
Mousetrap Car Engineering Challenge
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we use the principles of simple machines to design, build, and optimize a mousetrap car that performs effectively, addressing challenges in design, performance, and collaboration?Essential Questions
Supporting questions that break down major concepts.- What are simple machines and how do they work?
- How do the principles of simple machines apply to the design and function of mousetrap cars?
- What are the essential components and mechanics involved in building a mousetrap car?
- How can a mousetrap car be optimized for speed or distance?
- What forces act on a mousetrap car, and how can understanding these forces help in improving its performance?
- How can engineering principles be applied to solve real-world challenges using simple machines?
- What are the potential challenges faced when building and testing mousetrap cars and how can they be addressed?
- How do iterations and testing contribute to the engineering design process of creating a mousetrap car?
- In what ways can creativity and problem-solving be incorporated into designing a more efficient mousetrap car?
- How does collaboration benefit the design and construction process of mousetrap cars?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will be able to identify and describe the six types of simple machines and how each functions.
- Students will understand the principles behind the mechanics of simple machines and how they apply to mousetrap cars.
- Students will design and build a functioning mousetrap car using principles of simple machines, demonstrating understanding in material selection and mechanics.
- Students will optimize their mousetrap car to either maximize speed or distance, incorporating feedback from testing and iteration.
- Students will analyze the forces acting on their mousetrap car and discuss how these forces impact the car's performance, applying concepts of physics.
- Students will collaboratively solve design challenges, demonstrating the application of engineering principles and teamwork in the project.
- Students will evaluate and reflect on the design process, iterations, and testing, articulating improvements made and lessons learned.
Entry Events
Events that will be used to introduce the project to studentsMuseum of Simple Machines
Kick off the project by taking students on a virtual tour of a fascinating museum exhibit dedicated to the historical evolution and modern applications of simple machines. Encouraging students to see how these concepts are integrated into their world fuels inquiry into practical applications and the design of their mousetrap cars.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Simple Machine Detective
Students will explore and identify the six types of simple machines, understanding their functions and applications. This is a foundational activity to help students recognize the principles they'll use in designing mousetrap cars.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA complete set of visual diagrams for each type of simple machine, compiled into a class reference resource.Alignment
How this activity aligns with the learning objectives & standardsAligns with the understanding of different types of simple machines and their functions.Mousetrap Car Concept Sketch
Students will design a concept sketch of their mousetrap car, utilizing the knowledge of simple machines. This helps them visualize and plan the integration of these machines into their design.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed and labeled concept sketch of a mousetrap car design, incorporating simple machines.Alignment
How this activity aligns with the learning objectives & standardsSupports the understanding of how simple machines can be integrated into new designs.Building the Mousetrap Car
This activity involves the actual construction of the mousetrap car. Students apply their designs and adjust as necessary, reinforcing the principles of simple machines in a hands-on environment.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA functioning mousetrap car built with the integration of simple machines.Alignment
How this activity aligns with the learning objectives & standardsCovers the application and construction aspect, using principles of simple machines in practical creation.Iterative Design and Testing
Students optimize their mousetrap cars through iterative testing and modifications, focusing on maximizing either speed or distance.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn optimized mousetrap car with improved speed or distance, along with a documented series of iterative design changes.Alignment
How this activity aligns with the learning objectives & standardsEmphasizes the iterative process and application of feedback for performance optimization.Force Analysis Workshop
Students will analyze the forces acting on their mousetrap car and discuss how these forces impact performance, fostering a deeper understanding of physics concepts in real-world applications.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA written analysis of forces acting on the mousetrap car and their effect on performance, supported by data from tests.Alignment
How this activity aligns with the learning objectives & standardsProvides understanding of physics concepts by analyzing forces involved in practical situations.Engineering Reflection Report
Students will reflect on their design process, testing outcomes, and collaborative efforts, articulating what they have learned and how they have solved challenges.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA comprehensive reflection report detailing the engineering design process, challenges tackled, and lessons learned.Alignment
How this activity aligns with the learning objectives & standardsAligns with evaluating and reflecting on the engineering process, focusing on interaction, collaboration, and innovation.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioMousetrap Car Project Rubric
Understanding of Simple Machines
Assessment of students' comprehension and explanation of simple machines, their functions, and applications as foundational knowledge for the project.Identification and Description
Students' ability to identify, describe, and provide examples of six simple machines.
Exemplary
4 PointsThoroughly identifies and describes all six simple machines with accurate examples and detailed explanations that relate to real-world applications.
Proficient
3 PointsAccurately identifies and describes all six simple machines, providing relevant examples.
Developing
2 PointsIdentifies and describes most of the simple machines, though some descriptions or examples may be vague or incomplete.
Beginning
1 PointsStruggles to identify or describe simple machines accurately; descriptions lack detail or accuracy.
Application to Mousetrap Car Design
Students' ability to apply knowledge of simple machines to the mousetrap car design conceptually.
Exemplary
4 PointsDemonstrates a sophisticated understanding of how each simple machine can be innovatively applied in the mousetrap car design.
Proficient
3 PointsShows a strong understanding of the application of simple machines in the design, with thought-out usage.
Developing
2 PointsAttempts to apply simple machines to the design but with inconsistent understanding or creativity.
Beginning
1 PointsDemonstrates difficulty in applying the concept of simple machines to the design.
Design and Construction
Evaluation of students' design sketches, construction skills, and functional mousetrap car creation.Design Concept and Sketch
Students' ability to create a detailed and well-labeled design sketch for their mousetrap car.
Exemplary
4 PointsDevelops an exceptionally detailed, innovative, and well-labeled sketch that clearly communicates the integration of simple machines.
Proficient
3 PointsProduces a clear and detailed design sketch with proper labeling and integration of simple machines.
Developing
2 PointsProvides a sketch that includes basic design concepts but lacks detail or clarity in labeling.
Beginning
1 PointsSketch lacks detail, clarity, and labeling, showing minimal planning in design.
Construction and Assembly
Execution of the design in constructing a functional mousetrap car using simple machines.
Exemplary
4 PointsExecutes construction with exceptional craftsmanship and innovation, resulting in a highly functional and durable car.
Proficient
3 PointsConstructs a functional mousetrap car that effectively incorporates design elements and mechanics.
Developing
2 PointsBuilds a car that functions, but construction lacks precision or mechanics are underutilized.
Beginning
1 PointsExperience difficulty in construction; car fails to function as intended.
Testing and Optimization
Assessment of the iterative testing process and performance improvements of the mousetrap car.Testing and Analysis
Students' ability to conduct tests, analyze results, and understand forces affecting performance.
Exemplary
4 PointsPerforms comprehensive tests with detailed analysis of results, demonstrating a deep understanding of forces and implications for improvement.
Proficient
3 PointsConducts thorough testing and provides sound analysis of results with some understanding of forces.
Developing
2 PointsPerforms basic testing with limited analysis and superficial understanding of results and forces.
Beginning
1 PointsTests lack thoroughness; analysis is minimal, indicating a limited understanding of forces.
Iterative Design Improvement
Students' ability to apply feedback and iterations for performance enhancements.
Exemplary
4 PointsInnovatively applies extensive feedback and iteration, resulting in significant improvements in performance.
Proficient
3 PointsApplies feedback effectively resulting in noticeable improvements in performance.
Developing
2 PointsMakes some improvements based on feedback, with limited success.
Beginning
1 PointsStruggles to implement changes based on feedback; improvements are minimal or absent.
Collaboration and Reflection
Evaluation of teamwork, reflection on the design process, and articulation of learning and improvements.Team Collaboration
Students' ability to work collaboratively, contribute to group tasks, and solve problems together.
Exemplary
4 PointsExhibits leadership and outstanding collaborative effort, frequently contributing innovative solutions.
Proficient
3 PointsWorks cooperatively, contributing to group tasks and suggesting solutions.
Developing
2 PointsParticipates in group tasks but shows limited initiative in collaboration.
Beginning
1 PointsParticipates minimally in group tasks; relies on others for collaboration.
Reflection and Learning Articulation
Students' ability to reflect on the engineering process, challenges faced, and personal growth.
Exemplary
4 PointsProvides a comprehensive, insightful reflection that clearly articulates learning, challenges, and growth.
Proficient
3 PointsOffers a clear reflection on the process, acknowledging challenges and learning.
Developing
2 PointsProvides a basic reflection with limited insights into learning and challenges.
Beginning
1 PointsReflection is brief and lacks depth, failing to articulate learning effectively.