Roman Empire Board Game Design Project
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Roman Empire Board Game Design Project

Grade 8Social Studies3 days
In this project, 8th-grade students take on the role of game designers to create a board game that explores the rise, key features, achievements, decline, and lasting influence of the Roman Empire. Students will research Roman history, design game mechanics, and conduct playtesting to ensure historical accuracy and engaging gameplay. The project culminates in a playable board game that effectively teaches players about Roman history and its impact on Western Civilization. This hands-on approach allows students to deepen their understanding of the Roman Empire while developing critical thinking and game design skills.
Roman EmpireBoard Game DesignRoman HistoryGame MechanicsHistorical AccuracyPlaytestingWestern Civilization
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we, as game designers, create a board game that allows players to understand the rise, key features, achievements, decline, and lasting influence of the Roman Empire on Western Civilization?

Essential Questions

Supporting questions that break down major concepts.
  • How did the Roman Empire rise to power?
  • What were the key features of Roman society and culture?
  • What were the major achievements and contributions of the Roman Empire?
  • What factors led to the decline and fall of the Roman Empire?
  • How did the Roman Empire influence the development of Western civilization?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to explain the rise, key features, achievements and decline of the Roman Empire
  • Students will be able to evaluate the lasting influence of the Roman Empire on Western Civilization
  • Students will be able to design a board game that effectively teaches players about Roman history

Entry Events

Events that will be used to introduce the project to students

The Case of the Roman Artifacts

A mysterious package arrives containing ancient Roman artifacts (replicas). Students must analyze the artifacts to deduce clues about Roman society, sparking their curiosity and setting the stage for designing a board game that reflects Roman life.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Roman History Timeline: From Rise to Fall

Students will research and create a timeline of the major events in Roman history, from its founding to its decline. This activity helps students understand the chronological order of events and identify key turning points.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research the major periods and events in Roman history (e.g., founding of Rome, Punic Wars, rise of Julius Caesar, Pax Romana, division of the empire, fall of the Western Roman Empire).
2. Select at least 15 key events to include in the timeline.
3. Create a visual timeline using a digital tool or poster board.
4. Include the date, a brief description, and a relevant visual for each event.

Final Product

What students will submit as the final product of the activityA detailed timeline of Roman history with at least 15 key events, including dates, descriptions, and visuals.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to explain the rise, key features, achievements and decline of the Roman Empire.
Activity 2

Unveiling Roman Society: An Informational Deep Dive

Students will choose a specific aspect of Roman society (e.g., politics, military, architecture, religion, daily life) and create a detailed informational sheet about it. This activity allows students to delve deeper into the key features of Roman society.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Choose an aspect of Roman society to focus on (e.g., Roman army, Roman architecture, Roman religion).
2. Research the chosen aspect using various sources.
3. Organize the information into key points and supporting details.
4. Create an engaging informational sheet with text, images, and diagrams.

Final Product

What students will submit as the final product of the activityA one-page informational sheet with text, images, and diagrams explaining the chosen aspect of Roman society.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to explain the rise, key features, achievements and decline of the Roman Empire.
Activity 3

Game Mechanics Unveiled: Designing the Roman Game

Students will brainstorm and develop the core mechanics and rules for their Roman Empire board game. This activity focuses on translating historical knowledge into an engaging game format.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Brainstorm ideas for the game's objective, theme, and mechanics.
2. Develop a set of rules that are both engaging and historically accurate.
3. Design the game components (e.g., game board, cards, playing pieces).
4. Create a game design document outlining all aspects of the game.

Final Product

What students will submit as the final product of the activityA detailed game design document outlining the game's objective, rules, components, and gameplay mechanics.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to design a board game that effectively teaches players about Roman history.
Activity 4

Playtest and Refine: Bringing the Game to Life

Students will create a prototype of their board game and conduct playtesting sessions to refine the rules and gameplay.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Create a physical or digital prototype of the board game.
2. Conduct playtesting sessions with classmates.
3. Gather feedback from playtesters on the game's rules, mechanics, and historical accuracy.
4. Revise the game based on playtesting feedback.
5. Write a reflection on the playtesting process and any revisions made.

Final Product

What students will submit as the final product of the activityA playable prototype of the Roman Empire board game and a written reflection on the playtesting process and any revisions made.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Students will be able to design a board game that effectively teaches players about Roman history.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Roman Empire Portfolio Rubric

Category 1

Roman History Timeline

Assesses the student's understanding of Roman history and their ability to present information in a clear and organized manner.
Criterion 1

Historical Accuracy

Accuracy of historical facts and events presented in the timeline.

Beginning
1 Points

Timeline contains significant historical inaccuracies or omissions, demonstrating a lack of understanding of Roman history.

Developing
2 Points

Timeline contains some historical inaccuracies or omissions, but generally presents an accurate overview of Roman history.

Proficient
3 Points

Timeline is historically accurate and includes all major periods and events in Roman history.

Exemplary
4 Points

Timeline is exceptionally accurate, providing nuanced details and insights into Roman history beyond the basic requirements. Demonstrates a deep understanding of the subject matter.

Criterion 2

Clarity and Organization

Clarity and organization of the timeline, including the logical sequencing of events and the use of visuals.

Beginning
1 Points

Timeline is disorganized and difficult to follow, with unclear descriptions and irrelevant visuals.

Developing
2 Points

Timeline is somewhat organized, but contains some confusing elements or lacks clear visuals.

Proficient
3 Points

Timeline is well-organized and easy to follow, with clear descriptions and relevant visuals.

Exemplary
4 Points

Timeline is exceptionally clear and visually appealing, using creative and effective design elements to enhance understanding and engagement. Demonstrates advanced organizational skills.

Criterion 3

Completeness

Completeness of the timeline, including the number of key events included and the depth of the descriptions.

Beginning
1 Points

Timeline includes fewer than 10 key events and lacks detailed descriptions.

Developing
2 Points

Timeline includes 10-12 key events with basic descriptions.

Proficient
3 Points

Timeline includes at least 15 key events with detailed descriptions and relevant visuals.

Exemplary
4 Points

Timeline includes more than 15 key events with comprehensive descriptions and insightful visuals, exceeding the basic requirements. Demonstrates extensive research and attention to detail.

Category 2

Roman Society Deep Dive

Assesses the student's ability to research and present information about a specific aspect of Roman society in a clear and engaging manner.
Criterion 1

Historical Accuracy

Accuracy of information presented about the chosen aspect of Roman society.

Beginning
1 Points

Informational sheet contains significant inaccuracies or demonstrates a lack of understanding of the chosen aspect of Roman society.

Developing
2 Points

Informational sheet contains some inaccuracies but generally presents an accurate overview of the chosen aspect of Roman society.

Proficient
3 Points

Informational sheet is historically accurate and provides a thorough explanation of the chosen aspect of Roman society.

Exemplary
4 Points

Informational sheet is exceptionally accurate and insightful, providing nuanced details and demonstrating a deep understanding of the chosen aspect of Roman society. Goes beyond basic requirements.

Criterion 2

Clarity and Organization

Clarity and organization of the informational sheet, including the logical flow of information and the effective use of visuals.

Beginning
1 Points

Informational sheet is disorganized and difficult to follow, with unclear explanations and irrelevant visuals.

Developing
2 Points

Informational sheet is somewhat organized, but contains some confusing elements or lacks clear visuals.

Proficient
3 Points

Informational sheet is well-organized and easy to follow, with clear explanations and relevant visuals.

Exemplary
4 Points

Informational sheet is exceptionally clear and visually appealing, using creative and effective design elements to enhance understanding and engagement. Demonstrates advanced organizational skills.

Criterion 3

Depth of Research

Depth of research and detail provided in the informational sheet.

Beginning
1 Points

Informational sheet lacks sufficient detail and demonstrates minimal research.

Developing
2 Points

Informational sheet provides some detail but lacks depth in certain areas.

Proficient
3 Points

Informational sheet provides a comprehensive and detailed overview of the chosen aspect of Roman society.

Exemplary
4 Points

Informational sheet demonstrates extensive research and provides exceptional detail, exceeding the basic requirements. Includes unique insights and perspectives.

Category 3

Game Design Mechanics

Assesses the student's ability to design a board game that effectively teaches players about Roman history, with a focus on clarity, originality, and historical accuracy.
Criterion 1

Clarity of Design

Clarity and coherence of the game design document, including a clear description of the game's objective, rules, and components.

Beginning
1 Points

Game design document is unclear and disorganized, lacking essential information about the game's objective, rules, or components.

Developing
2 Points

Game design document is somewhat clear, but contains some confusing elements or omissions.

Proficient
3 Points

Game design document is clear and well-organized, providing a comprehensive overview of the game's objective, rules, and components.

Exemplary
4 Points

Game design document is exceptionally clear and well-organized, demonstrating a deep understanding of game design principles and providing all necessary information in a concise and engaging manner. Exceeds basic requirements.

Criterion 2

Originality

Originality and creativity of the game mechanics and design.

Beginning
1 Points

Game mechanics are unoriginal and lack creativity.

Developing
2 Points

Game mechanics show some originality, but could be further developed.

Proficient
3 Points

Game mechanics are original and creative, demonstrating a thoughtful approach to game design.

Exemplary
4 Points

Game mechanics are highly original and innovative, demonstrating exceptional creativity and a sophisticated understanding of game design principles. Significantly exceeds basic requirements.

Criterion 3

Historical Accuracy

Historical accuracy and integration of Roman history into the game mechanics.

Beginning
1 Points

Game mechanics are historically inaccurate or do not reflect Roman history.

Developing
2 Points

Game mechanics include some elements of Roman history, but may contain inaccuracies or lack depth.

Proficient
3 Points

Game mechanics are historically accurate and effectively integrate Roman history into the gameplay.

Exemplary
4 Points

Game mechanics are exceptionally accurate and seamlessly integrate Roman history into the gameplay, creating a rich and immersive learning experience. Demonstrates deep historical knowledge.

Category 4

Game Prototype and Playtesting

Assesses the student's ability to create a functional game prototype, conduct effective playtesting, and reflect on the design process.
Criterion 1

Prototype Quality

Quality and functionality of the game prototype.

Beginning
1 Points

Game prototype is incomplete or non-functional.

Developing
2 Points

Game prototype is partially functional but contains significant flaws.

Proficient
3 Points

Game prototype is functional and playable, but may have some minor flaws.

Exemplary
4 Points

Game prototype is fully functional, polished, and demonstrates a high level of craftsmanship. Exceeds basic requirements.

Criterion 2

Playtesting Effectiveness

Effectiveness of the playtesting process, including the collection and analysis of feedback.

Beginning
1 Points

No playtesting was conducted, or feedback was not collected.

Developing
2 Points

Playtesting was conducted, but feedback was not effectively analyzed or used to improve the game.

Proficient
3 Points

Playtesting was conducted and feedback was effectively analyzed and used to improve the game.

Exemplary
4 Points

Playtesting was conducted with a diverse group of playtesters, and feedback was thoroughly analyzed and used to make significant improvements to the game. Demonstrates a deep understanding of the playtesting process.

Criterion 3

Reflection Quality

Quality of the reflection on the playtesting process and revisions made to the game.

Beginning
1 Points

Reflection is superficial and lacks insight into the playtesting process or revisions made.

Developing
2 Points

Reflection provides some insight into the playtesting process and revisions made, but lacks depth.

Proficient
3 Points

Reflection provides a thorough and insightful analysis of the playtesting process and revisions made to the game.

Exemplary
4 Points

Reflection demonstrates exceptional critical thinking skills and provides a comprehensive analysis of the playtesting process, including specific examples of how feedback was used to improve the game. Offers valuable insights and suggestions for future development.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

How did your understanding of the Roman Empire evolve throughout this project?

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Question 2

What was the most challenging aspect of designing a board game that accurately reflects Roman history, and how did you overcome it?

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Question 3

To what extent do you believe your board game effectively teaches players about the Roman Empire?

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Question 4

If you could further improve your game to make it an even better tool for understanding Roman history, what specific changes would you make?

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Question 5

What is one key takeaway or lasting impression you gained about the Roman Empire from working on this project?

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