
Shneiderman's Rules: Interactive Design Guide
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design an interactive guide that effectively demonstrates and applies Shneiderman's 8 Golden Rules to create user-friendly interfaces?Essential Questions
Supporting questions that break down major concepts.- How can Shneiderman's 8 Golden Rules be applied to interface design to improve user experience?
- What are the key principles of Shneiderman's 8 Golden Rules, and how do they relate to each other?
- How can examples and case studies demonstrate the practical application of Shneiderman's 8 Golden Rules?
- What are the potential consequences of ignoring Shneiderman's 8 Golden Rules in interface design?
- How can interactive design enhance the learning and understanding of design principles like Shneiderman's 8 Golden Rules?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Apply Shneiderman's 8 Golden Rules to design user-friendly interfaces
- Create an interactive guide showcasing Shneiderman's rules with examples and case studies
- Evaluate the impact of Shneiderman's rules on user experience through case studies
Entry Events
Events that will be used to introduce the project to students'Bad Design' Autopsy
Students receive examples of terrible UI/UX designs and, working as 'design doctors', must diagnose which of Shneiderman's 8 Golden Rules are violated and prescribe solutions. This immediately highlights the rules' importance and engages their problem-solving skills.'Design Challenge: The Confusing App'
Students are presented with a deliberately confusing or frustrating app interface and tasked with redesigning it based on Shneiderman's principles. This allows for hands-on application and creative problem-solving, sparking curiosity on how to improve user experience.'Design Slam: Fix It in Five'
In a rapid-fire design slam, students receive a series of UI design flaws and must propose solutions based on Shneiderman's rules within a strict time limit. This promotes quick thinking and reinforces the practical application of the rules.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Rule Breaker Analysis
Students select one of Shneiderman's 8 Golden Rules and analyze existing interfaces (websites, apps) that violate it. They will document the violation, explain the negative impact on user experience, and suggest improvements based on the rule.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA report (written or video) detailing the rule, the violations, the impact, and the proposed solutions.Alignment
How this activity aligns with the learning objectives & standardsApplies Shneiderman's 8 Golden Rules to design user-friendly interfaces; Evaluates the impact of Shneiderman's rules on user experience through case studies.Good Design Showcase
Students will find examples of interfaces that exemplify one of Shneiderman's 8 Golden Rules. They will analyze and present how the design successfully implements the rule and its positive impact on user experience.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA presentation (slides, video, or interactive document) showcasing the rule, the examples, and the analysis of positive impact.Alignment
How this activity aligns with the learning objectives & standardsApplies Shneiderman's 8 Golden Rules to design user-friendly interfaces; Evaluates the impact of Shneiderman's rules on user experience through case studies.Interactive Rule Guide Entry
Students will create one entry for the interactive guide, focusing on one of Shneiderman's rules. The entry will include a clear explanation of the rule, examples of both good and bad implementations (from previous activities), and interactive elements to engage the user.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA completed entry for the interactive guide, including explanation, examples, and interactive element.Alignment
How this activity aligns with the learning objectives & standardsApplies Shneiderman's 8 Golden Rules to design user-friendly interfaces; Create an interactive guide showcasing Shneiderman's rules with examples and case studies.Case Study Deep Dive
Students select a real-world case study (e.g., a website or app redesign) and analyze how Shneiderman's rules were (or were not) applied, and the impact on user experience and business outcomes.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed case study report analyzing the application of Shneiderman's rules and their impact.Alignment
How this activity aligns with the learning objectives & standardsApplies Shneiderman's 8 Golden Rules to design user-friendly interfaces; Evaluate the impact of Shneiderman's rules on user experience through case studies.Interactive Guide Compilation & Testing
Students combine their individual entries into a complete interactive guide. They then conduct usability testing with target users to gather feedback and improve the guide.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA complete, tested, and revised interactive guide to Shneiderman's 8 Golden Rules.Alignment
How this activity aligns with the learning objectives & standardsApplies Shneiderman's 8 Golden Rules to design user-friendly interfaces; Create an interactive guide showcasing Shneiderman's rules with examples and case studies; Evaluate the impact of Shneiderman's rules on user experience through case studies.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioInteractive Design Rule Guide Rubric
Rule Application and Analysis
Demonstrates understanding and application of Shneiderman's 8 Golden Rules through analysis of interface examples.Identification of Rule Violations/Implementations
Accuracy and depth of analyzing how interfaces violate or implement Shneiderman's rules.
Exemplary
4 PointsAccurately and insightfully identifies multiple rule violations or implementations, demonstrating a sophisticated understanding of the nuances of each rule.
Proficient
3 PointsCorrectly identifies rule violations or implementations with clear explanations.
Developing
2 PointsIdentifies some rule violations or implementations but may lack depth in explanations.
Beginning
1 PointsStruggles to identify rule violations or implementations or provides inaccurate explanations.
Impact on User Experience
Explanation of how the rule violations/implementations affect the user experience.
Exemplary
4 PointsProvides a comprehensive and insightful analysis of the impact on user experience, considering various user perspectives and potential consequences.
Proficient
3 PointsClearly explains the impact on user experience with relevant details.
Developing
2 PointsProvides a basic explanation of the impact on user experience but may lack detail.
Beginning
1 PointsStruggles to explain the impact on user experience or provides irrelevant information.
Proposed Solutions/Design Elements
Effectiveness and feasibility of proposed solutions to fix violations or design elements contributing to successful implementations.
Exemplary
4 PointsOffers innovative and practical solutions or design elements that effectively address the violations or enhance the positive impact, demonstrating a deep understanding of design principles.
Proficient
3 PointsSuggests concrete and feasible improvements or design elements that align with the rule.
Developing
2 PointsProvides some suggestions for improvements or design elements, but they may be vague or impractical.
Beginning
1 PointsStruggles to suggest improvements or design elements or provides irrelevant suggestions.
Interactive Guide Entry
Clarity, accuracy, and engagement of the interactive guide entry.Explanation of the Rule
Clarity and accuracy of the explanation of Shneiderman's rule in student-friendly language.
Exemplary
4 PointsProvides a clear, concise, and engaging explanation of the rule using student-friendly language and real-world examples that enhance understanding.
Proficient
3 PointsExplains the rule clearly and accurately using appropriate language.
Developing
2 PointsProvides a basic explanation of the rule, but it may lack clarity or accuracy.
Beginning
1 PointsStruggles to explain the rule or provides inaccurate information.
Integration of Examples
Effective use of examples to illustrate good and bad implementations of the rule.
Exemplary
4 PointsSeamlessly integrates compelling examples that clearly illustrate both good and bad implementations of the rule, enhancing the user's understanding and engagement.
Proficient
3 PointsIncludes relevant examples that illustrate good and bad implementations of the rule.
Developing
2 PointsProvides some examples, but they may not be clearly connected to the rule or may be poorly chosen.
Beginning
1 PointsStruggles to provide relevant examples or provides examples that contradict the rule.
Interactive Element
Effectiveness and engagement of the interactive element in helping users understand and apply the rule.
Exemplary
4 PointsCreates a highly engaging and effective interactive element that significantly enhances user understanding and application of the rule through innovative design and clear instructions.
Proficient
3 PointsDesigns an interactive element that helps users understand and apply the rule.
Developing
2 PointsIncludes an interactive element, but it may be confusing, ineffective, or poorly integrated.
Beginning
1 PointsFails to include a functional interactive element or provides an element that is irrelevant to the rule.
Case Study Analysis
Depth and accuracy of the case study analysis, including the application of Shneiderman's rules and impact on user experience and business outcomes.Research and Identification of Design Goals
Thoroughness of research into the design process and accurate identification of design goals.
Exemplary
4 PointsConducts thorough and insightful research into the design process, accurately identifying and articulating the nuanced design goals and underlying motivations.
Proficient
3 PointsResearches the design process and identifies the main design goals.
Developing
2 PointsProvides some information on the design process, but the research may be incomplete or the design goals may be unclear.
Beginning
1 PointsFails to research the design process or identify the design goals.
Application of Shneiderman's Rules
Accuracy and depth of analysis of how Shneiderman's rules were applied (or not applied) in the redesign.
Exemplary
4 PointsProvides a detailed and nuanced analysis of how Shneiderman's rules were strategically applied (or consciously disregarded) in the redesign, demonstrating a deep understanding of the design choices.
Proficient
3 PointsAnalyzes how Shneiderman's rules were applied (or not applied) in the redesign with clear explanations.
Developing
2 PointsProvides a basic analysis of the application of Shneiderman's rules, but the explanations may lack depth.
Beginning
1 PointsStruggles to analyze the application of Shneiderman's rules or provides inaccurate information.
Impact on User Experience and Business Outcomes
Evaluation of the impact of design choices on user experience and business outcomes (using metrics or user feedback).
Exemplary
4 PointsEvaluates the impact of design choices on both user experience and business outcomes with compelling evidence, utilizing a range of metrics, user feedback, and insightful observations to draw well-supported conclusions.
Proficient
3 PointsEvaluates the impact of design choices on user experience and business outcomes using relevant metrics or user feedback.
Developing
2 PointsProvides a general assessment of the impact of design choices, but the evidence may be limited or unclear.
Beginning
1 PointsFails to evaluate the impact of design choices or provides irrelevant information.
Interactive Guide Compilation & Testing
Effectiveness of the usability testing and revisions of the interactive guide.Usability Testing Protocol
Quality and relevance of the usability testing protocol (tasks, metrics, user profiles).
Exemplary
4 PointsDesigns a comprehensive and insightful usability testing protocol with well-defined tasks, relevant metrics, and diverse user profiles that effectively capture a wide range of user experiences.
Proficient
3 PointsDesigns a usability testing protocol with clear tasks, metrics, and user profiles.
Developing
2 PointsDevelops a basic usability testing protocol, but it may lack clarity or relevance in tasks, metrics, or user profiles.
Beginning
1 PointsFails to design a functional usability testing protocol or provides irrelevant information.
Analysis of Feedback
Accuracy and depth of analysis of the feedback and identification of areas for improvement.
Exemplary
4 PointsProvides a nuanced and insightful analysis of user feedback, identifying key areas for improvement with a clear understanding of underlying user needs and motivations.
Proficient
3 PointsAnalyzes the feedback and identifies areas for improvement with clear explanations.
Developing
2 PointsProvides a basic analysis of the feedback, but the identification of areas for improvement may lack depth.
Beginning
1 PointsStruggles to analyze the feedback or identify areas for improvement.
Revisions Based on Testing Results
Effectiveness of the revisions made to the interactive guide based on the usability testing results.
Exemplary
4 PointsImplements significant and impactful revisions based on usability testing results, resulting in a demonstrably improved and user-friendly interactive guide that addresses key user pain points.
Proficient
3 PointsRevises the interactive guide based on the usability testing results, addressing the identified areas for improvement.
Developing
2 PointsMakes some revisions to the interactive guide, but they may not fully address the identified areas for improvement or may be superficial.
Beginning
1 PointsFails to revise the interactive guide based on the usability testing results or makes revisions that are irrelevant or detrimental.