The Algebra of Play: Balancing Character Stats
Created byReky Dasril
2 views0 downloads

The Algebra of Play: Balancing Character Stats

Grade 7Math2 days
Students step into the role of game designers to solve the challenge of character balancing using algebraic reasoning. By constructing multi-variable expressions and solving linear equations, learners ensure competitive fairness between diverse character classes in a simulated "broken" game. The project concludes with students publishing professional-style "Patch Notes" that mathematically justify their mechanical adjustments and system optimizations.
Algebraic ExpressionsGame MechanicsLinear EquationsVariable ModelingSystem BalanceMathematical Justification
Want to create your own PBL Recipe?Use our AI-powered tools to design engaging project-based learning experiences for your students.
📝

Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we, as game designers, use algebraic expressions and equations to balance character stats and mechanics to create a fair and engaging gaming experience?

Essential Questions

Supporting questions that break down major concepts.
  • How can we use algebraic relationships to design a fair and competitive gaming experience?
  • What role do variables play in defining a character’s identity and abilities?
  • How do we translate game rules and mechanics into mathematical expressions and equations?
  • How can solving equations help us ensure that different character builds are balanced and fair?
  • How do changes to one variable impact the overall outcome of a game's 'economy' or combat system?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will create algebraic expressions with multiple variables to represent character attributes such as health, damage, and speed.
  • Students will solve multi-step linear equations to determine the necessary values to achieve "perfect balance" between different character classes.
  • Students will analyze the relationships between dependent and independent variables within a game's combat or economy system.
  • Students will demonstrate how applying properties of operations can simplify complex game mechanics into manageable mathematical models.
  • Students will evaluate and iterate on their game design by testing how changing a single variable impacts the overall fairness of the gameplay.

Common Core State Standards for Mathematics

CCSS.MATH.CONTENT.7.EE.B.4
Primary
Use variables to represent quantities in a real-world or mathematical problem, and construct simple equations and inequalities to solve problems by reasoning about the quantities.Reason: This is the core of the project; students use variables to define character stats and solve equations to ensure game balance.
CCSS.MATH.CONTENT.7.EE.A.1
Primary
Apply properties of operations as strategies to add, subtract, factor, and expand linear expressions with rational coefficients.Reason: Students will need to combine and manipulate expressions that represent complex game mechanics (e.g., base damage + weapon bonus * critical hit multiplier).
CCSS.MATH.CONTENT.7.EE.A.2
Secondary
Understand that rewriting an expression in different forms in a problem context can shed light on the problem and how the quantities in it are related.Reason: By rewriting their game formulas, students can better understand how different stats (like armor vs. health) provide similar or different benefits to character survival.

ISTE Standards for Students

ISTE 1.5.c
Supporting
Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.Reason: Designing game mechanics requires computational thinking to break down the 'fun' of a game into logical, mathematical components.

Entry Events

Events that will be used to introduce the project to students

The Broken Beta Test

Students are invited to play a live, 'broken' demo where one character is invincible and another is useless. They must act as 'Game Balance Consultants' to identify the specific variables in the character stats that are ruining the fun and propose algebraic fixes to restore fairness.
📚

Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Power-Up Formulas: Expression Engineering

Now that students have their variables, they need to create the 'math' that runs the game. Students will construct algebraic expressions that determine complex outcomes, such as 'Total Damage' or 'Effective Health.' They will practice combining like terms and using the distributive property to ensure their formulas are clean and ready for the game engine.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Draft a 'Total Power' expression using at least three variables (e.g., 2(Attack + Strength) - Defense).
2. Apply the distributive property to expand your expression (e.g., 2a + 2s - d).
3. Check for 'like terms'—if a character has two types of armor, combine those variables into one coefficient.
4. Substitute low and high values into your variables to ensure the result isn't 'broken' (too high or too low).

Final Product

What students will submit as the final product of the activityThe Mechanic's Formula Sheet: A document containing at least three complex algebraic expressions that dictate how characters interact during combat.

Alignment

How this activity aligns with the learning objectives & standardsCCSS.MATH.CONTENT.7.EE.A.1 (Apply properties of operations to add, subtract, factor, and expand linear expressions).
Activity 2

The Equality Quest: Solving for Fairness

The core of game design is 'Balance.' If a Knight has 100 power, the Mage must also have 100 power, even if their stats are distributed differently. In this activity, students set two character expressions equal to each other and solve for a missing variable to find the 'Perfect Balance' point.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Create two different algebraic expressions for two different character classes (e.g., Warrior vs. Rogue).
2. Set these two expressions equal to each other to create an equation (e.g., 5x + 10 = 2x + 25).
3. Solve the equation for the variable 'x' to find the specific stat value needed to make the characters fair.
4. Write a brief justification of how this math ensures that neither character has an unfair advantage in the 'Beta Test.'

Final Product

What students will submit as the final product of the activityThe Balance Report: A set of solved equations demonstrating that two different character classes have equal 'Combat Weight.'

Alignment

How this activity aligns with the learning objectives & standardsCCSS.MATH.CONTENT.7.EE.B.4 (Construct simple equations to solve problems by reasoning about the quantities).
Activity 3

The Efficiency Audit: Streamlining the Code

In professional game dev, efficiency is key. Students will take their complex formulas and find equivalent ways to write them. They will explore how rewriting an expression (like factoring out a common multiplier) can help a designer see how a 'global buff' or 'debuff' (like a poison spell) affects all stats simultaneously.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Select your most complex formula from Activity 2.
2. Rewrite the formula in a factored form (e.g., changing 0.5h + 0.5s to 0.5(h + s)).
3. Explain what the '0.5' represents in the context of the game (e.g., 'This represents a 50% reduction due to a weakness spell').
4. Demonstrate that both versions of the formula yield the same numerical result by testing them with 'dummy data.'

Final Product

What students will submit as the final product of the activityThe Efficiency Audit: A comparison chart showing 'Raw Formulas' vs. 'Optimized Formulas' with an explanation of why the optimized version is easier for a game designer to use.

Alignment

How this activity aligns with the learning objectives & standardsCCSS.MATH.CONTENT.7.EE.A.2 (Understand that rewriting an expression in different forms can shed light on the problem).
Activity 4

Patch Notes 1.1: The Balanced Meta

As the final step, students will issue their 'Version 1.1 Patch Notes.' They will take the 'Broken Beta' characters and present their newly balanced versions. This activity requires students to summarize their algebraic work and prove through mathematical modeling that the game is now fair and fun for all players.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Revisit the 'Broken' characters from the Entry Event and apply your balanced equations.
2. Create a visual 'Stat Block' for the new, balanced characters.
3. Write 'Developer Commentary' for each change, using mathematical language (e.g., 'We increased the coefficient of the Speed variable to reward high-skill players').
4. Record a 60-second 'Dev Vlog' (or write a script) explaining the most important algebraic fix you made to save the game.

Final Product

What students will submit as the final product of the activityPatch Notes 1.1: A professional-style gaming update document featuring character 'before and after' stats, the equations used to balance them, and a final summary for the players.

Alignment

How this activity aligns with the learning objectives & standardsCCSS.MATH.CONTENT.7.EE.B.4 and ISTE 1.5.c (Develop descriptive models to understand complex systems).
🏆

Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Level Up: The Algebra of Play Portfolio Rubric

Category 1

Algebraic Foundations: Expression Engineering

Focuses on the creation and simplification of the algebraic 'code' that runs the game. (CCSS.MATH.CONTENT.7.EE.A.1)
Criterion 1

Expression Construction and Manipulation

Assessment of the student's ability to create, expand, and simplify algebraic expressions using the distributive property and combining like terms within the context of game mechanics.

Exemplary
4 Points

The student constructs complex expressions using 4+ variables that perfectly model nuanced game mechanics. All algebraic operations, including the distributive property and combining like terms, are executed with flawless precision. Formulas are sophisticated and ready for implementation.

Proficient
3 Points

The student constructs expressions using at least 3 variables to represent game mechanics. Expressions are correctly expanded and simplified using properties of operations with no significant errors. Logic is clear and consistent.

Developing
2 Points

The student constructs expressions but may only use 1-2 variables or make minor errors when applying the distributive property or combining like terms. The relationship between the math and the game mechanic is somewhat unclear.

Beginning
1 Points

The student struggles to form algebraic expressions from game mechanics. Significant errors in basic operations (combining terms or distribution) prevent the formula from being functional.

Category 2

Strategic Problem Solving: The Equality Quest

Focuses on using equations to ensure fairness and parity in gameplay. (CCSS.MATH.CONTENT.7.EE.B.4)
Criterion 1

Modeling and Solving for Equilibrium

Assessment of the student's ability to set two expressions equal to one another and solve for a variable to achieve numerical 'balance' between character classes.

Exemplary
4 Points

The student models complex multi-step equations to find perfect equilibrium between diverse character builds. Calculations are entirely accurate, and the student provides a deep mathematical justification for why the solved value creates a fair experience.

Proficient
3 Points

The student sets two expressions equal and correctly solves for the unknown variable. The resulting value effectively balances the characters, and a clear explanation of the mathematical fairness is provided.

Developing
2 Points

The student sets up the equation correctly but makes computational errors while solving. The explanation of 'balance' is vague or only partially supported by the math.

Beginning
1 Points

The student is unable to set expressions equal to one another or fails to solve for the missing variable. There is little to no evidence of understanding how equations represent balance.

Category 3

Systems Analysis: The Efficiency Audit

Focuses on the efficiency of mathematical models and how different forms reveal different information. (CCSS.MATH.CONTENT.7.EE.A.2)
Criterion 1

Equivalent Expressions and Contextual Insight

Assessment of the student's ability to rewrite expressions in factored or expanded forms and explain how these different forms provide insight into the game's design (e.g., global buffs vs. individual stats).

Exemplary
4 Points

The student effortlessly moves between factored and expanded forms, providing a sophisticated explanation of how rewriting the expression reveals hidden insights into the 'game economy' or global modifiers. Tests with 'dummy data' confirm 100% accuracy.

Proficient
3 Points

The student accurately identifies and creates equivalent expressions (e.g., factoring out a common multiplier). The explanation clearly identifies what the common factor represents in the game context. Accuracy is verified with data.

Developing
2 Points

The student attempts to rewrite expressions but may struggle with the factoring process. The explanation of why the forms are equivalent in a game context is missing or incorrect.

Beginning
1 Points

The student cannot identify equivalent expressions or incorrectly assumes that different forms yield different results. No meaningful context is provided for the mathematical changes.

Category 4

Professional Synthesis: Patch Notes 1.1

Focuses on the final synthesis of data, modeling, and communication of the balanced system. (ISTE 1.5.c)
Criterion 1

Mathematical Justification and Communication

Assessment of the student's ability to communicate their mathematical findings and design choices through professional-style documentation (Patch Notes) and visual models (Stat Blocks).

Exemplary
4 Points

The student produces a professional-grade 'Patch Notes' document and Dev Vlog that seamlessly integrates advanced mathematical terminology with game design logic. The 'before and after' comparison shows a profound understanding of how algebraic changes fix systemic issues.

Proficient
3 Points

The student creates a clear 'Patch Notes' document featuring balanced stat blocks and a summary of changes. Mathematical language (coefficients, variables, constants) is used correctly to describe the 'buffs' and 'nerfs.'

Developing
2 Points

The student provides 'Patch Notes' but the connection to the algebra is weak. Stat blocks are updated, but the commentary relies more on 'feel' than on the mathematical evidence generated in previous activities.

Beginning
1 Points

The student's final product is incomplete or fails to use mathematical reasoning to justify game design changes. The 'Patch Notes' lack clarity and do not reflect the iterative design process.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

Looking back at your final Patch Notes, how did using algebraic equations change your perspective on what makes a game 'fair'? Provide a specific example of a variable you adjusted and how it impacted the gameplay balance.

Text
Required
Question 2

To what extent do you feel that creating and solving algebraic models is a necessary skill for a professional game designer to ensure a game is engaging?

Scale
Required
Question 3

During the 'Efficiency Audit,' you practiced rewriting expressions in different forms (like factoring). What is the most practical benefit of using an optimized formula in game design?

Multiple choice
Required
Options
It makes it easier to apply 'global' changes like a 50% weakness spell to all stats at once.
It makes the math look more professional for the game's code.
It is just a requirement for math class and doesn't affect game design.
It allows the designer to hide the variables from the players so they can't cheat.
Question 4

Describe a specific moment during 'The Equality Quest' where your character stats were initially 'broken' or unfair. How did you use algebraic reasoning to troubleshoot and fix the equation?

Text
Required
Question 5

How confident do you now feel in your ability to take a complex system (like a game's combat rules) and translate it into a mathematical expression or equation?

Scale
Required