
Remix the Rules: Game Design Exploration
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we creatively redesign and remix a favorite game by understanding and altering its core elements, mechanics, and components, to offer a unique and engaging player experience?Essential Questions
Supporting questions that break down major concepts.- What are the basic elements of gameplay in various games?
- How do mechanics of a game influence player behavior and the overall gameplay experience?
- What components make up a video game, and how do they interact with each other?
- In what ways can you creatively change a game's elements, mechanics, or components to create a different gaming experience?
- How do art and technology intersect in the creation and design of video games?
- What skills are necessary to remix an existing game into a new version effectively?
- How do we evaluate the effectiveness and enjoyability of a game?
- How do different games incorporate and prioritize different gameplay principles?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Understand the basic elements, mechanics, and components of various games.
- Analyze how different games incorporate and prioritize different gameplay principles.
- Develop creative thinking and problem-solving skills by redesigning and remixing an existing game.
- Enhance skills in using digital media and technology to present new game designs.
- Develop an understanding of the intersection between art and technology in video game design.
Common Core Standards
ISTE Standards for Students
Next Generation Science Standards
Entry Events
Events that will be used to introduce the project to studentsGame Designer Workshop
Invite a professional game designer to conduct a virtual workshop, allowing students to witness first-hand how games are conceptualized and remixed. This will spark interest by showing real-world applications of gameplay principles and inspire students to think creatively about their projects.Gamers' Guild Meeting
Host a gamers' meeting where students bring their favorite games to play and then present a mini-analysis on the game's principles. This format encourages peer-to-peer learning and leverages studentsβ existing interests.Board Game Renaissance Fair
Organize a board game fair where students explore classic and modern board games to identify and compare their elements and mechanics. This hands-on introduction to diverse games provides a tangible basis for their remix project.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Playtest & Feedback Session
In the final activity, students will present their remixed games to peers for playtesting and gather feedback on their design. This process is crucial for understanding the effectiveness and enjoyability of their game.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA feedback report with strategies for improvement.Alignment
How this activity aligns with the learning objectives & standardsAligns with NGSS.MS-ETS1-3 (Analyze data from tests to identify the best characteristics for success).Gameplay Mechanics Detective
Students delve into the mechanics of a specific game to understand how they influence player behavior. By analyzing these mechanics, students can discover how alterations in mechanics can create new gameplay experiences.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed report on game mechanics and predicted outcomes of changes.Alignment
How this activity aligns with the learning objectives & standardsAligns with CCSS.MATH.PRACTICE.MP4 (Model with mathematics).Game Elements Exploration
In this activity, students will explore the basic elements, mechanics, and components of various games to understand how they contribute to the overall gameplay experience. This foundational understanding will prepare them to creatively remix a game.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA comprehensive mind map displaying elements, mechanics, and components of studied games.Alignment
How this activity aligns with the learning objectives & standardsAligns with NGSS.MS-ETS1-3 (Analyze data from tests to determine similarities and differences).Creative Game Remix
This activity challenges students to redesign a chosen game by creatively altering its elements, mechanics, and components to offer a unique player experience. Students will utilize technology to prototype their new game version.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA prototype and presentation of the remixed game.Alignment
How this activity aligns with the learning objectives & standardsAligns with CCSS.ELA-LITERACY.CCRA.SL.5 (Make strategic use of digital media and visual displays).Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioGame Remix and Redesign Rubric
Understanding of Gameplay Elements
Evaluates students' comprehension of core gameplay elements, mechanics, and components in their chosen games.Comprehension of Elements and Mechanics
Assesses students' ability to identify and describe the core elements, mechanics, and components of games.
Exemplary
4 PointsThoroughly identifies and describes all core elements and mechanics with insightful analysis of their impact on gameplay.
Proficient
3 PointsAccurately identifies and describes most core elements and mechanics with an understanding of their roles.
Developing
2 PointsIdentifies and describes some core elements and mechanics with basic understanding and occasional inaccuracies.
Beginning
1 PointsStruggles to identify core elements and mechanics; descriptions are incomplete or inaccurate.
Analysis and Application of Gameplay Mechanics
Evaluates the depth of analysis and application of gameplay mechanics to predict and create new gameplay experiences.
Exemplary
4 PointsPresents deep analysis and applies mechanics to create innovative gameplay scenarios with clear predicted outcomes.
Proficient
3 PointsConducts a solid analysis of mechanics with appropriate predicted outcomes and application scenarios.
Developing
2 PointsProvides basic analysis with inconsistent application of mechanics and less clear outcomes.
Beginning
1 PointsMinimal analysis with unclear connections between mechanics and outcomes.
Creativity and Innovation in Game Remix
Assesses the creativity and innovative approach taken in altering game elements, mechanics, and components.
Exemplary
4 PointsExhibits outstanding creativity in remixing games with unique and original alterations, enhancing gameplay experience.
Proficient
3 PointsDisplays creativity in making thoughtful alterations that improve the gameplay experience.
Developing
2 PointsMakes some creative alterations, though they may not significantly impact the gameplay experience.
Beginning
1 PointsStruggles to make creative alterations, resulting in minimal change to the gameplay experience.
Use of Digital Tools for Prototyping
Evaluates the strategic use of digital media and technology tools to prototype the remixed game version.Strategic Use of Digital Tools
Assesses the effectiveness and creativity in using digital tools to create a prototype of the game remix.
Exemplary
4 PointsExcellently utilizes digital tools to create a highly effective and innovative game prototype with strategic media use.
Proficient
3 PointsEffectively uses digital tools to produce a solid game prototype with clear media integration.
Developing
2 PointsUses digital tools to create a basic game prototype with some effective media use.
Beginning
1 PointsStruggles to use digital tools, resulting in incomplete or ineffective game prototypes.
Feedback Analysis and Iteration
Evaluates students' ability to collect, analyze, and apply peer feedback to improve their game design.Collection and Analysis of Feedback
Assesses the ability to gather productive feedback and analyze its implications for game improvement.
Exemplary
4 PointsThoroughly collects, analyzes feedback, and effectively applies it to significantly enhance game design.
Proficient
3 PointsEffectively collects and analyzes feedback to make meaningful improvements to the game.
Developing
2 PointsCollects feedback with basic analysis, leading to minor improvements in design.
Beginning
1 PointsGathers minimal feedback with little analysis, resulting in unchanged or minimally improved designs.