Multiplication Mania: Design Your Own Board Game!
Created byEmily Schwintek
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Multiplication Mania: Design Your Own Board Game!

Grade 5Math4 days
In this project, 5th-grade students design a board game to help players master multiplication facts and demonstrate real-world applications. Students will learn about game design principles, multiplication strategies, and apply their knowledge to create a playable prototype. The project involves research, game design, playtesting, and reflection, culminating in a final board game and a comprehensive understanding of multiplication.
MultiplicationBoard Game DesignGame MechanicsReal-World ApplicationsMultiplication StrategiesPlaytesting
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design a fun and engaging board game that helps players master multiplication facts and demonstrates real-world applications of multiplication?

Essential Questions

Supporting questions that break down major concepts.
  • How can we use a game to help us learn multiplication facts?
  • What makes a game fun and engaging?
  • How can we design a game that is both fun and educational?
  • How can multiplication be used in the real world?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to fluently multiply numbers using various strategies.
  • Students will be able to apply multiplication facts to real-world scenarios.
  • Students will be able to design a board game with clear rules, objectives, and engaging elements.
  • Students will be able to explain the mathematical concepts within their board game.
  • Students will be able to test and refine their board game based on feedback.
  • Students will demonstrate an understanding of game design principles, including balance, challenge, and reward.
  • Students will enhance their problem-solving and critical-thinking skills through game design and playtesting.
  • Students will improve their collaboration and communication skills by working in teams to design and develop their board game.
  • Students will demonstrate creativity and innovation in their game design.

Entry Events

Events that will be used to introduce the project to students

Multiplication Mania: The Board Game Pitch

Simulate a game design company where students are divided into teams to pitch their initial board game ideas to a panel of 'investors' (teachers/community members). Each pitch must highlight the game's multiplication focus, target audience, and unique selling points, fostering collaboration and entrepreneurial thinking.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Multiplication Strategy Bootcamp

Students will begin by practicing multiplication facts using various strategies (e.g., repeated addition, arrays, number lines). They will record their work and identify the strategies that work best for them.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research and practice different multiplication strategies.
2. Record each strategy in the journal with examples.
3. Reflect on which strategies are most effective and why.

Final Product

What students will submit as the final product of the activityA multiplication strategy journal with examples of each strategy and personal reflections.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to fluently multiply numbers using various strategies.
Activity 2

Multiplication in the Real World

Students will explore real-world scenarios where multiplication is used (e.g., calculating costs, scaling recipes, measuring areas). They will solve problems and document how multiplication is applied in each scenario.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Identify real-world scenarios where multiplication is used.
2. Create or find problems based on these scenarios.
3. Solve the problems and explain how multiplication is applied.

Final Product

What students will submit as the final product of the activityA collection of real-world multiplication problems with solutions and explanations.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to apply multiplication facts to real-world scenarios.
Activity 3

Game Design Blueprint

Students will brainstorm and outline the basic elements of their board game, including the theme, objective, target audience, and unique mechanics. They will create a detailed game proposal.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Brainstorm game themes and objectives.
2. Define the target audience and unique mechanics.
3. Write a detailed game proposal.

Final Product

What students will submit as the final product of the activityA comprehensive board game proposal outlining all key elements of the game.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goals: Students will be able to design a board game with clear rules, objectives, and engaging elements; Students will demonstrate an understanding of game design principles, including balance, challenge, and reward.
Activity 4

Prototype Playtest

Students will develop a prototype of their board game, including the game board, cards, and rules. They will playtest the game and gather feedback for improvements.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Create a game board and playing pieces.
2. Write the game rules and design any necessary cards or components.
3. Playtest the game and gather feedback from other students.
4. Refine the game based on feedback.

Final Product

What students will submit as the final product of the activityA playable board game prototype with a feedback report.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goals: Students will be able to explain the mathematical concepts within their board game; Students will be able to test and refine their board game based on feedback.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Multiplication Board Game Design Rubric

Category 1

Understanding and Application of Multiplication Strategies

This category assesses the student's understanding of multiplication strategies, the accuracy of their examples, and the depth of their personal reflections.
Criterion 1

Understanding of Multiplication Strategies

The journal demonstrates a thorough understanding of various multiplication strategies.

Exemplary
4 Points

The journal includes detailed explanations and examples of multiple multiplication strategies (repeated addition, arrays, number lines, etc.), demonstrating a comprehensive understanding of each.

Proficient
3 Points

The journal includes clear explanations and examples of several multiplication strategies, showing a good understanding of each.

Developing
2 Points

The journal includes basic explanations and examples of a few multiplication strategies, showing some understanding of each.

Beginning
1 Points

The journal includes limited or unclear explanations and examples of multiplication strategies, showing minimal understanding.

Criterion 2

Accuracy and Relevance of Examples

The journal provides clear and accurate examples of each multiplication strategy.

Exemplary
4 Points

The journal provides multiple, varied, and error-free examples of each strategy, demonstrating sophisticated application and accuracy.

Proficient
3 Points

The journal provides accurate and relevant examples of each strategy, demonstrating effective application.

Developing
2 Points

The journal provides examples of each strategy, but some may contain errors or lack clarity.

Beginning
1 Points

The journal provides limited, inaccurate, or irrelevant examples of each strategy, showing poor application.

Criterion 3

Personal Reflection

The journal includes thoughtful reflections on the effectiveness of each strategy for the student.

Exemplary
4 Points

The journal includes insightful and detailed reflections on the effectiveness of each strategy, demonstrating a deep understanding of personal learning preferences and mathematical reasoning.

Proficient
3 Points

The journal includes clear and thoughtful reflections on the effectiveness of each strategy, showing a good understanding of personal learning preferences.

Developing
2 Points

The journal includes some reflections on the effectiveness of each strategy, but they may be superficial or lack depth.

Beginning
1 Points

The journal includes minimal or no reflections on the effectiveness of each strategy, showing little self-awareness of learning preferences.

Category 2

Application to Real-World Scenarios

This category assesses the student's ability to apply multiplication facts to real-world scenarios and clearly explain their reasoning.
Criterion 1

Real-World Relevance

The problems are based on realistic scenarios.

Exemplary
4 Points

The problems are highly creative, realistic, and demonstrate a sophisticated understanding of real-world applications of multiplication.

Proficient
3 Points

The problems are realistic and demonstrate a clear understanding of real-world applications of multiplication.

Developing
2 Points

The problems are somewhat realistic and demonstrate a basic understanding of real-world applications of multiplication.

Beginning
1 Points

The problems are unrealistic or do not demonstrate an understanding of real-world applications of multiplication.

Criterion 2

Accuracy of Solutions

The solutions are accurate and demonstrate a clear application of multiplication facts.

Exemplary
4 Points

The solutions are completely accurate, efficient, and demonstrate a sophisticated application of multiplication facts.

Proficient
3 Points

The solutions are accurate and demonstrate a clear application of multiplication facts.

Developing
2 Points

The solutions are mostly accurate but may contain minor errors or demonstrate a basic application of multiplication facts.

Beginning
1 Points

The solutions are inaccurate or do not demonstrate a clear application of multiplication facts.

Criterion 3

Clarity of Explanations

The explanations clearly articulate how multiplication is applied in each scenario.

Exemplary
4 Points

The explanations are exceptionally clear, insightful, and thoroughly articulate how multiplication is applied in each scenario.

Proficient
3 Points

The explanations are clear and articulate how multiplication is applied in each scenario.

Developing
2 Points

The explanations are somewhat clear but may lack detail or clarity in articulating how multiplication is applied in each scenario.

Beginning
1 Points

The explanations are unclear or do not articulate how multiplication is applied in each scenario.

Category 3

Game Design and Planning

This category assesses the student's ability to design a board game with clear elements and an understanding of game design principles.
Criterion 1

Clarity of Game Elements

The proposal clearly outlines the game's theme, objective, and target audience.

Exemplary
4 Points

The proposal presents an exceptionally creative and well-defined game theme, objective, and target audience that are perfectly aligned and highly engaging.

Proficient
3 Points

The proposal clearly and effectively outlines the game's theme, objective, and target audience.

Developing
2 Points

The proposal outlines the game's theme, objective, and target audience, but some elements may lack clarity or detail.

Beginning
1 Points

The proposal does not clearly outline the game's theme, objective, or target audience.

Criterion 2

Originality of Mechanics

The proposal presents unique and engaging game mechanics.

Exemplary
4 Points

The proposal presents exceptionally innovative and well-integrated game mechanics that enhance the overall gameplay experience.

Proficient
3 Points

The proposal presents unique and engaging game mechanics.

Developing
2 Points

The proposal presents some game mechanics, but they may lack originality or engagement.

Beginning
1 Points

The proposal does not present clear or engaging game mechanics.

Criterion 3

Understanding of Game Design

The proposal demonstrates an understanding of game design principles (balance, challenge, reward).

Exemplary
4 Points

The proposal demonstrates a sophisticated understanding of game design principles and how they contribute to a balanced, challenging, and rewarding gameplay experience.

Proficient
3 Points

The proposal demonstrates an understanding of game design principles, including balance, challenge, and reward.

Developing
2 Points

The proposal shows some awareness of game design principles, but their application may be inconsistent or superficial.

Beginning
1 Points

The proposal does not demonstrate an understanding of game design principles.

Category 4

Prototype Development and Feedback

This category assesses the student's ability to create a playable board game prototype and gather meaningful feedback for improvements.
Criterion 1

Prototype Completeness

The prototype is playable and includes all necessary components (board, cards, pieces).

Exemplary
4 Points

The prototype is exceptionally well-crafted, fully playable, and includes all necessary components with high-quality design and attention to detail.

Proficient
3 Points

The prototype is playable and includes all necessary components (board, cards, pieces).

Developing
2 Points

The prototype is mostly playable but may be missing some components or have flaws in its construction.

Beginning
1 Points

The prototype is not playable or is missing significant components.

Criterion 2

Clarity of Rules

The game rules are clear, concise, and easy to understand.

Exemplary
4 Points

The game rules are exceptionally clear, concise, and easy to understand, leaving no room for ambiguity and enhancing the overall gameplay experience.

Proficient
3 Points

The game rules are clear, concise, and easy to understand.

Developing
2 Points

The game rules are somewhat clear but may contain some ambiguity or be difficult to understand.

Beginning
1 Points

The game rules are unclear, confusing, or incomplete.

Criterion 3

Quality of Feedback

The feedback report demonstrates thoughtful analysis and identifies areas for improvement.

Exemplary
4 Points

The feedback report demonstrates exceptional insight and provides detailed, actionable recommendations for improving the game.

Proficient
3 Points

The feedback report demonstrates thoughtful analysis and identifies areas for improvement.

Developing
2 Points

The feedback report identifies some areas for improvement but may lack depth or specific recommendations.

Beginning
1 Points

The feedback report is superficial or does not identify clear areas for improvement.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What was the most challenging aspect of designing your multiplication board game, and how did you overcome it?

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Question 2

How did playtesting and feedback from your peers influence the final design of your board game?

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Question 3

To what extent do you feel your board game effectively teaches and reinforces multiplication facts? Use a scale of 1-5 (1 = Not at all, 5 = Very effectively).

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Question 4

If you could redesign one aspect of your board game, what would it be and why?

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Question 5

Which real-world applications of multiplication did you incorporate into your game, and how did you make them engaging for players?

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