
River Valley Civilizations: The Board Game Design Challenge
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we, as informed citizens, use the lessons from ancient River Valley Civilizations to address modern challenges in community development and sustainability?Essential Questions
Supporting questions that break down major concepts.- How does geography continue to shape human societies and their development?
- In what ways do technological advancements and economic systems impact societal structures and interactions?
- What is the role of governance, ethics, and cultural values in shaping a sustainable and equitable society?
- How can understanding historical challenges and solutions inform our approaches to contemporary problems?
- How do cooperation and conflict influence the trajectory of civilizations, both past and present?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will be able to explain the impact of geography on the development of Mesopotamian civilizations.
- Students will be able to describe the key features of Mesopotamian government, religion, and law.
- Students will be able to analyze the economic systems of Mesopotamian civilizations, including trade and specialization.
- Students will be able to evaluate the challenges faced by Mesopotamians and their solutions.
- Students will be able to design a board game that accurately reflects the complexities of Mesopotamian society.
Teacher Standards
Entry Events
Events that will be used to introduce the project to studentsThe Lost City
Students receive a mysterious package containing artifacts (replicas) from ancient Mesopotamia and a letter from a fictional archaeologist. The letter details a newly discovered city and tasks the students with recreating its society through a board game, prompting initial research and discussion.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Mesopotamia Fact File
Students research different aspects of Mesopotamian life (government, religion, geography, economy) and create individual reference cards that will later be used to inform their board game design.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA set of detailed reference cards covering key aspects of Mesopotamian civilization.Alignment
How this activity aligns with the learning objectives & standardsCovers 6.C.CP.1 (origins, functions, and structures of government), 6.G.GR.1 (geographic representation), and 6.H.CE.1 (causes and effects of the rise).Challenge Card Creator
Students brainstorm challenges faced by Mesopotamian society and propose solutions based on their research. They then design event cards for their board game that reflect these challenges and solutions.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA set of event cards for the board game that present challenges and opportunities based on Mesopotamian history.Alignment
How this activity aligns with the learning objectives & standardsCovers 6.C.CP.2 (connections between government and religion), 6.C.PR.1 (purposes and effects of laws), and 6.I.CC.5 (describing problems from social studies perspectives).Barter & Boom: Economic Engine Design
Students design the economic system for their board game, including resources, trade, and specialization. They create resource cards and rules for bartering and trade.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed economic system for the board game, including resource cards, rules for trade, and specialization options.Alignment
How this activity aligns with the learning objectives & standardsCovers 6.E.MA.1 (bartering), 6.E.ST.2 (technology and specialization), and 6.E.IC.1 (economic choices).The Cradle of Civilization Game
Students combine all of their research and design elements to create a playable board game that accurately reflects the complexities of Mesopotamian society.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA fully designed and playable board game that simulates the rise and challenges of a Mesopotamian civilization.Alignment
How this activity aligns with the learning objectives & standardsCovers 6.C.CV.1 (influence of characteristics on structures), 6.G.HE.1 (how environments shaped development), and all learning goals.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioRiver Valley Civilizations Board Game Rubric
Research Quality
Focuses on the accuracy, clarity, and depth of research related to Mesopotamian civilization, as presented on the reference cards.Factual Accuracy
Accuracy of Factual Information: Assesses the correctness and depth of historical details presented on the reference cards.
Exemplary
4 PointsDemonstrates exceptional accuracy and depth in the factual information presented. Reference cards include comprehensive details and nuanced understanding of Mesopotamian civilization.
Proficient
3 PointsDemonstrates accurate factual information with good depth. Reference cards include relevant details and a clear understanding of Mesopotamian civilization.
Developing
2 PointsPresents factual information with some inaccuracies and limited depth. Reference cards include basic details but may lack clarity or completeness.
Beginning
1 PointsPresents inaccurate factual information with minimal depth. Reference cards lack essential details and demonstrate a poor understanding of Mesopotamian civilization.
Clarity & Organization
Clarity and Organization: Assesses how clearly and logically the information is presented on the reference cards.
Exemplary
4 PointsPresents information with exceptional clarity and organization, making it easy to understand and use. Reference cards are visually appealing and well-structured.
Proficient
3 PointsPresents information with good clarity and organization, making it easy to understand and use. Reference cards are well-structured and visually organized.
Developing
2 PointsPresents information with some clarity and organization, but may be difficult to understand or use. Reference cards may lack structure or visual appeal.
Beginning
1 PointsPresents information with poor clarity and organization, making it difficult to understand or use. Reference cards lack structure and visual appeal.
Concept Integration
Integration of Key Concepts: Assesses how well the reference cards integrate and explain key concepts related to Mesopotamian civilization.
Exemplary
4 PointsMasterfully integrates and explains key concepts, demonstrating a sophisticated understanding of their significance and interrelationships within Mesopotamian civilization.
Proficient
3 PointsEffectively integrates and explains key concepts, demonstrating a solid understanding of their significance and interrelationships within Mesopotamian civilization.
Developing
2 PointsPartially integrates and explains key concepts, demonstrating a basic understanding of their significance and interrelationships within Mesopotamian civilization.
Beginning
1 PointsFails to integrate and explain key concepts, demonstrating a limited understanding of their significance and interrelationships within Mesopotamian civilization.
Challenge Design
Focuses on the accuracy, relevance, and clarity of the challenges and solutions presented on the event cards.Challenge Accuracy
Historical Accuracy of Challenges: Assesses the accuracy and realism of the challenges presented on the event cards, based on historical context.
Exemplary
4 PointsPresents challenges with exceptional historical accuracy and realism, reflecting a deep understanding of the difficulties faced by Mesopotamian society.
Proficient
3 PointsPresents challenges with good historical accuracy and realism, reflecting a solid understanding of the difficulties faced by Mesopotamian society.
Developing
2 PointsPresents challenges with some historical accuracy and realism, but may include inaccuracies or oversimplifications.
Beginning
1 PointsPresents challenges with poor historical accuracy and realism, demonstrating a limited understanding of the difficulties faced by Mesopotamian society.
Solution Relevance
Relevance and Feasibility of Solutions: Assesses the appropriateness and practicality of the solutions proposed on the event cards, considering the historical context.
Exemplary
4 PointsProposes solutions that are exceptionally relevant, feasible, and well-justified based on historical precedents and logical reasoning.
Proficient
3 PointsProposes solutions that are relevant, feasible, and well-justified based on historical precedents and logical reasoning.
Developing
2 PointsProposes solutions that are somewhat relevant and feasible, but may lack justification or historical grounding.
Beginning
1 PointsProposes solutions that are irrelevant, infeasible, or poorly justified, demonstrating a lack of understanding of the historical context.
Consequence Clarity
Clarity of Consequences: Assesses how clearly the potential consequences of each choice are explained on the event cards, linking them back to historical outcomes.
Exemplary
4 PointsExplains the potential consequences of each choice with exceptional clarity and detail, providing comprehensive insights into the historical outcomes and their broader implications.
Proficient
3 PointsExplains the potential consequences of each choice with good clarity and detail, providing clear insights into the historical outcomes and their broader implications.
Developing
2 PointsExplains the potential consequences of each choice with some clarity, but may lack detail or connection to historical outcomes.
Beginning
1 PointsFails to explain the potential consequences of each choice clearly, demonstrating a limited understanding of the historical outcomes.
Economic Design
Focuses on the realism, balance, and integration of the economic system designed for the board game.Economic Realism
Realism of Economic Model: Assesses how realistically the economic system reflects the practices and challenges of Mesopotamian civilizations, including bartering, trade, and specialization.
Exemplary
4 PointsCreates an economic system that realistically simulates the practices and challenges of Mesopotamian civilizations, demonstrating a deep understanding of bartering, trade, and specialization.
Proficient
3 PointsCreates an economic system that accurately reflects the practices and challenges of Mesopotamian civilizations, demonstrating a solid understanding of bartering, trade, and specialization.
Developing
2 PointsCreates an economic system that partially reflects the practices and challenges of Mesopotamian civilizations, but may include inaccuracies or oversimplifications.
Beginning
1 PointsCreates an economic system that poorly reflects the practices and challenges of Mesopotamian civilizations, demonstrating a limited understanding of bartering, trade, and specialization.
Economic Balance
Balance and Fairness: Assesses the balance and fairness of the economic system, ensuring that all players have equal opportunities for success and that no single strategy dominates the game.
Exemplary
4 PointsCreates a balanced and fair economic system, ensuring that all players have equal opportunities for success and that no single strategy dominates the game.
Proficient
3 PointsCreates a mostly balanced and fair economic system, with minor adjustments needed to ensure equal opportunities for success.
Developing
2 PointsCreates an economic system with some imbalances or unfairness, requiring significant adjustments to ensure equal opportunities for success.
Beginning
1 PointsCreates an economic system that is unbalanced and unfair, giving certain players or strategies a significant advantage over others.
Economic Integration
Integration with Game Mechanics: Assesses how well the economic system is integrated with the other game mechanics, creating a cohesive and engaging gameplay experience.
Exemplary
4 PointsIntegrates the economic system seamlessly with the other game mechanics, creating a cohesive and engaging gameplay experience that enhances the overall simulation of Mesopotamian civilization.
Proficient
3 PointsIntegrates the economic system effectively with the other game mechanics, creating a functional and engaging gameplay experience.
Developing
2 PointsIntegrates the economic system partially with the other game mechanics, but may result in disjointed or confusing gameplay.
Beginning
1 PointsFails to integrate the economic system with the other game mechanics, resulting in a fragmented and unenjoyable gameplay experience.
Game Design
Focuses on the overall design and playability of the board game, including its geographic representation, integration of game elements, and level of engagement.Geographic Accuracy
Geographic Representation: Assesses the accuracy and detail of the game board's representation of the Mesopotamian landscape, including key geographic features.
Exemplary
4 PointsCreates a game board that accurately and detailedly represents the Mesopotamian landscape, including all key geographic features and their historical significance.
Proficient
3 PointsCreates a game board that accurately represents the Mesopotamian landscape, including most key geographic features.
Developing
2 PointsCreates a game board that partially represents the Mesopotamian landscape, but may omit or misrepresent some key geographic features.
Beginning
1 PointsCreates a game board that poorly represents the Mesopotamian landscape, demonstrating a limited understanding of its geography.
Element Integration
Integration of Game Elements: Assesses how effectively the reference cards, event cards, and economic system are integrated into the game mechanics, creating a cohesive and engaging experience.
Exemplary
4 PointsIntegrates all game elements seamlessly, creating a cohesive and engaging experience that accurately simulates the complexities of Mesopotamian society.
Proficient
3 PointsIntegrates most game elements effectively, creating a functional and engaging gaming experience.
Developing
2 PointsIntegrates some game elements, but may result in disjointed or confusing gameplay.
Beginning
1 PointsFails to integrate game elements effectively, resulting in a fragmented and unenjoyable gameplay experience.
Game Engagement
Playability and Engagement: Assesses the overall playability and engagement of the board game, including the clarity of the rules, the balance of the gameplay, and the level of player interaction.
Exemplary
4 PointsCreates a highly playable and engaging board game with clear rules, balanced gameplay, and high levels of player interaction.
Proficient
3 PointsCreates a playable and engaging board game with clear rules, balanced gameplay, and good levels of player interaction.
Developing
2 PointsCreates a board game that is somewhat playable and engaging, but may suffer from unclear rules, unbalanced gameplay, or limited player interaction.
Beginning
1 PointsCreates a board game that is unplayable and unengaging, due to unclear rules, unbalanced gameplay, and lack of player interaction.