
Periodic Table Game: Atoms, Molecules, Valency & Formula
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design a fun and engaging game that teaches others about the elements, molecules, and their interactions using the periodic table and molecular formulas?Essential Questions
Supporting questions that break down major concepts.- How can a game effectively teach scientific concepts?
- What are the key components of an engaging and educational game?
- How does the periodic table organize elements, and what information does it provide about their properties?
- How do elements combine to form molecules, and what rules govern their interactions (valency)?
- How can we represent molecules using molecular formulas, and what information do these formulas convey?
- How can we incorporate the concepts of elements, molecules, valency, and molecular formulas into a game design?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will be able to explain the arrangement of elements in the periodic table.
- Students will be able to describe the properties of elements based on their position in the periodic table.
- Students will be able to define molecules and molecular formula.
- Students will be able to explain how elements combine to form molecules.
- Students will be able to understand and apply the concept of valency.
- Students will be able to write molecular formulas for simple compounds.
- Students will be able to design a game that effectively teaches scientific concepts related to elements, molecules, and their interactions.
Entry Events
Events that will be used to introduce the project to studentsThe Case of the Unidentified Compound
Present a 'crime scene' scenario where an unknown compound is discovered. Students, as forensic scientists, must analyze clues (properties, reactions) to identify the compound using their knowledge of elements, molecules, and valency, promoting critical thinking and application of scientific knowledge.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Element Spotlight: Periodic Table Profiles
Students research and create detailed profiles of assigned elements, focusing on their properties, position in the periodic table, and everyday uses. This activity reinforces understanding of the periodic table's organization and element characteristics.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed element profile presented as a poster, presentation, or digital document.Alignment
How this activity aligns with the learning objectives & standardsAddresses learning goals related to explaining the arrangement of elements in the periodic table and describing element properties based on their position. It also introduces the basic information presented in the periodic table.Molecular Modeling: Building Blocks of Compounds
Students use physical or digital models to construct molecules from different elements. This activity helps them visualize how elements combine and understand the concept of molecular formulas.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityPhysical or digital models of assigned molecules, along with their corresponding molecular formulas and explanations.Alignment
How this activity aligns with the learning objectives & standardsCovers defining molecules and molecular formulas, explaining how elements combine to form molecules, and writing molecular formulas for simple compounds.Game Design Blueprint: Elements and Molecules Edition
Students brainstorm game mechanics, rules, and components that will teach players about elements, molecules, valency, and molecular formulas. This activity sets the foundation for the game development process.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed game design blueprint outlining the game's title, objectives, mechanics, rules, and components.Alignment
How this activity aligns with the learning objectives & standardsPrepares students to design a game that effectively teaches scientific concepts related to elements, molecules, and their interactions.Game Development & Playtesting: Iterative Design
Students develop a prototype of their game and conduct playtesting sessions to gather feedback and refine their design. This iterative process ensures the game is both engaging and educational.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA playable game prototype that has been refined based on playtesting feedback.Alignment
How this activity aligns with the learning objectives & standardsThis activity allows students to apply their knowledge and understanding from previous activities to design a game that effectively teaches scientific concepts.Final Game Presentation & Reflection
Students present their final games to the class, explaining their design choices, the scientific concepts taught, and the feedback they received during playtesting. Students reflect on the learning process and the effectiveness of their game.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA final game presentation, including a demonstration of the game and a reflection on the design process and its effectiveness.Alignment
How this activity aligns with the learning objectives & standardsThis activity serves as a summative assessment, demonstrating students' ability to apply their knowledge and understanding to design an educational game. It aligns with all learning goals and standards by requiring students to synthesize and apply their knowledge in a creative and engaging way.Valency Challenge: Criss-Cross Method
Students practice determining the valency of different elements and use the criss-cross method to predict the molecular formulas of compounds. This activity reinforces understanding of valency and its role in forming chemical compounds.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA worksheet or presentation showing the application of the criss-cross method to determine molecular formulas for various compounds.Alignment
How this activity aligns with the learning objectives & standardsFocuses on understanding and applying the concept of valency and writing molecular formulas for simple compounds.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioPeriodic Table Game Design Rubric: Elements, Molecules, and Valency
Scientific Accuracy
Accuracy and depth of understanding of chemical concepts related to elements, molecules, valency, and molecular formulas.Understanding of Elements and Periodic Table
Demonstrates understanding of elements, their properties, and organization in the periodic table.
Exemplary
4 PointsDemonstrates a comprehensive and accurate understanding of elements, their properties, and their organization in the periodic table. Explains the significance of the periodic table's structure.
Proficient
3 PointsDemonstrates a solid understanding of elements, their properties, and their organization in the periodic table. Can accurately describe the key features of the periodic table.
Developing
2 PointsDemonstrates a basic understanding of elements and their organization in the periodic table. Shows some inaccuracies or gaps in understanding.
Beginning
1 PointsDemonstrates a limited understanding of elements and their organization in the periodic table. Struggles to explain basic concepts.
Molecules, Valency, and Molecular Formulas
Demonstrates understanding of how elements combine to form molecules, the concept of valency, and the ability to write correct molecular formulas.
Exemplary
4 PointsDemonstrates a comprehensive and accurate understanding of molecules, valency, and molecular formulas. Can accurately predict and explain the formation of complex molecules.
Proficient
3 PointsDemonstrates a solid understanding of molecules, valency, and molecular formulas. Can accurately write molecular formulas for simple compounds.
Developing
2 PointsDemonstrates a basic understanding of molecules, valency, and molecular formulas. Shows some difficulty in writing correct molecular formulas.
Beginning
1 PointsDemonstrates a limited understanding of molecules, valency, and molecular formulas. Struggles to grasp the basic concepts.
Game Design and Engagement
Effectiveness of the game design in teaching scientific concepts and its ability to engage players.Educational Value
The extent to which the game effectively teaches the targeted scientific concepts.
Exemplary
4 PointsThe game effectively and creatively teaches the targeted scientific concepts in a way that promotes deep understanding and application.
Proficient
3 PointsThe game effectively teaches the targeted scientific concepts and reinforces learning.
Developing
2 PointsThe game attempts to teach the targeted scientific concepts, but its effectiveness is limited.
Beginning
1 PointsThe game does not effectively teach the targeted scientific concepts.
Engagement and Fun Factor
The level of engagement and enjoyment the game provides to players.
Exemplary
4 PointsThe game is highly engaging and enjoyable to play. It captivates players and motivates them to learn.
Proficient
3 PointsThe game is engaging and enjoyable to play. It holds players' attention and encourages them to participate.
Developing
2 PointsThe game is somewhat engaging, but may lack elements that would make it more enjoyable to play.
Beginning
1 PointsThe game is not engaging and does not provide a fun or enjoyable experience for players.
Game Mechanics and Rules
Clarity, consistency, and appropriateness of the game mechanics and rules.
Exemplary
4 PointsThe game mechanics and rules are exceptionally clear, consistent, and well-suited to the learning objectives. The game is easy to learn and play.
Proficient
3 PointsThe game mechanics and rules are clear, consistent, and appropriate for the learning objectives. The game is easy to understand and play.
Developing
2 PointsThe game mechanics and rules are somewhat unclear or inconsistent. Some aspects of the game may be confusing to players.
Beginning
1 PointsThe game mechanics and rules are unclear, inconsistent, and difficult to understand. The game is challenging to play.
Design Process and Presentation
Quality of the game design process, prototype development, playtesting, and final presentation.Game Design Blueprint
Completeness and clarity of the game design blueprint, including objectives, mechanics, rules and components.
Exemplary
4 PointsThe game design blueprint is exceptionally detailed, clear, and comprehensive, demonstrating careful planning and consideration of all game elements.
Proficient
3 PointsThe game design blueprint is detailed, clear, and comprehensive, outlining the game's objectives, mechanics, rules, and components.
Developing
2 PointsThe game design blueprint is somewhat incomplete or unclear, lacking detail in some areas.
Beginning
1 PointsThe game design blueprint is incomplete, lacking essential information about the game's design.
Playtesting and Feedback Incorporation
Effectiveness of playtesting sessions and how feedback was used to refine the game design.
Exemplary
4 PointsPlaytesting was conducted thoroughly, and feedback was effectively used to refine the game design and improve its educational value and engagement.
Proficient
3 PointsPlaytesting was conducted and feedback was used to refine the game design.
Developing
2 PointsPlaytesting was conducted, but the feedback was not fully utilized to improve the game design.
Beginning
1 PointsPlaytesting was not conducted, or feedback was not used to refine the game design.
Final Game Presentation and Reflection
Clarity and organization of the final game presentation, and the depth of reflection on the design process and its effectiveness.
Exemplary
4 PointsThe final game presentation is exceptionally clear, well-organized, and engaging. The reflection demonstrates a deep understanding of the design process and its effectiveness in teaching scientific concepts.
Proficient
3 PointsThe final game presentation is clear, well-organized, and engaging. The reflection demonstrates a good understanding of the design process and its effectiveness.
Developing
2 PointsThe final game presentation is somewhat unclear or disorganized. The reflection lacks depth and detail.
Beginning
1 PointsThe final game presentation is unclear and disorganized. The reflection is minimal or missing.