
Push, Pull, and Path: An Interactive Eastern Migration Journey
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design an interactive migration simulation that challenges players to weigh the complex push and pull factors influencing movement across the Eastern Hemisphere?Essential Questions
Supporting questions that break down major concepts.- How do economic opportunities, such as trade or jobs, pull people to move to new regions in the Eastern Hemisphere?
- In what ways do environmental changes or natural disasters act as push factors for human migration?
- How do political conflicts or government policies influence a person's decision to leave their home country?
- How do social factors, like family or religious freedom, impact the movement of ideas and people across borders?
- How can we use interactive storytelling to show the difficult choices migrants face when weighing push and pull factors?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Identify and categorize specific political, environmental, social, and economic push and pull factors that influence migration in the Eastern Hemisphere.
- Analyze the historical and contemporary impacts of human movement on both the origin and destination regions.
- Design and construct an interactive branching narrative that accurately simulates the consequences of migration-related decisions.
- Explain the interconnectedness of geography, government policy, and economic opportunity in the context of human migration patterns.
Ohio Learning Standards for Social Studies
Common Core State Standards (History/Social Studies)
ISTE Standards for Students
Common Core State Standards (Writing for History/Social Studies)
Entry Events
Events that will be used to introduce the project to studentsThe Ultimate Relocation Pitch
Students are greeted by a charismatic 'Global Recruiter' (the teacher in character) offering a once-in-a-lifetime contract to move to a booming new industrial city in the Eastern Hemisphere. Using an interactive poll, students must weigh the 'Pull' factors of high wages and modern tech against 'Push' factors hidden in the fine print, such as extreme pollution or loss of personal freedoms.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.The Chronicles of Astraea: Migration Analysis
Before students dive into real-world history, they will act as 'Migration Analysts' for the fictional continent of 'Astraea'โa land designed to mirror the geographic and cultural diversity of the Eastern Hemisphere. Students will receive a 'World Brief' describing various fictional regions (e.g., the smog-filled Iron Cities, the drought-stricken Golden Steppes, or the warring Jade Kingdoms). They must analyze the scenarios provided in this fictional realm to identify and categorize the P.E.S.E. factors that would drive a person to leave one region and move to another. This creative approach allows students to practice identifying factors without the complexity of modern geopolitics before they ground their findings in a real-world comparison.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA 'Migration Briefing Report' for the continent of Astraea, featuring a categorized list of P.E.S.E. push/pull factors and one 'Real-World Link' where they match a fictional scenario to a real event in the Eastern Hemisphere.Alignment
How this activity aligns with the learning objectives & standardsAligns with OH.SS.6.7: Students identify and categorize specific political, environmental, social, and economic (P.E.S.E.) factors. By using a fictional world modeled after the Eastern Hemisphere, students demonstrate a conceptual understanding of migration drivers that can be applied across different contexts.The Cartography of Choice
Every great interactive game needs a blueprint. In this activity, students will use a pre-generated 'Master Migration Map' of the Eastern Hemisphere to plot their character's journey. Instead of a blank flowchart, they will work directly on a map template that features key regions and cities. This ensures that their branching narrative is grounded in real geography. Students will identify specific starting points and destinations, drawing the paths (the 'pathways') and decision nodes that will later become the interactive buttons in their digital simulation.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityAn 'Annotated Migration Blueprint' created on a standardized Eastern Hemisphere map, showing at least three branching decision points and the geographic paths a migrant might take based on specific P.E.S.E. factors.Alignment
How this activity aligns with the learning objectives & standardsAligns with OH.SS.6.7: Students demonstrate how specific P.E.S.E. factors drive movement between real-world locations in the Eastern Hemisphere. It also supports CCSS.ELA-LITERACY.RH.6-8.7 by requiring the integration of visual map data with narrative logic.The Eastern Hemisphere Odyssey
Using a tool like Google Slides, PowerPoint (with hyperlinked buttons), or a basic coding platform, students will bring their simulation to life. They will combine their research, their flowchart logic, and their scripts into a clickable experience. They must also include visual aids like maps or icons to help the player navigate the Eastern Hemisphere.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA fully functional Digital Migration Simulation with working interactive buttons and integrated visual elements.Alignment
How this activity aligns with the learning objectives & standardsAligns with ISTE.1.6.c: Students create a digital simulation to communicate complex ideas. It also aligns with RH.6-8.7 by integrating maps and icons with the written text.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioEastern Hemisphere Migration Simulation Rubric
Migration Theory & Analysis
Evaluates the student's mastery of the core social studies content regarding migration drivers in the Eastern Hemisphere.P.E.S.E. Factor Categorization
The ability to correctly identify and categorize political, environmental, social, and economic (P.E.S.E.) factors as they relate to human migration.
Exemplary
4 PointsIndependently identifies a wide range of P.E.S.E. factors with nuanced understanding; categorizations are flawlessly accurate and include insightful explanations of how factors overlap.
Proficient
3 PointsAccurately identifies and categorizes P.E.S.E. factors for all required scenarios; demonstrates a clear understanding of the difference between push and pull factors.
Developing
2 PointsIdentifies most P.E.S.E. factors correctly, though there may be minor errors in categorization or a lack of distinction between push and pull factors.
Beginning
1 PointsStruggles to identify or categorize migration factors; shows significant confusion between political, environmental, social, and economic drivers.
Geographic & Contextual Application
Assesses the student's ability to apply theoretical migration concepts to the physical and political geography of the Eastern Hemisphere.Geographic Context & Real-World Synthesis
The accuracy of the geographic movement depicted on the Eastern Hemisphere map and the depth of the connection between fictional scenarios and real-world historical/current events.
Exemplary
4 PointsMapping is highly detailed and geographically precise; the real-world link provides a sophisticated analysis of a modern Eastern Hemisphere event that mirrors the simulation perfectly.
Proficient
3 PointsMapping accurately reflects Eastern Hemisphere geography; the real-world link correctly identifies a relevant historical or current event in the region.
Developing
2 PointsMapping is mostly accurate but lacks specific detail; the real-world link is present but may be superficial or contain minor factual inaccuracies.
Beginning
1 PointsMapping is inaccurate or incomplete; real-world link is missing or unrelated to the Eastern Hemisphere or the migration scenario.
Interactive Design & Modeling
Evaluates the technical and creative design of the interactive project, focusing on the student's ability to model complex systems.Simulation Logic & User Experience
The effectiveness of the interactive branching narrative, including the logic of the decision nodes and the functionality of the digital simulation.
Exemplary
4 PointsThe simulation features complex, logical branching paths with high-stakes consequences; all interactive elements work perfectly, creating a seamless and immersive user experience.
Proficient
3 PointsThe simulation includes clear branching paths that logically follow the P.E.S.E. factors; interactive buttons are functional and lead to appropriate outcomes.
Developing
2 PointsThe simulation has a basic branching structure, but some paths may be linear or the logic between a 'push' factor and the resulting 'move' is inconsistent.
Beginning
1 PointsThe simulation is mostly linear or the interactive links are broken; choices do not logically relate to the migration factors discussed in earlier stages.
Communication & Technical Integration
Assesses the student's ability to convey complex historical and social information through clear writing and digital media.Communication & Visual Literacy
The clarity, organization, and professional quality of the writing, alongside the effective integration of visual data (maps, icons, images) to support the narrative.
Exemplary
4 PointsWriting is exceptionally clear, persuasive, and perfectly suited for the audience; visual elements are integrated strategically to enhance the user's understanding of migration patterns.
Proficient
3 PointsWriting is clear and well-organized with few errors; visual elements (maps and icons) are used appropriately to support the text and simulation.
Developing
2 PointsWriting is generally understandable but may have frequent grammatical errors or organizational issues; visual elements are present but may not clearly support the content.
Beginning
1 PointsWriting is difficult to follow or incomplete; visual elements are missing, irrelevant, or do not align with the migration narrative.