IT Around Me: Exploring Technology Through Art
Created byArwa Tarawneh
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IT Around Me: Exploring Technology Through Art

Grade 1TechnologyComputer ScienceArt2 days
In this project, first-grade students explore information technology through art. They identify and draw common IT objects, experiment with digital art tools, and depict real-world scenarios where IT is used. The project aims to define information technology, identify various IT tools, and explain the diverse applications of IT in different contexts, fostering a foundational understanding of technology's role in their lives.
Information TechnologyIT ToolsDigital ArtReal-World ApplicationsTechnology ExplorationDrawingElementary Education
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we use different IT tools to show what information technology is and why we use it in different ways?

Essential Questions

Supporting questions that break down major concepts.
  • What is information technology?
  • What IT tools do we use?
  • Why do we use IT differently?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Define information technology.
  • Identify and use various IT tools.
  • Explain the diverse applications of IT in different contexts.

Entry Events

Events that will be used to introduce the project to students

The Mystery Tech Box Challenge

A visiting 'tech expert' (perhaps a parent or older student) arrives with a mysterious box filled with everyday objects that use information technology. Students must guess what each object is, how it works, and how it connects to information technology, sparking curiosity and discussion.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

My IT Object

Students create a drawing of a familiar object that uses information technology (e.g., a tablet, a smartphone, a TV). They label the different parts of the object and write a simple sentence describing what it does.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Choose an object that uses information technology.
2. Draw the object carefully, including as many details as possible.
3. Label the different parts of the object (e.g., screen, buttons, speaker).
4. Write a sentence explaining what the object does and how it helps us.

Final Product

What students will submit as the final product of the activityA labeled drawing of a common IT object with a descriptive sentence.

Alignment

How this activity aligns with the learning objectives & standardsAligns with the learning goal: Define information technology.
Activity 2

Digital Art Explorers

Students will be introduced to a simple drawing program (e.g., MS Paint, Tux Paint). They will use the program to create a picture, focusing on using different tools like the pencil, brush, and color fill.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Open the drawing program on the computer.
2. Experiment with the different drawing tools (pencil, brush, color fill).
3. Create a picture using at least three different tools.
4. Save the picture with your name and a title.

Final Product

What students will submit as the final product of the activityA digital drawing created using different tools in a drawing program.

Alignment

How this activity aligns with the learning objectives & standardsAligns with the learning goal: Identify and use various IT tools.
Activity 3

IT in Action!

The teacher presents scenarios where IT is used differently (e.g., a doctor using a computer to see X-rays, a teacher using a projector to show a movie, a farmer using a GPS to guide a tractor). Students draw a picture of one of the scenarios and explain how IT is being used in that context.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Listen to the teacher describe different scenarios where IT is used.
2. Choose one scenario that interests you.
3. Draw a picture of the scenario, showing how IT is being used.
4. Write a sentence or two explaining what is happening in the picture and why IT is important in that situation.

Final Product

What students will submit as the final product of the activityA drawing of a scenario showing the use of IT in a specific context, with a written explanation.

Alignment

How this activity aligns with the learning objectives & standardsAligns with the learning goal: Explain the diverse applications of IT in different contexts.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Information Technology Portfolio Rubric

Category 1

IT Object Identification and Description

Assesses the student's ability to identify and represent a common IT object and describe its function.
Criterion 1

Accuracy and Detail

Accuracy of the drawing and labels in representing the chosen IT object

Exemplary
4 Points

The drawing is highly accurate and detailed, with all parts correctly labeled and reflecting a sophisticated understanding of the object.

Proficient
3 Points

The drawing is accurate and includes most of the important parts of the IT object, with labels that are generally correct.

Developing
2 Points

The drawing has some inaccuracies or omissions, and the labels are not always correct or complete.

Beginning
1 Points

The drawing is poorly executed and lacks detail, with few or no correct labels.

Criterion 2

Explanation Clarity

Clarity and completeness of the sentence explaining the object's function.

Exemplary
4 Points

The sentence is exceptionally clear, concise, and thoroughly explains what the object does and how it helps us, demonstrating advanced understanding.

Proficient
3 Points

The sentence clearly explains what the object does and how it helps us.

Developing
2 Points

The sentence is somewhat unclear or incomplete in explaining the object's function.

Beginning
1 Points

The sentence is difficult to understand or does not adequately explain what the object does.

Category 2

Digital Tool Exploration and Artistry

Evaluates the student's ability to use digital tools for creative expression.
Criterion 1

Tool Utilization

Variety and skillful use of different drawing tools within the digital art program.

Exemplary
4 Points

Student expertly uses at least three different tools in creative and innovative ways, demonstrating mastery of the drawing program.

Proficient
3 Points

Student effectively uses at least three different tools to create their digital picture.

Developing
2 Points

Student attempts to use three different tools, but the usage is limited or not fully effective.

Beginning
1 Points

Student uses fewer than three tools or struggles significantly with using the drawing program.

Criterion 2

Creative Expression

Overall creativity and aesthetic appeal of the digital drawing.

Exemplary
4 Points

The drawing is exceptionally creative, visually appealing, and demonstrates a strong artistic sense.

Proficient
3 Points

The drawing is creative and visually appealing.

Developing
2 Points

The drawing shows some creativity but lacks visual appeal.

Beginning
1 Points

The drawing lacks creativity and is not visually appealing.

Category 3

IT Application in Real-World Scenarios

Assesses the student's ability to connect IT to real-world situations.
Criterion 1

Scenario Depiction

Accuracy in depicting the chosen scenario and the role of IT within it.

Exemplary
4 Points

The drawing accurately and insightfully depicts the chosen scenario, clearly highlighting the essential role of IT with exceptional detail and clarity.

Proficient
3 Points

The drawing accurately depicts the chosen scenario and the role of IT within it.

Developing
2 Points

The drawing shows some understanding of the scenario and the role of IT, but may have minor inaccuracies.

Beginning
1 Points

The drawing does not accurately represent the scenario or the role of IT.

Criterion 2

Explanation of IT Importance

Clarity and depth of the written explanation about the importance of IT in the depicted scenario.

Exemplary
4 Points

The explanation is exceptionally clear, insightful, and thoroughly explains the importance of IT in the scenario, demonstrating a sophisticated understanding.

Proficient
3 Points

The explanation clearly explains the importance of IT in the scenario.

Developing
2 Points

The explanation is somewhat unclear or incomplete in explaining the importance of IT.

Beginning
1 Points

The explanation is difficult to understand or does not adequately explain the importance of IT.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What was the most interesting thing you learned about information technology?

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Required
Question 2

Which IT tool did you enjoy using the most, and why?

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Required
Question 3

How do you think information technology will be used in the future?

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Question 4

On a scale of 1 to 5, how confident do you feel explaining what information technology is?

Scale
Required
Question 5

What is one thing you still want to learn about information technology?

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Optional