
Living vs. Non-Living: Sorting Game
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design a game to help others understand the difference between living and non-living things and what they need to survive?Essential Questions
Supporting questions that break down major concepts.- What are the characteristics of living things?
- What are the characteristics of non-living things?
- How can we tell if something is living or non-living?
- What do living things need to survive?
- What are some examples of living things?
- What are some examples of non-living things?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will be able to identify the characteristics of living things.
- Students will be able to identify the characteristics of non-living things.
- Students will be able to sort examples of living and non-living things.
- Students will be able to explain what living things need to survive.
- Students will be able to design a game that differentiates between living and non-living things.
Entry Events
Events that will be used to introduce the project to studentsMystery Box Challenge
A mystery box filled with various items (rock, plant, toy, etc.) is presented. Students must use their senses and prior knowledge to guess the contents and begin categorizing them as living or non-living, sparking initial questions.Nature Walk Scavenger Hunt
Embark on a brief nature walk around the schoolyard. Students collect items they find (leaves, twigs, insects, rocks) and discuss whether each item is living or non-living and why.Create a Class Dichotomous Key
As a class, begin creating a simple dichotomous key to classify objects as living or non-living based on observable characteristics. This introduces the idea of systematic classification and encourages careful observation.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.The Great Survivor Debate
Students participate in a class debate, arguing whether certain items are living or non-living based on evidence and reasoning.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityUpdated observation logs with final decisions and justifications for each item and active participation in a class debate.Alignment
How this activity aligns with the learning objectives & standardsReinforces the ability to sort examples and explain what living things need to survive.Game Design Blueprints
Students design their sorting game on paper, including the rules, playing pieces, and how players will differentiate between living and non-living things.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed game design blueprint, including rules, playing pieces, and instructions.Alignment
How this activity aligns with the learning objectives & standardsFocuses on the learning goal of designing a game that differentiates between living and non-living things.Living or Non-Living? Observation Log
Students begin by observing different items around the classroom and recording their observations in a log. They will focus on physical characteristics and any signs of life.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA completed observation log with descriptions of five items and initial hypotheses about whether they are living or non-living.Alignment
How this activity aligns with the learning objectives & standardsAddresses the learning goals of identifying characteristics of living and non-living things and sorting examples.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioLiving vs. Non-Living Sorting Game Rubric
Understanding of Concepts
This category assesses the student's understanding of the characteristics of living and non-living things and their ability to differentiate between them.Identification of Characteristics
Demonstrates the ability to accurately identify and describe the characteristics of living and non-living things.
Exemplary
4 PointsAccurately and comprehensively identifies and describes multiple characteristics of both living and non-living things, demonstrating a deep understanding of the concepts.
Proficient
3 PointsAccurately identifies and describes the key characteristics of both living and non-living things.
Developing
2 PointsIdentifies some characteristics of living and non-living things, but with some inaccuracies or omissions.
Beginning
1 PointsStruggles to identify and describe the characteristics of living and non-living things.
Differentiation of Living and Non-Living
Demonstrates the ability to differentiate between living and non-living things based on their characteristics.
Exemplary
4 PointsClearly and accurately differentiates between living and non-living things, providing detailed explanations and examples.
Proficient
3 PointsAccurately differentiates between living and non-living things, providing clear explanations.
Developing
2 PointsDifferentiates between living and non-living things with some inconsistencies or lack of detail.
Beginning
1 PointsStruggles to differentiate between living and non-living things.
Game Design and Application
This category assesses the student's ability to apply their understanding of living and non-living things to design a functional and educational sorting game.Game Mechanics and Rules
The game's rules and mechanics are clear, logical, and effectively promote the sorting of living and non-living things.
Exemplary
4 PointsThe game design demonstrates a sophisticated understanding of game mechanics, with clear, engaging rules that effectively reinforce the concepts of living and non-living things. The game is highly playable and educational.
Proficient
3 PointsThe game design has clear and logical rules that facilitate the sorting of living and non-living things. The game is functional and generally easy to understand.
Developing
2 PointsThe game design has some unclear or inconsistent rules, making it somewhat difficult to play and learn from.
Beginning
1 PointsThe game design lacks clear rules and mechanics, making it difficult to play or understand how it relates to living and non-living things.
Creativity and Engagement
The game demonstrates creativity and is engaging for the target audience.
Exemplary
4 PointsThe game design demonstrates exceptional creativity and originality. It is highly engaging and motivates players to learn about living and non-living things in a fun and interactive way.
Proficient
3 PointsThe game design is creative and engaging, making learning about living and non-living things enjoyable.
Developing
2 PointsThe game design shows some creativity, but may not be consistently engaging for the target audience.
Beginning
1 PointsThe game design lacks creativity and is not very engaging.
Communication and Presentation
This category assesses the student's ability to communicate their ideas and present their game design in a clear and organized manner.Clarity and Organization
The game design blueprint is clear, well-organized, and easy to understand.
Exemplary
4 PointsThe game design blueprint is exceptionally clear, well-organized, and visually appealing, making it easy for anyone to understand the game's rules and mechanics.
Proficient
3 PointsThe game design blueprint is clear, well-organized, and easy to understand.
Developing
2 PointsThe game design blueprint is somewhat disorganized or unclear, making it difficult to understand some aspects of the game.
Beginning
1 PointsThe game design blueprint is disorganized and difficult to understand.
Justification and Reasoning
Provides clear and logical justifications for design choices, demonstrating an understanding of why the game effectively teaches the concepts.
Exemplary
4 PointsProvides insightful and well-reasoned justifications for all design choices, demonstrating a deep understanding of how the game effectively teaches the concepts of living and non-living things.
Proficient
3 PointsProvides clear and logical justifications for design choices, demonstrating an understanding of why the game effectively teaches the concepts.
Developing
2 PointsProvides some justifications for design choices, but they may be incomplete or lack logical reasoning.
Beginning
1 PointsProvides little or no justification for design choices.