA list of potential invention ideas with a brief description of how each could solve a specific problem.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Apply the engineering design process to develop a functional prototype.
Activity 2

Blueprint Bonanza

Students will select one invention idea and create a detailed project plan outlining the steps needed to build a prototype, including a timeline, a list of necessary resources, and a sketch of their invention.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Choose one invention idea from the previous activity to develop further.
2. Break down the building process into smaller, manageable steps.
3. Create a timeline with realistic deadlines for each step.
4. List all the materials and tools needed for the project and estimate their cost.
5. Create a detailed sketch of the invention, including dimensions and key components.

Final Product

What students will submit as the final product of the activityA project plan document that includes a timeline, a list of required materials and tools, a step-by-step guide to building the prototype, and a detailed sketch of the invention.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Create and manage a detailed project plan, including timelines and resource allocation.
Activity 3

Prototype Power-Up

Students will construct a basic prototype of their invention, focusing on functionality and safety.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Gather the necessary materials and tools according to the project plan.
2. Follow the step-by-step guide in the project plan to build the prototype.
3. Document the tools used and the safety precautions taken during the building process in a safety checklist.
4. Test the prototype to ensure it functions as intended and make any necessary adjustments.

Final Product

What students will submit as the final product of the activityA functional prototype of their invention, along with a safety checklist documenting the safe use of tools and materials.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Use tools safely and effectively to create a functional prototype.
Activity 4

Testing Triumph

Students will test their prototype, gather feedback, and make necessary improvements to their design.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Test the prototype with potential users and gather feedback on its functionality and usability.
2. Analyze the feedback and identify areas for improvement.
3. Modify the prototype based on the feedback and retest it.
4. Write a reflection on the design process, including what was learned and what could be improved in future projects.

Final Product

What students will submit as the final product of the activityA revised prototype with documented improvements based on testing and feedback, along with a reflection on the design process.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goals: Test and refine the prototype based on user feedback and performance data; Iterate on the design of an invention based on testing and feedback.
Activity 5

Invention Illumination

Students will prepare a presentation and demonstration to showcase their invention to an audience.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Create a presentation that includes a clear explanation of the problem the invention solves, the design process, and the functionality of the prototype.
2. Prepare a demonstration to showcase the invention in action.
3. Practice the presentation and demonstration to ensure a smooth delivery.
4. Present the invention to the class and answer questions from the audience.

Final Product

What students will submit as the final product of the activityA presentation that includes a demonstration of the invention, an explanation of its functionality, and a discussion of the design process.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Communicate design ideas and project outcomes effectively through presentations and demonstrations.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Invention Project Rubric

Category 1

Problem Solving and Ideation

Focuses on the student's ability to identify a problem and propose potential solutions.
Criterion 1

Problem Identification and Solution Generation

Demonstrates the ability to identify a real-world problem and generate multiple potential solutions.

Exemplary
4 Points

The student identifies a significant real-world problem and generates multiple innovative and feasible solutions, demonstrating deep understanding of the problem's context and potential impact.

Proficient
3 Points

The student identifies a real-world problem and generates several viable solutions, showing a good understanding of the problem and potential solutions.

Developing
2 Points

The student identifies a real-world problem but struggles to generate multiple solutions, showing a basic understanding of the problem.

Beginning
1 Points

The student has difficulty identifying a real-world problem or generating potential solutions, showing limited understanding of the task.

Criterion 2

Solution Description and Material

Describes each solution in detail, including its functionality and necessary materials.

Exemplary
4 Points

Descriptions are comprehensive, clearly explaining the functionality of each solution and providing a detailed list of necessary materials with justifications.

Proficient
3 Points

Descriptions are clear and explain the functionality of each solution, providing a list of necessary materials.

Developing
2 Points

Descriptions are somewhat vague or incomplete, lacking detail about the functionality of each solution or the necessary materials.

Beginning
1 Points

Descriptions are minimal and do not adequately explain the functionality of each solution or the necessary materials.

Category 2

Project Planning and Organization

Focuses on the student's ability to plan and organize the development of their invention.
Criterion 1

Project Planning

Creates a well-organized and detailed project plan with clear steps, realistic timelines, and resource allocation.

Exemplary
4 Points

The project plan is exceptionally well-organized, detailed, and includes clear, achievable steps, realistic timelines, and efficient resource allocation, demonstrating outstanding planning skills.

Proficient
3 Points

The project plan is well-organized, detailed, and includes clear steps, realistic timelines, and effective resource allocation.

Developing
2 Points

The project plan is somewhat organized but lacks detail, clarity, or realistic timelines and resource allocation.

Beginning
1 Points

The project plan is disorganized, lacks detail, and does not include clear steps, realistic timelines, or resource allocation.

Criterion 2

Resource Management

Includes a comprehensive list of required materials and tools with estimated costs.

Exemplary
4 Points

The list of materials and tools is exceptionally comprehensive, including detailed specifications and accurate cost estimates, demonstrating thorough research and attention to detail.

Proficient
3 Points

The list of materials and tools is comprehensive and includes estimated costs.

Developing
2 Points

The list of materials and tools is incomplete or lacks estimated costs.

Beginning
1 Points

The list of materials and tools is minimal and does not include estimated costs.

Criterion 3

Visual Representation

Provides a detailed sketch of the invention with dimensions and key components clearly labeled.

Exemplary
4 Points

The sketch is exceptionally detailed, accurate, and clearly labeled, providing a comprehensive visual representation of the invention.

Proficient
3 Points

The sketch is detailed and clearly labeled, providing a good visual representation of the invention.

Developing
2 Points

The sketch lacks detail or clear labels, providing a basic visual representation of the invention.

Beginning
1 Points

The sketch is minimal and does not provide an adequate visual representation of the invention.

Category 3

Prototype Construction and Safety

Focuses on the student's ability to create a prototype and follow safety procedures.
Criterion 1

Prototype Functionality

Constructs a functional prototype of their invention, demonstrating an understanding of its design.

Exemplary
4 Points

The prototype is expertly constructed, fully functional, and demonstrates a deep understanding of the invention's design and purpose.

Proficient
3 Points

The prototype is functional and demonstrates a good understanding of the invention's design.

Developing
2 Points

The prototype is partially functional or demonstrates a basic understanding of the invention's design.

Beginning
1 Points

The prototype is non-functional or demonstrates limited understanding of the invention's design.

Criterion 2

Safety and Documentation

Documents the tools used and safety precautions taken during the building process in a safety checklist.

Exemplary
4 Points

The safety checklist is comprehensive, meticulously documenting all tools used and safety precautions taken, demonstrating exemplary safety awareness and responsibility.

Proficient
3 Points

The safety checklist documents all tools used and safety precautions taken.

Developing
2 Points

The safety checklist is incomplete or lacks detail regarding the tools used or safety precautions taken.

Beginning
1 Points

The safety checklist is minimal and does not adequately document the tools used or safety precautions taken.

Category 4

Testing, Refinement, and Reflection

Focuses on the student's ability to test, refine, and reflect on their design.
Criterion 1

Feedback Collection

Tests the prototype with potential users and gathers detailed feedback on its functionality and usability.

Exemplary
4 Points

The student gathers extensive and insightful feedback from a diverse group of users, demonstrating exceptional skill in gathering and analyzing user data.

Proficient
3 Points

The student gathers feedback from potential users on the prototype's functionality and usability.

Developing
2 Points

The student gathers limited feedback from potential users or focuses primarily on functionality.

Beginning
1 Points

The student does not gather adequate feedback from potential users.

Criterion 2

Analysis and Improvement

Analyzes the feedback, identifies areas for improvement, and modifies the prototype accordingly.

Exemplary
4 Points

The student demonstrates exceptional analytical skills, identifying key areas for improvement and implementing effective modifications to the prototype based on user feedback.

Proficient
3 Points

The student analyzes the feedback, identifies areas for improvement, and modifies the prototype accordingly.

Developing
2 Points

The student struggles to analyze the feedback effectively or make appropriate modifications to the prototype.

Beginning
1 Points

The student does not adequately analyze the feedback or modify the prototype.

Criterion 3

Reflection and Learning

Writes a thorough reflection on the design process, including what was learned and what could be improved in future projects.

Exemplary
4 Points

The reflection is insightful, comprehensive, and demonstrates a deep understanding of the design process and areas for future improvement, showing exceptional metacognitive abilities.

Proficient
3 Points

The reflection is thorough and includes what was learned and what could be improved in future projects.

Developing
2 Points

The reflection is superficial or lacks detail regarding what was learned or what could be improved.

Beginning
1 Points

The reflection is minimal and does not adequately address what was learned or what could be improved.

Category 5

Communication and Presentation

Focuses on the student's ability to communicate their design effectively.
Criterion 1

Presentation Clarity and Engagement

Creates a clear and engaging presentation that explains the problem, design process, and prototype functionality.

Exemplary
4 Points

The presentation is exceptionally clear, engaging, and informative, demonstrating outstanding communication skills and a deep understanding of the invention.

Proficient
3 Points

The presentation is clear and engaging, explaining the problem, design process, and prototype functionality.

Developing
2 Points

The presentation is somewhat unclear or unengaging, lacking detail or clarity in explaining the problem, design process, or prototype functionality.

Beginning
1 Points

The presentation is unclear and unengaging, failing to adequately explain the problem, design process, or prototype functionality.

Criterion 2

Demonstration Effectiveness

Delivers a smooth and effective demonstration of the invention in action.

Exemplary
4 Points

The demonstration is flawlessly executed, effectively showcasing the invention's functionality and demonstrating exceptional skill in presenting technical information.

Proficient
3 Points

The demonstration is smooth and effectively showcases the invention in action.

Developing
2 Points

The demonstration is somewhat awkward or ineffective, lacking clarity or failing to adequately showcase the invention.

Beginning
1 Points

The demonstration is poorly executed and does not adequately showcase the invention.

Criterion 3

Question Response

Answers questions from the audience thoughtfully and accurately.

Exemplary
4 Points

The student answers questions with exceptional thoughtfulness, accuracy, and clarity, demonstrating a deep understanding of the invention and its context.

Proficient
3 Points

The student answers questions thoughtfully and accurately.

Developing
2 Points

The student struggles to answer questions thoughtfully or accurately.

Beginning
1 Points

The student is unable to answer questions adequately.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What was the biggest challenge you faced during the invention process, and how did you overcome it?

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Question 2

If you could redesign your invention, what is one thing you would change and why?

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Question 3

How did user feedback influence the final design of your invention? Provide specific examples.

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Question 4

What new skills did you learn during this project, and how will you apply them in the future?

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Question 5

To what extent do you agree with the following statement: 'I effectively communicated my design ideas and project outcomes.'

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