
Retro Computing Remix
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we recreate historical computing devices with modern components to understand their limitations and impact on the evolution of technology and society?Essential Questions
Supporting questions that break down major concepts.- How did early computing hardware influence the development of modern technology?
- What were the limitations of early computing devices?
- How can we recreate historical computing hardware using modern components?
- What social and cultural impact did the evolution of computing have?
- How has the design and functionality of computing devices changed over time?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will be able to identify and describe the major components of early computing hardware.
- Students will be able to explain the limitations of early computing hardware.
- Students will be able to recreate a historical computing device using modern components.
- Students will analyze the impact of early computing devices on society and culture.
- Students will compare and contrast early computing devices with modern technology.
Entry Events
Events that will be used to introduce the project to studentsThe Tech Museum
The classroom is transformed into an interactive museum exhibit with various obsolete computing devices. Students act as 'tech archaeologists,' exploring the artifacts and formulating questions about their function and historical context.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Modern Device Deconstruction
Students dissect a modern device (e.g., a simple electronic toy) to understand its basic components and relate them to historical counterparts.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA labeled diagram of the modern device and a comparative analysis of its components with those of a chosen historical computing device.Alignment
How this activity aligns with the learning objectives & standardsStudents will be able to identify and describe the major components of early computing hardware.Limitations Challenge
Students simulate the limitations of early computing by performing calculations or tasks using limited tools (e.g., abacus, slide rule) and comparing the experience with modern methods.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA reflective journal entry comparing the efficiency, accuracy, and overall experience of using limited tools versus modern technology for the same task.Alignment
How this activity aligns with the learning objectives & standardsStudents will be able to explain the limitations of early computing hardware and compare and contrast early computing devices with modern technology.Retro Computing Construction
Students design and build a simplified model of a historical computing device (e.g., a logic gate circuit using LEDs and transistors) using readily available materials.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA functional model of a historical computing device, accompanied by a presentation explaining its design, functionality, and historical significance.Alignment
How this activity aligns with the learning objectives & standardsStudents will be able to recreate a historical computing device using modern components.Impact Analysis Presentation
Students research and present on the societal and cultural impact of a specific historical computing device, considering its influence on communication, work, and daily life.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA research presentation (e.g., slideshow, poster, short film) exploring the historical context and societal impact of a chosen computing device.Alignment
How this activity aligns with the learning objectives & standardsStudents will analyze the impact of early computing devices on society and culture.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioRetro Computing Remix Assessment Rubric
Historical Understanding
Evaluates students' ability to contextualize historical computing devices within their societal and technological environments.Contextual Analysis
Assesses the ability to analyze and describe the historical and societal impact of early computing devices.
Exemplary
4 PointsOffers a profound analysis of historical computing devices, providing insights into their societal and technological impacts with extensive supporting details.
Proficient
3 PointsProvides a comprehensive analysis of historical computing devices, effectively discussing their societal and technological impacts with clear evidence.
Developing
2 PointsOffers a basic analysis of historical computing devices with limited discussion of their societal and technological impacts.
Beginning
1 PointsDescribes historical computing devices with minimal context or understanding of their societal and technological impacts.
Comparative Analysis
Evaluates the ability to compare and contrast historical and modern computing devices.
Exemplary
4 PointsProvides a detailed and nuanced comparison of historical and modern computing devices, highlighting key differences and similarities comprehensively.
Proficient
3 PointsOffers a thorough comparison of historical and modern computing devices, identifying key differences and similarities.
Developing
2 PointsPresents a basic comparison of historical and modern computing devices, with some key differences and similarities identified.
Beginning
1 PointsAttempts to compare historical and modern computing devices but lacks key details or understanding of differences and similarities.
Technical Skills and Design
Evaluates students' ability to recreate historical computing devices using modern components.Component Identification
Assesses the ability to identify and label key components of computing devices accurately.
Exemplary
4 PointsIdentifies and labels all key components of computing devices accurately and insightfully, demonstrating exceptional understanding.
Proficient
3 PointsAccurately identifies and labels most key components of computing devices, indicating clear understanding.
Developing
2 PointsIdentifies and labels some components of computing devices with partial accuracy.
Beginning
1 PointsStruggles to identify and label key components accurately.
Technical Construction
Evaluates the ability to design and construct a model of a historical computing device using modern components.
Exemplary
4 PointsDesigns and constructs a highly accurate and functional model, demonstrating advanced technical skill and creativity.
Proficient
3 PointsConstructs a functional model with clear design, demonstrating solid technical skill.
Developing
2 PointsBuilds a basic model with limited functionality and partial design clarity.
Beginning
1 PointsAttempts to build a model but lacks functionality or clear design.
Analytical Thinking
Evaluates the ability to reflect and analyze differences in computing technologies.Reflective Analysis
Assesses the ability to reflect on the differences in computing approaches and their limitations.
Exemplary
4 PointsProvides deep reflection with insightful analysis on differences in computing approaches, articulating limitations comprehensively.
Proficient
3 PointsOffers clear and thoughtful reflection on differences in computing approaches, discussing limitations effectively.
Developing
2 PointsOffers basic reflection on differences in computing approaches with limited discussion of limitations.
Beginning
1 PointsMinimal reflection on differences in computing approaches or their limitations.
Communication and Presentation
Evaluates students' ability to communicate findings and share findings.Presentation Quality
Assesses the ability to create and deliver a clear and engaging presentation on the research findings.
Exemplary
4 PointsPresents findings in a highly engaging, clear, and professional manner using diverse media.
Proficient
3 PointsCommunicates findings clearly and effectively with appropriate use of media.
Developing
2 PointsPresents findings with basic clarity, using limited media.
Beginning
1 PointsStruggles to present findings clearly, with minimal use of media.