
Storybook Machines: Engineering Inspired by Children's Tales
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we use children's stories to inspire the design and creation of simple machines that address everyday challenges?Essential Questions
Supporting questions that break down major concepts.- How are simple machines used in our everyday lives?
- How can stories help us learn about engineering and design?
- What are the different types of simple machines and how do they work?
- How do we design and build machines that solve problems?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will understand the basic principles of simple machines and how they relate to everyday life.
- Students will learn to identify different types of simple machines (lever, pulley, wedge, etc.) and their uses.
- Students will develop the ability to connect engineering concepts with storytelling to inspire design and innovation.
- Students will improve their skills in designing and constructing simple machines to solve practical problems.
- Students will enhance their critical thinking and problem-solving skills by applying scientific principles to real-world applications.
NGSS
Entry Events
Events that will be used to introduce the project to studentsFairy Tale Fix-It Shop
Students enter a 'Fix-It Shop' themed classroom where they are surrounded by broken items from popular children's stories, like Cinderella's lost shoe or Humpty Dumpty's wall. They're tasked with using simple machines to 'repair' these items and explain how their machines work, sparking curiosity and hands-on involvement.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Storytime Engineers
Students will listen to or read a classic children's tale and identify a problem that can be solved using a simple machine. This activity introduces the concept of how storytelling can inspire innovative engineering solutions.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA list of identified problems from stories and corresponding simple machines that could provide solutions.Alignment
How this activity aligns with the learning objectives & standardsAligns with NGSS 2-PS1-4 by using storytelling to understand problem-solving and connect it with engineering.Machine Matchmakers
This activity focuses on helping students categorize different types of simple machines and understand their applications. Students will match different types of simple machines to scenarios or problems encountered in their chosen stories.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityMatched list of problems and their corresponding simple machines.Alignment
How this activity aligns with the learning objectives & standardsSupports NGSS 3-PS2-1 and 3-PS2-2 by helping students identify and understand simple machines and their role in solving real-world problems.Design & Build Challenge
Students will work in small groups to design and build a simple machine that solves a problem identified in their story using household materials. This activity promotes teamwork and creativity.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA functioning prototype of a simple machine that addresses the identified problem.Alignment
How this activity aligns with the learning objectives & standardsEngages NGSS 3-PS2-1 by allowing students to explore the effects of forces through a hands-on building activity.Engineering Showcase
Students present their simple machines to their peers, explaining the design process, challenges faced, and how the machine solves the story's problem.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA presentation and demonstration of the simple machine designed and built by the students.Alignment
How this activity aligns with the learning objectives & standardsAligns with NGSS standards by allowing students to communicate their understanding and demonstrate the practical application of simple machines in problem-solving.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioStorybook Engineers Portfolio Rubric
Problem Identification
Assesses students' ability to identify relevant problems from stories and link them to simple machine solutions.Story Analysis
The extent to which students can analyze a story to identify key problems.
Exemplary
4 PointsAccurately identifies multiple key problems from the story, providing clear and insightful justifications.
Proficient
3 PointsIdentifies a key problem from the story, providing a solid justification.
Developing
2 PointsIdentifies a problem with some justification, though it may lack depth or clarity.
Beginning
1 PointsStruggles to identify a clear problem from the story or provide justification.
Machine Matching
The ability to match simple machines to the identified problems effectively.
Exemplary
4 PointsMatches simple machines to problems with comprehensive reasoning, showing clear understanding of machine functions.
Proficient
3 PointsMatches machines to problems with relevant reasoning, showing good understanding of their functions.
Developing
2 PointsMatches machines to problems with partial reasoning; understanding of functions is limited.
Beginning
1 PointsStruggles to appropriately match machines to problems or lacks reasoning.
Design and Construction
Evaluates students' ability to design and construct a simple machine that solves a chosen story problem.Design Planning
Quality and detail of the design plan, including diagrams and materials list.
Exemplary
4 PointsCreates a detailed and comprehensive design plan with accurate diagrams and material listings.
Proficient
3 PointsCreates a thorough design plan with clear diagrams and materials listed.
Developing
2 PointsDesign plan lacks detail or completeness; diagrams may be unclear.
Beginning
1 PointsProvides a minimal or unclear design plan lacking in necessary details or diagrams.
Prototype Functionality
The effectiveness and functionality of the constructed machine prototype.
Exemplary
4 PointsConstructs a fully functional prototype that accurately solves the targeted problem.
Proficient
3 PointsBuilds a functioning prototype that adequately addresses the problem.
Developing
2 PointsPrototype functions with limitations and only partially addresses the problem.
Beginning
1 PointsPrototype is non-functional or does not solve the problem effectively.
Presentation and Communication
Assesses students' ability to present their engineering process and product, demonstrating understanding and engaging others.Clarity of Explanation
The clarity and coherence of the presentation explaining the design process and solution.
Exemplary
4 PointsProvides a clear, detailed, and engaging presentation, thoroughly explaining the design process and solution.
Proficient
3 PointsDelivers a clear and coherent presentation, effectively explaining the design process and solution.
Developing
2 PointsProvides a presentation that explains the design process and solution, but lacks detail or engagement.
Beginning
1 PointsPresentation lacks clarity or coherence, with minimal explanation of the design process or solution.
Response to Feedback
Ability to respond constructively to peer feedback and questions.
Exemplary
4 PointsResponds to feedback with insightful comments, showing openness to improvement and learning.
Proficient
3 PointsResponds to feedback appropriately, showing willingness to consider others’ viewpoints.
Developing
2 PointsProvides limited responses to feedback; may struggle with integrating suggestions.
Beginning
1 PointsStruggles to respond constructively to feedback; shows resistance to suggestions.