
Ocean Odyssey: Fresh vs. Saltwater Game Design
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design an educational game to teach others about the differences and distribution of fresh and salt water on Earth, while also explaining its impact on life and why this knowledge is essential?Essential Questions
Supporting questions that break down major concepts.- What are the main differences between fresh water and salt water?
- Where is fresh water found on Earth, and in what quantities?
- Where is salt water found on Earth and how does its distribution compare to fresh water?
- How does the distribution of fresh and salt water affect life on Earth?
- Why is it important to understand the differences between fresh and salt water?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will be able to describe the main differences between fresh water and salt water.
- Students will understand and illustrate the distribution of fresh and salt water reservoirs on Earth using graphs.
- Students will analyze how the distribution of fresh and salt water impacts biodiversity and ecosystems.
- Students will develop and present an educational game that incorporates multimedia elements to explain the significance of understanding fresh and salt water distribution.
- Students will collaborate in teams to research and create elements of the game, fostering cooperative learning and teamwork skills.
NGSS
Common Core Standards
Entry Events
Events that will be used to introduce the project to studentsTaste the Difference
Begin with a mystery taste test where students sample two cups of water without knowing they contain either fresh or saltwater. Ask students to describe their experience and speculate on the reasons for differences in taste. This will lead to a broader exploration of why these differences occur and their significance in Earth’s water distribution.Water Detective
Students are tasked to investigate a 'crime scene' involving a mysterious spill. Using clues, they must determine if the spill is fresh or saltwater and understand its origin and impact. This engages critical thinking and introduces concepts of water prominence in various reservoirs.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Taste & Tell Relay
Building on their sensory observations, students will articulate the properties of fresh and saltwater through explorative discussions and group activities. This activity deepens their understanding of water properties by comparing taste, observing salinity effects, and inferring real-world implications.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA group poster detailing the sensory and observed differences between fresh and saltwater.Alignment
How this activity aligns with the learning objectives & standardsAligned with 5-ESS-2.2, it builds understanding of the tangible properties of water types, fostering descriptive skills needed for the standard.Reservoir Research Mission
In this interactive research activity, students use online resources and geospatial tools to discover the locations and quantities of fresh and salt water on Earth. This will enhance their knowledge about water distribution.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA graphical representation and report on water distribution for a particular reservoir type.Alignment
How this activity aligns with the learning objectives & standardsSpecifically targets 5-ESS-2.2 through data collection, analysis, and graphical representation of various water repositories.Water Impact Expedition
Using their newfound knowledge of water distribution, students investigate its effects on ecosystems and biodiversity. They'll analyze scenarios through role-play, understanding the ecological impact of water availability and type.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA role-play scenario and a written analysis of water impact on a specific ecosystem.Alignment
How this activity aligns with the learning objectives & standardsLinks to part of 5-ESS-2.1 by illustrating the interdependence of biosphere and hydrosphere through role-play and class discussions.Game Designers’ Workshop
Students now shift their focus to developing an educational game using multimedia elements. This ties together all learned elements to create an engaging learning experience for peers.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA multimedia educational game designed to teach about the differences and distribution of fresh and saltwater.Alignment
How this activity aligns with the learning objectives & standardsSupports CCSS.ELA-LITERACY.SL.5.5 through the integration of multimedia components and 5-ESS-2.2 by reinforcing the thematic core of water distribution.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioOcean Odyssey Assessment Rubric
Content Understanding
Assesses students' grasp of fresh and salt water properties, distribution, and their ecological significance.Understanding Water Properties
Evaluates comprehension of the differences and characteristics of fresh and salt water.
Exemplary
4 PointsDemonstrates an insightful understanding of the differences between fresh and salt water, providing detailed explanations.
Proficient
3 PointsShows thorough understanding and can accurately explain the differences between fresh and salt water.
Developing
2 PointsShows basic grasp, with some inaccuracies in explaining differences between fresh and salt water.
Beginning
1 PointsLimited understanding with major inaccuracies in explaining water types.
Graphical Data Representation
Measures the ability to graphically illustrate water distribution effectively.
Exemplary
4 PointsCreates precise, clear, and accurate graphs representing water distribution with insightful interpretations.
Proficient
3 PointsProduces clear and precise graphs that accurately depict water distribution with logical interpretations.
Developing
2 PointsGraphs are mostly accurate but may lack precision, with basic interpretations.
Beginning
1 PointsIncomplete or inaccurate graphs with unclear interpretations.
Ecological Impact Analysis
Assesses analysis of the impact of water distribution on ecosystems and life on Earth.
Exemplary
4 PointsProvides comprehensive analysis using detailed examples of how water distribution affects different ecosystems.
Proficient
3 PointsAccurately describes how water affects life in various ecosystems with supporting details.
Developing
2 PointsProvides simple and limited analysis with minor errors regarding ecosystem impacts.
Beginning
1 PointsMinimal analysis with significant inaccuracies about ecosystem effects.
Creativity and Multimedia Integration
Evaluates the use of creativity and the effective integration of multimedia elements in the game design.Creativity in Game Design
Judges originality and engagement of game ideas and content.
Exemplary
4 PointsExhibits high originality with uniquely engaging and educational content.
Proficient
3 PointsDisplays original ideas that effectively engage and educate peers.
Developing
2 PointsShows some creativity, but lacks consistency or engagement in the content.
Beginning
1 PointsLimited or unclear creativity in game content.
Multimedia Use and Integration
Assesses how well multimedia elements are incorporated to support the educational objectives.
Exemplary
4 PointsSeamlessly integrates multimedia elements, greatly enhancing educational value and engagement.
Proficient
3 PointsEffectively uses multimedia to enhance learning and engagement.
Developing
2 PointsUses multimedia elements with some effectiveness but lacks cohesiveness.
Beginning
1 PointsAttempts to use multimedia, but it is minimal or ineffective.
Collaboration and Teamwork
Focuses on the ability to work effectively within a team to research, develop, and present the project.Team Collaboration
Evaluates level of cooperation, idea exchange, and role execution within the team.
Exemplary
4 PointsActs as a leader in the group, promoting team dynamics and facilitating contributions from all members.
Proficient
3 PointsContributes positively with active participation and respect for team roles.
Developing
2 PointsParticipates in team activities, though inconsistently in role execution or contribution.
Beginning
1 PointsLimited participation, often requiring guidance to contribute to team efforts.