The Squirrel’s Dream Home: Engineering Weather-Proof Shelters
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The Squirrel’s Dream Home: Engineering Weather-Proof Shelters

KindergartenScience4 days
In this kindergarten science project, students take on the role of "Human Engineers" to design and build a weather-proof "dream home" for a squirrel named Sammy. Through a habitat safari and hands-on material testing in the "Splatter Lab," students discover which materials best protect animals from rain and wind. The experience culminates in the construction of 3D shelter models and a gallery walk where students present their engineering solutions and provide feedback to their peers.
EngineeringWeather-proofingAnimal HabitatsMaterial ScienceProblem SolvingScientific Modeling
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we design and build the best 'dream home' to keep our neighborhood animal friends safe and dry when the weather changes?

Essential Questions

Supporting questions that break down major concepts.
  • What do the animals in our neighborhood need to stay safe and comfortable?
  • How does weather like rain, wind, or cold change how an animal lives?
  • Which materials work best to keep water out and keep a home dry?
  • How can we use a model to show others how our 'Dream Home' solves a problem?
  • How does listening to our friends' ideas help us make our own designs better?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Identify and describe the basic survival needs of local animals, specifically focusing on the requirement for shelter and protection.
  • Observe and analyze how different weather conditions (rain, wind, heat, cold) impact the daily lives and habitats of local wildlife.
  • Test and select materials based on their physical properties—such as strength and water resistance—to solve a specific design challenge.
  • Construct a physical model of a 'dream home' that serves as a functional weather-proof shelter for a chosen animal.
  • Communicate design choices and scientific findings through oral presentation and modeling, while practicing active listening and providing respectful feedback to peers.

Texas Essential Knowledge and Skills (TEKS)

TEKS Sci K.1.4(A-C)
Primary
The student develops evidence-based explanations and proposes solutions supported by data and models; communicates explanations and solutions individually and collaboratively; and listens actively to others' explanations.Reason: This standard directly aligns with the project's focus on building models to solve problems and communicating those solutions through scientific discussion and evidence.
TEKS Sci K.1.12(B)
Secondary
Identify the basic needs of plants and animals and how their environment provides those needs.Reason: The project asks students to investigate what animals need to stay safe and how the 'dream home' environment provides for those needs.

Next Generation Science Standards (NGSS)

NGSS K-2-ETS1-2
Primary
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.Reason: Students are creating a physical model of a shelter specifically designed to function as a weather-proof home, which is the core engineering task of the project.
NGSS K-ESS3-1
Secondary
Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live.Reason: The project requires students to understand that animals live in specific places (shelters) to meet their needs for safety and protection from the environment.

Common Core State Standards (ELA)

CCSS.ELA-LITERACY.SL.K.1
Supporting
Participate in collaborative conversations with diverse partners about kindergarten topics and texts with peers and adults in small and larger groups.Reason: The project emphasizes active listening and collaborative discussion as students provide feedback on each other's shelter designs.

Entry Events

Events that will be used to introduce the project to students

The Case of the Soggy Suitcase

Students arrive to find a 'lost suitcase' belonging to Sammy the Squirrel, filled with soggy leaves, twigs, and a damp letter. The letter explains that Sammy’s home was destroyed in a rainstorm, and he needs 'Expert Human Engineers' to help him understand which materials will actually keep him dry next time.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

The Habitat Detective Safari

Before students can build a home, they must understand why animals need them. In this activity, students become 'Habitat Detectives' to observe where local animals live and how the weather might affect those spots. They will look for nests, burrows, or holes in trees and discuss how a rainy or windy day would feel in those locations.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Take a 'Nature Walk' around the school grounds or local park to look for evidence of animal homes (nests, holes, webs).
2. Use a magnifying glass to look closely at the materials those animals used (twigs, mud, grass).
3. In a journal, draw one animal and the shelter you found.
4. Add a 'Weather Cloud' to the drawing, showing rain or wind, and discuss with a partner if the animal would stay dry or get wet.

Final Product

What students will submit as the final product of the activityA 'Habitat Detective' Field Journal page featuring a drawing of a local animal and its current shelter, with a 'Weather Warning' section showing a weather condition (like rain) that might cause trouble for that home.

Alignment

How this activity aligns with the learning objectives & standardsThis activity aligns with TEKS Sci K.1.12(B) (Identify basic needs of animals) and NGSS K-ESS3-1 (Use a model to represent the relationship between needs and habitat). It focuses on identifying that animals need shelter specifically to stay safe from environmental elements.
Activity 2

The Splatter Lab: Water-Proof Wonders

To help Sammy the Squirrel, students must act as Material Scientists. They will test different materials (felt, aluminum foil, cardboard, plastic wrap, leaves) to see which ones are 'waterproof' and which are 'absorbent.' This data will help them decide what to use for their final shelter model.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Predict which materials will keep water out and which will let it in.
2. Place a dry cotton ball under each material sample (the 'test subject').
3. Use a spray bottle to 'make it rain' on each material for 10 seconds.
4. Check the cotton ball. If it's dry, the material passed! If it's wet, the material is 'soggy.'
5. Glue the material samples onto the 'Keep It Dry' chart based on the results.

Final Product

What students will submit as the final product of the activityA 'Keep It Dry' Data Chart where students have glued samples of materials under two categories: 'Soggy' or 'Dry.'

Alignment

How this activity aligns with the learning objectives & standardsThis activity aligns with TEKS Sci K.1.4(A) (develop explanations supported by data) and NGSS K-2-ETS1-2 (illustrate how the shape/material of an object helps it function). It introduces the scientific practice of testing hypotheses and gathering data to inform engineering choices.
Activity 3

Blueprint & Build: The Dream Home Construction

Now it's time to build! Using their data from the Splatter Lab, students will design and construct a 3D model of a 'Dream Home' for Sammy the Squirrel (or another local animal). They must ensure the home has a roof that keeps the inside dry and a sturdy base.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Draw a 'Blueprint' of the dream home, labeling the roof, the door, and the 'cozy spot' inside.
2. Select materials from the 'Keep It Dry' chart to build the roof and walls.
3. Construct the model using tape, glue, and recycled items (milk cartons, tubs, sticks).
4. Place a small paper squirrel inside the model to ensure it fits and is protected.

Final Product

What students will submit as the final product of the activityA 3D weather-proof shelter model built from recycled materials and 'tested' materials, accompanied by a 'Blueprint' drawing that labels the parts of the home.

Alignment

How this activity aligns with the learning objectives & standardsThis activity aligns with NGSS K-2-ETS1-2 (Physical model to solve a problem) and TEKS Sci K.1.4(A) (Propose solutions supported by models). It requires students to apply their previous knowledge of animal needs and material properties to a creative engineering task.
Activity 4

The Architect’s Gallery Walk & Talk

In the final stage, students present their models to the 'Council of Engineers' (their classmates). They explain why they chose certain materials and how their design solves Sammy’s problem. Classmates practice active listening by asking specific questions about the design's effectiveness.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Prepare a 1-minute 'Engineer Talk' explaining: 'I used [Material] for the roof because it stayed dry in the Splatter Lab.'
2. Present the model to a small group or the whole class.
3. Perform a final 'Rain Test' in front of the group using a spray bottle to demonstrate the home's success.
4. Listen to friends' presentations and ask: 'How did you keep the wind out?' or 'Why did you use that shape?'

Final Product

What students will submit as the final product of the activityA 'Building Inspector's Report' (a simple rubric/checklist) where peers provide a 'Star' (something they liked) and a 'Wish' (something to try next time) for the designer.

Alignment

How this activity aligns with the learning objectives & standardsThis activity aligns with TEKS Sci K.1.4(B-C) (Communicate solutions and listen actively to identify evidence) and CCSS.ELA-LITERACY.SL.K.1 (Participate in collaborative conversations). It focuses on the importance of scientific communication and peer feedback.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

The Squirrel's Dream Home: Weather-Proof Engineering Rubric

Category 1

Scientific Inquiry & Observation

Focuses on the student's ability to act as a 'Habitat Detective' and connect biological needs to environmental challenges.
Criterion 1

Habitat Observation & Weather Impact

Demonstrates an understanding of what local animals need to survive and how weather conditions like rain or wind impact their safety and habitat.

Exemplary
4 Points

Student identifies multiple animal needs and provides a sophisticated explanation of how specific weather (rain/wind) changes an animal's life, using detailed evidence from their Nature Walk.

Proficient
3 Points

Student correctly identifies basic animal needs and explains how a specific weather condition (like rain) would affect a chosen animal's current shelter.

Developing
2 Points

Student identifies at least one animal need and observes a habitat, but struggles to explain the direct impact of weather on that animal's safety.

Beginning
1 Points

Student identifies an animal or habitat with significant teacher support but cannot yet describe how weather impacts animal survival.

Category 2

Data-Driven Engineering

Assesses how students use scientific testing and data to inform their engineering decisions.
Criterion 1

Evidence-Based Material Selection

Uses data from the 'Splatter Lab' to select materials that are waterproof and appropriate for building a dry shelter.

Exemplary
4 Points

Student makes accurate predictions, analyzes lab results to categorize all materials correctly, and provides a clear reason why 'dry' materials are superior for the roof.

Proficient
3 Points

Student uses the 'Keep It Dry' chart to select materials that passed the water test and uses them for the roof of their model.

Developing
2 Points

Student identifies some waterproof materials but may include 'soggy' materials in critical areas of their model (like the roof) despite lab results.

Beginning
1 Points

Student selects materials for the model randomly without referencing the data gathered during the Splatter Lab.

Category 3

Design & Modeling

Evaluates the student's ability to translate a plan (blueprint) into a functional 3D solution.
Criterion 1

Model Construction & Functionality

Creation of a 3D shelter model and a corresponding blueprint that illustrates the function of keeping an animal dry.

Exemplary
4 Points

Model is exceptionally sturdy, follows the blueprint exactly, and features innovative design elements (like a slanted roof or overhang) to enhance weather protection.

Proficient
3 Points

Model is functional, clearly resembles the blueprint, and successfully protects the 'paper squirrel' during the rain test using chosen materials.

Developing
2 Points

Model is constructed but may not match the blueprint, or has structural gaps that would allow 'weather' to enter the home.

Beginning
1 Points

Model is incomplete or unable to stand on its own, and does not demonstrate a clear solution for keeping the animal dry.

Category 4

Communication & Collaboration

Assesses oral presentation skills, use of evidence in explanations, and collaborative social skills.
Criterion 1

Scientific Communication & Feedback

Ability to explain design choices using evidence and engage in respectful, active listening with peers during the Gallery Walk.

Exemplary
4 Points

Student explains choices using scientific terms ('waterproof,' 'absorbent'), asks insightful questions of peers, and offers specific, helpful feedback (Stars/Wishes).

Proficient
3 Points

Student clearly explains their material choices based on lab results and listens to others, providing a basic 'Star' and 'Wish' for classmates.

Developing
2 Points

Student describes their home but needs prompting to explain 'why' they chose certain materials; participates in peer discussion with support.

Beginning
1 Points

Student struggles to communicate their design choices to the group and does not yet engage in active listening or feedback with peers.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

If you were a tiny squirrel living in your 'Dream Home' during a rainstorm, what part of your house would keep you the safest and why?

Text
Required
Question 2

How well did your 'Dream Home' stay dry during our big 'Rain Test'?

Scale
Required
Question 3

What was your favorite part of being a 'Human Engineer' for Sammy the Squirrel?

Multiple choice
Required
Options
Looking for homes on our Nature Walk
Testing materials in the Splatter Lab
Building the 'Dream Home' with my hands
Sharing my ideas with the class during the Gallery Walk
Question 4

What was one cool idea you saw in a friend’s 'Dream Home' that you might want to use if you built a second house?

Text
Optional