Literary Adventure: Build a Text-Based Game
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Literary Adventure: Build a Text-Based Game

Grade 6English5 days
In the 'Literary Adventure' project, 6th-grade English students design and develop a text-based game that adapts a literary work into an interactive format. The project emphasizes understanding and interpreting the original text's narrative, characters, and themes, and translating these elements into engaging game scenarios using text and dialogue. Students will enhance their narrative skills by mapping out plot points, developing characters, and integrating thematic elements, with the aim of creating a coherent and immersive gaming experience that reflects the essence of the source material.
Text-Based GameNarrative DevelopmentCharacter DevelopmentLiterature AdaptationInteractive ScenariosLiterary Analysis
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we create a text-based game that not only captures the essence of the original literary work but also provides an engaging and interactive experience for players, using well-developed characters, compelling narratives, and pivotal events?

Essential Questions

Supporting questions that break down major concepts.
  • What are the components of a compelling narrative, and how do they contribute to a story's development in literature?
  • How can we use text and dialogue to create engaging characters and plot in a game?
  • In what ways do specific events and characters' actions drive a story forward?
  • How can the themes and ideas from a text be adapted into an interactive format like a game?
  • How do we analyze and interpret literature to ensure accurate representation of its elements in a game environment?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will analyze key characters, events, and ideas in a text to effectively integrate them into a text-based game narrative.
  • Students will develop narratives using well-structured sequences, descriptive details, and effective techniques to enhance player engagement in the game.
  • Students will create dialogue and textual interactions that reflect understanding of character motivations and plot development from the original text.
  • Students will interpret themes and elements from literature to ensure an accurate and engaging adaptation into a text-based game format.

Common Core Standards

ELAGSE6RI3
Primary
Analyze in detail how a key individual, event, or idea is introduced, illustrated, and elaborated in a text (e.g., through examples or anecdotes).Reason: Students will analyze characters, events, and ideas from literature to integrate them into their text-based game, ensuring that the game accurately reflects the source material.
CCSS.ELA-LITERACY.W.6.3
Primary
Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences.Reason: Writing narratives is directly related to developing the plot and dialogue of the text-based game, making it critical for the game's development.
CCSS.ELA-LITERACY.RL.6.6
Secondary
Explain how an author develops the point of view of the narrator or speaker in a text.Reason: Understanding and developing a narrative point of view is integral to crafting the narrative perspective within the text-based game.
CCSS.ELA-LITERACY.L.6.3
Supporting
Use knowledge of language and its conventions when writing, speaking, reading, or listening.Reason: The project involves writing and dialogues, emphasizing the importance of language conventions.

Entry Events

Events that will be used to introduce the project to students

Literary Escape Room Experience

Transform the classroom into an escape room inspired by key literary works like 'Alice in Wonderland' or 'Sherlock Holmes.' Students must solve puzzles based on literature themes to escape, which will spark their interest in creating and analyzing narrative elements for their own games.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Plot Pathway Mapping

In this activity, students will outline and map the major plot events from their chosen text, considering how these can be transformed into interactive game elements.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Identify key events and turning points within the original text that drive the narrative forward.
2. Create a chronological timeline of these events and note their significance to the plot.
3. Analyze how these events interact with characters and setting to propel the story.
4. Map out ways to translate these plot points into interactive scenarios or challenges in the game.

Final Product

What students will submit as the final product of the activityA plot pathway map that highlights crucial storylines and suggests ways to adapt them into game format.

Alignment

How this activity aligns with the learning objectives & standardsAligns with ELAGSE6RI3 for the analysis of events and CCSS.ELA-LITERACY.W.6.3 for developing structured narratives.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Text-Based Game Development Rubric

Category 1

Narrative Development

Assessment of the student's ability to create a coherent and engaging narrative for the game.
Criterion 1

Story Structure

Evaluate how well the student establishes a structured event sequence within the game narrative.

Exemplary
4 Points

Displays a sophisticated, logical event sequence that enhances the understanding of the original text.

Proficient
3 Points

Demonstrates a clear, logical event sequence that corresponds with the original text.

Developing
2 Points

Shows an inconsistent event sequence that partially represents the original text.

Beginning
1 Points

Presents a minimal or disjointed event sequence with limited connection to the original text.

Criterion 2

Character Development

Evaluate the effectiveness of character portrayal and development within the game, reflecting the original text.

Exemplary
4 Points

Portrays characters with depth and intricacy, accurately reflecting their development in the original text.

Proficient
3 Points

Represents characters accurately with noticeable depth, aligned with the original text.

Developing
2 Points

Shows basic character portrayal with limited depth, partially aligned to the original text.

Beginning
1 Points

Depicts characters superficially with minimal alignment to the original text.

Category 2

Interactive Scenario Design

Assessment of the student's ability to translate plot points into engaging interactive scenarios within the game.
Criterion 1

Engagement and Interactivity

Evaluate the creativity and engagement level of the interactive scenarios developed from plot points.

Exemplary
4 Points

Creates highly engaging and creative scenarios that capture the essence of pivotal plot points.

Proficient
3 Points

Develops engaging scenarios that reflect pivotal plot points.

Developing
2 Points

Produces basic scenarios with occasional engagement, loosely connected to plot points.

Beginning
1 Points

Creates minimal or disengaging scenarios with weak connections to plot points.

Category 3

Adaptation of Themes and Ideas

Assessment of the student's ability to authentically adapt themes and ideas from the original text into the game format.
Criterion 1

Theme Integration

Evaluate how effectively the student incorporates themes from the original text into the game narrative and structure.

Exemplary
4 Points

Seamlessly integrates themes, creating a coherent and authentic game adaptation.

Proficient
3 Points

Effectively integrates themes, resulting in a coherent game adaptation.

Developing
2 Points

Incorporates themes with partial coherence and authenticity in the game adaptation.

Beginning
1 Points

Presents themes with minimal coherence and authenticity in the game adaptation.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What was the most challenging part of translating key literary events into interactive game elements, and how did you address this challenge?

Text
Required
Question 2

How effectively do you think your text-based game captures the essence of the original literary work?

Scale
Required
Question 3

What component of your game design are you most proud of, and why?

Text
Required
Question 4

In what ways did the essential questions and learning goals influence your approach to creating the text-based game?

Multiple choice
Required
Options
Not at all
A little
Somewhat
A great deal
Completely
Question 5

How has this project enhanced your understanding of narrative structure and character development in literature?

Text
Optional