Mindful Choices: Healthy Decision-Making Game
Created bymichael bonsignore
1 views0 downloads

Mindful Choices: Healthy Decision-Making Game

Grade 9Health3 days
"Mindful Choices: Healthy Decision-Making Game" is a project where 9th-grade students design a game to practice making healthy decisions in diverse scenarios. The project emphasizes understanding the roles of goal setting, mindfulness, peer pressure, and their impact on physical and mental health. Through activities like brainstorming, workshops, and collaborative game development, students create a prototype game that educates players on health decisions using real-life situations. The project aims to foster creativity, collaboration, and a deeper understanding of personal health behaviors and their consequences.
Health EducationMindfulnessGoal SettingPeer PressureGame DesignCollaborationDecision-Making
Want to create your own PBL Recipe?Use our AI-powered tools to design engaging project-based learning experiences for your students.
๐Ÿ“

Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design a game that helps high school students practice making healthy decisions in various everyday scenarios while considering the impact of goal setting, mindfulness, peer pressure, and the consequences on physical and mental health?

Essential Questions

Supporting questions that break down major concepts.
  • How do we make healthy decisions in everyday life?
  • What are the consequences of our choices on our physical and mental health?
  • How can goal setting influence our decision-making process?
  • In what ways can we practice mindfulness to enhance decision-making?
  • How does peer pressure affect our ability to make healthy choices?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will design a game that facilitates practice in making healthy decisions in various scenarios.
  • Students will be able to explain the impact of goal setting and mindfulness on decision making.
  • Students will analyze how peer pressure can influence their choices related to physical and mental health.
  • Students will articulate the way different choices affect physical and mental well-being.
  • Students will work collaboratively to create a game that integrates health education and decision-making.

Health Education Standards

9HL-1.1
Primary
Develop and implement a personal health goal to improve oneโ€™s own health.Reason: The project involves designing a game that includes setting personal health goals, which directly aligns with the standard of developing and implementing personal health goals.
9HL-2.1
Primary
Analyze the impact of personal health behaviors on overall well-being.Reason: The project aims to address the consequences of healthy decision making, which relates to understanding the impact of personal health behaviors on well-being.
9HL-3.1
Secondary
Evaluate the effect of media and technology on personal and family health.Reason: By creating a game, students will explore how media/technology can be used to influence health decisions, aligning with evaluating technology impacts.
9HL-4.2
Primary
Analyze the influence of family, peers, culture, media, technology, and other factors on health behaviors.Reason: The influence of peer pressure on decision making is a key aspect of the project, making this standard relevant.

Common Core English Language Arts Standards

CCSS.ELA-LITERACY.CCRA.SL.1
Supporting
Prepare for and participate effectively in a range of conversations and collaborations with diverse partners, building on othersโ€™ ideas and expressing their own clearly and persuasively.Reason: Collaboration and communication will be essential in designing the game, aligning with speaking and listening standards.

Entry Events

Events that will be used to introduce the project to students

Escape Room: The Consequence Code

Initiate the project with an 'Escape Room' scenario where students must solve puzzles related to health and wellness choices to "escape" various rooms in a set amount of time. Each puzzle solved requires critical decision-making and reflects real-life health challenges, encouraging teamwork and strategic thinking.
๐Ÿ“š

Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Scenario Brainstorm Jam

Students engage in a creative brainstorming session to generate various real-life scenarios that will be included in the game. The focus is on situations where health decisions must be made, considering factors such as peer pressure, goal setting, and mindfulness.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Form groups of 3-4 students.
2. Discuss and list real-life situations where health-related decisions are often needed (e.g., choosing what to eat, how to respond to peer pressure).
3. Consider the impact of goal setting, peer pressure, and mindfulness on these situations.
4. Select 5-6 scenarios per group that will be included in the game.

Final Product

What students will submit as the final product of the activityA list of detailed scenarios to be used in the game design.

Alignment

How this activity aligns with the learning objectives & standardsAligns with Health Standard 9HL-2.1 by analyzing personal health behavior impacts, and Common Core ELA SL.1 by facilitating collaborative discussions.
Activity 2

Mindfulness and Goal Setting Workshop

In this activity, students explore the concepts of mindfulness and effective goal setting. They will learn how these elements can influence decision-making processes, particularly in the scenarios identified during the brainstorming session.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Attend a workshop or guest speaker session about mindfulness and goal setting.
2. Participate in mindfulness exercises and goal-setting activities.
3. Reflect on how these practices can be applied to the scenarios brainstormed earlier.
4. Share insights with the class and discuss different perspectives.

Final Product

What students will submit as the final product of the activityA personal reflection journal entry linking mindfulness and goal setting to decision-making scenarios.

Alignment

How this activity aligns with the learning objectives & standardsAligns with Health Standard 9HL-1.1 on developing personal health goals and Common Core ELA SL.1 by preparing and participating in collaborative discussions.
Activity 3

Design the Mindful Choices Game

Students will use their brainstorming ideas and insights from the workshop to design the core elements of the game, including rules, objectives, and potential outcomes based on decision-making paths.

Steps

Here is some basic scaffolding to help students complete the activity.
1. In their groups, draft game rules and objectives.
2. Design decision-making paths that include different outcomes based on player choices.
3. Create a storyboard or prototype of the game layout.
4. Incorporate feedback by testing the game with peers and iterating on their design.

Final Product

What students will submit as the final product of the activityA prototype or storyboard of the Mindful Choices Game, including detailed rules and decision-making paths.

Alignment

How this activity aligns with the learning objectives & standardsAligns with Health Standards 9HL-1.1, 9HL-2.1, and 9HL-4.2 by incorporating personal health goals, impacts of health behaviors, and peer influences. Supports ELA SL.1 through collaboration and communication.
Activity 4

Peer Feedback and Iteration Session

This activity allows students to present their game prototype to peers and receive constructive feedback. They will analyze critiques to make improvements to their game design, focusing on enhancing the educational aspects related to health decision-making.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Present the game prototype to a group of peers.
2. Solicit feedback focused on clarity, engagement, and the educational value of the game.
3. Discuss the feedback within groups, identifying key areas for improvement.
4. Implement changes to the game design based on the feedback received.

Final Product

What students will submit as the final product of the activityAn improved version of the game prototype with refined rules and decision-making paths.

Alignment

How this activity aligns with the learning objectives & standardsSupports Health Standards 9HL-2.1 and 9HL-4.2 by analyzing health behavior impacts and peer influences, and Common Core ELA SL.1 by preparing and participating in discussions.
๐Ÿ†

Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Mindful Choices Game Design Rubric

Category 1

Game Concept Development

Assesses the creativity and clarity in the development of game concepts related to health decision-making scenarios.
Criterion 1

Scenario Relevance

The extent to which scenarios chosen for the game are relevant to everyday health decision-making and align with health education standards.

Exemplary
4 Points

Scenarios are highly relevant, creatively chosen, and clearly align with health education standards, showing a sophisticated understanding of health decisions.

Proficient
3 Points

Scenarios are relevant and well-chosen, clearly align with health education standards, showing good understanding of health decisions.

Developing
2 Points

Scenarios are somewhat relevant, with some alignment to health education standards, showing basic understanding of health decisions.

Beginning
1 Points

Scenarios are minimally relevant and lack clear alignment with health education standards, showing limited understanding of health decisions.

Criterion 2

Incorporation of Mindfulness and Goal Setting

Evaluates how well mindfulness and goal setting are integrated into the game scenarios.

Exemplary
4 Points

Mindfulness and goal setting are seamlessly integrated throughout the scenarios, demonstrating exceptional insight into their influence on decision-making.

Proficient
3 Points

Mindfulness and goal setting are effectively integrated into the scenarios, showing clear understanding of their role in decision-making.

Developing
2 Points

Mindfulness and goal setting are partially integrated into the scenarios, showing some understanding.

Beginning
1 Points

Integration of mindfulness and goal setting is minimal or unclear, showing limited understanding.

Category 2

Game Design and Mechanics

Assesses the design of game rules, decision-making paths, and overall mechanics for logical consistency and creativity.
Criterion 1

Creativity and Innovation

The level of creativity and innovation present in the game design and mechanics.

Exemplary
4 Points

Design is highly creative and innovative, shows exceptional originality and engagement potential.

Proficient
3 Points

Design is creative and innovative, with clear originality and good engagement potential.

Developing
2 Points

Design is somewhat creative and innovative, with some originality and engagement potential.

Beginning
1 Points

Design lacks creativity and innovation, with minimal originality or engagement potential.

Criterion 2

Logical Structuring of Rules

Evaluation of how effectively the rules are structured to guide decision-making pathways in the game.

Exemplary
4 Points

Rules are exceptionally well-structured, facilitating logical and clear decision-making pathways.

Proficient
3 Points

Rules are effectively structured, facilitating logical decision-making pathways.

Developing
2 Points

Rules are somewhat structured, but decision-making pathways are not consistently logical.

Beginning
1 Points

Rules lack structure and result in unclear decision-making pathways.

Category 3

Collaboration and Iteration

Evaluates the effectiveness of teamwork, peer feedback integration, and iteration in improving the game design.
Criterion 1

Team Collaboration

Measures the effectiveness and synergy within the team during the project.

Exemplary
4 Points

Demonstrates outstanding collaboration, with all team members contributing equally in a synergistic manner.

Proficient
3 Points

Demonstrates effective collaboration with active contributions from all team members.

Developing
2 Points

Team collaboration is inconsistent, with some members contributing more than others.

Beginning
1 Points

Collaboration is minimal, with most work dependent on few team members.

Criterion 2

Feedback Integration

How effectively peer feedback is integrated into the game design to improve it.

Exemplary
4 Points

Feedback is fully and effectively integrated, leading to significant improvements in the game design.

Proficient
3 Points

Feedback is effectively integrated, contributing to noticeable improvements in the game design.

Developing
2 Points

Feedback is partially integrated, with limited impact on improving the game design.

Beginning
1 Points

Feedback integration is minimal, with negligible impact on improving the game design.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

Reflect on how the process of designing this game helped you understand the impact of goal setting and mindfulness on decision-making in your daily life.

Text
Required
Question 2

On a scale of 1 to 5, how effectively do you feel the game you designed addresses the influence of peer pressure on health decisions?

Scale
Optional
Question 3

Which aspect of the project did you find most challenging, and how did you overcome it?

Text
Required
Question 4

What are the three most important lessons you learned about health decision-making as a result of this project?

Text
Required
Question 5

If you could improve one aspect of the game based on peer feedback, what would it be and why?

Multiple choice
Optional
Options
Game Rules Clarity
Scenario Realism
Educational Value
Player Engagement