Tiktoks on Data Privacy in Video Games
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Tiktoks on Data Privacy in Video Games

Grade 9Computer Science5 days
5.0 (1 rating)
In the 'Tiktoks on Data Privacy in Video Games' project, 9th-grade computer science students explore the ethical and societal implications of data privacy within video games. Through research, debates, and the creation of TikToks or Reels, students learn about data collection practices and their impacts. The project emphasizes critical thinking and expression through digital media, demanding students to assess trade-offs related to data privacy, while fostering creativity and collaboration.
Data PrivacyVideo GamesEthicsSocietal ImplicationsDigital Media CreationCritical Thinking
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we, as responsible consumers, create engaging and informative Tiktoks or Reels that highlight the ethical and societal implications of data privacy in video games?

Essential Questions

Supporting questions that break down major concepts.
  • What is data privacy, and why is it important in the context of video games?
  • How do video games collect and use personal data, and what ethical and societal issues arise from this practice?
  • In what ways can video game developers balance the benefits of data collection with privacy concerns?
  • What are the potential risks and benefits of personal data collection in video games to individuals and society?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Students will understand the concept of data privacy and its importance within the context of video games.
  • Students will be able to identify and analyze ethical and societal issues related to data collection by video games.
  • Students will evaluate different strategies that video game developers could use to balance data collection benefits and privacy concerns.
  • Students will develop skills in creating engaging and informative digital content to communicate complex ideas about data privacy.

New York State Computer Science Standards

NYS 9-12.IC.4
Primary
Assess personal and societal tradeoffs related to computing technologies and data privacy. Clarifying Statement: The focus is on discussing the personal and societal benefits and drawbacks of different types of data collection and use, in terms of ethics, policy, and culture.Reason: The project directly requires students to engage with issues of data privacy and ethics, specifically in the context of video games, fulfilling the requirement to assess tradeoffs and discuss societal benefits and drawbacks.

Entry Events

Events that will be used to introduce the project to students

Influencer Privacy Challenge

Invite a guest speaker who is a social media influencer to showcase how personal data can be exploited. Students will create response videos addressing the ethical dilemmas presented, encouraging exploration of privacy topics they encounter in their everyday digital interactions.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

Data Privacy Explorers

Students will dive into the world of data privacy by researching how video games collect and use personal data. They will analyze the ethical and societal implications of these practices, laying the groundwork for further exploration.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Introduce students to the concept of data privacy, focusing on its significance in the digital age and particularly within video games.
2. Provide a research framework to help students independently investigate how video games collect and use personal data.
3. Instruct students to take notes on their findings, with a focus on identifying ethical and societal issues.
4. Facilitate a class discussion to share research findings and collaborate on a comprehensive list of key issues identified.

Final Product

What students will submit as the final product of the activityA research summary outlining how video games collect and utilize data along with identified ethical and societal issues.

Alignment

How this activity aligns with the learning objectives & standardsThis activity aligns with NYS 9-12.IC.4, focusing on assessing ethical and societal tradeoffs in data collection practices.
Activity 2

Ethics Debate Duo

In pairs, students will debate the ethics of data privacy in video games, considering both potential benefits and drawbacks. This exercise encourages critical thinking and the ability to articulate complex ideas.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Pair students based on differing viewpoints or understanding of data privacy.
2. Have each pair of students choose a specific aspect of data privacy in video games to focus on (e.g., targeted advertising based on player data).
3. Students will prepare arguments for both benefits and drawbacks of the chosen aspect, supported by evidence from previous research.
4. Facilitate the debates, encouraging students to challenge each other's viewpoints respectfully.

Final Product

What students will submit as the final product of the activityRecorded debate sessions showcasing students' ability to articulate both sides of data privacy ethics.

Alignment

How this activity aligns with the learning objectives & standardsThe activity aligns with NYS 9-12.IC.4 by discussing the benefits and drawbacks of computing technologies and data privacy.
Activity 3

Creative Content Creators

Students will utilize their research and debate insights to create engaging Tiktoks or Reels that highlight the ethical and societal implications of data privacy in video games. This final product will communicate complex ideas in an accessible and creative format.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Review the requirements and objectives of creating a compelling TikTok or Reel that informs viewers about data privacy concerns.
2. Plan content by scripting key points and identifying creative ways to engage the audience.
3. Guide students through the content creation process, using appropriate tools and filming techniques.
4. Facilitate a peer feedback session to refine their digital content.
5. Finalize and present their videos to the class or publish them on a class platform.

Final Product

What students will submit as the final product of the activityA TikTok or Reel that effectively communicates ethical and societal impacts of data privacy issues in video games.

Alignment

How this activity aligns with the learning objectives & standardsThis activity meets NYS 9-12.IC.4 by leveraging digital media to discuss societal and ethical impacts of data privacy.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Data Privacy in Video Games Portfolio Assessment

Category 1

Understanding of Data Privacy

Assessment of students' grasp of data privacy concepts within video games, including identification of ethical and societal issues.
Criterion 1

Conceptual Clarity

Evaluates the student's understanding of data privacy and its significance in video games.

Exemplary
4 Points

Demonstrates a sophisticated understanding of data privacy concepts, clearly detailing the implications and reasons within the video game sector.

Proficient
3 Points

Exhibits a thorough understanding, explaining key concepts and illustrating relevance to video games.

Developing
2 Points

Shows emerging understanding, with some relevant details about data privacy in video games.

Beginning
1 Points

Displays initial understanding with limited or unclear details about the relevance of data privacy.

Criterion 2

Identification of Issues

Measures the ability to identify ethical and societal data privacy issues in video games.

Exemplary
4 Points

Identifies multiple ethical and societal issues with comprehensive explanations and examples.

Proficient
3 Points

Identifies several relevant issues, providing clear descriptions and examples.

Developing
2 Points

Identifies some issues but lacks depth or clarity in explanations.

Beginning
1 Points

Shows minimal identification of issues, with limited explanations.

Category 2

Critical Thinking and Debate

Assessment of students' critical evaluation and articulation of data privacy issues' benefits and drawbacks during debates.
Criterion 1

Balanced Argumentation

Assesses the ability to prepare and present balanced arguments about data privacy.

Exemplary
4 Points

Prepares and delivers exceptionally balanced arguments, integrating extensive evidence and perspectives.

Proficient
3 Points

Demonstrates well-balanced arguments with clear evidence and rationale.

Developing
2 Points

Presents arguments with some balance, but lacks evidence or clarity.

Beginning
1 Points

Struggles to present balanced arguments, showing minimal evidence or clarity.

Criterion 2

Critical Engagement

Evaluates the ability to engage in respectful debate and challenge opinions thoughtfully.

Exemplary
4 Points

Engages in debate with exceptional thoughtfulness, challenging and responding to peers with insight and respect.

Proficient
3 Points

Participates effectively in debate, demonstrating respect and thoughtful engagement.

Developing
2 Points

Engages in debate but lacks depth or respect in some exchanges.

Beginning
1 Points

Shows minimal engagement or respect in debate interactions.

Category 3

Digital Content Creation

Evaluates the creativity and effectiveness of digital content designed to communicate data privacy issues.
Criterion 1

Content Clarity and Engagement

Measures how well the video content communicates data privacy concepts engagingly.

Exemplary
4 Points

Creates exceptionally clear and engaging content that communicates data privacy issues with creativity and depth.

Proficient
3 Points

Produces clear and engaging content, effectively communicating key issues.

Developing
2 Points

Develops content with some clarity and engagement, but lacks full effectiveness.

Beginning
1 Points

Produces content with minimal clarity, engagement, or relevance.

Criterion 2

Use of Digital Tools

Assesses the effective use of digital tools and techniques in content creation.

Exemplary
4 Points

Utilizes digital tools with exceptional skill, enhancing content quality through creativity and innovation.

Proficient
3 Points

Employs digital tools effectively, supporting the content's clarity and engagement.

Developing
2 Points

Uses digital tools with limited effectiveness, affecting content quality.

Beginning
1 Points

Shows minimal ability to use digital tools effectively in content creation.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

Reflect on your overall learning experience in this project about data privacy in video games. What were some of the most surprising aspects you discovered?

Text
Required
Question 2

On a scale from 1 to 5, how would you rate your understanding of data privacy issues in video games after completing this project?

Scale
Required
Question 3

Which aspects of creating the TikToks or Reels did you find most challenging, and how did you overcome these challenges?

Text
Required
Question 4

In your opinion, what is the most important ethical issue concerning data privacy in video games?

Multiple choice
Optional
Options
User consent
Data security
Children's privacy
Behavioral profiling
Question 5

How did the class debate influence your understanding or opinion about the ethical implications of data privacy in video games?

Text
Required