The Emoji Election: Simplified Student Union Voting System
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The Emoji Election: Simplified Student Union Voting System

Grade 1Computer Science5 days
Students act as digital architects to design a visual-first voting interface for a university student union using emojis instead of text. By breaking down the voting process into a logical sequence of screens, learners explore user interface design, accessibility, and algorithmic thinking. Through paper prototyping and peer testing, they discover how technology can make community processes more inclusive and efficient for everyone.
User InterfaceAlgorithmic ThinkingData RepresentationAccessibilityPrototypingCivic EngagementIterative Design
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design a clear and easy-to-use emoji voting screen to help the students at Debre Tabor University choose their leaders without any confusion?

Essential Questions

Supporting questions that break down major concepts.
  • What are emojis, and how can they help us share information without using words?
  • How can we design a screen with buttons that are easy for everyone to see and touch?
  • Why is it important for a voting system to be clear and not confuse the people using it?
  • How do we arrange emojis on a screen so that a voter knows exactly who they are choosing?
  • How can we test our 'Emoji Election' app to make sure it works the same way every time?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will identify how visual symbols (emojis) can represent choices and communicate information clearly without relying solely on text.
  • Students will design a sequence of digital screens (a user interface) that allows a user to navigate from a start screen to a final confirmation.
  • Students will apply basic principles of accessibility, such as button size and spacing, to ensure their interface is easy for different users to operate.
  • Students will conduct peer testing on their prototypes and explain how user feedback can be used to improve the clarity of a design.
  • Students will articulate the importance of fairness and accuracy in a voting system, connecting digital design to real-world community needs.

CSTA K-12 Computer Science Standards

1A-IC-16
Primary
Compare how people live and work before and after the implementation of new computing technology. (Context: Designing a digital solution for a university voting process).Reason: The project asks students to create a digital voting system to replace or improve existing methods, focusing on the impact of technology on the election process.
1A-AP-11
Primary
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.Reason: Students must break down the voting process into individual steps: viewing candidates, selecting an emoji, and confirming the vote.
1A-AP-08
Secondary
Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.Reason: The voting process is a logical algorithm that students will model through their interface design.
1A-DA-06
Secondary
Collect and present the same data in various visual formats.Reason: Students will use emojis as a visual format to represent candidate data and voting choices.

Common Core State Standards for English Language Arts

CCSS.ELA-LITERACY.SL.1.1
Supporting
Participate in collaborative conversations with diverse partners about grade 1 topics and texts with peers and adults in small and larger groups.Reason: The project involves testing designs with peers and discussing how to make the emoji election app more effective.

Entry Events

Events that will be used to introduce the project to students

The Great Ballot Breakdown

A mock 'Breaking News' video from the Debre Tabor University Student Union announces that due to a massive translation error in the last text-based ballot, the election results were nullified. Students are challenged to act as 'Digital Architects' to ensure that every student, regardless of their primary language or technical literacy, can vote accurately using a visual-first interface.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

The Emoji Election Decoder

Before designing the app, students must understand that symbols (emojis) carry meaning. In this activity, students act as 'Symbol Specialists' to select emojis that represent different candidate qualities (e.g., a book for a studious leader, a soccer ball for an active leader). This helps them understand how data can be represented visually rather than just through text.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Look at a library of common emojis and discuss what feelings or ideas they represent (e.g., a lightbulb means a good idea).
2. Choose 4 specific emojis to represent the 4 fictional candidates for the Student Union.
3. For each emoji, explain why it was chosen (e.g., 'I chose the 🦉 because this leader is wise').

Final Product

What students will submit as the final product of the activityAn 'Election Emoji Key'—a poster showing four different emojis and a written or dictated explanation of what kind of candidate each emoji represents for the Debre Tabor University election.

Alignment

How this activity aligns with the learning objectives & standardsThis activity directly addresses CSTA 1A-DA-06 (Collect and present the same data in various visual formats) by teaching students how digital symbols can represent complex choices or people.
Activity 2

The Voter's Path Storyboard

Students become 'Logic Planners' by breaking down the voting process into a simple 3-step sequence. This helps them understand the algorithm of a user interface: Start, Action, and Result. They will map out what happens first, second, and third in their app.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Identify the three main things a voter needs to do: Enter the app, pick an emoji, and finish.
2. Draw what the 'Start' button looks like on the first panel.
3. Draw the 'Vote' screen on the second panel where the candidate emojis live.
4. Draw a clear 'Checkmark' or 'Thumbs Up' screen to show the vote was counted on the third panel.

Final Product

What students will submit as the final product of the activityA 3-panel Storyboard (The Voter’s Journey) showing the Start Screen, the Selection Screen, and the 'Thank You for Voting' Confirmation Screen.

Alignment

How this activity aligns with the learning objectives & standardsThis activity aligns with CSTA 1A-AP-11 (Decompose steps into a precise sequence). Students are breaking the complex act of 'voting' into manageable digital steps.
Activity 3

The Big Button Blueprint

Acting as 'UI (User Interface) Designers,' students will create a full-sized paper prototype of the main voting screen. They will focus on accessibility, ensuring that buttons are large enough for a thumb to press and spaced far enough apart to avoid mistakes.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Use a large piece of paper or a cardboard cutout shaped like a tablet.
2. Place the 4 candidate emojis from Activity 1 onto the screen, leaving 'white space' between them so they aren't crowded.
3. Add a large 'Cast Vote' button at the bottom that stands out from the candidate icons.

Final Product

What students will submit as the final product of the activityA large-scale Paper Tablet Prototype of the 'Voting Screen' featuring the 4 candidate emojis as large, clickable buttons.

Alignment

How this activity aligns with the learning objectives & standardsThis aligns with CSTA 1A-AP-08 (Model daily processes by creating algorithms). It focuses on the physical layout and the 'logic' of where buttons should go to make the process easy to follow.
Activity 4

The Tech Transformation Tale

Students will reflect on the 'Great Ballot Breakdown' mentioned in the entry event. They will compare the old, confusing text-based ballots with their new, clear emoji-based system to show why their computer science solution is better for the university.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Discuss what went wrong with the old voting system (hard to read, too many words, confusing).
2. Draw a picture of a student looking frustrated at a paper ballot with lots of messy text.
3. Draw a picture of a student smiling while pressing a big, colorful emoji on your app design.

Final Product

What students will submit as the final product of the activityA 'Then vs. Now' Comparison Poster with two drawings: one of a confused student using a paper ballot and one of a happy student using the Emoji App.

Alignment

How this activity aligns with the learning objectives & standardsThis activity meets CSTA 1A-IC-16 (Compare how people live and work before and after new technology). It helps students articulate the value of their design in a real-world context.
Activity 5

The Pilot Test & Polished Product

In the final stage, students act as 'User Researchers.' They will swap prototypes with a partner. The partner will 'test' the app by pretending to vote, while the designer watches for any confusion. They will then have a conversation about how to make the buttons even easier to see.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Hand your paper prototype to a partner and ask them to 'Vote for the Wise Owl.'
2. Observe: Did they know where to press immediately? Did they get confused?
3. Ask the partner: 'Was the button big enough?' and 'How did you know you were finished?'
4. Make one small change to your design (like making a button brighter or bigger) based on their answer.

Final Product

What students will submit as the final product of the activityThe 'Final Vetting' Report—a simple checklist showing that a peer successfully voted on their app, plus one 'Update' they made based on feedback.

Alignment

How this activity aligns with the learning objectives & standardsThis activity aligns with CCSS.ELA-LITERACY.SL.1.1 (Collaborative conversations). It focuses on giving and receiving feedback to improve a digital product.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

The Emoji Election Excellence Rubric

Category 1

Data & Symbolism

Assesses the student's ability to use visual symbols (emojis) to communicate complex information and represent data.
Criterion 1

Symbolic Representation (The Decoder)

Students select and explain emojis that represent specific candidate qualities, demonstrating how digital symbols represent data (1A-DA-06).

Exemplary
4 Points

The student selects 4 emojis that clearly represent unique candidate traits and provides insightful, creative justifications for each choice that show a deep understanding of symbolic representation.

Proficient
3 Points

The student selects 4 emojis and provides a clear explanation for how each symbol represents a candidate's quality (e.g., 'The book means they are smart').

Developing
2 Points

The student selects emojis but the connection to candidate qualities is vague or inconsistent, or fewer than 4 emojis are used.

Beginning
1 Points

The student selects emojis at random with no clear explanation of what they represent or how they function as symbols.

Category 2

Computational Thinking

Assesses the student's ability to decompose a process into logical, sequential steps for a digital interface.
Criterion 1

Algorithmic Sequencing (The Storyboard)

Students break down the voting process into a precise 3-step sequence: Start, Vote, and Confirmation (1A-AP-11, 1A-AP-08).

Exemplary
4 Points

The storyboard shows a flawless 3-step sequence with added visual cues (like arrows or transitions) that make the 'Voter's Journey' exceptionally easy to follow.

Proficient
3 Points

The storyboard clearly depicts three logical steps: a Start screen, a Selection screen, and a Confirmation/Thank You screen in the correct order.

Developing
2 Points

The storyboard includes the steps but they may be out of order, or one key step (like the confirmation) is missing or unclear.

Beginning
1 Points

The storyboard shows unrelated drawings or only a single step of the process, failing to model the sequence of the algorithm.

Category 3

User Interface Design

Assesses the physical design of the interface, focusing on user experience and accessibility principles.
Criterion 1

UI Design & Accessibility (The Blueprint)

Students design a paper prototype focusing on button size, spacing, and layout to ensure the app is easy to use for all students.

Exemplary
4 Points

The prototype demonstrates advanced awareness of the user; buttons are perfectly sized for a thumb, spaced to prevent 'mis-clicks,' and the layout is intuitive and visually appealing.

Proficient
3 Points

The prototype features large, clear candidate buttons with visible white space between them and a distinct 'Cast Vote' button.

Developing
2 Points

The prototype is functional but buttons are crowded, too small, or the 'Cast Vote' button is hard to distinguish from the candidates.

Beginning
1 Points

The prototype layout is confusing, with overlapping elements or buttons that are too small to 'press' effectively.

Category 4

Social & Global Impact

Assesses the student's ability to recognize and explain how computing technology can improve real-world processes.
Criterion 1

Impact of Technology (The Tale)

Students compare life/work before and after the new technology, illustrating how the emoji system solves the confusion of text-based ballots (1A-IC-16).

Exemplary
4 Points

The comparison provides a sophisticated contrast, clearly articulating how the digital solution improves fairness, speed, and understanding for the entire university community.

Proficient
3 Points

The student successfully draws and explains the 'Then vs. Now' difference, showing a frustrated user with the old system and a happy user with the new emoji system.

Developing
2 Points

The student identifies a difference between the two systems but struggles to articulate why the emoji version is an improvement for the users.

Beginning
1 Points

The student draws two pictures but fails to show a meaningful comparison or the impact of the technological change.

Category 5

Collaboration & Testing

Assesses the student's ability to communicate with others, accept feedback, and use it to improve a digital product.
Criterion 1

Collaborative Iteration (The Pilot Test)

Students engage in peer testing and use feedback to make a specific, observable improvement to their design (CCSS.ELA-LITERACY.SL.1.1).

Exemplary
4 Points

The student actively seeks feedback, demonstrates excellent listening skills, and makes a significant, thoughtful change to the design that directly addresses a peer's confusion.

Proficient
3 Points

The student participates in the pilot test, observes a peer using their prototype, and makes one specific change (e.g., making a button bigger) based on the interaction.

Developing
2 Points

The student completes the peer test but the 'update' made to the design is not related to the feedback received or is very minimal.

Beginning
1 Points

The student struggles to collaborate or observe the peer test and does not attempt to modify their design based on external input.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

What is one thing your partner told you about your app, and what did you change to make your buttons easier to use?

Text
Required
Question 2

Why did using emojis help the university students vote better than the old system that only used words?

Multiple choice
Required
Options
Because emojis are colorful and fun to look at.
Because everyone can understand an emoji even if they cannot read the words.
Because emojis take up less space on the screen.
Question 3

How easy was it for your partner to tap the correct buttons on your paper tablet without getting confused?

Scale
Required
Question 4

How does having a 'Thank You' screen help a voter know that they finished the job correctly?

Text
Optional