Shark Tank-Toy Company: Design, Market, and Sell
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Shark Tank-Toy Company: Design, Market, and Sell

Grade 3EnglishMath30 days
In this project, 3rd-grade students become product designers, prototype testers, marketing strategists, and more, to design, create, market, and sell a toy. They will explore the toy industry, develop a prototype, and create a business plan to convince 'Shark Tank' investors. The project encourages creativity, critical thinking, and collaboration while integrating English and Math concepts.
Toy DesignMarketingBusiness PlanPrototypingConsumer AwarenessCreative DesignFinancial Projections
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we, as 3rd grade Quest scholars, acting as product designers, prototype testers, consumer behavior specialists, marketing strategists, advertising executives, and graphic designers design, create, market, and sell a fun and engaging toy or game that will convince OUES Shark Tank investors our toy company is a worthwhile investment?

Essential Questions

Supporting questions that break down major concepts.
  • How do toy companies make money?
  • What makes a toy fun and engaging?
  • How do you convince people to buy a toy?
  • What are the 4 p's of buissness?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Understand marketing strategies and consumer awareness.
  • Learn about different business models in the toy industry.
  • Develop a prototype of a new toy.
  • Create a business plan for a toy company.
  • Design a marketing campaign to sell the Shark Tank toy to investors.

Entry Events

Events that will be used to introduce the project to students

Toy Industry Time Capsule

Open a time capsule filled with popular toys from past decades. Students examine and discuss how toys reflect the culture, technology, and marketing trends of their time, sparking curiosity about the evolution of the toy industry and its impact on society.

Marketing Mayhem!

Show a series of toy commercials (both successful and unsuccessful) and ask students to analyze their strategies. What makes a toy appealing? How do commercials target different audiences? This introduces them to marketing concepts and consumer awareness, setting the stage for creating their own marketing campaign.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Toy Inventor's Notebook: Idea Generation

Students brainstorm and sketch ideas for their own original toy. This activity fosters creativity and design thinking.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Brainstorm a list of potential toy ideas, considering different age groups and interests.
2. Choose one toy idea and sketch a detailed design, including features, materials, and potential functions.
3. Write a brief description of the toy, explaining its purpose and target audience.

Final Product

What students will submit as the final product of the activityA detailed sketch and description of an original toy idea.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Develop a prototype of a new toy. (Initial design and conceptualization phase.)
Activity 2

Prototype Pioneers: Building the Dream

Students create a prototype of their toy using readily available materials. This activity develops hands-on skills and problem-solving abilities.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Gather materials such as cardboard, paper, tape, and paint.
2. Build a prototype of the toy based on the design sketch.
3. Test the prototype and make adjustments as needed to improve its functionality and appeal.

Final Product

What students will submit as the final product of the activityA physical prototype of the original toy.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Develop a prototype of a new toy. (Creating a tangible representation of the toy design.)
Activity 3

Business Brainstormers: Company Creation

Students develop a business plan for their toy company, including mission statement, target market, and marketing strategy. This activity integrates business concepts and planning skills.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Create a company name and logo.
2. Define the company's mission statement and target market.
3. Develop a marketing strategy to promote the toy, including potential advertising channels and slogans.

Final Product

What students will submit as the final product of the activityA business plan outlining the company's mission, target market, and marketing strategy.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Create a business plan for a toy company. (Developing a comprehensive plan for the toy company.)
Activity 4

Toy Time Travelers

Students explore the history of toys and their cultural impact. This activity encourages research and presentation skills.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Each student selects a toy from a different decade (e.g., 1950s, 1980s, 2000s).
2. Research the toy's history, including its origin, cultural significance, and target audience.
3. Prepare a short presentation (oral or written) about the toy, highlighting its unique features and impact on society.

Final Product

What students will submit as the final product of the activityA presentation or written report on the history and cultural impact of a chosen toy.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Understand marketing strategies and consumer awareness. (Understanding target audience and cultural impact on toy popularity.)
Activity 5

Marketing Masterminds: Ad Analysis

Students analyze toy commercials to understand marketing techniques and strategies. This activity develops critical thinking and analytical skills.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Watch a variety of toy commercials from different eras.
2. Identify the target audience, marketing messages, and persuasive techniques used in each commercial.
3. Discuss the effectiveness of each commercial and how it appeals to its target audience.

Final Product

What students will submit as the final product of the activityA written analysis of toy commercials, identifying marketing techniques and target audiences.

Alignment

How this activity aligns with the learning objectives & standardsLearning Goal: Understand marketing strategies and consumer awareness. (Analyzing how commercials target different audiences.)
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Toy Company Project Rubric

Category 1

Toy Design & Prototype

This category assesses the originality, functionality, and craftsmanship of the toy design and prototype.
Criterion 1

Originality & Creativity

The extent to which the toy idea is unique, imaginative, and appealing.

Exemplary
4 Points

The toy idea is exceptionally original, demonstrating a high degree of creativity and imagination. The design stands out and offers a novel approach to play.

Proficient
3 Points

The toy idea is original and creative, showing a good level of imagination. The design is appealing and demonstrates thoughtful consideration.

Developing
2 Points

The toy idea shows some originality and creativity, but may rely on common themes or ideas. The design is adequate but lacks significant innovation.

Beginning
1 Points

The toy idea lacks originality and creativity, showing little imagination. The design is uninspired and does not offer a new approach.

Criterion 2

Functionality & Playability

The practicality and usability of the toy, considering its intended function and age group.

Exemplary
4 Points

The toy is highly functional and engaging, providing a seamless and enjoyable play experience. It meets the needs of its target audience exceptionally well.

Proficient
3 Points

The toy is functional and playable, providing a good play experience. It meets the needs of its target audience effectively.

Developing
2 Points

The toy has some functionality issues that may hinder the play experience. It partially meets the needs of its target audience.

Beginning
1 Points

The toy is not functional and/or unplayable, providing a poor play experience. It does not meet the needs of its target audience.

Criterion 3

Prototype Quality

The overall quality of the prototype, including construction, materials, and attention to detail.

Exemplary
4 Points

The prototype is exceptionally well-constructed, using appropriate materials and demonstrating excellent attention to detail. It closely resembles a finished product.

Proficient
3 Points

The prototype is well-constructed, using appropriate materials and demonstrating good attention to detail. It effectively represents the toy design.

Developing
2 Points

The prototype has some construction flaws or uses inappropriate materials, with limited attention to detail. It partially represents the toy design.

Beginning
1 Points

The prototype is poorly constructed, using unsuitable materials and lacking attention to detail. It does not accurately represent the toy design.

Category 2

Business & Marketing Plan

This category evaluates the clarity, feasibility, and persuasiveness of the business and marketing plan.
Criterion 1

Mission & Target Market

The clarity and relevance of the company's mission statement and the identification of the target market.

Exemplary
4 Points

The mission statement is exceptionally clear, concise, and aligned with the toy's purpose. The target market is precisely defined and well-justified.

Proficient
3 Points

The mission statement is clear and relevant to the toy's purpose. The target market is well-defined and justified.

Developing
2 Points

The mission statement is somewhat unclear or loosely connected to the toy's purpose. The target market is vaguely defined or poorly justified.

Beginning
1 Points

The mission statement is unclear or missing, and not related to the toy's purpose. The target market is undefined or unjustified.

Criterion 2

Marketing Strategy

The effectiveness and creativity of the marketing strategy, including advertising channels and slogans.

Exemplary
4 Points

The marketing strategy is highly effective, creative, and tailored to the target market. The advertising channels and slogans are compelling and memorable.

Proficient
3 Points

The marketing strategy is effective and creative, aligning with the target market. The advertising channels and slogans are appropriate and engaging.

Developing
2 Points

The marketing strategy is somewhat vague or lacks creativity. The advertising channels and slogans are generic or not well-suited to the target market.

Beginning
1 Points

The marketing strategy is poorly defined or missing. The advertising channels and slogans are inappropriate or nonexistent.

Criterion 3

Financial Projections (Simplified)

Realistic estimates of potential costs and revenues

Exemplary
4 Points

Provides very clear cost and revenue projections that align with the toy concept

Proficient
3 Points

Provides adequate cost and revenue projections related to the toy concept

Developing
2 Points

Provides minimal cost and revenue projections that are loosely related to the toy

Beginning
1 Points

Fails to provide cost and revenue projections related to the toy

Category 3

Research & Analysis

Assesses understanding of toy history, marketing, and consumer impact.
Criterion 1

Historical Context

Demonstrates understanding of a toy's history, cultural significance and target audience.

Exemplary
4 Points

Demonstrates a sophisticated and nuanced understanding of the toy's history, including its origins, cultural impact, and intended audience. Insights are exceptionally clear and well-supported.

Proficient
3 Points

Demonstrates a thorough understanding of the toy's history, including its origins, cultural impact, and intended audience. Insights are clear and well-supported.

Developing
2 Points

Demonstrates an emerging understanding of the toy's history, with some awareness of its origins, cultural impact, or intended audience. Insights may be superficial or lack sufficient support.

Beginning
1 Points

Demonstrates a limited understanding of the toy's history, showing little awareness of its origins, cultural impact, or intended audience. Insights are minimal or missing.

Criterion 2

Commercial Analysis

Identifies target audience, marketing messages, and persuasive techniques in toy commercials.

Exemplary
4 Points

Provides an incisive and comprehensive analysis of toy commercials, accurately identifying the target audience, dissecting marketing messages, and deconstructing persuasive techniques with exceptional clarity.

Proficient
3 Points

Provides a thorough analysis of toy commercials, accurately identifying the target audience, marketing messages, and persuasive techniques.

Developing
2 Points

Provides a basic analysis of toy commercials, with some attempt to identify the target audience, marketing messages, or persuasive techniques. Analysis may be incomplete or superficial.

Beginning
1 Points

Provides a minimal analysis of toy commercials, struggling to identify the target audience, marketing messages, or persuasive techniques. Analysis is largely missing or inaccurate.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What was the most surprising thing you learned about the toy industry?

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Question 2

How did your understanding of marketing change during this project?

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Question 3

What was the biggest challenge your group faced in creating your toy and business plan, and how did you overcome it?

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Question 4

If you could give one piece of advice to a future group doing this project, what would it be?

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Question 5

On a scale of 1 to 5, how proud are you of your group's final product (toy prototype and business plan)?

Scale
Required
Question 6

Which of the following roles did you enjoy most during this project?

Multiple choice
Required
Options
Product Designer
Prototype Tester
Consumer Behavior Specialist
Marketing Strategist
Advertising Executive
Graphic Designer