Tech Code Conduct: Digital Citizenship Workshop
Created byPrabir Vora
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Tech Code Conduct: Digital Citizenship Workshop

Grade 6TechnologyComputer Science4 days
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we create an engaging and effective workshop that teaches our peers about digital citizenship and responsible online behavior, while addressing the consequences of not following a tech code of conduct?

Essential Questions

Supporting questions that break down major concepts.
  • What is digital citizenship and why is it important for students?
  • How can we identify responsible online behavior?
  • What are the potential consequences of not following a tech code of conduct?
  • How can we apply the principles of a tech code of conduct to various online platforms?
  • What strategies can we develop to promote positive online interactions among peers?
  • In what ways can understanding digital citizenship protect your privacy and security online?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to define digital citizenship and articulate its importance for online interactions.
  • Students will identify characteristics of responsible online behavior.
  • Students will explore and analyze the consequences of not adhering to a tech code of conduct.
  • Students will apply the principles of a tech code of conduct to case studies of online interactions.
  • Students will design a workshop that effectively communicates strategies for positive online interactions.

Digital Citizenship Standards

DIG-6-1
Primary
Demonstrate an understanding of digital citizenship and responsible online behavior.Reason: This standard is directly related to teaching students about their online responsibilities and digital citizenship.

Computer Science Standards

COMP-6-2
Primary
Use technology responsibly and ethically in order to respect the rights of others.Reason: This emphasizes the ethical use of technology, which is a core aspect of the project.

Technology Education Standards

TEK-6-3
Secondary
Identify potential consequences of inappropriate online behavior.Reason: Understanding the consequences ties directly to the workshop's goals and inquiries.

Entry Events

Events that will be used to introduce the project to students

Digital Detective Agency

Students walk into a mysterious setup where they find a broken tablet and notes scattered around. They must identify different online ethical dilemmas through clues and question a 'digital detective' character about what went wrong. Each dilemma leads them to a deeper discussion about online responsibilities.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Code of Conduct Detective

Students investigate and research different aspects of online responsibilities and digital citizenship. This activity sets the foundation for understanding key concepts related to the tech code of conduct.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Engage in a class discussion about what 'online responsibilities' mean. Record responses on the board.
2. Groups of students select one aspect of online responsibility (e.g., cyberbullying, privacy, digital footprint) to research.
3. Utilize online resources, books, and articles to gather information about the chosen aspect.
4. Take notes on key points, statistics, and examples that illustrate the importance of this aspect.

Final Product

What students will submit as the final product of the activityA group presentation, either in digital format (like a slideshow) or a poster, outlining their findings on online responsibilities.

Alignment

How this activity aligns with the learning objectives & standardsAligns with Digital Citizenship standards by promoting awareness of responsible online behavior.
Activity 2

Empathy Mapping Exercise

Students create an empathy map to understand the impact of online behavior on others. This exercise fosters a deeper understanding of empathy in the digital world.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Introduce the concept of empathy in the context of online interactions.
2. Provide students with a template for an empathy map that includes sections for 'Think', 'Feel', 'Hear', and 'Say'.
3. In pairs, students will fill out the empathy map based on a scenario involving online interactions (e.g., a case of cyberbullying).
4. Share empathy maps in small groups and discuss the feelings and consequences involved.

Final Product

What students will submit as the final product of the activityEmpathy maps created by each pair that illustrate the emotional responses and impacts of online behavior.

Alignment

How this activity aligns with the learning objectives & standardsSupports Digital Citizenship by encouraging students to think critically about others' perspectives online.
Activity 3

Workshop Blueprint Builders

Based on their research and empathy maps, students develop a workshop outline that teaches their peers about online responsibilities and digital citizenship.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Students review their research and empathy maps to identify the key points they want to teach.
2. In groups, they will draft an outline for their workshop, including topics, activities, and presentation ideas.
3. Determine roles within the group for presenting sections of the workshop.
4. Create visual aids or handouts that reinforce their key messages.

Final Product

What students will submit as the final product of the activityA detailed workshop outline that includes interactive activities, presentation sections, and handouts.

Alignment

How this activity aligns with the learning objectives & standardsAddresses Digital Citizenship standards by encouraging students to design their own educational content.
Activity 4

Final Presentation and Reflection

Students present their workshops to classmates and reflect on their learning process throughout the project.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Prepare for the presentation by rehearsing each group member’s role and practice engaging their audience.
2. Deliver the workshop to the class, encouraging peer participation and questions.
3. After presentations, hold a class discussion about the different workshops and what they learned.
4. Individually, students write a reflection about what they learned about online responsibilities and the importance of digital citizenship.

Final Product

What students will submit as the final product of the activityA formal presentation of their workshop to the class and individual written reflections on their learning.

Alignment

How this activity aligns with the learning objectives & standardsMeets Digital Citizenship standards by enabling students to articulate their understanding of responsible online behavior and reflect on their learning.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Digital Citizenship Workshop Rubric

Category 1

Understanding of Digital Citizenship

Evaluates students' comprehension of digital citizenship and responsible online behavior from research to presentation.
Criterion 1

Comprehensiveness of Research

The extent to which students gather and present detailed, accurate information about online responsibilities.

Exemplary
4 Points

Presented a detailed and thoroughly researched analysis of online responsibilities, including multiple perspectives and in-depth examples.

Proficient
3 Points

Presented a well-rounded analysis with clear, accurate details and examples about online responsibilities.

Developing
2 Points

Provided a basic analysis with some accurate details and a few examples about online responsibilities.

Beginning
1 Points

Included limited or inaccurate details about online responsibilities, showing minimal understanding.

Criterion 2

Application of Citizenship Principles

How effectively students apply digital citizenship principles in their work.

Exemplary
4 Points

Demonstrated innovation in applying digital citizenship principles to create impactful and engaging content.

Proficient
3 Points

Effectively applied digital citizenship principles to create relevant content.

Developing
2 Points

Attempted to apply principles with partial success, resulting in some relevant content.

Beginning
1 Points

Struggled to apply digital citizenship principles, resulting in unclear or irrelevant content.

Category 2

Collaborative Skills and Empathy

Assesses students' ability to work collaboratively and integrate empathy into their understanding and content creation.
Criterion 1

Collaboration and Team Dynamics

Quality and effectiveness of collaboration among team members during the project.

Exemplary
4 Points

Exhibited leadership and highly effective collaboration that leveraged each member’s strengths.

Proficient
3 Points

Worked well with teammates, contributing effectively to the project’s success.

Developing
2 Points

Participated in team efforts with some contribution to the project’s progress.

Beginning
1 Points

Had difficulty collaborating and contributed minimally to the group’s work.

Criterion 2

Empathy in Digital Contexts

Ability to integrate empathy when discussing digital interactions and their consequences.

Exemplary
4 Points

Expertly included empathy in analyzing and discussing digital scenarios, showing deep understanding.

Proficient
3 Points

Appropriately integrated empathy in discussions, demonstrating a solid understanding of its importance.

Developing
2 Points

Incorporated some aspects of empathy in analysis with limited depth.

Beginning
1 Points

Showed minimal understanding or application of empathy in digital scenarios.

Category 3

Workshop Delivery and Reflection

Focuses on the effectiveness of workshop presentation and student reflection on their learning journey.
Criterion 1

Engagement and Delivery

Effectiveness of the workshop delivery in engaging peers and conveying key messages.

Exemplary
4 Points

Delivered a highly engaging, clear, and organized workshop that captivated the audience throughout.

Proficient
3 Points

Delivered a clear and organized workshop that effectively communicated the core messages.

Developing
2 Points

The workshop was somewhat engaging but lacked coherence or full clarity at times.

Beginning
1 Points

Struggled to engage the audience, with unclear or disorganized delivery.

Criterion 2

Reflection and Personal Growth

Quality of individual reflections on learning and personal growth concerning online responsibilities.

Exemplary
4 Points

Provided insightful reflections demonstrating comprehensive understanding and personal growth.

Proficient
3 Points

Reflection showed understanding and a personal connection to learning.

Developing
2 Points

Reflections included some personal insights but lacked depth and connection.

Beginning
1 Points

Reflections were superficial or lacked a personal learning perspective.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What is digital citizenship, and why is it important for you and your peers?

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Question 2

On a scale from 1 to 5, how confident do you feel about identifying responsible online behavior after completing this project?

Scale
Required
Question 3

Reflect on a specific online responsibility you researched. What did you learn about its importance and impact?

Text
Required
Question 4

Which aspect of creating and presenting the workshop did you find most challenging, and how did you overcome it?

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Required
Question 5

In what ways do you think understanding digital citizenship will contribute to protecting your privacy and security online?

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Required
Question 6

What strategies can you develop to promote positive online interactions among your peers?

Multiple choice
Required
Options
Encouraging empathy
Promoting respectful dialogue
Reporting inappropriate behavior
Sharing digital citizenship resources
Modeling responsible behavior