Probability Carnival: Design a Fair Game
Created byCathy Cheng
1 views0 downloads

Probability Carnival: Design a Fair Game

Grade 5Math2 days
In this project, fifth-grade students act as game designers, using probability to create a fun and fair carnival game. Students calculate probabilities, design a game prototype, test its fairness, and refine their design based on testing and feedback. The project culminates in a presentation showcasing their final game, its rules, and the probability of winning, emphasizing the connection between math and real-world applications to make the game both profitable and engaging.
ProbabilityCarnival Game DesignFairnessGame TestingMathematical AnalysisDesign Iteration
Want to create your own PBL Recipe?Use our AI-powered tools to design engaging project-based learning experiences for your students.
📝

Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design a carnival game that is both fun and fair, using probability to predict outcomes and ensure an engaging experience for all players?

Essential Questions

Supporting questions that break down major concepts.
  • How can probability help us design a fair game?
  • What makes a game fun and engaging for players?
  • How can we use math to predict the outcomes of our game?
  • How do we calculate the probability of winning in our game?
  • How can we test our game to make sure it is fair and fun?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to calculate probabilities of simple events.
  • Students will apply probability concepts to design a carnival game.
  • Students will evaluate the fairness of their game using probability.
  • Students will iterate on their game design based on testing and feedback.

Entry Events

Events that will be used to introduce the project to students

Carnival Crisis!

A local carnival owner arrives, distraught because their games are losing money. They explain that either the games are too hard, so no one wins, or too easy, so everyone wins, and they lose money. They ask the students to redesign a game using their knowledge of probability to make it fun, fair, and profitable.
📚

Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Dice Roll Probability Lab

Students will learn the basics of probability by experimenting with dice rolls. They will record their results and calculate the probability of each outcome.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Gather dice and a notebook for recording results.
2. Roll the die 30 times, recording each outcome in the notebook.
3. Calculate the probability of rolling each number (1-6) based on the recorded data.
4. Write a summary of the experiment, including the calculated probabilities and any observations.

Final Product

What students will submit as the final product of the activityA probability journal with recorded dice roll data and calculated probabilities for each number.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to calculate probabilities of simple events.
Activity 2

Game Design Brainstorm

Students will brainstorm and sketch out initial ideas for their carnival game, focusing on how probability can be used to make the game fair and engaging.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Brainstorm different types of carnival games that use chance or probability.
2. Sketch out at least three different game ideas, labeling the key components of each game.
3. Write a brief description of how each game works and how probability affects the outcome.
4. Choose one game idea to develop further based on its potential for fairness and fun.

Final Product

What students will submit as the final product of the activityInitial game design sketches with descriptions of gameplay and how probability is involved.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will apply probability concepts to design a carnival game.
Activity 3

Fairness Check: Game Testing & Analysis

Students will create a simple prototype of their game and test it to determine the probability of winning. They will analyze the results to determine if the game is fair.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Build a simple prototype of the chosen game using available materials.
2. Play the game at least 20 times, recording the outcomes of each play.
3. Calculate the probability of winning the game based on the recorded outcomes.
4. Write a report analyzing the fairness of the game based on the calculated probability of winning. Determine if adjustments are needed.

Final Product

What students will submit as the final product of the activityA game prototype and a probability analysis report detailing the fairness of the game.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will evaluate the fairness of their game using probability.
Activity 4

Game Changer: Design Refinement & Presentation

Students will refine their game design based on the data collected during testing. They will make adjustments to improve the game's fairness and engagement, then present their final design.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Review the probability analysis report from the previous activity and identify areas for improvement in the game design.
2. Make adjustments to the game rules or design to improve fairness and engagement.
3. Build a final version of the carnival game incorporating the design improvements.
4. Prepare a presentation to showcase the final game design, including the game's rules, probability of winning, and design improvements made based on testing and feedback.

Final Product

What students will submit as the final product of the activityA final carnival game design with a presentation explaining the game's rules, probability of winning, and design improvements made based on testing and feedback.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will iterate on their game design based on testing and feedback.
🏆

Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Carnival Game Design Rubric

Category 1

Probability Experiment & Analysis

This category assesses the student's ability to accurately calculate probabilities, record experimental data, and summarize their findings with insightful reflections.
Criterion 1

Probability Calculation Accuracy

Accuracy of probability calculations based on dice roll data.

Exemplary
4 Points

Calculations are precise, accurate, and demonstrate a sophisticated understanding of probability. Shows all work clearly and logically.

Proficient
3 Points

Calculations are mostly accurate with minor errors. Demonstrates a thorough understanding of probability. Shows most of the work clearly.

Developing
2 Points

Calculations contain significant errors, indicating a developing understanding of probability. Work is partially shown or difficult to follow.

Beginning
1 Points

Calculations are largely inaccurate, demonstrating a beginning understanding of probability. Work is missing or incomprehensible.

Criterion 2

Data Recording & Observations

Clarity and completeness of the recorded dice roll data and observations.

Exemplary
4 Points

Data is meticulously recorded and organized, with comprehensive observations and insights noted. Demonstrates exceptional attention to detail.

Proficient
3 Points

Data is clearly recorded and organized, with relevant observations included. Demonstrates thoroughness in data collection.

Developing
2 Points

Data is partially recorded or disorganized, with limited observations noted. Demonstrates some effort in data collection.

Beginning
1 Points

Data is incomplete, missing, or incomprehensible, with minimal or no observations. Demonstrates little effort in data collection.

Criterion 3

Summary Quality & Insights

Quality of the summary, including insights and understanding of probability concepts.

Exemplary
4 Points

Summary demonstrates a deep understanding of probability concepts with insightful reflections and connections to real-world applications. Shows exceptional critical thinking.

Proficient
3 Points

Summary demonstrates a clear understanding of probability concepts with thoughtful reflections. Shows effective critical thinking.

Developing
2 Points

Summary demonstrates a basic understanding of probability concepts with limited reflections. Shows some critical thinking.

Beginning
1 Points

Summary demonstrates a minimal understanding of probability concepts with little to no reflection. Shows limited critical thinking.

Category 2

Game Design Ideation

This category evaluates the student's ability to generate creative game ideas and clearly articulate the relationship between game mechanics and probability.
Criterion 1

Creativity & Variety

Variety and creativity of the game ideas presented.

Exemplary
4 Points

Presents a wide range of highly creative and innovative game ideas, demonstrating exceptional imagination and originality.

Proficient
3 Points

Presents a good variety of creative game ideas, demonstrating imagination and originality.

Developing
2 Points

Presents a limited variety of game ideas, showing some creativity.

Beginning
1 Points

Presents few game ideas with limited creativity or originality.

Criterion 2

Sketch Clarity & Detail

Clarity and detail of the game design sketches.

Exemplary
4 Points

Sketches are exceptionally clear, detailed, and well-labeled, providing a comprehensive visual representation of the game designs.

Proficient
3 Points

Sketches are clear, detailed, and labeled, providing a good visual representation of the game designs.

Developing
2 Points

Sketches are partially clear or lacking in detail, with some labeling. Provides a limited visual representation of the game designs.

Beginning
1 Points

Sketches are unclear, lacking detail, and poorly labeled. Provides a minimal visual representation of the game designs.

Criterion 3

Explanation of Game Mechanics & Probability

Explanations of how each game works and how probability is involved.

Exemplary
4 Points

Provides exceptionally clear and detailed explanations of how each game works, with a sophisticated understanding of how probability influences the outcomes.

Proficient
3 Points

Provides clear and detailed explanations of how each game works, with a thorough understanding of how probability influences the outcomes.

Developing
2 Points

Provides partially clear explanations of how each game works, with a basic understanding of how probability influences the outcomes.

Beginning
1 Points

Provides unclear or incomplete explanations of how each game works, with a minimal understanding of how probability influences the outcomes.

Category 3

Game Testing & Fairness Analysis

This category assesses the student's ability to build a functional game prototype and analyze its fairness using probability calculations and critical thinking.
Criterion 1

Prototype Quality & Functionality

Quality and functionality of the game prototype.

Exemplary
4 Points

Prototype is exceptionally well-built, functional, and closely resembles the intended game design. Demonstrates advanced craftsmanship and attention to detail.

Proficient
3 Points

Prototype is well-built, functional, and resembles the intended game design. Demonstrates good craftsmanship.

Developing
2 Points

Prototype is partially functional or has some flaws in construction. Demonstrates basic craftsmanship.

Beginning
1 Points

Prototype is poorly constructed, non-functional, or does not resemble the intended game design. Demonstrates limited craftsmanship.

Criterion 2

Probability Calculation Accuracy (Game Testing)

Accuracy in calculating the probability of winning based on game testing.

Exemplary
4 Points

Calculations are precise, accurate, and demonstrate a sophisticated understanding of probability in the context of game outcomes. Shows all work clearly.

Proficient
3 Points

Calculations are mostly accurate with minor errors. Demonstrates a thorough understanding of probability in the context of game outcomes. Shows most work.

Developing
2 Points

Calculations contain significant errors, indicating a developing understanding of probability. Work is partially shown.

Beginning
1 Points

Calculations are largely inaccurate, demonstrating a beginning understanding of probability. Work is missing or incomprehensible.

Criterion 3

Fairness Analysis Report

Thoroughness and clarity of the analysis report on the fairness of the game.

Exemplary
4 Points

Report is exceptionally thorough, providing a detailed analysis of the game's fairness with clear justifications and insightful conclusions. Demonstrates advanced critical thinking.

Proficient
3 Points

Report is thorough, providing a clear analysis of the game's fairness with reasonable justifications. Demonstrates effective critical thinking.

Developing
2 Points

Report is partially thorough, providing a basic analysis of the game's fairness with limited justifications. Demonstrates some critical thinking.

Beginning
1 Points

Report is incomplete, providing a minimal analysis of the game's fairness with little to no justification. Demonstrates limited critical thinking.

Category 4

Game Refinement & Presentation

This category evaluates the student's ability to refine their game design based on feedback and effectively communicate their final design, including the improvements made and the probability of winning.
Criterion 1

Design Improvement

Extent and quality of improvements made to the game design based on testing and feedback.

Exemplary
4 Points

Demonstrates extensive and highly effective improvements to the game design, addressing key issues identified during testing and feedback. Shows exceptional problem-solving skills.

Proficient
3 Points

Demonstrates effective improvements to the game design, addressing most issues identified during testing and feedback. Shows good problem-solving skills.

Developing
2 Points

Demonstrates some improvements to the game design, addressing some issues identified during testing and feedback. Shows basic problem-solving skills.

Beginning
1 Points

Demonstrates limited or no improvements to the game design, failing to address issues identified during testing and feedback. Shows limited problem-solving skills.

Criterion 2

Presentation Quality

Clarity and organization of the final game design presentation.

Exemplary
4 Points

Presentation is exceptionally clear, well-organized, and engaging, effectively communicating the game's rules, probability of winning, and design improvements. Demonstrates advanced presentation skills.

Proficient
3 Points

Presentation is clear, well-organized, and engaging, communicating the game's rules, probability of winning, and design improvements. Demonstrates effective presentation skills.

Developing
2 Points

Presentation is partially clear or disorganized, with some communication of the game's rules, probability of winning, and design improvements. Demonstrates basic presentation skills.

Beginning
1 Points

Presentation is unclear, disorganized, and fails to effectively communicate the game's rules, probability of winning, and design improvements. Demonstrates limited presentation skills.

Criterion 3

Understanding of Game Rules & Probability

Understanding and explanation of the game's rules and probability of winning.

Exemplary
4 Points

Demonstrates a deep and sophisticated understanding of the game's rules and probability of winning, providing clear, concise, and accurate explanations. Shows exceptional mastery of the concepts.

Proficient
3 Points

Demonstrates a thorough understanding of the game's rules and probability of winning, providing clear and accurate explanations. Shows strong mastery of the concepts.

Developing
2 Points

Demonstrates a basic understanding of the game's rules and probability of winning, providing partially clear explanations. Shows some understanding of the concepts.

Beginning
1 Points

Demonstrates a minimal understanding of the game's rules and probability of winning, providing unclear or inaccurate explanations. Shows limited understanding of the concepts.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What was the most surprising thing you learned about probability during this project?

Text
Required
Question 2

How did testing your game change your understanding of how probability works in real life?

Text
Required
Question 3

If you could redesign your game again, what is one thing you would change to make it more fair or more fun, and why?

Text
Required
Question 4

On a scale of 1 to 5, how successful do you think your game is at being both fun and fair?

Scale
Required
Question 5

What role did math play in the design of your carnival game?

Multiple choice
Required
Options
Essential
Helpful
Not very important
Not at all important