
Nature-Inspired Innovation: Engineering with Biomimicry
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we use principles of biomimicry and engineering design to create innovative solutions to real-world problems by exploring nature's inspirations?Essential Questions
Supporting questions that break down major concepts.- What is engineering and how is it connected to science and technology?
- How can nature inspire invention and innovation through biomimicry?
- What are common methods and principles used in inventions and engineering?
- How can we define and solve engineering problems considering material, time, or cost constraints?
- What are the steps involved in the engineering design process?
- How can prototypes be tested and improved based on data collected from tests?
- In what ways can we communicate our design ideas and processes effectively?
- How do factors in a design plan influence each other and impact the final outcome?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Understand the basic concepts of engineering and technology and how they are connected to science.
- Explore biomimicry and nature-inspired solutions to real-world problems.
- Apply the engineering design process to create prototypes addressing a defined problem.
- Define and consider material, time, and cost constraints in engineering design.
- Sketch and build small-scale models to test and iterate on design prototypes.
- Analyze data from testing prototypes to make informed design improvements.
- Effectively document and communicate the design process and innovations.
Teacher-specified Standards
NGSS
Entry Events
Events that will be used to introduce the project to studentsField Trip to a Local Farm or Botanical Garden
On a guided tour, students observe nature and modern farming technology, finding real-world examples of biomimicry at play. This real-world exposure directly ties into their project, stimulating questions about engineering and nature's influence on innovation, and providing numerous inquiry pathways.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Engineering Explorers: A Nature-Inspired Adventure
Students will learn about the foundational concepts of engineering and biomimicry by observing and identifying examples of nature-inspired inventions during a field trip to a local farm or botanical garden.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA list of observed examples and questions about nature-inspired innovations.Alignment
How this activity aligns with the learning objectives & standards5DE1201 - Understand how inventions can find prototypes in nature. 5DE1202 - Learn how engineering is based on science and technology.Nature's Blueprint: Research and Inspiration Workshop
In this activity, students will conduct research on biomimicry and nature-inspired solutions, exploring various examples of how nature influences innovation and engineering.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA visual presentation highlighting three biomimicry examples related to engineering challenges.Alignment
How this activity aligns with the learning objectives & standards5DE1201 - Provide examples of inventions that utilize scientific principles and natural prototypes. 5DE1302 - Use diagrams and images to clarify ideas.From Concept to Creation: Defining the Problem
This activity helps students define an engineering problem for their projects by considering constraints such as materials, time, and cost. They will also propose acceptance criteria for their solutions.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA well-defined engineering problem statement with identified constraints and acceptance criteria.Alignment
How this activity aligns with the learning objectives & standards5DE1301 - Define engineering problems, including material, time, or cost constraints, and propose acceptance criteria.Sketch it Out: Create Your Design Blueprint
Students will use drafting skills to create sketches and diagrams of their prototype designs, illustrating the shape and function of each component to facilitate model building.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityDetailed prototype sketches showing design components and their functions.Alignment
How this activity aligns with the learning objectives & standards5DE1302 - Use diagrams and sketches to express and clarify ideas. K-2-ETS1-2 - Develop a sketch to illustrate how an object's shape helps its function.Prototyping Playground: Building Your Model
Students take their sketches and designs to the next stage by constructing small-scale models to test their initial ideas for feasibility and function.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA small-scale model of the engineered prototype for initial testing.Alignment
How this activity aligns with the learning objectives & standardsK-2-ETS1-2 - Build a physical model illustrating the object's function. 3-5-ETS1-3 - Plan and execute tests to evaluate the model.Test and Tweak: Iterating on Design
In this phase, students test their prototypes to gather data on performance, identify design flaws, and adjust their models for better outcomes.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn adjusted prototype ready for advanced testing and data documentation.Alignment
How this activity aligns with the learning objectives & standards3-5-ETS1-3 - Conduct fair tests to improve model design based on performance data.Documenting Discovery: The Design Diary
Students document the entire design and testing process of their prototypes, including innovations, challenges, and improvements, to prepare for presentation.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA comprehensive design diary documenting the project development and testing phases.Alignment
How this activity aligns with the learning objectives & standards5DE1302 - Use words and diagrams to communicate design ideas and improvements effectively.Presentation Power: Sharing Your Innovation
Students will prepare and practice their final presentations, focusing on clearly explaining their design thinking, material choices, and prototype improvements, while preparing to address audience questions.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA polished and practiced presentation, complete with visuals and interactive Q&A segments.Alignment
How this activity aligns with the learning objectives & standards5DE1302 - Effectively communicate design and process ideas using various formats.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioBiomimicry and Engineering Innovation Rubric
Understanding of Biomimicry Concepts
Evaluates the student's understanding of biomimicry, how it inspires innovation, and the ability to identify real-world examples.Identification of Biomimicry Examples
Ability to accurately identify and describe examples of biomimicry in the real world.
Exemplary
4 PointsAccurately identifies and thoroughly describes multiple relevant biomimicry examples with strong connections to nature-inspired innovation.
Proficient
3 PointsIdentifies and describes a few relevant examples of biomimicry with clear connections to nature.
Developing
2 PointsIdentifies examples of biomimicry with some descriptive detail but limited connection to nature.
Beginning
1 PointsStruggles to identify or describe biomimicry examples, with little to no connection to nature.
Explanation of Biomimicry in Solutions
Ability to explain how biomimicry concepts are applied to solve engineering challenges.
Exemplary
4 PointsProvides a detailed and insightful explanation of how biomimicry solutions address engineering challenges in innovative ways.
Proficient
3 PointsExplains how biomimicry solutions can address engineering challenges with clarity and understanding.
Developing
2 PointsOffers basic explanations connecting biomimicry to engineering solutions, somewhat lacking clarity.
Beginning
1 PointsStruggles to explain the connections between biomimicry and engineering solutions.
Engineering Design Process
Assesses the student’s application of engineering design principles, including problem definition, prototyping, testing, and iterating.Problem Definition and Constraints
Defining engineering problems with clear understanding of constraints such as materials, time, and cost.
Exemplary
4 PointsDefines the engineering problem comprehensively with well-thought-out constraints and acceptance criteria.
Proficient
3 PointsClearly defines the engineering problem, considering relevant constraints.
Developing
2 PointsDefines the engineering problem with some detail; constraints are partially considered.
Beginning
1 PointsStruggles to define the engineering problem clearly and identify relevant constraints.
Prototyping and Testing
Creating, testing, and refining prototypes based on testing data for improvement.
Exemplary
4 PointsConstructs detailed prototypes, tests them extensively, and effectively uses data for significant improvement.
Proficient
3 PointsDevelops prototypes and conducts tests, using data to inform improvements consistently.
Developing
2 PointsCreates prototypes with some testing; uses data for basic improvements but lacks depth.
Beginning
1 PointsConstructs incomplete prototypes with limited testing and data use for refinement.
Communication and Presentation Skills
Evaluates effectiveness in documenting, presenting, and communicating design ideas and processes.Documentation and Visuals
Quality of documenting the design process, including sketches, diagrams, and written explanations.
Exemplary
4 PointsProduces meticulous documentation with clear, detailed diagrams and comprehensive written explanations showcasing all stages of the design process.
Proficient
3 PointsProvides complete documentation with clear diagrams and explanations covering key design process stages.
Developing
2 PointsDocuments the design process with basic diagrams and explanations, some parts may lack clarity.
Beginning
1 PointsDocumentation is lacking in clarity and completeness; diagrams and explanations are minimal or absent.
Presentation and Engagement
Effectiveness in preparing and delivering presentations, engaging the audience, and responding to questions.
Exemplary
4 PointsDelivers an engaging and well-organized presentation with excellent visuals and articulate responses to audience questions.
Proficient
3 PointsPresents clearly with good organization and effective use of visuals; answers audience questions adequately.
Developing
2 PointsPresentation lacks some clarity or organization; responses to questions are basic but present.
Beginning
1 PointsPresentation is unclear or poorly organized; struggles to answer audience questions effectively.