
Place Value Game: Million Dollar Design
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design a fun and engaging board game that teaches others how the position of a digit affects its value and how place value is used to compare and order numbers?Essential Questions
Supporting questions that break down major concepts.- How does the position of a digit affect its value?
- How can place value be used to compare and order numbers?
- How can a game be designed to reinforce understanding of place value?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Identify the place value of digits up to 10 million.
- Compare and order numbers based on place value.
- Design a board game that reinforces place value concepts.
Entry Events
Events that will be used to introduce the project to studentsThe Mystery Check
A mysterious, oversized check arrives, made out for an astronomical amount. The digits are clear, but the written amount is smudged. Students must use their place value knowledge to determine if the check is legitimate and how much it's worth, sparking a discussion about real-world finances.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Place Value Chart Builders
Students create a place value chart to reinforce understanding of place values up to 10 million. This chart will be used as a reference throughout the game design process.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA completed place value chart, labeled from ones to ten millions, with examples of numbers in each place value.Alignment
How this activity aligns with the learning objectives & standardsIdentify the place value of digits up to 10 million (ones, tens, hundreds, thousands, ten thousand, hundred thousand, and millions).Game Mechanic Brainstorm
Students brainstorm game mechanics that utilize place value concepts. They will explore different ways players can earn points or move forward based on their understanding of place value.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA list of at least three game mechanics that incorporate place value, with a brief explanation of how each mechanic works.Alignment
How this activity aligns with the learning objectives & standardsIdentify the place value of digits up to 10 million (ones, tens, hundreds, thousands, ten thousand, hundred thousand, and millions). Design a board game that reinforces place value concepts.Board Design Blueprint
Students create the game board, including spaces, pathways, and any special features that incorporate place value challenges or rewards.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA complete game board design, either drawn on paper or created digitally, with labeled spaces and clear pathways.Alignment
How this activity aligns with the learning objectives & standardsIdentify the place value of digits up to 10 million. Compare and order numbers based on place value. Design a board game that reinforces place value concepts.Rulebook Refinement
Students write a comprehensive rulebook for their board game, including the objective of the game, how to play, and how to win. They refine the game rules to ensure clarity, fairness, and engagement.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA complete rulebook for the board game, including clear and concise instructions on how to play and win.Alignment
How this activity aligns with the learning objectives & standardsIdentify the place value of digits up to 10 million. Compare and order numbers based on place value. Design a board game that reinforces place value concepts.Number Comparison Card Creation
Students design game cards that require players to compare and order numbers based on place value. These cards will challenge players to apply their knowledge of place value in a competitive setting.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA set of 10 game cards with questions or challenges that require players to compare and order numbers based on place value.Alignment
How this activity aligns with the learning objectives & standardsCompare and order numbers based on place value. Design a board game that reinforces place value concepts.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioPlace Value Board Game Design Rubric
Place Value Chart Construction
Assesses the student's ability to accurately represent and organize place values in a chart.Place Value Accuracy
Accuracy of place value identification and representation
Exemplary
4 PointsChart is complete, accurate, and clearly represents place values from ones to ten millions with appropriate numerical values and examples.
Proficient
3 PointsChart is mostly accurate and represents place values from ones to ten millions with correct numerical values and relevant examples.
Developing
2 PointsChart has some inaccuracies or omissions in representing place values or providing examples.
Beginning
1 PointsChart is incomplete or contains significant inaccuracies, demonstrating a limited understanding of place value.
Clarity and Organization
Clarity and organization of the chart for easy understanding
Exemplary
4 PointsChart is exceptionally clear, well-organized, and easy to understand, with effective use of labels and spacing.
Proficient
3 PointsChart is clear, well-organized, and easy to understand, with appropriate use of labels and spacing.
Developing
2 PointsChart is somewhat organized but may lack clarity in labeling or spacing, making it slightly difficult to understand.
Beginning
1 PointsChart is disorganized, unclear, and difficult to understand, with poor labeling and spacing.
Game Mechanic Brainstorming
Evaluates the student's ability to generate creative and practical game mechanics that reinforce place value.Relevance and Feasibility
Relevance and feasibility of game mechanics to place value concepts
Exemplary
4 PointsAll game mechanics are highly relevant, feasible, and creatively integrate place value concepts in an engaging way.
Proficient
3 PointsMost game mechanics are relevant, feasible, and integrate place value concepts effectively.
Developing
2 PointsSome game mechanics are relevant but may lack feasibility or clear integration of place value concepts.
Beginning
1 PointsGame mechanics are largely irrelevant, infeasible, or demonstrate a limited understanding of place value concepts.
Variety and Originality
Variety and originality of game mechanics
Exemplary
4 PointsDemonstrates a wide variety of highly original and innovative game mechanics.
Proficient
3 PointsDemonstrates a good variety of game mechanics with some originality.
Developing
2 PointsDemonstrates a limited variety of game mechanics with little originality.
Beginning
1 PointsDemonstrates a lack of variety and originality in game mechanics.
Clarity of Explanations
Clarity of explanations for each game mechanic
Exemplary
4 PointsExplanations are exceptionally clear, concise, and easy to understand, with detailed rules and examples.
Proficient
3 PointsExplanations are clear, concise, and easy to understand, with sufficient rules and examples.
Developing
2 PointsExplanations are somewhat unclear or incomplete, with limited rules or examples.
Beginning
1 PointsExplanations are unclear, confusing, or missing essential details.
Board Design Assessment
Assesses the student's ability to design a functional and engaging game board that incorporates place value concepts.Place Value Integration
Integration of place value concepts into the game board design
Exemplary
4 PointsThe game board design seamlessly integrates place value challenges and rewards in a creative and engaging manner.
Proficient
3 PointsThe game board design effectively integrates place value challenges and rewards.
Developing
2 PointsThe game board design includes some place value challenges or rewards, but integration may be limited.
Beginning
1 PointsThe game board design lacks clear integration of place value concepts.
Layout Clarity and Functionality
Clarity and functionality of the game board layout
Exemplary
4 PointsThe game board layout is exceptionally clear, functional, and visually appealing, with well-defined pathways and spaces.
Proficient
3 PointsThe game board layout is clear, functional, and visually appealing, with well-defined pathways and spaces.
Developing
2 PointsThe game board layout is somewhat functional but may lack clarity or visual appeal.
Beginning
1 PointsThe game board layout is unclear, non-functional, and lacks visual appeal.
Special Features Creativity
Creativity and originality of special features
Exemplary
4 PointsSpecial features are highly creative, original, and enhance the game's engagement and learning potential.
Proficient
3 PointsSpecial features are creative and enhance the game's engagement and learning potential.
Developing
2 PointsSpecial features are present but may lack creativity or impact on engagement.
Beginning
1 PointsSpecial features are missing or ineffective.
Rulebook Assessment
Evaluates the student's ability to create a comprehensive and understandable rulebook for their board game.Rulebook Completeness
Completeness and accuracy of rulebook sections
Exemplary
4 PointsAll sections of the rulebook are complete, accurate, and well-organized, covering all aspects of the game.
Proficient
3 PointsMost sections of the rulebook are complete, accurate, and well-organized, covering most aspects of the game.
Developing
2 PointsSome sections of the rulebook are incomplete or inaccurate, missing key aspects of the game.
Beginning
1 PointsThe rulebook is largely incomplete, inaccurate, and fails to adequately explain the game.
Instructional Clarity
Clarity and conciseness of instructions
Exemplary
4 PointsInstructions are exceptionally clear, concise, and easy to follow, leaving no room for ambiguity.
Proficient
3 PointsInstructions are clear, concise, and easy to follow, with minimal ambiguity.
Developing
2 PointsInstructions are somewhat unclear or verbose, leading to some ambiguity.
Beginning
1 PointsInstructions are unclear, confusing, and difficult to follow.
Rulebook Organization
Logical flow and organization of the rulebook
Exemplary
4 PointsThe rulebook is logically organized and flows seamlessly, making it easy for players to learn and understand the game.
Proficient
3 PointsThe rulebook is well-organized and flows logically, facilitating player understanding.
Developing
2 PointsThe rulebook is somewhat disorganized, hindering player understanding.
Beginning
1 PointsThe rulebook is disorganized and lacks logical flow, making it difficult for players to understand the game.
Number Comparison Card Assessment
Assesses the student's ability to create accurate and challenging number comparison cards for the game.Number Comparison Accuracy
Accuracy of number comparisons and ordering on the cards
Exemplary
4 PointsAll number comparisons and ordering on the cards are completely accurate and demonstrate a deep understanding of place value.
Proficient
3 PointsMost number comparisons and ordering on the cards are accurate and demonstrate a good understanding of place value.
Developing
2 PointsSome number comparisons or ordering on the cards contain errors or demonstrate a limited understanding of place value.
Beginning
1 PointsNumber comparisons and ordering on the cards contain significant errors and demonstrate a poor understanding of place value.
Challenge Variety
Variety and complexity of number comparison challenges
Exemplary
4 PointsThe cards present a wide variety of complex and challenging number comparison scenarios.
Proficient
3 PointsThe cards present a good variety of moderately challenging number comparison scenarios.
Developing
2 PointsThe cards present a limited variety of simple number comparison scenarios.
Beginning
1 PointsThe cards lack variety and present overly simplistic or repetitive number comparison scenarios.
Instructional Clarity
Clarity and conciseness of card instructions
Exemplary
4 PointsInstructions on the cards are exceptionally clear, concise, and easy to understand.
Proficient
3 PointsInstructions on the cards are clear, concise, and easy to understand.
Developing
2 PointsInstructions on the cards are somewhat unclear or verbose.
Beginning
1 PointsInstructions on the cards are unclear, confusing, or missing.