
Literary Adventure: Build a Text-Based Game
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we create a text-based game that not only captures the essence of the original literary work but also provides an engaging and interactive experience for players, using well-developed characters, compelling narratives, and pivotal events?Essential Questions
Supporting questions that break down major concepts.- What are the components of a compelling narrative, and how do they contribute to a story's development in literature?
- How can we use text and dialogue to create engaging characters and plot in a game?
- In what ways do specific events and characters' actions drive a story forward?
- How can the themes and ideas from a text be adapted into an interactive format like a game?
- How do we analyze and interpret literature to ensure accurate representation of its elements in a game environment?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will analyze key characters, events, and ideas in a text to effectively integrate them into a text-based game narrative.
- Students will develop narratives using well-structured sequences, descriptive details, and effective techniques to enhance player engagement in the game.
- Students will create dialogue and textual interactions that reflect understanding of character motivations and plot development from the original text.
- Students will interpret themes and elements from literature to ensure an accurate and engaging adaptation into a text-based game format.
Common Core Standards
Entry Events
Events that will be used to introduce the project to studentsLiterary Escape Room Experience
Transform the classroom into an escape room inspired by key literary works like 'Alice in Wonderland' or 'Sherlock Holmes.' Students must solve puzzles based on literature themes to escape, which will spark their interest in creating and analyzing narrative elements for their own games.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Plot Pathway Mapping
In this activity, students will outline and map the major plot events from their chosen text, considering how these can be transformed into interactive game elements.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA plot pathway map that highlights crucial storylines and suggests ways to adapt them into game format.Alignment
How this activity aligns with the learning objectives & standardsAligns with ELAGSE6RI3 for the analysis of events and CCSS.ELA-LITERACY.W.6.3 for developing structured narratives.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioText-Based Game Development Rubric
Narrative Development
Assessment of the student's ability to create a coherent and engaging narrative for the game.Story Structure
Evaluate how well the student establishes a structured event sequence within the game narrative.
Exemplary
4 PointsDisplays a sophisticated, logical event sequence that enhances the understanding of the original text.
Proficient
3 PointsDemonstrates a clear, logical event sequence that corresponds with the original text.
Developing
2 PointsShows an inconsistent event sequence that partially represents the original text.
Beginning
1 PointsPresents a minimal or disjointed event sequence with limited connection to the original text.
Character Development
Evaluate the effectiveness of character portrayal and development within the game, reflecting the original text.
Exemplary
4 PointsPortrays characters with depth and intricacy, accurately reflecting their development in the original text.
Proficient
3 PointsRepresents characters accurately with noticeable depth, aligned with the original text.
Developing
2 PointsShows basic character portrayal with limited depth, partially aligned to the original text.
Beginning
1 PointsDepicts characters superficially with minimal alignment to the original text.
Interactive Scenario Design
Assessment of the student's ability to translate plot points into engaging interactive scenarios within the game.Engagement and Interactivity
Evaluate the creativity and engagement level of the interactive scenarios developed from plot points.
Exemplary
4 PointsCreates highly engaging and creative scenarios that capture the essence of pivotal plot points.
Proficient
3 PointsDevelops engaging scenarios that reflect pivotal plot points.
Developing
2 PointsProduces basic scenarios with occasional engagement, loosely connected to plot points.
Beginning
1 PointsCreates minimal or disengaging scenarios with weak connections to plot points.
Adaptation of Themes and Ideas
Assessment of the student's ability to authentically adapt themes and ideas from the original text into the game format.Theme Integration
Evaluate how effectively the student incorporates themes from the original text into the game narrative and structure.
Exemplary
4 PointsSeamlessly integrates themes, creating a coherent and authentic game adaptation.
Proficient
3 PointsEffectively integrates themes, resulting in a coherent game adaptation.
Developing
2 PointsIncorporates themes with partial coherence and authenticity in the game adaptation.
Beginning
1 PointsPresents themes with minimal coherence and authenticity in the game adaptation.