Text Feature Treasure Hunt
Created byPrabir Vora
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Text Feature Treasure Hunt

Grade 3English3 days
Third graders will embark on a text feature treasure hunt, designing a board game to teach others about the use of text features in informational texts. Students will explore various text features, their purposes, and how they aid comprehension. They will collaborate to design, develop, and present their game, incorporating innovative mechanics and clear instructions. This project culminates in a 'Game Show Showcase' where students present their final game and reflect on their learning.
Text FeaturesInformational TextBoard Game DesignCollaborationPresentation SkillsGame MechanicsComprehension
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design and create an engaging board game that effectively teaches third graders about different text features and their uses in informational texts?

Essential Questions

Supporting questions that break down major concepts.
  • How do text features help us understand informational texts?
  • What are the different types of text features and their purposes?
  • How can we use text features to locate information quickly and efficiently?
  • How can we create a game that effectively teaches others about text features?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will be able to identify and explain the purpose of various text features (e.g., headings, subheadings, bold print, captions, diagrams, glossaries, and indexes) found in informational texts.
  • Students will be able to effectively use text features to locate specific information within a text.
  • Students will design and create a board game that incorporates the use of text features and demonstrates their understanding of how they aid comprehension.
  • Students will collaborate effectively with peers to design, develop, and test their board game.

Common Core State Standards

CCSS.ELA-LITERACY.RI.3.5
Primary
CCSS.ELA-LITERACY.RI.3.5: Use text features and search tools (e.g., key words, sidebars, hyperlinks) to locate information relevant to a given topic efficiently.Reason: This standard directly addresses the use of text features to locate information, a key component of the project.
CCSS.ELA-LITERACY.W.3.2
Supporting
CCSS.ELA-LITERACY.W.3.2: Write informative/explanatory texts to examine a topic and convey ideas and information clearly.Reason: While not directly focused on text features, this standard supports the project by encouraging students to convey information clearly, a skill enhanced by using text features.
CCSS.ELA-LITERACY.SL.3.1
Supporting
CCSS.ELA-LITERACY.SL.3.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 3 topics and texts, building on what others have said and expressing their own clearly and persuasively.Reason: This standard supports the collaborative aspect of the project, as students will work together to design and create the board game.

Entry Events

Events that will be used to introduce the project to students

The Mysterious Box

Students encounter a mysterious locked box filled with intriguing objects related to a specific text. They must use text features like headings, captions, and diagrams to unlock the box and discover its hidden message, sparking curiosity about the power of these features.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Text Feature Explorers

Students will explore various informational texts and identify different text features. They will categorize and label these features, explaining their purpose and how they aid in understanding the text.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Explore a variety of informational texts (books, magazines, online articles).
2. Identify and highlight different text features within the texts.
3. Categorize the features based on their purpose (e.g., navigation, explanation, visual aid).
4. Write a definition for each category of text feature.
5. Provide examples of each feature from the texts explored.

Final Product

What students will submit as the final product of the activityA categorized list of text features with definitions and examples from real texts.

Alignment

How this activity aligns with the learning objectives & standardsCCSS.ELA-LITERACY.RI.3.5 (Use text features and search tools to locate information efficiently)
Activity 2

Feature-Packed Paragraphs

Students will create informational paragraphs on a chosen topic, integrating specific text features to enhance clarity and organization.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Choose a topic of interest.
2. Write a paragraph about your chosen topic without any text features.
3. Revise your paragraph, incorporating at least three different text features to make the information clearer and more organized.
4. Explain why you chose those specific text features and how they improve the paragraph.

Final Product

What students will submit as the final product of the activityShort informational paragraphs incorporating a variety of text features.

Alignment

How this activity aligns with the learning objectives & standardsCCSS.ELA-LITERACY.RI.3.5, CCSS.ELA-LITERACY.W.3.2 (Write informative/explanatory texts to convey ideas clearly)
Activity 3

Board Game Builders

Students will work in small groups to design and create a prototype of their text features board game.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Brainstorm different game mechanics and themes.
2. Sketch out a rough design for the game board.
3. Write clear and concise rules for the game.
4. Gather materials to create a playable prototype.
5. Test and refine the prototype with other groups.

Final Product

What students will submit as the final product of the activityA playable prototype of the board game, including game board, rules, and game pieces.

Alignment

How this activity aligns with the learning objectives & standardsCCSS.ELA-LITERACY.RI.3.5, CCSS.ELA-LITERACY.W.3.2, CCSS.ELA-LITERACY.SL.3.1 (Engage effectively in collaborative discussions)
Activity 4

Game Show Showcase

Students will present their final board game to the class, explaining how it effectively teaches text features.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Finalize the design and production of your board game based on feedback from the prototype testing.
2. Prepare a short presentation explaining the rules and how the game teaches text features.
3. Present your game to the class, allowing time for others to play and provide feedback.

Final Product

What students will submit as the final product of the activityA completed, playable board game centered around identifying and using text features and a presentation explaining the design choices.

Alignment

How this activity aligns with the learning objectives & standardsCCSS.ELA-LITERACY.RI.3.5, CCSS.ELA-LITERACY.W.3.2, CCSS.ELA-LITERACY.SL.3.1
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Text Features Board Game Rubric

Category 1

Understanding and Application of Text Features

Evaluates the student's ability to identify, define, and apply text features effectively in their board game.
Criterion 1

Identification of Text Features

Ability to identify and explain various text features accurately.

Exemplary
4 Points

Identifies all major text features with comprehensive explanations and multiple examples.

Proficient
3 Points

Identifies most text features correctly with clear explanations and examples.

Developing
2 Points

Identifies some text features but with incomplete explanations or examples.

Beginning
1 Points

Identifies few text features with limited explanations or examples.

Criterion 2

Application in Game Design

Use of text features in the game design to enhance player understanding.

Exemplary
4 Points

Effectively incorporates a wide variety of text features that significantly enhance gameplay and comprehension.

Proficient
3 Points

Incorporates several text features that enhance gameplay and player understanding.

Developing
2 Points

Uses text features inconsistently, with some improvement to player understanding.

Beginning
1 Points

Uses few text features with little to no impact on player understanding.

Category 2

Game Design and Creativity

Assesses the creativity and clarity of the game design.
Criterion 1

Innovation in Game Mechanics

Originality and creativity in the design of game mechanics and theme.

Exemplary
4 Points

Exhibits highly creative and original game mechanics and themes that are well thought-out and engaging.

Proficient
3 Points

Presents creative and original game mechanics and themes that are engaging and clear.

Developing
2 Points

Displays some creativity in mechanics and themes, though unevenly developed.

Beginning
1 Points

Lacks creativity in mechanics and themes, resulting in a straightforward or uninspired game.

Criterion 2

Clarity of Instructions

Clarity and understandability of the game's instructions and rules.

Exemplary
4 Points

Instructions are exceptionally clear, comprehensive, and facilitate easy gameplay.

Proficient
3 Points

Instructions are clear and understandable, supporting smooth gameplay.

Developing
2 Points

Instructions are somewhat clear but may cause confusion during gameplay.

Beginning
1 Points

Instructions are unclear or incomplete, causing difficulty in gameplay understanding.

Criterion 3

Aesthetic Appeal

Visual attractiveness and organizational quality of the game components.

Exemplary
4 Points

Game components are visually appealing and exceptionally well-organized, enhancing player engagement.

Proficient
3 Points

Game components are visually pleasing and well-organized, contributing positively to the experience.

Developing
2 Points

Game components have some visual appeal but may lack cohesion or organization.

Beginning
1 Points

Game components lack visual appeal and organization, detracting from engagement.

Category 3

Collaboration and Presentation Skills

Assessment of student's collaboration during game development and presentation skills.
Criterion 1

Collaboration

Effectiveness in working individually and as part of a group to complete the project.

Exemplary
4 Points

Works exceptionally well with peers, demonstrating leadership and valuing diverse perspectives.

Proficient
3 Points

Works well with peers, contributing effectively and showing respect for diverse opinions.

Developing
2 Points

Participates in group work, but may need occasional guidance in collaboration.

Beginning
1 Points

Struggles with collaboration, requiring support and guidance.

Criterion 2

Presentation of the Game

Ability to present the game and articulate the purpose and function of text features used.

Exemplary
4 Points

Presents the game with clarity and confidence, effectively explaining the role of text features in an engaging manner.

Proficient
3 Points

Presents the game clearly, explaining the role of text features adequately.

Developing
2 Points

Presentation is basic; may struggle to clearly explain text features' roles.

Beginning
1 Points

Presentation is unclear and does not effectively convey game elements and text features.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

Reflect on your overall learning experience in designing and creating the Text Features Board Game. What were your key takeaways regarding text features and their importance in informational texts?

Text
Required
Question 2

Evaluate the effectiveness of your board game in teaching others about text features. How well did the game mechanics and design elements convey the concepts you intended to teach?

Text
Required
Question 3

Assess your collaboration skills during this project. How effectively did you work with your group members to design, develop, and test the board game?

Scale
Required
Question 4

Which text feature did you find most interesting or useful, and why?

Multiple choice
Optional
Options
Headings
Subheadings
Bold Print
Captions
Diagrams
Glossaries
Indexes
Other (please specify)