Sports and Event Marketing Career Simulator
Created byTerri Donegan-Sanchez
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Sports and Event Marketing Career Simulator

Grade 12Other1 days
5.0 (1 rating)
This project challenges students to design and develop an interactive simulation game exploring over 100 careers in sports and event marketing. Students research educational pathways, calculate associated costs, and analyze the impact of salary on lifestyle choices. The project culminates in a presentation of their completed game, demonstrating their understanding of career paths and financial planning within the sports and event marketing industry. The simulation game allows players to explore different career options and make informed decisions based on their research.
Career ExplorationSports MarketingEvent MarketingGame DesignFinancial LiteracyLifestyle ChoicesSimulation
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design and develop an interactive simulation game that allows players to explore over 100 sports and event marketing careers, accurately reflecting the educational pathways, financial realities, and lifestyle choices associated with each career?

Essential Questions

Supporting questions that break down major concepts.
  • What are the various career paths available in sports and event marketing?
  • What are the educational and training requirements for different sports and event marketing careers?
  • How do I calculate the costs of education, training, certification, and licensure for a specific career path?
  • How does the annual salary of a sports or event marketing professional influence their lifestyle choices?
  • How can I design a simulation game that accurately reflects the career paths and lifestyle choices in sports and event marketing?
  • What factors should be considered when choosing living accommodations, transportation, and other lifestyle elements based on income?
  • How can the simulation game incorporate real-world data on salaries, costs of living, and other relevant factors?
  • What are the ethical considerations involved in designing a game that simulates financial decision-making?
  • How can the simulation game be made engaging and interactive for players?
  • How can I present the game design and development process effectively?
  • What tools and technologies can be used to develop the simulation game?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to research and identify over 100 distinct career paths within the sports and event marketing industry, outlining required education, training, certifications, and licensures.
  • Students will be able to calculate the costs associated with pursuing each career path, including education, training, certification, and licensure expenses.
  • Students will be able to analyze the relationship between annual salary and lifestyle choices, factoring in costs such as living accommodations, transportation, and other expenses.
  • Students will be able to design and develop an interactive simulation game using appropriate tools and technologies.
  • Students will be able to present their game design and development process effectively, demonstrating an understanding of the factors influencing career and lifestyle choices in the sports and event marketing industry.

Entry Events

Events that will be used to introduce the project to students

Surprise Career Test

Each student receives a personalized "career aptitude test" (pre-designed by the teacher) with humorous, yet thought-provoking scenarios related to sports and event marketing. Based on their "results," students are assigned a random career within the field and must research its requirements and lifestyle implications.

Budget Challenge: Marketing Campaign

Students are given a fixed budget and tasked with planning a hypothetical marketing campaign for a local sporting event or a fictional new product within the sports industry. They must make strategic decisions regarding resource allocation, target audience, and advertising methods.

Show Me the Money: Salary Negotiation

Students participate in a simulated salary negotiation exercise. They are assigned different sports/event marketing roles and must research typical salary ranges. They then engage in mock negotiations with the "employer" (teacher or another student) to secure the best possible compensation package, justifying their demands based on their skills and market value.

Breaking News: Crisis in Sports

Students are presented with a fictional breaking news report: A major sporting event is facing a PR crisis due to unforeseen circumstances (e.g., a star athlete's scandal, a venue malfunction). Students must brainstorm immediate solutions and develop a crisis management plan, considering the impact on various stakeholders.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Career Explorer: Mapping Your Future in Sports and Event Marketing

Students will explore and document the diverse landscape of sports and event marketing careers. They will select a specific career and conduct in-depth research to understand its educational pathway, required training, certifications, and potential licensures.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Select a career from a list of 100+ sports and event marketing occupations.
2. Research the educational requirements for the selected career, including degrees, diplomas, and relevant coursework.
3. Investigate any specific training programs, internships, or apprenticeships needed for the chosen career.
4. Identify certifications or licensures relevant to the chosen career path.
5. Compile your findings into a comprehensive career profile.

Final Product

What students will submit as the final product of the activityA detailed career profile showcasing the chosen career, its educational requirements, necessary training, certifications, and licensures. This profile can be presented as a written report, a presentation, or a multimedia project.

Alignment

How this activity aligns with the learning objectives & standardsAddresses learning goal 1: Students will be able to research and identify over 100 distinct career paths within the sports and event marketing industry, outlining required education, training, certifications, and licensures.
Activity 2

Cost Calculator: Investing in Your Sports and Event Marketing Career

Building on the previous activity, students will now delve into the financial aspects of pursuing their chosen career. They will calculate the costs associated with education, training, certifications, and licensures.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research and document the costs associated with obtaining the necessary education for your chosen career.
2. Calculate the expenses related to any required training programs or apprenticeships.
3. Determine the costs associated with obtaining necessary certifications or licensures.
4. Compile all cost information into a comprehensive cost analysis report.

Final Product

What students will submit as the final product of the activityA detailed cost analysis for pursuing the selected career, including a breakdown of tuition fees, training program costs, certification exam fees, and any other related expenses.

Alignment

How this activity aligns with the learning objectives & standardsAddresses learning goal 2: Students will be able to calculate the costs associated with pursuing each career path, including education, training, certification, and licensure expenses.
Activity 3

Lifestyle Simulator: Living the Sports and Event Marketing Dream

Students use their cost analysis and research typical salary ranges for their chosen career to create a personalized budget within the simulation game.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research and document the typical annual salary range for your chosen sports and event marketing career.
2. Using the salary information and the cost analysis from the previous activity, create a sample budget that reflects potential living accommodations, transportation choices, and other lifestyle expenses.
3. Design and develop an interactive component for your simulation game that allows players to explore different lifestyle options based on their chosen career and projected income.

Final Product

What students will submit as the final product of the activityAn interactive simulation game component where players can input their chosen career and explore different lifestyle options based on their projected income.

Alignment

How this activity aligns with the learning objectives & standardsAddresses learning goals 3 & 4: Students will be able to analyze the relationship between annual salary and lifestyle choices, factoring in costs such as living accommodations, transportation, and other expenses. Students will be able to design and develop an interactive simulation game using appropriate tools and technologies.
Activity 4

Game Launch: Showcasing Your Sports and Event Marketing Simulation

Students compile their research and game components to finalize the simulation game. They then present their game and the research behind its development.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Combine the components from previous activities to create a fully functional simulation game.
2. Develop a presentation that showcases your game and the research that informed its design and development.
3. Present your simulation game and research to the class, highlighting the factors that influence career paths and lifestyle choices in the sports and event marketing industry.

Final Product

What students will submit as the final product of the activityA completed interactive simulation game that allows players to explore various sports and event marketing careers and make informed lifestyle choices based on projected income.

Alignment

How this activity aligns with the learning objectives & standardsAddresses learning goal 5: Students will be able to present their game design and development process effectively, demonstrating an understanding of the factors influencing career and lifestyle choices in the sports and event marketing industry.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Sports & Event Marketing Simulation Game Rubric

Category 1

Career Research & Documentation

Evaluation of students' ability to comprehensively research and document various sports and event marketing careers, including educational and training requirements.
Criterion 1

Career Exploration

Ability to select and document a broad array of sports and event marketing careers detailing educational pathways.

Exemplary
4 Points

Thorough documentation of over 100 careers with deep insights into varied educational pathways.

Proficient
3 Points

Comprehensive documentation of multiple careers with clear educational requirements.

Developing
2 Points

Partial documentation with some careers missing or lacking detail on educational needs.

Beginning
1 Points

Limited documentation with significant gaps in career coverage and educational details.

Criterion 2

Training & Certification Requirements

Ability to research and document the necessary training programs, internships, certifications, and licensures for selected careers.

Exemplary
4 Points

Comprehensive research and detailed documentation of all required training and certifications across multiple careers.

Proficient
3 Points

Clear documentation of significant training and certification requirements for selected careers.

Developing
2 Points

Basic documentation with some key elements of training or certification missing.

Beginning
1 Points

Minimal documentation with limited insight into necessary training or certifications.

Criterion 3

Cost Analysis

Evaluation of students' ability to calculate and document the costs of pursuing a career in sports and event marketing, including education, training, and certification expenses.

Exemplary
4 Points

Comprehensive analysis and accurate cost calculation for education, training, and certifications.

Proficient
3 Points

Accurate calculation and clear presentation of most cost elements associated with career pursuit.

Developing
2 Points

Partial cost calculation with gaps in identifying key expenses.

Beginning
1 Points

Limited cost analysis with major inaccuracies or omissions in expense breakdown.

Category 2

Simulation Game Development

Assessment of students' capability to design and create an interactive simulation game that integrates researched career data with lifestyle choices.
Criterion 1

Game Design & Development

Ability to create an engaging and technically sound simulation game reflecting career paths and lifestyle choices.

Exemplary
4 Points

Outstanding game design with innovative features and comprehensive integration of career and lifestyle data.

Proficient
3 Points

Solid game design with effective integration of career and lifestyle components.

Developing
2 Points

Basic game design with some integration of researched data, but lacks engagement or technical polish.

Beginning
1 Points

Minimal game features with limited integration or user engagement efforts.

Criterion 2

Lifestyle Simulation Accuracy

Skill in accurately simulating lifestyle choices based on researched salary data and projected expenses in the game.

Exemplary
4 Points

Meticulously accurate lifestyle simulation with realistic budget and scenario integration.

Proficient
3 Points

Accurate lifestyle simulation reflecting most real-world constraints and opportunities.

Developing
2 Points

Basic simulation with some attempts to reflect real-world financial implications.

Beginning
1 Points

Minimal or inaccurate simulation of lifestyle choices versus career-based income.

Category 3

Presentation & Reflection

Evaluation of students' ability to present their simulation game and reflect on their research and development process.
Criterion 1

Presentation Skills

Effectiveness in showcasing the simulation game and the research process involved.

Exemplary
4 Points

Captivating presentation with fluent explanation of the game and comprehensive research insights.

Proficient
3 Points

Clear presentation with a detailed overview of the game and supporting research.

Developing
2 Points

Basic presentation with some logical flow and research description.

Beginning
1 Points

Confused or incomplete presentation with limited insight into the game development process.

Criterion 2

Reflective Thinking

Depth of reflection on the learning process, challenges faced, and overall project experience.

Exemplary
4 Points

Insightful reflection displaying critical analysis of the learning journey and personal growth.

Proficient
3 Points

Thoughtful reflection highlighting key learning experiences and challenges.

Developing
2 Points

Basic reflective statements with limited detail on learning processes.

Beginning
1 Points

Minimal reflection with little insight into personal and academic development.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

Reflect on the overall process of designing and developing your sports and event marketing simulation game. What were the most challenging aspects of this project, and how did you overcome them?

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Question 2

How effectively does your simulation game represent the realities of choosing a career in sports and event marketing? What aspects of the game are most realistic, and which areas could be improved?

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Question 3

What did you learn about the relationship between career choices, education and training requirements, and lifestyle options in the sports and event marketing industry?

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Question 4

How did the process of creating this simulation game enhance your understanding of financial planning and decision-making?

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Question 5

If you were to continue developing this game, what additional features or improvements would you implement? What other career fields might benefit from a similar simulation game approach?

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Question 6

How valuable was this project in helping you explore potential career paths and make informed decisions about your future?

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